fix fullstack send bound
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dab87c0144
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499e81fa82
9 files changed
+74
-69
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@@ -3,8 +3,8 @@ use std::{any::Any, panic::AssertUnwindSafe};
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pub(crate) type BoxedAnyProps = Box<dyn AnyProps>;
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/// A trait that essentially allows VComponentProps to be used generically
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pub(crate) trait AnyProps {
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/// A trait for a component that can be rendered.
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pub trait AnyProps: 'static {
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fn render(&self) -> RenderReturn;
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fn memoize(&self, other: &dyn Any) -> bool;
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fn props(&self) -> &dyn Any;
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@@ -17,17 +17,18 @@ pub(crate) fn new_any_props<F: ComponentFunction<P, M>, P: Clone + 'static, M: '
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memo: fn(&P, &P) -> bool,
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props: P,
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name: &'static str,
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) -> Box<dyn AnyProps> {
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Box::new(VProps {
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) -> VProps<F, P, M> {
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VProps {
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render_fn,
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memo,
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props,
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name,
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phantom: std::marker::PhantomData,
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})
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}
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}
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struct VProps<F: ComponentFunction<P, M>, P, M> {
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/// A component along with the props the component uses to render.
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pub struct VProps<F: ComponentFunction<P, M>, P, M> {
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render_fn: F,
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memo: fn(&P, &P) -> bool,
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props: P,
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@@ -23,6 +23,7 @@ mod tasks;
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mod virtual_dom;
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pub(crate) mod innerlude {
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pub use crate::any_props::*;
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pub use crate::arena::*;
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pub use crate::dirty_scope::*;
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pub use crate::error_boundary::*;
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@@ -75,11 +76,11 @@ pub(crate) mod innerlude {
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pub use crate::innerlude::{
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fc_to_builder, generation, schedule_update, schedule_update_any, use_hook, vdom_is_rendering,
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AnyValue, Attribute, AttributeValue, BoxedContext, CapturedError, Component, ComponentFunction,
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CrossPlatformConfig, DynamicNode, Element, ElementId, Event, Fragment, HasAttributes,
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IntoDynNode, Mutation, Mutations, NoOpMutations, PlatformBuilder, Properties, RenderReturn,
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Runtime, ScopeId, ScopeState, Task, Template, TemplateAttribute, TemplateNode, VComponent,
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VNode, VNodeInner, VPlaceholder, VText, VirtualDom, WriteMutations,
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AnyProps, AnyValue, Attribute, AttributeValue, BoxedContext, CapturedError, Component,
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ComponentFunction, CrossPlatformConfig, DynamicNode, Element, ElementId, Event, Fragment,
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HasAttributes, IntoDynNode, Mutation, Mutations, NoOpMutations, PlatformBuilder, Properties,
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RenderReturn, Runtime, ScopeId, ScopeState, Task, Template, TemplateAttribute, TemplateNode,
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VComponent, VNode, VNodeInner, VPlaceholder, VProps, VText, VirtualDom, WriteMutations,
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};
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/// The purpose of this module is to alleviate imports of many common types
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@@ -529,7 +529,12 @@ impl VComponent {
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P: Properties + 'static,
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{
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let render_fn = component.id();
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let props = new_any_props(component, <P as Properties>::memoize, props, fn_name);
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let props = Box::new(new_any_props(
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component,
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<P as Properties>::memoize,
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props,
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fn_name,
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));
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VComponent {
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name: fn_name,
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@@ -1,8 +1,9 @@
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use std::any::Any;
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use crate::{
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properties::{ComponentFunction, RootProps},
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VComponent, VirtualDom,
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any_props::{new_any_props, AnyProps, VProps},
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properties::ComponentFunction,
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VirtualDom,
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};
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/// A boxed object that can be injected into a component's context.
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@@ -43,30 +44,26 @@ impl<T: Any + Clone> ClonableAny for T {
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}
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/// The platform-independent part of the config needed to launch an application.
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pub struct CrossPlatformConfig {
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pub struct CrossPlatformConfig<P: AnyProps> {
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/// The root component function.
