require Send for S for resolve_passes multithreaded

This commit is contained in:
Evan Almloff committed 2023-01-01 15:48:26 -06:00
1 parent c1fc00ed53
commit 2d67dabfe5
3 files changed
+13 -15

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+11 -13
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@@ -310,11 +310,7 @@ impl<T> AnyPass<T> {
}
}
struct RawPointer<T>(*mut T);
unsafe impl<T> Send for RawPointer<T> {}
unsafe impl<T> Sync for RawPointer<T> {}
pub fn resolve_passes<T, Tr: TreeView<T> + Sync>(
pub fn resolve_passes<T, Tr: TreeView<T> + Sync + Send>(
tree: &mut Tr,
dirty_nodes: DirtyNodeStates,
mut passes: Vec<&AnyPass<T>>,
@@ -342,19 +338,21 @@ pub fn resolve_passes<T, Tr: TreeView<T> + Sync>(
let pass = passes.remove(i);
resolving.push(pass_id);
currently_borrowed |= pass_mask;
let tree_mut = tree as *mut _;
let raw_ptr = RawPointer(tree_mut);
let tree_mut_unbounded = unsafe { &mut *(tree as *mut _ as *mut Tr) };
let dirty_states = dirty_states.clone();
let nodes_updated = nodes_updated.clone();
let ctx = ctx.clone();
s.spawn(move || unsafe {
// let tree_mut: &mut Tr = &mut *raw_ptr.0;
let raw = raw_ptr;
s.spawn(move || {
// this is safe because the member_mask acts as a per-member mutex and we have verified that the pass does not overlap with any other pass
let tree_mut: &mut Tr = &mut *raw.0;
let mut dirty = DirtyNodes::default();
dirty_states.all_dirty(pass_id, &mut dirty, tree_mut);
pass.resolve(tree_mut, dirty, &dirty_states, &nodes_updated, &ctx);
dirty_states.all_dirty(pass_id, &mut dirty, tree_mut_unbounded);
pass.resolve(
tree_mut_unbounded,
dirty,
&dirty_states,
&nodes_updated,
&ctx,
);
});
} else {
i += 1;
+1 -1
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@@ -398,7 +398,7 @@ impl<S: State> RealDom<S> {
impl<S: State + Sync> RealDom<S>
where
Tree<Node<S>>: Sync,
Tree<Node<S>>: Sync + Send,
{
/// Update the state of the dom, after appling some mutations. This will keep the nodes in the dom up to date with their VNode counterparts.
/// This will resolve the state in parallel
+1 -1
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@@ -217,7 +217,7 @@ pub trait State: Default + Clone + 'static {
const MASKS: &'static [NodeMask];
#[doc(hidden)]
fn update<T: TreeView<Node<Self>> + Sync>(
fn update<T: TreeView<Node<Self>> + Sync + Send>(
dirty: DirtyNodeStates,
tree: &mut T,
ctx: SendAnyMap,