docs: more docs

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# Getting Started
# Dioxus Chapter 0 - Intro + Index
This page is an overview of the Dioxus documentation.
## Guides
---
| Chapter | Description |
| ------------------ | ------------------------------------------ |
| 1-hello-world | Intro to Dioxus |
| 2-utilities | Tools to make writing apps easier |
| 3-vnode-macros | VNodes and the html! macro |
| 4-hooks | Renderer + event integration using web_sys |
| 5-context-api | Virtual DOM, patching/diffing |
| 6-subscription API | Standard bundle of useful hooks |
| 7-hello-world | Html + functional_component macro |
| 8-hello-world | Blessed state management solutions |
| 9-hello-world | Renderer + event integration using web_sys |
| 10-hello-world | Renderer + event integration using web_sys |
## Development
---
| Package | Use |
| ------- | ------------------------------------------------ |
| full | Batteries-included entrypoint with feature flags |
| core | Virtual DOM, diffing, patching, and events |
| hooks | Standard hooks |
| macro | Html + functional_component macro |
| web | Renderer + event integration using web_sys |
| live | Dedicated isomorphic framework |
| recoil | Data-flow-graph state management |
| redux | Reducer-style state management |
| bearly | Simple and idiomatic state management |
## Books
---
Book of patterns
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You'll want to write RSX where you can, and in a future release we'll have a tool that automatically converts HTML to RSX.
```rust
#[fc]
fn Example(cx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
#[derive(PartialEq, Props)]
struct ExampleProps { name: &str, pending: bool, count: i32 }
fn Example(cx: Context<ExampleProps> ) -> VNode {
let ExampleProps { name, pending, count } = cx.props;
cx.render(html! {
<div>
<p> "Hello, {name}!" </p>
@@ -25,52 +28,42 @@ fn Example(cx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
## rsx! macro
The rsx! macro is a VNode builder macro designed especially for Rust programs. Writing these should feel very natural, much like assembling a struct. VSCode also supports these with code folding, bracket-tabbing, bracket highlighting, and section selecting.
The rsx! macro is a VNode builder macro designed especially for Rust programs. Writing these should feel very natural, much like assembling a struct. VSCode also supports these with code folding, bracket-tabbing, bracket highlighting, section selecting, inline documentation, and GOTO definition (no rename support yet 😔 ).
The Dioxus VSCode extension will eventually provide a macro to convert a selection of html! template and turn it into rsx!, so you'll never need to transcribe templates by hand.
It's also a bit easier on the eyes 🙂.
It's also a bit easier on the eyes 🙂 than HTML.
```rust
#[fc]
fn Example(cx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
fn Example(cx: Context<ExampleProps>) -> VNode {
cx.render(rsx! {
div {
p {"Hello, {name}!"}
p {"Status: {pending}!"}
p {"Count {count}!"}
// cx derefs to props so you can access fields directly
p {"Hello, {cx.name}!"}
p {"Status: {cx.pending}!"}
p {"Count {cx.count}!"}
}
})
}
```
Each element takes a comma-separated list of expressions to build the node. Roughly, here's how they work:
- `name: value` sets the property on this element.
- `name: value` sets a property on this element.
- `"text"` adds a new text element
- `tag {}` adds a new child element
- `CustomTag {}` adds a new child component
- `{expr}` pastes the `expr` tokens literally. They must be IntoCtx<Vnode> to work properly
- `{expr}` pastes the `expr` tokens literally. They must be `IntoIterator<T> where T: IntoVnode` to work properly
Commas are entirely optional, but might be useful to delineate between elements and attributes.
The `render` function provides an **extremely efficient** allocator for VNodes and text, so try not to use the `format!` macro in your components. Rust's default `ToString` methods pass through the global allocator, but all text in components is allocated inside a manually-managed Bump arena.
The `render` function provides an **extremely efficient** allocator for VNodes and text, so try not to use the `format!` macro in your components. Rust's default `ToString` methods pass through the global allocator, but all text in components is allocated inside a manually-managed Bump arena. To push you in the right direction, all text-based attributes take `std::fmt::Arguments` directly, so you'll want to reach for `format_args!` when the built-in `f-string` interpolation just doesn't cut it.