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component: VComponent,
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component: P,
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/// The contexts to provide to the root component.
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root_contexts: Vec<BoxedContext>,
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}
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impl CrossPlatformConfig {
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impl<F: ComponentFunction<Props, M>, Props: Clone + 'static, M: 'static>
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CrossPlatformConfig<VProps<F, Props, M>>
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{
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/// Create a new cross-platform config.
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pub fn new<Props: Clone + 'static, M: 'static>(
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component: impl ComponentFunction<Props, M>,
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props: Props,
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root_contexts: Vec<BoxedContext>,
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) -> Self {
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Self {
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component: VComponent::new(
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move |props: RootProps<Props>| component.rebuild(props.0),
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RootProps(props),
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"root",
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),
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pub fn new(component: F, props: Props, root_contexts: Vec<BoxedContext>) -> Self {
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CrossPlatformConfig {
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component: new_any_props(component, |_, _| true, props, "root"),
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root_contexts,
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}
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}
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}
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impl<P: AnyProps> CrossPlatformConfig<P> {
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/// Push a new context into the root component's context.
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pub fn push_context<T: Any + Clone + 'static>(&mut self, context: T) {
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self.root_contexts.push(BoxedContext::new(context));
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@@ -85,18 +82,18 @@ impl CrossPlatformConfig {
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}
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/// A builder to launch a specific platform.
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pub trait PlatformBuilder {
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pub trait PlatformBuilder<P: AnyProps> {
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/// The platform-specific config needed to launch an application.
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type Config: Default;
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/// Launch the app.
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fn launch(config: CrossPlatformConfig, platform_config: Self::Config);
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fn launch(config: CrossPlatformConfig<P>, platform_config: Self::Config);
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}
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impl PlatformBuilder for () {
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impl<P: AnyProps> PlatformBuilder<P> for () {
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type Config = ();
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fn launch(_: CrossPlatformConfig, _: Self::Config) {
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fn launch(_: CrossPlatformConfig<P>, _: Self::Config) {
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panic!("No platform is currently enabled. Please enable a platform feature for the dioxus crate.");
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}
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}
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@@ -3,6 +3,7 @@
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//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
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use crate::{
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any_props::{new_any_props, AnyProps},
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arena::ElementId,
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innerlude::{
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DirtyScope, ElementRef, ErrorBoundary, NoOpMutations, SchedulerMsg, ScopeState, VNodeMount,
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@@ -10,10 +11,9 @@ use crate::{
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},
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nodes::RenderReturn,
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nodes::{Template, TemplateId},
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properties::RootProps,
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runtime::{Runtime, RuntimeGuard},
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scopes::ScopeId,
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AttributeValue, BoxedContext, ComponentFunction, Element, Event, Mutations, Task, VComponent,
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AttributeValue, BoxedContext, ComponentFunction, Element, Event, Mutations, Task,
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};
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use futures_util::{pin_mut, StreamExt};
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use rustc_hash::{FxHashMap, FxHashSet};
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@@ -259,17 +259,11 @@ impl VirtualDom {
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/// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
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/// let mutations = dom.rebuild();
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/// ```
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pub fn new_with_props<P: Clone + 'static, M>(
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pub fn new_with_props<P: Clone + 'static, M: 'static>(
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root: impl ComponentFunction<P, M>,
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root_props: P,
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) -> Self {
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let vcomponent = VComponent::new(
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move |props: RootProps<P>| root.rebuild(props.0),
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RootProps(root_props),
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"root",
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);
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Self::new_with_component(vcomponent)
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Self::new_with_component(new_any_props(root, |_, _| true, root_props, "root"))
