feat: suspense!
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@@ -4,6 +4,11 @@
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//! 3rd party renderers are responsible for converting their native events into these virtual event types. Events might
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//! be heavy or need to interact through FFI, so the events themselves are designed to be lazy.
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use std::{
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cell::{Cell, RefCell},
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rc::Rc,
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};
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use crate::innerlude::{RealDomNode, ScopeIdx};
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#[derive(Debug)]
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@@ -108,10 +113,15 @@ pub enum VirtualEvent {
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//
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// Async events don't necessarily propagate into a scope being ran. It's up to the event itself
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// to force an update for itself.
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AsyncEvent { hook_idx: usize },
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AsyncEvent {
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hook_idx: usize,
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},
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// These are more intrusive than the rest
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SuspenseEvent { hook_idx: usize },
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SuspenseEvent {
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hook_idx: usize,
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domnode: Rc<Cell<RealDomNode>>,
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},
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OtherEvent,
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}
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