Fix suspense diffing (#2789)

* Fix suspense placeholders after creating a node
* add nested suspense client side core test
* fix resolve suspense
This commit is contained in:
Evan Almloff authored and GitHub committed 2024-08-06 13:54:58 -07:00
1 parent 0042430a36
commit 37ea8ab906
5 files changed
+605 -23

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+1 -1
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@@ -243,7 +243,7 @@ impl Runtime {
// If this is not a suspended scope, and we are under a frozen context, then we should
let scopes = self.scope_states.borrow();
let scope = &scopes[scope_id.0].as_ref().unwrap();
!matches!(scope.suspense_location(), SuspenseLocation::UnderSuspense(suspense) if suspense.has_suspended_tasks())
!matches!(scope.suspense_location(), SuspenseLocation::UnderSuspense(suspense) if suspense.is_suspended())
}
}
+7 -14
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@@ -421,7 +421,8 @@ impl SuspenseBoundaryProps {
let suspense_context =
SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
.unwrap();
let suspended = suspense_context.suspended_nodes();
// Take the suspended nodes out of the suspense boundary so the children know that the boundary is not suspended while diffing
let suspended = suspense_context.take_suspended_nodes();
if let Some(node) = suspended {
node.remove_node(&mut *dom, None::<&mut M>, None);
}
@@ -444,10 +445,6 @@ impl SuspenseBoundaryProps {
let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
props.children = children.clone().node;
scope_state.last_rendered_node = Some(children);
let suspense_context =
SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
.unwrap();
suspense_context.take_suspended_nodes();
})
}
@@ -555,8 +552,11 @@ impl SuspenseBoundaryProps {
suspense_context.set_suspended_nodes(new_children);
un_resolve_suspense(dom, scope_id);
} // We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
(Some(old_suspended_nodes), false) => {
}
// We have suspended nodes, but we just got out of suspense. Move the suspended nodes to the foreground
(Some(_), false) => {
// Take the suspended nodes out of the suspense boundary so the children know that the boundary is not suspended while diffing
let old_suspended_nodes = suspense_context.take_suspended_nodes().unwrap();
let old_placeholder = last_rendered_node;
let new_children = RenderReturn { node: children };
@@ -579,13 +579,6 @@ impl SuspenseBoundaryProps {
// Set the last rendered node to the new children
dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
let suspense_context = SuspenseContext::downcast_suspense_boundary_from_scope(
&dom.runtime,
scope_id,
)
.unwrap();
suspense_context.take_suspended_nodes();
mark_suspense_resolved(dom, scope_id);
}
}
+5
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@@ -148,6 +148,11 @@ impl SuspenseContext {
!self.inner.suspended_tasks.borrow().is_empty()
}
/// Check if the suspense boundary is currently rendered as suspended
pub fn is_suspended(&self) -> bool {
self.inner.suspended_nodes.borrow().is_some()
}
/// Add a suspended task
pub(crate) fn add_suspended_task(&self, task: SuspendedFuture) {
self.inner.suspended_tasks.borrow_mut().push(task);
+590 -6
View File
@@ -1,4 +1,6 @@
use dioxus::prelude::*;
use dioxus_core::{AttributeValue, ElementId, Mutation};
use pretty_assertions::assert_eq;
use std::future::poll_fn;
use std::task::Poll;
