Update custom renderer guide

This commit is contained in:
Evan Almloff committed 2023-03-14 16:06:32 -05:00
1 parent ae1300b015
commit 4b81cdbf1b
8 files changed
+870 -212

No files matched your search

+309
View File
@@ -0,0 +1,309 @@
use dioxus::prelude::*;
use dioxus_native_core::exports::shipyard::Component;
use dioxus_native_core::node_ref::*;
use dioxus_native_core::prelude::*;
use dioxus_native_core_macro::partial_derive_state;
// ANCHOR: state_impl
struct FontSize(f64);
// All states need to derive Component
#[derive(Default, Debug, Copy, Clone, Component)]
struct Size(f64, f64);
/// Derive some of the boilerplate for the State implementation
#[partial_derive_state]
impl State for Size {
type ParentDependencies = ();
// The size of the current node depends on the size of its children
type ChildDependencies = (Self,);
type NodeDependencies = ();
// Size only cares about the width, height, and text parts of the current node
const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
// Get access to the width and height attributes
.with_attrs(AttributeMaskBuilder::Some(&["width", "height"]))
// Get access to the text of the node
.with_text();
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap,
) -> bool {
let font_size = context.get::<FontSize>().unwrap().0;
let mut width;
let mut height;
if let Some(text) = node_view.text() {
// if the node has text, use the text to size our object
width = text.len() as f64 * font_size;
height = font_size;
} else {
// otherwise, the size is the maximum size of the children
width = children
.iter()
.map(|(item,)| item.0)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
height = children
.iter()
.map(|(item,)| item.1)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
}
// if the node contains a width or height attribute it overrides the other size
for a in node_view.attributes().into_iter().flatten() {
match &*a.attribute.name {
"width" => width = a.value.as_float().unwrap(),
"height" => height = a.value.as_float().unwrap(),
// because Size only depends on the width and height, no other attributes will be passed to the member
_ => panic!(),
}
}
// to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
let changed = (width != self.0) || (height != self.1);
*self = Self(width, height);
changed
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct TextColor {
r: u8,
g: u8,
b: u8,
}
#[partial_derive_state]
impl State for TextColor {
// TextColor depends on the TextColor part of the parent
type ParentDependencies = (Self,);
type ChildDependencies = ();
type NodeDependencies = ();
// TextColor only cares about the color attribute of the current node
const NODE_MASK: NodeMaskBuilder<'static> =
// Get access to the color attribute
NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["color"]));
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &SendAnyMap,
) -> bool {
// TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
let new = match node_view
.attributes()
.and_then(|mut attrs| attrs.next())
.and_then(|attr| attr.value.as_text())
{
// if there is a color tag, translate it
Some("red") => TextColor { r: 255, g: 0, b: 0 },
Some("green") => TextColor { r: 0, g: 255, b: 0 },
Some("blue") => TextColor { r: 0, g: 0, b: 255 },
Some(color) => panic!("unknown color {color}"),
// otherwise check if the node has a parent and inherit that color
None => match parent {
Some((parent,)) => *parent,
None => Self::default(),
},
};
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct Border(bool);
#[partial_derive_state]
impl State for Border {
// TextColor depends on the TextColor part of the parent
type ParentDependencies = (Self,);
type ChildDependencies = ();
type NodeDependencies = ();
// Border does not depended on any other member in the current node
const NODE_MASK: NodeMaskBuilder<'static> =
// Get access to the border attribute
NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["border"]));
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &SendAnyMap,
) -> bool {
// check if the node contians a border attribute
let new = Self(
node_view
.attributes()
.and_then(|mut attrs| attrs.next().map(|a| a.attribute.name == "border"))
.is_some(),
);
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
// ANCHOR_END: state_impl
// ANCHOR: rendering
fn main() -> Result<(), Box<dyn std::error::Error>> {
fn app(cx: Scope) -> Element {
let count = use_state(cx, || 0);
use_future(cx, (count,), |(count,)| async move {
loop {
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
count.set(*count + 1);
}
});
cx.render(rsx! {
div{
color: "red",
"{count}"
}
})
}
// create the vdom, the real_dom, and the binding layer between them
let mut vdom = VirtualDom::new(app);
let mut rdom: RealDom = RealDom::new([
Border::to_type_erased(),
TextColor::to_type_erased(),
Size::to_type_erased(),
]);
let mut dioxus_intigration_state = DioxusState::create(&mut rdom);
let mutations = vdom.rebuild();
// update the structure of the real_dom tree
dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
let mut ctx = SendAnyMap::new();
// set the font size to 3.3
ctx.insert(FontSize(3.3));
// update the State for nodes in the real_dom tree
let _to_rerender = rdom.update_state(ctx);
// we need to run the vdom in a async runtime
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()?
