fix absolute position for mouse events
This commit is contained in:
1 parent
d9e14db434
commit
1d699b0b6e
1 file changed
+50
-34
+50
-34
@@ -256,16 +256,16 @@ impl InnerInputState {
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if old_pos != Some(new_pos) {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mousemove") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let node_layout = get_abs_layout(node, dom, layout);
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.filter(|pos| layout_contains_point(&node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains && previously_contained {
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try_create_event(
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"mousemove",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -280,11 +280,11 @@ impl InnerInputState {
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// mouseenter
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseenter") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let node_layout = get_abs_layout(node, dom, layout);
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.filter(|pos| layout_contains_point(&node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains && !previously_contained {
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try_create_event(
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@@ -303,16 +303,16 @@ impl InnerInputState {
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// mouseover
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseover") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let node_layout = get_abs_layout(node, dom, layout);
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.filter(|pos| layout_contains_point(&node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains && !previously_contained {
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try_create_event(
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"mouseover",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -326,13 +326,13 @@ impl InnerInputState {
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if was_pressed {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mousedown") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let node_layout = get_abs_layout(node, dom, layout);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains {
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try_create_event(
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"mousedown",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -347,13 +347,13 @@ impl InnerInputState {
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if was_released {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseup") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let node_layout = get_abs_layout(node, dom, layout);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains {
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try_create_event(
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"mouseup",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -369,13 +369,13 @@ impl InnerInputState {
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if mouse_data.trigger_button() == Some(DioxusMouseButton::Primary) && was_released {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("click") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let node_layout = get_abs_layout(node, dom, layout);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains {
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try_create_event(
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"click",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -392,13 +392,13 @@ impl InnerInputState {
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{
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("contextmenu") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let node_layout = get_abs_layout(node, dom, layout);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains {
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try_create_event(
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"contextmenu",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -415,9 +415,9 @@ impl InnerInputState {
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if wheel_delta != 0.0 {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("wheel") {
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let node_layout =
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layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let node_layout = get_abs_layout(node, dom, layout);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if currently_contains {
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try_create_event(
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@@ -438,16 +438,16 @@ impl InnerInputState {
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// mouseleave
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseleave") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let node_layout = get_abs_layout(node, dom, layout);
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.filter(|pos| layout_contains_point(&node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if !currently_contains && previously_contained {
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try_create_event(
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"mouseleave",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -461,16 +461,16 @@ impl InnerInputState {
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// mouseout
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("mouseout") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let node_layout = get_abs_layout(node, dom, layout);
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let previously_contained = old_pos
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.filter(|pos| layout_contains_point(node_layout, *pos))
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.filter(|pos| layout_contains_point(&node_layout, *pos))
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.is_some();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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let currently_contains = layout_contains_point(&node_layout, new_pos);
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if !currently_contains && previously_contained {
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try_create_event(
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"mouseout",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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Arc::new(prepare_mouse_data(mouse_data, &node_layout)),
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&mut will_bubble,
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resolved_events,
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node,
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@@ -487,6 +487,22 @@ impl InnerInputState {
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// }
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}
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fn get_abs_layout(node: &Node, dom: &Dom, taffy: &Taffy) -> Layout {
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let mut node_layout = taffy
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.layout(node.state.layout.node.unwrap())
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.unwrap()
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.clone();
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let mut current = node;
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while let Some(parent_id) = current.parent {
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let parent = &dom[parent_id];
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current = parent;
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let parent_layout = taffy.layout(parent.state.layout.node.unwrap()).unwrap();
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node_layout.location.x += parent_layout.location.x;
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node_layout.location.y += parent_layout.location.y;
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}
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node_layout
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}
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pub struct RinkInputHandler {
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state: Rc<RefCell<InnerInputState>>,
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queued_events: Rc<RefCell<Vec<EventCore>>>,
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