@@ -19,15 +21,16 @@ async fn poll_three_times() {
}
#[test]
fn suspense_resolves() {
fn suspense_resolves_ssr() {
// wait just a moment, not enough time for the boundary to resolve
tokio::runtime::Builder::new_current_thread()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
dom.rebuild(&mut dioxus_core::NoOpMutations);
dom.rebuild_in_place();
dom.wait_for_suspense().await;
dom.render_immediate(&mut dioxus_core::NoOpMutations);
let out = dioxus_ssr::render(&dom);
assert_eq!(out, "<div>Waiting for... child</div>");
@@ -255,10 +258,6 @@ fn suspended_nodes_dont_trigger_effects() {
/// Make sure we keep any state of components when we switch from a resolved future to a suspended future
#[test]
fn resolved_to_suspended() {
tracing_subscriber::fmt::SubscriberBuilder::default()
.with_max_level(tracing::Level::INFO)
.init();
static SUSPENDED: GlobalSignal<bool> = Signal::global(|| false);
tokio::runtime::Builder::new_current_thread()
@@ -372,3 +371,588 @@ fn suspense_tracks_resolved() {
}
}
}
// Regression test for https://github.com/DioxusLabs/dioxus/issues/2783
#[test]
fn toggle_suspense() {
use dioxus::prelude::*;
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: |_| rsx! { "fallback" },
if generation() % 2 == 0 {
Page {}
} else {
Home {}
}
}
}
}
#[component]
pub fn Home() -> Element {
let _calculation = use_resource(|| async move {
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
1 + 1
})
.suspend()?;
rsx! {
"hello world"
}
}
#[component]
pub fn Page() -> Element {
rsx! {
"goodbye world"
}
}
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
let mutations = dom.rebuild_to_vec().sanitize();
// First create goodbye world
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::LoadTemplate { name: "template", index: 0, id: ElementId(1) },
Mutation::AppendChildren { id: ElementId(0), m: 1 }
]
);
dom.mark_dirty(ScopeId::APP);
let mutations = dom.render_immediate_to_vec().sanitize();
// Then replace that with nothing
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::CreatePlaceholder { id: ElementId(2) },
Mutation::ReplaceWith { id: ElementId(1), m: 1 },
]
);
dom.wait_for_work().await;
let mutations = dom.render_immediate_to_vec().sanitize();
// Then replace it with a placeholder
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::LoadTemplate { name: "template", index: 0, id: ElementId(1) },
Mutation::ReplaceWith { id: ElementId(2), m: 1 },
]
);
dom.wait_for_work().await;
let mutations = dom.render_immediate_to_vec().sanitize();
// Then replace it with the resolved node
println!("{:#?}", mutations);
assert_eq!(
mutations.edits,
[
Mutation::CreatePlaceholder { id: ElementId(2,) },
Mutation::ReplaceWith { id: ElementId(1,), m: 1 },
Mutation::LoadTemplate { name: "template", index: 0, id: ElementId(1) },
Mutation::ReplaceWith { id: ElementId(2), m: 1 },
]
);
});
}
#[test]
fn nested_suspense_resolves_client() {
use Mutation::*;
async fn poll_three_times() {
// Poll each task 3 times
let mut count = 0;
poll_fn(|cx| {
println!("polling... {}", count);
if count < 3 {
count += 1;
cx.waker().wake_by_ref();
Poll::Pending
} else {
Poll::Ready(())
}
})
.await;
}
fn app() -> Element {
rsx! {
SuspenseBoundary {
fallback: move |_| rsx! {},
LoadTitle {}
}
MessageWithLoader { id: 0 }
}
}
#[component]
fn MessageWithLoader(id: usize) -> Element {
rsx! {
SuspenseBoundary {
fallback: move |_| rsx! {
"Loading {id}..."