.block_on(async {
loop {
// wait for the vdom to update
vdom.wait_for_work().await;
// get the mutations from the vdom
let mutations = vdom.render_immediate();
// update the structure of the real_dom tree
dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
// update the state of the real_dom tree
let mut ctx = SendAnyMap::new();
// set the font size to 3.3
ctx.insert(FontSize(3.3));
let _to_rerender = rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(|node| {
let indent = " ".repeat(node.height() as usize);
let color = *node.get::<TextColor>().unwrap();
let size = *node.get::<Size>().unwrap();
let border = *node.get::<Border>().unwrap();
let id = node.id();
let node = node.node_type();
let node_type = &*node;
println!("{indent}{id:?} {color:?} {size:?} {border:?} {node_type:?}");
});
}
})
}
// ANCHOR_END: rendering
// ANCHOR: derive_state
// All states must derive Component (https://docs.rs/shipyard/latest/shipyard/derive.Component.html)
// They also must implement Default or provide a custom implementation of create in the State trait
#[derive(Default, Component)]
struct MyState;
/// Derive some of the boilerplate for the State implementation
#[partial_derive_state]
impl State for MyState {
// The states of the parent nodes this state depends on
type ParentDependencies = ();
// The states of the child nodes this state depends on
type ChildDependencies = (Self,);
// The states of the current node this state depends on
type NodeDependencies = ();
// The parts of the current text, element, or placeholder node in the tree that this state depends on
const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new();
// How to update the state of the current node based on the state of the parent nodes, child nodes, and the current node
// Returns true if the node was updated and false if the node was not updated
fn update<'a>(
&mut self,
// The view of the current node limited to the parts this state depends on
_node_view: NodeView<()>,
// The state of the current node that this state depends on
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
// The state of the parent nodes that this state depends on
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
// The state of the child nodes that this state depends on
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
// The context of the current node used to pass global state into the tree
_context: &SendAnyMap,
) -> bool {
todo!()
}
// partial_derive_state will generate a default implementation of all the other methods
}
// ANCHOR_END: derive_state
// ANCHOR: cursor
fn text_editing() {
let mut cursor = Cursor::default();
let mut text = String::new();
let keyboard_data = dioxus_html::KeyboardData::new(
dioxus_html::input_data::keyboard_types::Key::ArrowRight,
dioxus_html::input_data::keyboard_types::Code::ArrowRight,
dioxus_html::input_data::keyboard_types::Location::Standard,
false,
Modifiers::empty(),
);
// handle keyboard input with a max text length of 10
cursor.handle_input(&keyboard_data, &mut text, 10);
// mannually select text between characters 0-5 on the first line (this could be from dragging with a mouse)
cursor.start = Pos::new(0, 0);
cursor.end = Some(Pos::new(5, 0));
// delete the selected text and move the cursor to the start of the selection
cursor.delete_selection(&mut text);
}
// ANCHOR_END: cursor
+26 -203
View File
@@ -99,13 +99,14 @@ Template {
attr_paths: &'a [&'a [u8]],
}
```
> For more detailed docs about the struture of templates see the [Template api docs](https://docs.rs/dioxus-core/latest/dioxus_core/prelude/struct.Template.html)
This template will be sent to the renderer in the [list of templates](https://docs.rs/dioxus-core/latest/dioxus_core/struct.Mutations.html#structfield.templates) supplied with the mutations the first time it is used. Any time the renderer encounters a [LoadTemplate](https://docs.rs/dioxus-core/latest/dioxus_core/enum.Mutation.html#variant.LoadTemplate) mutation after this, it should clone the template and store it in the given id.
For dynamic nodes and dynamic text nodes, a placeholder node should be created and inserted into the UI so that the node can be navigated to later.
For dynamic nodes and dynamic text nodes, a placeholder node should be created and inserted into the UI so that the node can be modified later.
In HTML renderers, this template could look like:
In HTML renderers, this template could look like this:
```html
<h1>""</h1>
@@ -206,7 +207,9 @@ nodes: [
"count: 0",
]
```
Over time, our stack looked like this:
```rust
[Root]
[Root, <h1>""</h1>]
@@ -218,15 +221,15 @@ Conveniently, this approach completely separates the Virtual DOM and the Real DO
Dioxus is also really fast. Because Dioxus splits the diff and patch phase, it's able to make all the edits to the RealDOM in a very short amount of time (less than a single frame) making rendering very snappy. It also allows Dioxus to cancel large diffing operations if higher priority work comes in while it's diffing.
This little demo serves to show exactly how a Renderer would need to process an edit stream to build UIs.
This little demo serves to show exactly how a Renderer would need to process a mutation stream to build UIs.
## Event loop
Like most GUIs, Dioxus relies on an event loop to progress the VirtualDOM. The VirtualDOM itself can produce events as well, so it's important that your custom renderer can handle those too.
Like most GUIs, Dioxus relies on an event loop to progress the VirtualDOM. The VirtualDOM itself can produce events as well, so it's important for your custom renderer can handle those too.
The code for the WebSys implementation is straightforward, so we'll add it here to demonstrate how simple an event loop is:
```rust
```rust, ignore
pub async fn run(&mut self) -> dioxus_core::error::Result<()> {
// Push the body element onto the WebsysDom's stack machine
let mut websys_dom = crate::new::WebsysDom::new(prepare_websys_dom());
@@ -254,9 +257,9 @@ pub async fn run(&mut self) -> dioxus_core::error::Result<()> {
}
```
It's important that you decode the real events from your event system into Dioxus' synthetic event system (synthetic meaning abstracted). This simply means matching your event type and creating a Dioxus `UserEvent` type. Right now, the VirtualEvent system is modeled almost entirely around the HTML spec, but we are interested in slimming it down.
