wip: it compiles again
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+1
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@@ -1,3 +1,3 @@
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{
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"rust-analyzer.inlayHints.enable": false
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"rust-analyzer.inlayHints.enable": true
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}
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@@ -107,7 +107,7 @@ use DomEdit::*;
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pub struct DiffMachine<'bump> {
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vdom: &'bump Scheduler,
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pub mutations: &'bump mut Mutations<'bump>,
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pub mutations: Mutations<'bump>,
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pub stack: DiffStack<'bump>,
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pub diffed: FxHashSet<ScopeId>,
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@@ -116,7 +116,7 @@ pub struct DiffMachine<'bump> {
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impl<'bump> DiffMachine<'bump> {
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pub(crate) fn new(
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edits: &'bump mut Mutations<'bump>,
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edits: Mutations<'bump>,
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cur_scope: ScopeId,
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shared: &'bump Scheduler,
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) -> Self {
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@@ -208,14 +208,16 @@ where
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cx.render(LazyNodes::new(|f| {
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let bump = f.bump();
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let g: &dyn FnOnce(SuspendedContext<'src>) -> DomTree<'src> =
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bump.alloc(|sus| {
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let out = value
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.borrow()
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bump.alloc(move |sus| {
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let val = value.borrow();
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let out = val
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.as_ref()
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.unwrap()
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.as_ref()
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.downcast_ref::<Out>()
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.unwrap();
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user_callback(sus, out)
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});
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+180
-200
@@ -95,7 +95,7 @@ pub struct Scheduler {
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// scheduler stuff
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pub current_priority: EventPriority,
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pub pending_events: VecDeque<EventTrigger>,
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pub ui_events: VecDeque<EventTrigger>,
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pub pending_immediates: VecDeque<ScopeId>,
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@@ -131,7 +131,7 @@ impl Scheduler {
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}),
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get_shared_context: {
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let components = components.clone();
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Rc::new(|id, ty| {
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Rc::new(move |id, ty| {
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let components = unsafe { &*components.get() };
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let mut search: Option<&Scope> = components.get(id.0);
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while let Some(inner) = search.take() {
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@@ -159,7 +159,7 @@ impl Scheduler {
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raw_elements,
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// a storage for our receiver to dump into
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pending_events: VecDeque::new(),
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ui_events: VecDeque::new(),
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pending_immediates: VecDeque::new(),
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@@ -216,12 +216,14 @@ impl Scheduler {
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}
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pub fn reserve_node(&self) -> ElementId {
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ElementId(self.raw_elements.insert(()))
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todo!("reserving wip until it's fast enough again")
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// ElementId(self.raw_elements.insert(()))
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}
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/// return the id, freeing the space of the original node
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pub fn collect_garbage(&self, id: ElementId) {
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self.raw_elements.remove(id.0);
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todo!("garabge collection currently WIP")
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// self.raw_elements.remove(id.0);
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}
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pub fn insert_scope_with_key(&self, f: impl FnOnce(ScopeId) -> Scope) -> ScopeId {
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@@ -233,163 +235,101 @@ impl Scheduler {
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}
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pub fn clean_up_garbage(&mut self) {
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let mut scopes_to_kill = Vec::new();
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let mut garbage_list = Vec::new();
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// let mut scopes_to_kill = Vec::new();
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// let mut garbage_list = Vec::new();
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for scope in self.garbage_scopes.drain() {
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let scope = self.get_scope_mut(scope).unwrap();
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for node in scope.consume_garbage() {
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garbage_list.push(node);
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}
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todo!("garbage collection is currently immediate")
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// for scope in self.garbage_scopes.drain() {
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// let scope = self.get_scope_mut(scope).unwrap();
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// for node in scope.consume_garbage() {
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// garbage_list.push(node);
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// }
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while let Some(node) = garbage_list.pop() {
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match &node {
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VNode::Text(_) => {
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self.collect_garbage(node.direct_id());
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}
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VNode::Anchor(_) => {
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self.collect_garbage(node.direct_id());
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}
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VNode::Suspended(_) => {
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self.collect_garbage(node.direct_id());
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}
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// while let Some(node) = garbage_list.pop() {
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// match &node {
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// VNode::Text(_) => {
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// self.collect_garbage(node.direct_id());
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// }
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// VNode::Anchor(_) => {
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// self.collect_garbage(node.direct_id());
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// }
