reduce how many times the create and diff fuzzing runs
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b91e97ca43
commit
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1 file changed
+2
-4
@@ -305,10 +305,9 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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}
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}
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// test for panics when creating random nodes and templates
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// test for panics when creating random nodes and templates
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#[cfg(not(miri))]
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#[test]
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#[test]
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fn create() {
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fn create() {
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for _ in 0..1000 {
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for _ in 0..100 {
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let mut vdom =
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let mut vdom =
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VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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let _ = vdom.rebuild();
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let _ = vdom.rebuild();
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@@ -317,10 +316,9 @@ fn create() {
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// test for panics when diffing random nodes
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// test for panics when diffing random nodes
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// This test will change the template every render which is not very realistic, but it helps stress the system
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// This test will change the template every render which is not very realistic, but it helps stress the system
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#[cfg(not(miri))]
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#[test]
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#[test]
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fn diff() {
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fn diff() {
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for _ in 0..100000 {
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for _ in 0..10 {
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let mut vdom =
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let mut vdom =
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VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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VirtualDom::new_with_props(create_random_element, DepthProps { depth: 0, root: true });
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let _ = vdom.rebuild();
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let _ = vdom.rebuild();
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