wip: think about dyn any for ScopeState

This commit is contained in:
Jonathan Kelley committed 2022-11-19 15:24:28 -08:00
1 parent 5253ce6b65
commit 12808ec0aa
5 files changed
+119 -139

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-11
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@@ -158,14 +158,3 @@ impl<T> EventHandler<'_, T> {
self.callback.replace(None);
}
}
#[test]
fn matches_slice() {
let left = &[1, 2, 3];
let right = &[1, 2, 3, 4, 5];
assert!(is_path_ascendant(left, right));
assert!(!is_path_ascendant(right, left));
assert!(!is_path_ascendant(left, left));
assert!(is_path_ascendant(&[1, 2], &[1, 2, 3, 4, 5]));
}
+1 -1
View File
@@ -36,7 +36,7 @@ impl VirtualDom {
spawned_tasks: Default::default(),
render_cnt: Default::default(),
hook_arena: Default::default(),
hook_vals: Default::default(),
hook_list: Default::default(),
hook_idx: Default::default(),
shared_contexts: Default::default(),
tasks: self.scheduler.clone(),
+87 -116
View File
@@ -1,14 +1,3 @@
use std::{
any::{Any, TypeId},
cell::{Cell, RefCell},
collections::{HashMap, HashSet},
rc::Rc,
sync::Arc,
};
use bumpalo::Bump;
use std::future::Future;
use crate::{
any_props::AnyProps,
arena::ElementId,
@@ -18,17 +7,40 @@ use crate::{
nodes::VNode,
TaskId,
};
use bumpalo::Bump;
use std::future::Future;
use std::{
any::{Any, TypeId},
cell::{Cell, RefCell},
collections::{HashMap, HashSet},
rc::Rc,
sync::Arc,
};
/// A wrapper around the [`Scoped`] object that contains a reference to the [`ScopeState`] and properties for a given
/// component.
///
/// The [`Scope`] is your handle to the [`VirtualDom`] and the component state. Every component is given its own
/// [`ScopeState`] and merged with its properties to create a [`Scoped`].
///
/// The [`Scope`] handle specifically exists to provide a stable reference to these items for the lifetime of the
/// component render.
pub type Scope<'a, T = ()> = &'a Scoped<'a, T>;
/// A wrapper around a component's [`ScopeState`] and properties. The [`ScopeState`] provides the majority of methods
/// for the VirtualDom and component state.
pub struct Scoped<'a, T = ()> {
/// The component's state and handle to the scheduler.
///
/// Stores things like the custom bump arena, spawn functions, hooks, and the scheduler.
pub scope: &'a ScopeState,
/// The component's properties.
pub props: &'a T,
}
impl<'a, T> std::ops::Deref for Scoped<'a, T> {
type Target = &'a ScopeState;
fn deref(&self) -> &Self::Target {
&self.scope
}
@@ -42,6 +54,9 @@ impl<'a, T> std::ops::Deref for Scoped<'a, T> {
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, PartialOrd, Ord)]
pub struct ScopeId(pub usize);
/// A component's state.
///
/// This struct stores all the important information about a component's state without the props.
pub struct ScopeState {
pub(crate) render_cnt: Cell<usize>,
@@ -55,7 +70,7 @@ pub struct ScopeState {
pub(crate) height: u32,
pub(crate) hook_arena: Bump,
pub(crate) hook_vals: RefCell<Vec<*mut dyn Any>>,
pub(crate) hook_list: RefCell<Vec<*mut dyn Any>>,
pub(crate) hook_idx: Cell<usize>,
pub(crate) shared_contexts: RefCell<HashMap<TypeId, Box<dyn Any>>>,
@@ -75,6 +90,7 @@ impl ScopeState {
_ => unreachable!(),
}
}
pub fn previous_frame(&self) -> &BumpFrame {
match self.render_cnt.get() % 2 {
1 => &self.node_arena_1,
@@ -83,10 +99,19 @@ impl ScopeState {
}
}
/// Get a handle to the currently active bump arena for this Scope
///
/// This is a bump memory allocator. Be careful using this directly since the contents will be wiped on the next render.