},
Message { id }
}
}
}
#[component]
fn LoadTitle() -> Element {
let title = use_resource(move || async_content(0)).suspend()?();
rsx! {
Title { "{title.title}" }
}
}
#[component]
fn Message(id: usize) -> Element {
let message = use_resource(move || async_content(id)).suspend()?();
rsx! {
h2 {
id: "title-{id}",
"{message.title}"
}
p {
id: "body-{id}",
"{message.body}"
}
div {
id: "children-{id}",
padding: "10px",
for child in message.children {
MessageWithLoader { id: child }
}
}
}
}
#[derive(Clone)]
pub struct Content {
title: String,
body: String,
children: Vec<usize>,
}
async fn async_content(id: usize) -> Content {
let content_tree = [
Content {
title: "The robot says hello world".to_string(),
body: "The robot becomes sentient and says hello world".to_string(),
children: vec![1, 2],
},
Content {
title: "The world says hello back".to_string(),
body: "In a stunning turn of events, the world collectively unites and says hello back"
.to_string(),
children: vec![],
},
Content {
title: "Goodbye Robot".to_string(),
body: "The robot says goodbye".to_string(),
children: vec![3],
},
Content {
title: "Goodbye Robot again".to_string(),
body: "The robot says goodbye again".to_string(),
children: vec![],
},
];
poll_three_times().await;
content_tree[id].clone()
}
// wait just a moment, not enough time for the boundary to resolve
tokio::runtime::Builder::new_current_thread()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
let mutations = dom.rebuild_to_vec();
// Initial loading message and loading title
assert_eq!(
mutations.edits,
vec![
CreatePlaceholder { id: ElementId(1,) },
CreateTextNode { value: "Loading 0...".to_string(), id: ElementId(2,) },
AppendChildren { id: ElementId(0,), m: 2 },
]
);
dom.wait_for_work().await;
// DOM STATE:
// placeholder // ID: 1
// "Loading 0..." // ID: 2
let mutations = dom.render_immediate_to_vec().sanitize();
// Fill in the contents of the initial message and start loading the nested suspense
// The title also finishes loading
assert_eq!(
mutations.edits,
vec![
// Creating and swapping these placeholders doesn't do anything
// It is just extra work that we are forced to do because mutations are not
// reversible. We start rendering the children and then realize it is suspended.
// Then we need to replace what we just rendered with the suspense placeholder
CreatePlaceholder { id: ElementId(3,) },
ReplaceWith { id: ElementId(1,), m: 1 },
// Replace the pending placeholder with the title placeholder
CreatePlaceholder { id: ElementId(1,) },
ReplaceWith { id: ElementId(3,), m: 1 },
// Replace loading... with a placeholder for us to fill in later
CreatePlaceholder { id: ElementId(3,) },
ReplaceWith { id: ElementId(2,), m: 1 },
// Load the title
LoadTemplate { name: "template", index: 0, id: ElementId(2,) },
HydrateText {
path: &[0,],
value: "The robot says hello world".to_string(),
id: ElementId(4,),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-0".to_string()),
id: ElementId(2,),
},
// Then load the body
LoadTemplate { name: "template", index: 1, id: ElementId(5,) },
HydrateText {
path: &[0,],
value: "The robot becomes sentient and says hello world".to_string(),
id: ElementId(6,),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-0".to_string()),
id: ElementId(5,),
},
// Then load the suspended children
LoadTemplate { name: "template", index: 2, id: ElementId(7,) },
CreateTextNode { value: "Loading 1...".to_string(), id: ElementId(8,) },
CreateTextNode { value: "Loading 2...".to_string(), id: ElementId(9,) },
ReplacePlaceholder { path: &[0,], m: 2 },
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-0".to_string()),
id: ElementId(7,),
},
// Finally replace the loading placeholder in the body with the resolved children
ReplaceWith { id: ElementId(3,), m: 3 },
]
);
dom.wait_for_work().await;
// DOM STATE:
// placeholder // ID: 1
// h2 // ID: 2
// p // ID: 5
// div // ID: 7
// "Loading 1..." // ID: 8
// "Loading 2..." // ID: 9
let mutations = dom.render_immediate_to_vec().sanitize();