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// VNode::Suspended(_) => {
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// self.collect_garbage(node.direct_id());
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// }
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VNode::Element(el) => {
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self.collect_garbage(node.direct_id());
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for child in el.children {
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garbage_list.push(child);
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}
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}
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// VNode::Element(el) => {
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// self.collect_garbage(node.direct_id());
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// for child in el.children {
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// garbage_list.push(child);
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// }
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// }
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VNode::Fragment(frag) => {
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for child in frag.children {
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garbage_list.push(child);
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}
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}
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// VNode::Fragment(frag) => {
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// for child in frag.children {
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// garbage_list.push(child);
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// }
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// }
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VNode::Component(comp) => {
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// TODO: run the hook destructors and then even delete the scope
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// VNode::Component(comp) => {
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// // TODO: run the hook destructors and then even delete the scope
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let scope_id = comp.ass_scope.get().unwrap();
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let scope = self.get_scope(scope_id).unwrap();
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let root = scope.root();
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garbage_list.push(root);
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scopes_to_kill.push(scope_id);
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}
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}
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}
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}
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// let scope_id = comp.ass_scope.get().unwrap();
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// let scope = self.get_scope(scope_id).unwrap();
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// let root = scope.root();
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// garbage_list.push(root);
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// scopes_to_kill.push(scope_id);
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// }
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// }
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// }
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// }
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for scope in scopes_to_kill.drain(..) {
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//
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// kill em
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}
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}
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// channels don't have these methods, so we just implement our own wrapper
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pub fn next_event(&mut self) -> Option<EventTrigger> {
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// pop the last event off the internal queue
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self.pending_events.pop_back().or_else(|| {
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self.ui_event_receiver
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.borrow_mut()
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.try_next()
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.ok()
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.flatten()
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})
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// for scope in scopes_to_kill.drain(..) {
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// //
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// // kill em
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// }
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}
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pub fn manually_poll_events(&mut self) {
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// 1. Poll the UI event receiver
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// 2. Poll the set_state receiver
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// poll the immediates first, creating work out of them
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let shared_receiver = self.immediate_receiver.clone();
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let mut receiver = shared_receiver.borrow_mut();
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while let Ok(Some(trigger)) = receiver.try_next() {
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self.add_dirty_scope(trigger, EventPriority::Low);
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}
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// next poll the UI events,
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let mut receiver = self.ui_event_receiver.borrow_mut();
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while let Ok(Some(trigger)) = receiver.try_next() {
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self.pending_events.push_back(trigger);
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while let Ok(Some(msg)) = self.receiver.try_next() {
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self.handle_channel_msg(msg);
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}
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}
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// Converts UI events into dirty scopes with various priorities
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pub fn consume_pending_events(&mut self) -> Result<()> {
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while let Some(trigger) = self.pending_events.pop_back() {
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match &trigger.event {
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SyntheticEvent::AsyncEvent { .. } => {}
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// while let Some(trigger) = self.ui_events.pop_back() {
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// match &trigger.event {
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// SyntheticEvent::ClipboardEvent(_)
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// | SyntheticEvent::CompositionEvent(_)
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// | SyntheticEvent::KeyboardEvent(_)
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// | SyntheticEvent::FocusEvent(_)
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// | SyntheticEvent::FormEvent(_)
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// | SyntheticEvent::SelectionEvent(_)
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// | SyntheticEvent::TouchEvent(_)
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// | SyntheticEvent::UIEvent(_)
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// | SyntheticEvent::WheelEvent(_)
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// | SyntheticEvent::MediaEvent(_)
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// | SyntheticEvent::AnimationEvent(_)
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// | SyntheticEvent::TransitionEvent(_)
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// | SyntheticEvent::ToggleEvent(_)
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// | SyntheticEvent::MouseEvent(_)
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// | SyntheticEvent::PointerEvent(_) => {
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// if let Some(scope) = self.get_scope_mut(trigger.scope) {
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// if let Some(element) = trigger.mounted_dom_id {
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// scope.call_listener(trigger.event, element)?;
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// This suspense system works, but it's not the most elegant solution.
