wip: think about dyn any for ScopeState
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@@ -1,14 +1,3 @@
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet},
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rc::Rc,
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sync::Arc,
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};
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use bumpalo::Bump;
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use std::future::Future;
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use crate::{
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any_props::AnyProps,
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arena::ElementId,
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@@ -18,17 +7,40 @@ use crate::{
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nodes::VNode,
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TaskId,
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};
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use bumpalo::Bump;
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use std::future::Future;
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet},
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rc::Rc,
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sync::Arc,
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};
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/// A wrapper around the [`Scoped`] object that contains a reference to the [`ScopeState`] and properties for a given
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/// component.
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///
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/// The [`Scope`] is your handle to the [`VirtualDom`] and the component state. Every component is given its own
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/// [`ScopeState`] and merged with its properties to create a [`Scoped`].
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///
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/// The [`Scope`] handle specifically exists to provide a stable reference to these items for the lifetime of the
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/// component render.
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pub type Scope<'a, T = ()> = &'a Scoped<'a, T>;
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/// A wrapper around a component's [`ScopeState`] and properties. The [`ScopeState`] provides the majority of methods
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/// for the VirtualDom and component state.
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pub struct Scoped<'a, T = ()> {
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/// The component's state and handle to the scheduler.
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///
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/// Stores things like the custom bump arena, spawn functions, hooks, and the scheduler.
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pub scope: &'a ScopeState,
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/// The component's properties.
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pub props: &'a T,
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}
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impl<'a, T> std::ops::Deref for Scoped<'a, T> {
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type Target = &'a ScopeState;
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fn deref(&self) -> &Self::Target {
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&self.scope
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}
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@@ -42,6 +54,9 @@ impl<'a, T> std::ops::Deref for Scoped<'a, T> {
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#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug, PartialOrd, Ord)]
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pub struct ScopeId(pub usize);
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/// A component's state.
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///
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/// This struct stores all the important information about a component's state without the props.
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pub struct ScopeState {
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pub(crate) render_cnt: Cell<usize>,
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@@ -55,7 +70,7 @@ pub struct ScopeState {
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pub(crate) height: u32,
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pub(crate) hook_arena: Bump,
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pub(crate) hook_vals: RefCell<Vec<*mut dyn Any>>,
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pub(crate) hook_list: RefCell<Vec<*mut dyn Any>>,
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pub(crate) hook_idx: Cell<usize>,
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pub(crate) shared_contexts: RefCell<HashMap<TypeId, Box<dyn Any>>>,
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@@ -75,6 +90,7 @@ impl ScopeState {
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_ => unreachable!(),
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}
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}
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pub fn previous_frame(&self) -> &BumpFrame {
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match self.render_cnt.get() % 2 {
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1 => &self.node_arena_1,
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@@ -83,10 +99,19 @@ impl ScopeState {
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}
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}
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/// Get a handle to the currently active bump arena for this Scope
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///
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/// This is a bump memory allocator. Be careful using this directly since the contents will be wiped on the next render.
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/// It's easy to leak memory here since the drop implementation will not be called for any objects allocated in this arena.
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///
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/// If you need to allocate items that need to be dropped, use bumpalo's box.
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pub fn bump(&self) -> &Bump {
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&self.current_frame().bump
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}
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/// Get a handle to the currently active head node arena for this Scope
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///
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/// This is useful for traversing the tree outside of the VirtualDom, such as in a custom renderer or in SSR.
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pub fn root_node<'a>(&'a self) -> &'a VNode<'a> {
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let r = unsafe { &*self.current_frame().node.get() };
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unsafe { std::mem::transmute(r) }
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@@ -166,6 +191,7 @@ impl ScopeState {
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Arc::new(move |id| drop(chan.unbounded_send(SchedulerMsg::Immediate(id))))
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}
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/// Mark this scope as dirty, and schedule a render for it.
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pub fn needs_update(&self) {
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self.needs_update_any(self.scope_id());
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}
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@@ -180,6 +206,42 @@ impl ScopeState {
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.expect("Scheduler to exist if scope exists");
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}
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/// Return any context of type T if it exists on this scope
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pub fn has_context<T: 'static + Clone>(&self) -> Option<T> {
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self.shared_contexts
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.borrow()
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.get(&TypeId::of::<T>())
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.and_then(|shared| shared.downcast_ref::<T>())
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.cloned()
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}
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/// Try to retrieve a shared state with type `T` from any parent scope.
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///
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/// The state will be cloned and returned, if it exists.
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///
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/// We recommend wrapping the state in an `Rc` or `Arc` to avoid deep cloning.
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pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
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if let Some(this_ctx) = self.has_context() {
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return Some(this_ctx);
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}
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let mut search_parent = self.parent;
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while let Some(parent_ptr) = search_parent {
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// safety: all parent pointers are valid thanks to the bump arena
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let parent = unsafe { &*parent_ptr };
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if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
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return Some(
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shared
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.downcast_ref::<T>()
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.expect("Context of type T should exist")
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.clone(),
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);
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}
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search_parent = parent.parent;
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}
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None
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}
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/// This method enables the ability to expose state to children further down the [`VirtualDom`] Tree.