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}
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/// Create a new virtualdom and build it immediately
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@@ -309,7 +303,7 @@ impl VirtualDom {
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/// let mut dom = VirtualDom::new_from_root(VComponent::new(Example, SomeProps { name: "jane" }, "Example"));
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/// let mutations = dom.rebuild();
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/// ```
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pub fn new_with_component(root: VComponent) -> Self {
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pub fn new_with_component(root: impl AnyProps + 'static) -> Self {
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let (tx, rx) = futures_channel::mpsc::unbounded();
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let mut dom = Self {
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@@ -324,7 +318,7 @@ impl VirtualDom {
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suspended_scopes: Default::default(),
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};
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let root = dom.new_scope(root.props, "app");
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let root = dom.new_scope(Box::new(root), "app");
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// Unlike react, we provide a default error boundary that just renders the error as a string
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root.context()
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@@ -10,6 +10,7 @@ use crate::{
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webview::WebviewInstance,
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};
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use crossbeam_channel::Receiver;
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use dioxus_core::AnyProps;
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use dioxus_core::{CrossPlatformConfig, ElementId};
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use dioxus_html::{
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native_bind::NativeFileEngine, FileEngine, HasFileData, HasFormData, HtmlEvent,
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@@ -28,10 +29,10 @@ use tao::{
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};
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/// The single top-level object that manages all the running windows, assets, shortcuts, etc
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pub(crate) struct App {
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pub(crate) struct App<P: AnyProps> {
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// move the props into a cell so we can pop it out later to create the first window
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// iOS panics if we create a window before the event loop is started, so we toss them into a cell
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pub(crate) dioxus_config: Cell<Option<CrossPlatformConfig>>,
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pub(crate) dioxus_config: Cell<Option<CrossPlatformConfig<P>>>,
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pub(crate) cfg: Cell<Option<Config>>,
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// Stuff we need mutable access to
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@@ -58,10 +59,10 @@ pub struct SharedContext {
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pub(crate) target: EventLoopWindowTarget<UserWindowEvent>,
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}
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impl App {
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impl<P: AnyProps> App<P> {
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pub fn new(
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cfg: Config,
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dioxus_config: CrossPlatformConfig,
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dioxus_config: CrossPlatformConfig<P>,
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) -> (EventLoop<UserWindowEvent>, Self) {
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let event_loop = EventLoopBuilder::<UserWindowEvent>::with_user_event().build();
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@@ -10,7 +10,10 @@ use tao::event::{Event, StartCause, WindowEvent};
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///
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/// This will block the main thread, and *must* be spawned on the main thread. This function does not assume any runtime
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/// and is equivalent to calling launch_with_props with the tokio feature disabled.
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pub fn launch_with_props_blocking(dioxus_cfg: CrossPlatformConfig, desktop_config: Config) {
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pub fn launch_with_props_blocking<P: AnyProps>(
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dioxus_cfg: CrossPlatformConfig<P>,
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desktop_config: Config,
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) {
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let (event_loop, mut app) = App::new(desktop_config, dioxus_cfg);
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event_loop.run(move |window_event, _, control_flow| {
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@@ -50,10 +53,10 @@ pub fn launch_with_props_blocking(dioxus_cfg: CrossPlatformConfig, desktop_confi
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/// The desktop renderer platform
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pub struct DesktopPlatform;
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impl PlatformBuilder for DesktopPlatform {
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impl<P: AnyProps> PlatformBuilder<P> for DesktopPlatform {
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type Config = Config;
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fn launch(config: dioxus_core::CrossPlatformConfig, platform_config: Self::Config) {
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fn launch(config: dioxus_core::CrossPlatformConfig<P>, platform_config: Self::Config) {
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#[cfg(feature = "tokio")]
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tokio::runtime::Builder::new_multi_thread()
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.enable_all()
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@@ -3,21 +3,22 @@
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use std::any::Any;
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use crate::prelude::*;
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use dioxus_core::prelude::*;
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use dioxus_core::VProps;
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use dioxus_core::{prelude::*, AnyProps};
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use dioxus_core::{BoxedContext, CrossPlatformConfig, PlatformBuilder};
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/// A builder for a fullstack app.