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// TODO: Replace this system
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SyntheticEvent::SuspenseEvent { hook_idx, domnode } => {
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todo!("suspense needs to be converted into its own channel");
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// // let receiver = self.immediate_receiver.clone();
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// // let mut receiver = receiver.borrow_mut();
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// // Safety: this handler is the only thing that can mutate shared items at this moment in tim
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// let scope = diff_machine.get_scope_mut(&trigger.originator).unwrap();
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// // safety: we are sure that there are no other references to the inner content of suspense hooks
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// let hook = unsafe { scope.hooks.get_mut::<SuspenseHook>(*hook_idx) }.unwrap();
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// let cx = Context { scope, props: &() };
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// let scx = SuspendedContext { inner: cx };
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// // generate the new node!
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// let nodes: Option<VNode> = (&hook.callback)(scx);
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// if let Some(nodes) = nodes {
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// // allocate inside the finished frame - not the WIP frame
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// let nodes = scope.frames.finished_frame().bump.alloc(nodes);
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// // push the old node's root onto the stack
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// let real_id = domnode.get().ok_or(Error::NotMounted)?;
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// diff_machine.edit_push_root(real_id);
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// // push these new nodes onto the diff machines stack
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// let meta = diff_machine.create_vnode(&*nodes);
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// // replace the placeholder with the new nodes we just pushed on the stack
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// diff_machine.edit_replace_with(1, meta.added_to_stack);
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// } else {
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// log::warn!(
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// "Suspense event came through, but there were no generated nodes >:(."
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// );
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// }
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}
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SyntheticEvent::ClipboardEvent(_)
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| SyntheticEvent::CompositionEvent(_)
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| SyntheticEvent::KeyboardEvent(_)
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| SyntheticEvent::FocusEvent(_)
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| SyntheticEvent::FormEvent(_)
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| SyntheticEvent::SelectionEvent(_)
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| SyntheticEvent::TouchEvent(_)
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| SyntheticEvent::UIEvent(_)
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| SyntheticEvent::WheelEvent(_)
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| SyntheticEvent::MediaEvent(_)
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| SyntheticEvent::AnimationEvent(_)
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| SyntheticEvent::TransitionEvent(_)
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| SyntheticEvent::ToggleEvent(_)
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| SyntheticEvent::MouseEvent(_)
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| SyntheticEvent::PointerEvent(_) => {
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if let Some(scope) = self.get_scope_mut(trigger.scope) {
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if let Some(element) = trigger.mounted_dom_id {
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scope.call_listener(trigger.event, element)?;
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let receiver = self.immediate_receiver.clone();
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let mut receiver = receiver.borrow_mut();
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// Drain the immediates into the dirty scopes, setting the appropiate priorities
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while let Ok(Some(dirty_scope)) = receiver.try_next() {
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self.add_dirty_scope(dirty_scope, trigger.priority)
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}
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}
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}
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}
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}
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}
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// // // Drain the immediates into the dirty scopes, setting the appropiate priorities
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// // while let Ok(Some(dirty_scope)) = receiver.try_next() {
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// // self.add_dirty_scope(dirty_scope, trigger.priority)
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// // }
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// }
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// }
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// }
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// }
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// }
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Ok(())
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}
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@@ -400,13 +340,14 @@ impl Scheduler {
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}
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pub fn has_pending_events(&self) -> bool {
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self.pending_events.len() > 0
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self.ui_events.len() > 0
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}
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pub fn has_work(&self) -> bool {
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self.high_priorty.has_work()
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|| self.medium_priority.has_work()
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|| self.low_priority.has_work()
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todo!()
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// self.high_priorty.has_work()
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// || self.medium_priority.has_work()
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// || self.low_priority.has_work()
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}
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pub fn has_pending_garbage(&self) -> bool {
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@@ -414,66 +355,104 @@ impl Scheduler {
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}
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fn get_current_fiber<'a>(&'a mut self) -> &mut DiffMachine<'a> {
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let fib = match self.current_priority {
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EventPriority::High => &mut self.high_priorty,
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EventPriority::Medium => &mut self.medium_priority,
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EventPriority::Low => &mut self.low_priority,
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};
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unsafe { std::mem::transmute(fib) }
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todo!()
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// let fib = match self.current_priority {
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// EventPriority::High => &mut self.high_priorty,
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// EventPriority::Medium => &mut self.medium_priority,
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// EventPriority::Low => &mut self.low_priority,
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// };
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// unsafe { std::mem::transmute(fib) }
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}
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/// If a the fiber finishes its works (IE needs to be committed) the scheduler will drop the dirty scope
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///
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///
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///
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pub async fn work_with_deadline<'a>(
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&'a mut self,
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mutations: &mut Mutations<'a>,
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deadline: &mut Pin<Box<impl FusedFuture<Output = ()>>>,
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) -> bool {
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// check if we need to elevate priority
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self.current_priority = match (
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self.high_priorty.has_work(),
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self.medium_priority.has_work(),
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self.low_priority.has_work(),
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) {
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(true, _, _) => EventPriority::High,
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(false, true, _) => EventPriority::Medium,
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(false, false, _) => EventPriority::Low,
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};
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) -> Vec<Mutations<'a>> {
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let mut committed_mutations = Vec::new();
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// let mut machine = DiffMachine::new(mutations, ScopeId(0), &self);
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// TODO:
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// the scheduler uses a bunch of different receivers to mimic a "topic" queue system. The futures-channel implementation
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// doesn't really have a concept of a "topic" queue, so there's a lot of noise in the hand-rolled scheduler. We should
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// explore abstracting the scheduler into a topic-queue channel system - similar to Kafka or something similar.