```rust
static Example: FC<()> = |cx| {
let text = "example";
let g = async {
wait(10).await;
"hello"
};
let user_name = use_read_async(cx, USERNAME);
let title = cx.suspend(user_name, |user_name| rsx!{ h1 { "Welcome back, {user_name}" } });
cx.render(rsx!{
div {
h1 { "Example" },
@@ -92,12 +85,7 @@ static Example: FC<()> = |cx| {
// `class` is not a restricted keyword unlike JS and ClassName
class: "big small wide short {text}",
// bool-based classnames
classes: [("big", true), ("small", false)]
// Bool-based props
// *must* be in the tuple form, cannot enter as a variable
tag: ("type", false)
class: format_args!("attributes take fmt::Arguments. {}", 99)
tag: {"these tokens are placed directly"}
@@ -133,9 +121,6 @@ static Example: FC<()> = |cx| {
// Optionals
{true.and_then(|f| rsx!{ h1 {"Conditional Rendering"} })}
// Bool options
{(rsx!{ h1 {"Conditional Rendering"}, true)}
// Child nodes
// Returns &[VNode]
{cx.children()}
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# Dioxus Chapter 0 - Intro + Index
## Guides
------------------
| Chapter | Description |
| ------------------ | ------------------------------------------ |
| 1-hello-world | Intro to Dioxus |
| 2-utilities | Tools to make writing apps easier |
| 3-vnode-macros | VNodes and the html! macro |
| 4-hooks | Renderer + event integration using web_sys |
| 5-context-api | Virtual DOM, patching/diffing |
| 6-subscription API | Standard bundle of useful hooks |
| 7-hello-world | Html + functional_component macro |
| 8-hello-world | Blessed state management solutions |
| 9-hello-world | Renderer + event integration using web_sys |
| 10-hello-world | Renderer + event integration using web_sys |
## Development
------------------
| Package | Use |
| ------- | ------------------------------------------------ |
| full | Batteries-included entrypoint with feature flags |
| core | Virtual DOM, diffing, patching, and events |
| hooks | Standard hooks |
| macro | Html + functional_component macro |
| web | Renderer + event integration using web_sys |
| live | Dedicated isomorphic framework |
| recoil | Data-flow-graph state management |
| redux | Reducer-style state management |
| bearly | Simple and idiomatic state management |
## Books
---------------
Book of patterns
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# Utilities
There are a few macros and utility functions that make life easier when writing Dioxus components.
## The `functional_component` procedural macro
The `functional_component` proc macro allows you to inline props into the generic parameter of the component's context. This is useful When writing "pure" components, or when you don't want the extra clutter of structs, derives, and burden of naming things.
This macro allows allows a classic struct definition to be embedded directly into the function arguments. The props are automatically pulled from the context and destructured into the function's body, saving an extra step.
```rust
// Inlines and destructure props *automatically*
#[functional_component]
fn Example(cx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
html! {
<div>
<p> "Hello, {name}!" </p>
<p> "Status: {pending}!" </p>
<p> "Count {count}!" </p>
</div>
}
}
```
becomes this:
```rust
#[derive(Debug, Properties, PartialEq)]
struct ExampleProps {
name: String
pending: bool
count: i32
};
fn Example(cx: &mut Context<ExampleProps>) -> VNode {
let ExampleProps {
name, pending, count
} = cx.props;
rsx! {
<div>
<p> "Hello, {name}!" </p>
<p> "Status: {pending}!" </p>
<p> "Count {count}!" </p>
</div>
}
}
```
## The rsx! macro
The rsx! macacro is similar to the html! macro in other libraries, but with a few add-ons to make it fun and easy to work with. We'll cover the rsx macro more in depth in the [vnode-macro](3-vnode-macros.md) chapter.
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# VNode Macros
Dioxus comes preloaded with two macros for creating VNodes.
## html! macro
The html! macro supports a limited subset of the html standard. This macro will happily accept a copy-paste from something like tailwind builder. However, writing HTML by hand is a bit tedious - IDE tools for Rust don't support linting/autocomplete/syntax highlighting. RSX is much more natural for Rust programs and _does_ integrate well with Rust IDE tools.
