optimizations aroud preallocating
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@@ -35,6 +35,9 @@ impl<'b> VirtualDom {
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let cur_scope = self.scope_stack.last().copied().unwrap();
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// we know that this will generate at least one mutation per node
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self.mutations.edits.reserve(template.template.roots.len());
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let mut on_stack = 0;
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for (root_idx, root) in template.template.roots.iter().enumerate() {
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// We might need to generate an ID for the root node
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@@ -207,19 +210,12 @@ impl<'b> VirtualDom {
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// If it's all dynamic nodes, then we don't need to register it
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// Quickly run through and see if it's all just dynamic nodes
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let dynamic_roots = template
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.template
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.roots
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.iter()
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.filter(|root| {
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matches!(
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root,
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TemplateNode::Dynamic(_) | TemplateNode::DynamicText(_)
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)
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})
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.count();
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if dynamic_roots == template.template.roots.len() {
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if template.template.roots.iter().all(|root| {
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matches!(
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root,
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TemplateNode::Dynamic(_) | TemplateNode::DynamicText(_)
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)
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}) {
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return;
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}
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@@ -290,7 +286,7 @@ impl<'b> VirtualDom {
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}
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pub(crate) fn create_fragment(&mut self, nodes: &'b [VNode<'b>]) -> usize {
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nodes.iter().fold(0, |acc, child| acc + self.create(child))
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nodes.iter().map(|child| self.create(child)).sum()
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}
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pub(super) fn create_component_node(
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@@ -301,7 +297,7 @@ impl<'b> VirtualDom {
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) -> usize {
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let props = component
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.props
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.replace(None)
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.take()
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.expect("Props to always exist when a component is being created");
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let unbounded_props = unsafe { std::mem::transmute(props) };
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@@ -1,6 +1,6 @@
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use fxhash::FxHashSet;
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use crate::{arena::ElementId, ScopeId, ScopeState, Template};
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use crate::{arena::ElementId, ScopeId, Template};
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/// A container for all the relevant steps to modify the Real DOM
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///
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@@ -257,9 +257,3 @@ pub enum Mutation<'a> {
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id: ElementId,
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},
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}
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#[test]
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fn sizes() {
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println!("mutations: {}", std::mem::size_of::<Mutation>());
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println!("scope: {}", std::mem::size_of::<ScopeState>());
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}
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@@ -9,6 +9,7 @@ use crate::{
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virtual_dom::VirtualDom,
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AttributeValue, DynamicNode, VNode,
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};
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use bumpalo::Bump;
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use futures_util::FutureExt;
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use std::{
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mem,
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@@ -94,7 +95,13 @@ impl VirtualDom {
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let mut new_nodes = unsafe {
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let scope = self.scopes[scope_id.0].as_mut();
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scope.previous_frame_mut().bump.reset();
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// if this frame hasn't been intialized yet, we can guess the size of the next frame to be more efficient
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if scope.previous_frame().bump.allocated_bytes() == 0 {
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scope.previous_frame_mut().bump =
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Bump::with_capacity(scope.current_frame().bump.allocated_bytes());
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} else {
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scope.previous_frame_mut().bump.reset();
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}
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// Make sure to reset the hook counter so we give out hooks in the right order
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scope.hook_idx.set(0);
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@@ -160,8 +167,8 @@ impl VirtualDom {
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let frame = scope.previous_frame();
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// set the new head of the bump frame
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let alloced = &*frame.bump.alloc(new_nodes);
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frame.node.set(alloced);
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let allocated = &*frame.bump.alloc(new_nodes);
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frame.node.set(allocated);
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// And move the render generation forward by one
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scope.render_cnt.set(scope.render_cnt.get() + 1);
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@@ -173,6 +180,6 @@ impl VirtualDom {
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});
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// rebind the lifetime now that its stored internally
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unsafe { mem::transmute(alloced) }
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unsafe { mem::transmute(allocated) }
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}
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}
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