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loop {
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// Internalize any pending work since the last time we ran
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self.manually_poll_events();
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let dirty_root = {
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let dirty_roots = match self.current_priority {
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EventPriority::High => &self.high_priorty.dirty_scopes,
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EventPriority::Medium => &self.medium_priority.dirty_scopes,
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EventPriority::Low => &self.low_priority.dirty_scopes,
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};
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let mut height = 0;
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let mut dirty_root = {
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let root = dirty_roots.iter().next();
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if root.is_none() {
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return true;
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}
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root.unwrap()
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};
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// Wait for any new events if we have nothing to do
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if !self.has_any_work() {
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self.clean_up_garbage();
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let deadline_expired = self.wait_for_any_trigger(deadline).await;
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for root in dirty_roots {
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if let Some(scope) = self.get_scope(*root) {
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if scope.height < height {
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height = scope.height;
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dirty_root = root;
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}
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if deadline_expired {
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return committed_mutations;
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}
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}
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dirty_root
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};
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let fut = machine.diff_scope(*dirty_root).fuse();
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pin_mut!(fut);
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// Create work from the pending event queue
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self.consume_pending_events().unwrap();
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match futures_util::future::select(deadline, fut).await {
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futures_util::future::Either::Left((deadline, work_fut)) => true,
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futures_util::future::Either::Right((_, deadline_fut)) => false,
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// Work through the current subtree, and commit the results when it finishes
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// When the deadline expires, give back the work
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let mut new_mutations = Mutations::new();
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// match self.work_with_deadline(&mut deadline).await {
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// Some(mutations) => {
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// // safety: the scheduler will never let us mutate
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// let extended: Mutations<'static> = unsafe { std::mem::transmute(mutations) };
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// committed_mutations.push(extended)
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// }
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// None => return committed_mutations,
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// }
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}
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// // check if we need to elevate priority
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// self.current_priority = match (
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// self.high_priorty.has_work(),
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// self.medium_priority.has_work(),
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// self.low_priority.has_work(),
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// ) {