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///
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/// This is a "fundamental" operation and should only be called during initialization of a hook.
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@@ -212,96 +274,6 @@ impl ScopeState {
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value
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}
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/// Provide a context for the root component from anywhere in your app.
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///
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///
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/// # Example
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///
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/// ```rust, ignore
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/// struct SharedState(&'static str);
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///
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/// static App: Component = |cx| {
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/// cx.use_hook(|| cx.provide_root_context(SharedState("world")));
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/// render!(Child {})
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/// }
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///
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/// static Child: Component = |cx| {
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/// let state = cx.consume_state::<SharedState>();
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/// render!(div { "hello {state.0}" })
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/// }
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/// ```
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pub fn provide_root_context<T: 'static + Clone>(&self, value: T) -> T {
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// if we *are* the root component, then we can just provide the context directly
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if self.scope_id() == ScopeId(0) {
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self.shared_contexts
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.borrow_mut()
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.insert(TypeId::of::<T>(), Box::new(value.clone()))
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.and_then(|f| f.downcast::<T>().ok());
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return value;
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}
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let mut search_parent = self.parent;
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while let Some(parent) = search_parent.take() {
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let parent = unsafe { &*parent };
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if parent.scope_id() == ScopeId(0) {
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let _ = parent
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.shared_contexts
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.borrow_mut()
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.insert(TypeId::of::<T>(), Box::new(value.clone()));
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return value;
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}
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search_parent = parent.parent;
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}
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unreachable!("all apps have a root scope")
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}
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/// Try to retrieve a shared state with type T from the any parent Scope.
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pub fn consume_context<T: 'static + Clone>(&self) -> Option<T> {
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if let Some(shared) = self.shared_contexts.borrow().get(&TypeId::of::<T>()) {
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Some(
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(*shared
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.downcast_ref::<T>()
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.expect("Context of type T should exist"))
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.clone(),
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)
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} else {
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let mut search_parent = self.parent;
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while let Some(parent_ptr) = search_parent {
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// safety: all parent pointers are valid thanks to the bump arena
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let parent = unsafe { &*parent_ptr };
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if let Some(shared) = parent.shared_contexts.borrow().get(&TypeId::of::<T>()) {
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return Some(
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shared
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.downcast_ref::<T>()
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.expect("Context of type T should exist")
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.clone(),
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);
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}
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search_parent = parent.parent;
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}
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None
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}
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}
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/// Return any context of type T if it exists on this scope
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pub fn has_context<T: 'static + Clone>(&self) -> Option<T> {
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match self.shared_contexts.borrow().get(&TypeId::of::<T>()) {
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Some(shared) => Some(
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(*shared
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.downcast_ref::<T>()
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.expect("Context of type T should exist"))
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.clone(),
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),
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None => None,
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}
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}
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/// Pushes the future onto the poll queue to be polled after the component renders.
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pub fn push_future(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
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self.tasks.spawn(self.id, fut)
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@@ -312,7 +284,7 @@ impl ScopeState {
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self.push_future(fut);
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}
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/// Spawn a future that Dioxus will never clean up
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/// Spawn a future that Dioxus won't clean up when this component is unmounted
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///
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/// This is good for tasks that need to be run after the component has been dropped.
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pub fn spawn_forever(&self, fut: impl Future<Output = ()> + 'static) -> TaskId {
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@@ -328,13 +300,14 @@ impl ScopeState {
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id
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}
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/// Informs the scheduler that this task is no longer needed and should be removed
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/// on next poll.
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/// Informs the scheduler that this task is no longer needed and should be removed.
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///
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/// This drops the task immediately.
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pub fn remove_future(&self, id: TaskId) {
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self.tasks.remove(id);
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}
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/// Take a lazy [`VNode`] structure and actually build it with the context of the Vdoms efficient [`VNode`] allocator.
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/// Take a lazy [`VNode`] structure and actually build it with the context of the efficient [`Bump`] allocator.
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///
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/// ## Example
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///
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@@ -369,19 +342,17 @@ impl ScopeState {
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/// ```
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#[allow(clippy::mut_from_ref)]
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pub fn use_hook<State: 'static>(&self, initializer: impl FnOnce() -> State) -> &mut State {
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let mut vals = self.hook_vals.borrow_mut();
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let cur_hook = self.hook_idx.get();
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let mut hook_list = self.hook_list.borrow_mut();
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let hook_len = vals.len();
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let cur_idx = self.hook_idx.get();
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if cur_idx >= hook_len {
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vals.push(self.hook_arena.alloc(initializer()));
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if cur_hook >= hook_list.len() {
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hook_list.push(self.hook_arena.alloc(initializer()));
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}
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vals
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.get(cur_idx)
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hook_list
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.get(cur_hook)
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.and_then(|inn| {
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self.hook_idx.set(cur_idx + 1);
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self.hook_idx.set(cur_hook + 1);
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let raw_box = unsafe { &mut **inn };
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raw_box.downcast_mut::<State>()
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})
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