assert_eq!(
mutations.edits,
vec![
// Replace the first loading placeholder with a placeholder for us to fill in later
CreatePlaceholder {
id: ElementId(
3,
),
},
ReplaceWith {
id: ElementId(
8,
),
m: 1,
},
// Load the nested suspense
LoadTemplate {
name: "template",
index: 0,
id: ElementId(
8,
),
},
HydrateText {
path: &[
0,
],
value: "The world says hello back".to_string(),
id: ElementId(
10,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-1".to_string()),
id: ElementId(
8,
),
},
LoadTemplate {
name: "template",
index: 1,
id: ElementId(
11,
),
},
HydrateText {
path: &[
0,
],
value: "In a stunning turn of events, the world collectively unites and says hello back".to_string(),
id: ElementId(
12,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-1".to_string()),
id: ElementId(
11,
),
},
LoadTemplate {
name: "template",
index: 2,
id: ElementId(
13,
),
},
AssignId {
path: &[
0,
],
id: ElementId(
14,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-1".to_string()),
id: ElementId(
13,
),
},
ReplaceWith {
id: ElementId(
3,
),
m: 3,
},
// Replace the second loading placeholder with a placeholder for us to fill in later
CreatePlaceholder {
id: ElementId(
3,
),
},
ReplaceWith {
id: ElementId(
9,
),
m: 1,
},
LoadTemplate {
name: "template",
index: 0,
id: ElementId(
9,
),
},
HydrateText {
path: &[
0,
],
value: "Goodbye Robot".to_string(),
id: ElementId(
15,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-2".to_string()),
id: ElementId(
9,
),
},
LoadTemplate {
name: "template",
index: 1,
id: ElementId(
16,
),
},
HydrateText {
path: &[
0,
],
value: "The robot says goodbye".to_string(),
id: ElementId(
17,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-2".to_string()),
id: ElementId(
16,
),
},
LoadTemplate {
name: "template",
index: 2,
id: ElementId(
18,
),
},
// Create a placeholder for the resolved children
CreateTextNode { value: "Loading 3...".to_string(), id: ElementId(19,) },
ReplacePlaceholder { path: &[0,], m: 1 },
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-2".to_string()),
id: ElementId(
18,
),
},
// Replace the loading placeholder with the resolved children
ReplaceWith {
id: ElementId(
3,
),
m: 3,
},
]
);
dom.wait_for_work().await;
let mutations = dom.render_immediate_to_vec().sanitize();
assert_eq!(
mutations.edits,
vec![
CreatePlaceholder {
id: ElementId(
3,
),
},
ReplaceWith {
id: ElementId(
19,
),
m: 1,
},
LoadTemplate {
name: "template",
index: 0,
id: ElementId(
19,
),
},
HydrateText {
path: &[
0,
],
value: "Goodbye Robot again".to_string(),
id: ElementId(
20,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("title-3".to_string()),
id: ElementId(
19,
),
},
LoadTemplate {
name: "template",
index: 1,
id: ElementId(
21,
),
},
HydrateText {
path: &[
0,
],
value: "The robot says goodbye again".to_string(),
id: ElementId(
22,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("body-3".to_string()),
id: ElementId(
21,
),
},
LoadTemplate {
name: "template",
index: 2,
id: ElementId(
23,
),
},
AssignId {
path: &[
0,
],
id: ElementId(
24,
),
},
SetAttribute {
name: "id",
ns: None,
value: AttributeValue::Text("children-3".to_string()),
id: ElementId(
23,
),
},
ReplaceWith {
id: ElementId(
3,
),
m: 3,
},
]
)
});
}
+2 -2
View File
@@ -24,7 +24,7 @@ use std::{panic, rc::Rc};
pub use crate::cfg::Config;
use crate::hydration::SuspenseMessage;
use dioxus_core::{ScopeId, VirtualDom};
use dioxus_core::VirtualDom;
use futures_util::{pin_mut, select, FutureExt, StreamExt};
mod cfg;
@@ -100,7 +100,7 @@ pub async fn run(virtual_dom: VirtualDom, web_config: Config) -> ! {
let server_data = HTMLDataCursor::from_serialized(&hydration_data);
// If the server serialized an error into the root suspense boundary, throw it into the root scope
if let Some(error) = server_data.error() {
dom.in_runtime(|| ScopeId::APP.throw_error(error));
dom.in_runtime(|| dioxus_core::ScopeId::APP.throw_error(error));
}
with_server_data(server_data, || {
dom.rebuild(&mut websys_dom);