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// (true, _, _) => EventPriority::High,
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// (false, true, _) => EventPriority::Medium,
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// (false, false, _) => EventPriority::Low,
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// };
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// // let mut machine = DiffMachine::new(mutations, ScopeId(0), &self);
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|
||||
// let dirty_root = {
|
||||
// let dirty_roots = match self.current_priority {
|
||||
// EventPriority::High => &self.high_priorty.dirty_scopes,
|
||||
// EventPriority::Medium => &self.medium_priority.dirty_scopes,
|
||||
// EventPriority::Low => &self.low_priority.dirty_scopes,
|
||||
// };
|
||||
// let mut height = 0;
|
||||
// let mut dirty_root = {
|
||||
// let root = dirty_roots.iter().next();
|
||||
// if root.is_none() {
|
||||
// return true;
|
||||
// }
|
||||
// root.unwrap()
|
||||
// };
|
||||
|
||||
// for root in dirty_roots {
|
||||
// if let Some(scope) = self.get_scope(*root) {
|
||||
// if scope.height < height {
|
||||
// height = scope.height;
|
||||
// dirty_root = root;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// dirty_root
|
||||
// };
|
||||
|
||||
// let fut = machine.diff_scope(*dirty_root).fuse();
|
||||
// pin_mut!(fut);
|
||||
|
||||
// match futures_util::future::select(deadline, fut).await {
|
||||
// futures_util::future::Either::Left((deadline, work_fut)) => true,
|
||||
// futures_util::future::Either::Right((_, deadline_fut)) => false,
|
||||
// }
|
||||
}
|
||||
|
||||
// waits for a trigger, canceling early if the deadline is reached
|
||||
@@ -509,11 +488,12 @@ impl Scheduler {
|
||||
}
|
||||
|
||||
pub fn add_dirty_scope(&mut self, scope: ScopeId, priority: EventPriority) {
|
||||
match priority {
|
||||
EventPriority::High => self.high_priorty.dirty_scopes.insert(scope),
|
||||
EventPriority::Medium => self.medium_priority.dirty_scopes.insert(scope),
|
||||
EventPriority::Low => self.low_priority.dirty_scopes.insert(scope),
|
||||
};
|
||||
todo!()
|
||||
// match priority {
|
||||
// EventPriority::High => self.high_priorty.dirty_scopes.insert(scope),
|
||||
// EventPriority::Medium => self.medium_priority.dirty_scopes.insert(scope),
|
||||
// EventPriority::Low => self.low_priority.dirty_scopes.insert(scope),
|
||||
// };
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -271,58 +271,9 @@ impl VirtualDom {
|
||||
pub async fn run_with_deadline<'s>(
|
||||
&'s mut self,
|
||||
deadline: impl Future<Output = ()>,
|
||||
) -> Option<Vec<Mutations<'s>>> {
|
||||
let mut committed_mutations = Vec::new();
|
||||
) -> Vec<Mutations<'s>> {
|
||||
let mut deadline = Box::pin(deadline.fuse());
|
||||
|
||||
// TODO:
|
||||
// the scheduler uses a bunch of different receivers to mimic a "topic" queue system. The futures-channel implementation
|
||||
// doesn't really have a concept of a "topic" queue, so there's a lot of noise in the hand-rolled scheduler. We should
|
||||
// explore abstracting the scheduler into a topic-queue channel system - similar to Kafka or something similar.
|
||||
loop {
|
||||
// Internalize any pending work since the last time we ran
|
||||
self.scheduler.manually_poll_events();
|
||||
|
||||
// Wait for any new events if we have nothing to do
|
||||
if !self.scheduler.has_any_work() {
|
||||
self.scheduler.clean_up_garbage();
|
||||
let deadline_expired = self.scheduler.wait_for_any_trigger(&mut deadline).await;
|
||||
|
||||
if deadline_expired {
|
||||
return Some(committed_mutations);
|
||||
}
|
||||
}
|
||||
|
||||
// Create work from the pending event queue
|
||||
self.scheduler.consume_pending_events().unwrap();
|
||||
|
||||
// Work through the current subtree, and commit the results when it finishes
|
||||
// When the deadline expires, give back the work
|
||||
let mut new_mutations = Mutations::new();
|
||||
match self.scheduler.work_with_deadline(&mut deadline).await {
|
||||
FiberResult::Done => {
|
||||
// return Some(mutations);
|
||||
// for edit in mutations.edits {
|
||||
// committed_mutations.edits.push(edit);
|
||||
// }
|
||||
// committed_mutations.extend(&mut mutations);
|
||||
|
||||
/*
|
||||
quick return if there's no work left, so we can commit before the deadline expires
|
||||
When we loop over again, we'll re-wait for any new work.
|
||||
|
||||
I'm not quite sure how this *should* work.
|
||||
|
||||
It makes sense to try and progress the DOM faster
|
||||
*/
|
||||
|
||||
// if !self.scheduler.has_any_work() {
|
||||
// return Some(committed_mutations);
|
||||
// }
|
||||
}
|
||||
FiberResult::Interrupted => return None,
|
||||
}
|
||||
}
|
||||
self.scheduler.work_with_deadline(&mut deadline).await
|
||||
}
|
||||
|
||||
pub fn get_event_sender(&self) -> futures_channel::mpsc::UnboundedSender<SchedulerMsg> {
|
||||
|
||||
Reference in new issue
Block a user