There is also limited support for dynamic handlers, but it will function similarly to JSX.
You'll want to write RSX where you can, and in a future release we'll have a tool that automatically converts HTML to RSX.
```rust
#[fc]
fn Example(cx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
cx.render(html! {
<div>
<p> "Hello, {name}!" </p>
<p> "Status: {pending}!" </p>
<p> "Count {count}!" </p>
</div>
})
}
```
## rsx! macro
The rsx! macro is a VNode builder macro designed especially for Rust programs. Writing these should feel very natural, much like assembling a struct. VSCode also supports these with code folding, bracket-tabbing, bracket highlighting, and section selecting.
The Dioxus VSCode extension will eventually provide a macro to convert a selection of html! template and turn it into rsx!, so you'll never need to transcribe templates by hand.
It's also a bit easier on the eyes 🙂.
```rust
#[fc]
fn Example(cx: Context, name: &str, pending: bool, count: i32 ) -> VNode {
cx.render(rsx! {
div {
p {"Hello, {name}!"}
p {"Status: {pending}!"}
p {"Count {count}!"}
}
})
}
```
Each element takes a comma-separated list of expressions to build the node. Roughly, here's how they work:
- `name: value` sets the property on this element.
- `"text"` adds a new text element
- `tag {}` adds a new child element
- `CustomTag {}` adds a new child component
- `{expr}` pastes the `expr` tokens literally. They must be IntoCtx<Vnode> to work properly
Commas are entirely optional, but might be useful to delineate between elements and attributes.
The `render` function provides an **extremely efficient** allocator for VNodes and text, so try not to use the `format!` macro in your components. Rust's default `ToString` methods pass through the global allocator, but all text in components is allocated inside a manually-managed Bump arena.
```rust
static Example: FC<()> = |cx| {
let text = "example";
cx.render(rsx!{
div {
h1 { "Example" },
// fstring interpolation
"{text}"
p {
// Attributes
tag: "type",
// Anything that implements display can be an attribute
abc: 123,
enabled: true,
// attributes also supports interpolation
// `class` is not a restricted keyword unlike JS and ClassName
class: "big small wide short {text}",
// bool-based classnames
classes: [("big", true), ("small", false)]
// Bool-based props
// *must* be in the tuple form, cannot enter as a variable
tag: ("type", false)
tag: {"these tokens are placed directly"}
// Children
a { "abcder" },
// Children with attributes
h2 { "hello", class: "abc-123" },
// Child components
CustomComponent { a: 123, b: 456, key: "1" },
// Child components with paths
crate::components::CustomComponent { a: 123, b: 456, key: "1" },
// Iterators
{ 0..3.map(|i| rsx!{ h1 {"{:i}"} }) },
// More rsx!, or even html!
{ rsx! { div { } } },
{ html! { <div> </div> } },
// Matching
// Requires rendering the nodes first.
// rsx! is lazy, and the underlying closures cannot have the same type
// Rendering produces the VNode type
{match rand::gen_range::<i32>(1..3) {
1 => rsx!(in cx, h1 { "big" })
2 => rsx!(in cx, h2 { "medium" })
_ => rsx!(in cx, h3 { "small" })
}}
// Optionals
{true.and_then(|f| rsx!{ h1 {"Conditional Rendering"} })}
// Bool options
{(rsx!{ h1 {"Conditional Rendering"}, true)}
// Child nodes
// Returns &[VNode]
{cx.children()}
// Duplicating nodes
// Clones the nodes by reference, so they are literally identical
{{
let node = rsx!(in cx, h1{ "TopNode" });
(0..10).map(|_| node.clone())
}}
// Any expression that is `IntoVNode`
{expr}
}
}
})
}
```
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# internall used
log = "0.4"
# Serialize the Edits for use in Webview/Liveview instances
serde = { version="1", features=["derive"], optional=true }
# # Serialize the Edits for use in Webview/Liveview instances
# serde = { version="1", features=["derive"], optional=true }
smallvec = "1.6.1"
slotmap = "1.0.3"
futures = "0.3.15"
[features]
default = []
serialize = ["serde", "generational-arena/serde"]
serialize = ["generational-arena/serde"]