/// It's easy to leak memory here since the drop implementation will not be called for any objects allocated in this arena.
///
/// If you need to allocate items that need to be dropped, use bumpalo's box.
pub fn bump(&self) -> &Bump {
&self.current_frame().bump
}
/// Get a handle to the currently active head node arena for this Scope
///
/// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
pub fn root_node<'a>(&'a self) -> &'a VNode<'a> {
let r = unsafe { &*self.current_frame().node.get() };
unsafe { std::mem::transmute(r) }
@@ -166,6 +191,7 @@ impl ScopeState {
Arc::new(move |id| drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
}
/// Mark this scope as dirty, and schedule a render for it.
pub fn needs_update(&self) {
self.needs_update_any(self.scope_id());
}
@@ -180,6 +206,42 @@ impl ScopeState {
.expect("Scheduler to exist if scope exists");
}
/// Return any context of type T if it exists on this scope
pub fn has_context<T: 'static + Clone>(&self) -> Option<T> {
self.shared_contexts
.borrow()
.get(&TypeId::of::<T>())
.and_then(|shared| shared.downcast_ref::<T>())
.cloned()
}
/// Try to retrieve a shared state with type `T` from any parent scope.
///
/// The state will be cloned and returned, if it exists.
///
/// We recommend wrapping the state in an `Rc` or `Arc` to avoid deep cloning.
pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
if let Some(this_ctx) = self.has_context() {
return Some(this_ctx);
}
let mut search_parent = self.parent;
while let Some(parent_ptr) = search_parent {
// safety: all parent pointers are valid thanks to the bump arena
let parent = unsafe { &*parent_ptr };
if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
return Some(
shared
.downcast_ref::<T>()
.expect("Context of type T should exist")
.clone(),
);
}
search_parent = parent.parent;
}
None
}
/// This method enables the ability to expose state to children further down the [`VirtualDom`] Tree.
///
/// This is a "fundamental" operation and should only be called during initialization of a hook.
@@ -212,96 +274,6 @@ impl ScopeState {
value
}
/// Provide a context for the root component from anywhere in your app.
///
///
/// # Example
///
/// ```rust, ignore
/// struct SharedState(&'static str);
///
/// static App: Component = |cx| {
/// cx.use_hook(|| cx.provide_root_context(SharedState("world")));
/// render!(Child {})
/// }
///
/// static Child: Component = |cx| {
/// let state = cx.consume_state::<SharedState>();
/// render!(div { "hello {state.0}" })
/// }
/// ```
pub fn provide_root_context<T: 'static + Clone>(&self, value: T) -> T {
// if we *are* the root component, then we can just provide the context directly
if self.scope_id() == ScopeId(0) {
self.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Box::new(value.clone()))
.and_then(|f| f.downcast::<T>().ok());
return value;
}
let mut search_parent = self.parent;
while let Some(parent) = search_parent.take() {
let parent = unsafe { &*parent };
if parent.scope_id() == ScopeId(0) {
let _ = parent
.shared_contexts
.borrow_mut()
.insert(TypeId::of::<T>(), Box::new(value.clone()));
return value;
}
search_parent = parent.parent;
}
unreachable!("all apps have a root scope")
}
/// Try to retrieve a shared state with type T from the any parent Scope.
pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
if let Some(shared) = self.shared_contexts.borrow().get(&TypeId::of::<T>()) {
Some(
(*shared
.downcast_ref::<T>()
.expect("Context of type T should exist"))
.clone(),
)
} else {
let mut search_parent = self.parent;
while let Some(parent_ptr) = search_parent {
// safety: all parent pointers are valid thanks to the bump arena
let parent = unsafe { &*parent_ptr };
if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
return Some(
shared
.downcast_ref::<T>()
.expect("Context of type T should exist")
.clone(),
);
}
search_parent = parent.parent;
}
None
}
}
/// Return any context of type T if it exists on this scope
pub fn has_context<T: 'static + Clone>(&self) -> Option<T> {
match self.shared_contexts.borrow().get(&TypeId::of::<T>()) {
Some(shared) => Some(
(*shared
.downcast_ref::<T>()
.expect("Context of type T should exist"))
.clone(),
),
None => None,
}
}
/// Pushes the future onto the poll queue to be polled after the component renders.
pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
self.tasks.spawn(self.id, fut)
@@ -312,7 +284,7 @@ impl ScopeState {
self.push_future(fut);
}
/// Spawn a future that Dioxus will never clean up
/// Spawn a future that Dioxus won't clean up when this component is unmounted
///
/// This is good for tasks that need to be run after the component has been dropped.
pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
@@ -328,13 +300,14 @@ impl ScopeState {
id
}
/// Informs the scheduler that this task is no longer needed and should be removed
/// on next poll.
/// Informs the scheduler that this task is no longer needed and should be removed.
///
/// This drops the task immediately.
pub fn remove_future(&self, id: TaskId) {
self.tasks.remove(id);
}
/// Take a lazy [`VNode`] structure and actually build it with the context of the Vdoms efficient [`VNode`] allocator.
/// Take a lazy [`VNode`] structure and actually build it with the context of the efficient [`Bump`] allocator.
///
/// ## Example
///
@@ -369,19 +342,17 @@ impl ScopeState {
/// ```
#[allow(clippy::mut_from_ref)]
pub fn use_hook<State: 'static>(&self, initializer: impl FnOnce() -> State) -> &mut State {
let mut vals = self.hook_vals.borrow_mut();
let cur_hook = self.hook_idx.get();
let mut hook_list = self.hook_list.borrow_mut();
let hook_len = vals.len();
let cur_idx = self.hook_idx.get();
if cur_idx >= hook_len {
vals.push(self.hook_arena.alloc(initializer()));
if cur_hook >= hook_list.len() {
hook_list.push(self.hook_arena.alloc(initializer()));
}
vals
.get(cur_idx)
hook_list
.get(cur_hook)
.and_then(|inn| {
self.hook_idx.set(cur_idx + 1);
self.hook_idx.set(cur_hook + 1);
let raw_box = unsafe { &mut **inn };
raw_box.downcast_mut::<State>()
})
+29 -10
View File
@@ -1,3 +1,7 @@
//! # Virtual DOM Implementation for Rust
//!
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
use crate::{
any_props::VComponentProps,
arena::ElementId,
@@ -13,12 +17,13 @@ use crate::{
};
use futures_util::{pin_mut, StreamExt};
use slab::Slab;
use std::rc::Rc;
use std::{
any::Any,
cell::Cell,
collections::{BTreeSet, HashMap},
future::Future,
rc::Rc,
};
use std::{cell::Cell, future::Future};
/// A virtual node system that progresses user events and diffs UI trees.
///
@@ -245,9 +250,11 @@ impl VirtualDom {
// The root component is always a suspense boundary for any async children
// This could be unexpected, so we might rethink this behavior later
//
// We *could* just panic if the suspense boundary is not found
root.provide_context(SuspenseBoundary::new(ScopeId(0)));
// the root element is always given element 0
// the root element is always given element ID 0 since it's the container for the entire tree
dom.elements.insert(ElementRef::null());
dom
@@ -269,19 +276,24 @@ impl VirtualDom {
/// Build the virtualdom with a global context inserted into the base scope
///
/// This is useful for what is essentially dependency injection, when building the app
/// This is useful for what is essentially dependency injection when building the app
pub fn with_root_context<T: Clone + 'static>(self, context: T) -> Self {
self.base_scope().provide_context(context);
self
}
/// Manually mark a scope as requiring a re-render
///
/// Whenever the VirtualDom "works", it will re-render this scope
pub fn mark_dirty_scope(&mut self, id: ScopeId) {
let height = self.scopes[id.0].height;
self.dirty_scopes.insert(DirtyScope { height, id });
}
/// Determine whether or not a scope is currently in a suspended state
///
/// This does not mean the scope is waiting on its own futures, just that the tree that the scope exists in is
/// currently suspended.