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pub struct LaunchBuilder<Platform: PlatformBuilder = CurrentPlatform> {
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cross_platform_config: CrossPlatformConfig,
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platform_config: Option<<Platform as PlatformBuilder>::Config>,
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pub struct LaunchBuilder<P: AnyProps, Platform: PlatformBuilder<P> = CurrentPlatform> {
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cross_platform_config: CrossPlatformConfig<P>,
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platform_config: Option<<Platform as PlatformBuilder<P>>::Config>,
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}
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// Default platform builder
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impl LaunchBuilder {
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impl<F: ComponentFunction<Props, M>, Props: Clone + Default + 'static, M: 'static>
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LaunchBuilder<VProps<F, Props, M>>
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{
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/// Create a new builder for your application. This will create a launch configuration for the current platform based on the features enabled on the `dioxus` crate.
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pub fn new<Props: Clone + Default + 'static, M: 'static>(
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component: impl ComponentFunction<Props, M>,
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) -> Self {
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pub fn new(component: F) -> Self {
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Self {
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cross_platform_config: CrossPlatformConfig::new(
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component,
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@@ -29,10 +30,7 @@ impl LaunchBuilder {
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}
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/// Create a new builder for your application with some root props. This will create a launch configuration for the current platform based on the features enabled on the `dioxus` crate.
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pub fn new_with_props<Props: Clone + 'static, M: 'static>(
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component: impl ComponentFunction<Props, M>,
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props: Props,
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) -> Self {
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pub fn new_with_props(component: F, props: Props) -> Self {
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Self {
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cross_platform_config: CrossPlatformConfig::new(component, props, Default::default()),
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platform_config: None,
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@@ -40,7 +38,7 @@ impl LaunchBuilder {
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}
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}
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impl<Platform: PlatformBuilder> LaunchBuilder<Platform> {
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impl<P: AnyProps, Platform: PlatformBuilder<P>> LaunchBuilder<P, Platform> {
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/// Inject state into the root component's context.
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pub fn context(mut self, state: impl Any + Clone + 'static) -> Self {
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self.cross_platform_config
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@@ -49,7 +47,10 @@ impl<Platform: PlatformBuilder> LaunchBuilder<Platform> {
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}
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/// Provide a platform-specific config to the builder.
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pub fn cfg(mut self, config: impl Into<Option<<Platform as PlatformBuilder>::Config>>) -> Self {
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pub fn cfg(
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mut self,
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config: impl Into<Option<<Platform as PlatformBuilder<P>>::Config>>,
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) -> Self {
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if let Some(config) = config.into() {
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self.platform_config = Some(config);
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}
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@@ -67,7 +68,7 @@ impl<Platform: PlatformBuilder> LaunchBuilder<Platform> {
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}
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#[cfg(feature = "web")]
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impl LaunchBuilder<dioxus_web::WebPlatform> {
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impl<P: AnyProps> LaunchBuilder<P, dioxus_web::WebPlatform> {
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/// Launch your web application.
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pub fn launch_web(self) {
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dioxus_web::WebPlatform::launch(
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@@ -78,7 +79,7 @@ impl LaunchBuilder<dioxus_web::WebPlatform> {
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}
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#[cfg(feature = "desktop")]
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impl LaunchBuilder<dioxus_desktop::DesktopPlatform> {
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impl<P: AnyProps> LaunchBuilder<P, dioxus_desktop::DesktopPlatform> {
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/// Launch your desktop application.
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pub fn launch_desktop(self) {
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dioxus_desktop::DesktopPlatform::launch(
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@@ -1,12 +1,14 @@
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//! Launch helper macros for fullstack apps
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#![allow(unused)]
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use crate::prelude::*;
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use dioxus_lib::prelude::*;
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use dioxus_lib::prelude::{dioxus_core::AnyProps, *};
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/// The desktop renderer platform
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pub struct FullstackPlatform;
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impl<Props: Clone + 'static> dioxus_core::PlatformBuilder<Props> for FullstackPlatform {
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impl<Props: AnyProps + Send + Sync + 'static> dioxus_core::PlatformBuilder<Props>
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for FullstackPlatform
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{
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type Config = Config;
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fn launch(config: dioxus_core::CrossPlatformConfig<Props>, platform_config: Self::Config) {}
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