rename flush_sync to wait_for_next_render
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@@ -250,14 +250,14 @@ pub fn after_render(f: impl FnMut() + 'static) {
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Runtime::with_current_scope(|cx| cx.push_after_render(f));
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}
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/// Wait for the virtualdom to finish its sync work before proceeding
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/// Wait for the next render to complete
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///
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/// This is useful if you've just triggered an update and want to wait for it to finish before proceeding with valid
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/// DOM nodes.
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///
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/// Effects rely on this to ensure that they only run effects after the DOM has been updated. Without flush_sync effects
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/// Effects rely on this to ensure that they only run effects after the DOM has been updated. Without wait_for_next_render effects
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/// are run immediately before diffing the DOM, which causes all sorts of out-of-sync weirdness.
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pub async fn flush_sync() {
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pub async fn wait_for_next_render() {
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// Wait for the flush lock to be available
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// We release it immediately, so it's impossible for the lock to be held longer than this function
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Runtime::with(|rt| rt.render_signal.subscribe())
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@@ -88,14 +88,14 @@ pub use crate::innerlude::{
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/// This includes types like [`Element`], and [`Component`].
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pub mod prelude {
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pub use crate::innerlude::{
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consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, flush_sync,
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generation, has_context, needs_update, needs_update_any, parent_scope, provide_context,
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consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, generation,
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has_context, needs_update, needs_update_any, parent_scope, provide_context,
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provide_root_context, remove_future, schedule_update, schedule_update_any, spawn,
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spawn_forever, suspend, try_consume_context, use_after_render, use_before_render, use_drop,
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use_error_boundary, use_hook, use_hook_with_cleanup, AnyValue, Attribute, Component,
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ComponentFunction, Element, ErrorBoundary, Event, EventHandler, Fragment, HasAttributes,
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IntoAttributeValue, IntoDynNode, OptionStringFromMarker, Properties, Runtime, RuntimeGuard,
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ScopeId, ScopeState, SuperFrom, SuperInto, Task, Template, TemplateAttribute, TemplateNode,
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Throw, VNode, VNodeInner, VirtualDom,
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use_error_boundary, use_hook, use_hook_with_cleanup, wait_for_next_render, AnyValue,
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Attribute, Component, ComponentFunction, Element, ErrorBoundary, Event, EventHandler,
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Fragment, HasAttributes, IntoAttributeValue, IntoDynNode, OptionStringFromMarker,
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Properties, Runtime, RuntimeGuard, ScopeId, ScopeState, SuperFrom, SuperInto, Task,
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Template, TemplateAttribute, TemplateNode, Throw, VNode, VNodeInner, VirtualDom,
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};
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}
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