pub fn is_scope_suspended(&self, id: ScopeId) -> bool {
!self.scopes[id.0]
.consume_context::<SuspenseContext>()
@@ -291,7 +303,7 @@ impl VirtualDom {
.is_empty()
}
/// Determine is the tree is at all suspended. Used by SSR and other outside mechanisms to determine if the tree is
/// Determine if the tree is at all suspended. Used by SSR and other outside mechanisms to determine if the tree is
/// ready to be rendered.
pub fn has_suspended_work(&self) -> bool {
!self.scheduler.leaves.borrow().is_empty()
@@ -324,6 +336,10 @@ impl VirtualDom {
If we wanted to do capturing, then we would accumulate all the listeners and call them in reverse order.
----------------------
For a visual demonstration, here we present a tree on the left and whether or not a listener is collected on the
right.
| <-- yes (is ascendant)
| | | <-- no (is not direct ascendant)
| | <-- yes (is ascendant)
@@ -354,6 +370,7 @@ impl VirtualDom {
let this_path = template.template.attr_paths[idx];
// listeners are required to be prefixed with "on", but they come back to the virtualdom with that missing
// we should fix this so that we look for "onclick" instead of "click"
if &attr.name[2..] == name && is_path_ascendant(&target_path, &this_path) {
listeners.push(&attr.value);
@@ -362,7 +379,9 @@ impl VirtualDom {
break;
}
// Break if this is the exact target element
// Break if this is the exact target element.
// This means we won't call two listeners with the same name on the same element. This should be
// documented, or be rejected from the rsx! macro outright
if this_path == target_path {
break;
}
@@ -392,7 +411,7 @@ impl VirtualDom {
///
/// This method is cancel-safe, so you're fine to discard the future in a select block.
///
/// This lets us poll async tasks during idle periods without blocking the main thread.
/// This lets us poll async tasks and suspended trees during idle periods without blocking the main thread.
///
/// # Example
///
@@ -433,7 +452,7 @@ impl VirtualDom {
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.
///
/// The diff machine expects the RealDom's stack to be the root of the application.
/// The mutations item expects the RealDom's stack to be the root of the application.
///
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
/// root component will be ran once and then diffed. All updates will flow out as mutations.
@@ -498,7 +517,6 @@ impl VirtualDom {
&'a mut self,
deadline: impl Future<Output = ()>,
) -> Mutations<'a> {
use futures_util::future::{select, Either};
pin_mut!(deadline);
let mut mutations = Mutations::new(0);
@@ -533,7 +551,7 @@ impl VirtualDom {
// Wait for suspense, or a deadline
if self.dirty_scopes.is_empty() {
// If there's no suspense, then we have no reason to wait
// If there's no pending suspense, then we have no reason to wait
if self.scheduler.leaves.borrow().is_empty() {
return mutations;
}
@@ -543,6 +561,7 @@ impl VirtualDom {
pin_mut!(work);
// If the deadline is exceded (left) then we should return the mutations we have
use futures_util::future::{select, Either};
if let Either::Left((_, _)) = select(&mut deadline, work).await {
return mutations;
}
+2 -1
View File
@@ -1,6 +1,7 @@
use std::time::Duration;
//! Verify that tasks get polled by the virtualdom properly, and that we escape wait_for_work safely
use dioxus_core::*;
use std::time::Duration;
#[tokio::test]
async fn it_works() {