It's important to decode what the real events are for your event system into Dioxus' synthetic event system (synthetic meaning abstracted). This simply means matching your event type and creating a Dioxus `UserEvent` type. Right now, the virtual event system is modeled almost entirely around the HTML spec, but we are interested in slimming it down.
```rust
```rust, ignore
fn virtual_event_from_websys_event(event: &web_sys::Event) -> VirtualEvent {
match event.type_().as_str() {
"keydown" => {
@@ -294,16 +297,17 @@ For more examples and information on how to create custom namespaces, see the [`
# Native Core
If you are creating a renderer in rust, the [native-core](https://github.com/DioxusLabs/dioxus/tree/master/packages/native-core) crate provides some utilities to implement a renderer. It provides an abstraction over Mutations and Templates and contains helpers that can handle the layout, and text editing for you.
If you are creating a renderer in rust, the [native-core](https://github.com/DioxusLabs/dioxus/tree/master/packages/native-core) crate provides some utilities to implement a renderer. It provides an abstraction over Mutations and Templates and contains helpers that can handle the layout and text editing for you.
## The RealDom
The `RealDom` is a higher-level abstraction over updating the Dom. It updates with `Mutations` and provides a way to incrementally update the state of nodes based on attributes or other states that change.
The `RealDom` is a higher-level abstraction over updating the Dom. It uses an entity component system to manage the state of nodes. This system allows you to modify insert and modify arbitrary components on nodes. On top of this, the RealDom provides a way to manage a tree of nodes, and the State trait provides a way to automatically add and update these components when the tree is modified. It also provides a way to apply `Mutations` to the RealDom.
### Example
Let's build a toy renderer with borders, size, and text color.
Before we start let's take a look at an example element we can render:
```rust
cx.render(rsx!{
div{
@@ -372,188 +376,24 @@ In the following diagram arrows represent dataflow:
[//]: # " end"
[//]: # " end"
To help in building a Dom, native-core provides four traits: State, ChildDepState, ParentDepState, NodeDepState, and a RealDom struct. The ChildDepState, ParentDepState, and NodeDepState provide a way to describe how some information in a node relates to that of its relatives. By providing how to build a single node from its relations, native-core will derive a way to update the state of all nodes for you with ```#[derive(State)]```. Once you have a state you can provide it as a generic to RealDom. RealDom provides all of the methods to interact and update your new dom.
To help in building a Dom, native-core provides the State trait and a RealDom struct. The State trait provides a way to describe how states in a node depend on other states in its relatives. By describing how to update a single node from its relations, native-core will derive a way to update the states of all nodes for you. Once you have a state you can provide it as a generic to RealDom. RealDom provides all of the methods to interact and update your new dom.
```rust
Native Core cannot create all of the required methods for the State trait, but it can derive some of them. To implement the State trait, you must implement the following methods and let the `#[partial_derive_state]` macro handle the rest:
use dioxus_native_core::node_ref::*;
use dioxus_native_core::state::{ChildDepState, NodeDepState, ParentDepState, State};
use dioxus_native_core_macro::{sorted_str_slice, State};
#[derive(Default, Copy, Clone)]
struct Size(f64, f64);
// Size only depends on the current node and its children, so it implements ChildDepState
impl ChildDepState for Size {
// Size accepts a font size context
type Ctx = f64;
// Size depends on the Size part of each child
type DepState = (Self,);
// Size only cares about the width, height, and text parts of the current node
const NODE_MASK: NodeMask =
NodeMask::new_with_attrs(AttributeMask::Static(&sorted_str_slice!([
"width", "height"
])))
.with_text();
fn reduce<'a>(
&mut self,
node: NodeView,
children: impl Iterator<Item = (&'a Self,)>,
ctx: &Self::Ctx,
) -> bool
where
Self::DepState: 'a,
{
let mut width;
let mut height;
if let Some(text) = node.text() {
// if the node has text, use the text to size our object
width = text.len() as f64 * ctx;
height = *ctx;
} else {
// otherwise, the size is the maximum size of the children
width = children
.by_ref()
.map(|(item,)| item.0)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
height = children
.map(|(item,)| item.1)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
}
// if the node contains a width or height attribute it overrides the other size
for a in node.attributes().into_iter().flatten() {
match &*a.attribute.name {
"width" => width = a.value.as_float().unwrap(),
"height" => height = a.value.as_float().unwrap(),
// because Size only depends on the width and height, no other attributes will be passed to the member
_ => panic!(),
}
}
// to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
let changed = (width != self.0) || (height != self.1);
*self = Self(width, height);
changed
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default)]
struct TextColor {
r: u8,
g: u8,
b: u8,
}
// TextColor only depends on the current node and its parent, so it implements ParentDepState
impl ParentDepState for TextColor {
type Ctx = ();
// TextColor depends on the TextColor part of the parent
type DepState = (Self,);
// TextColor only cares about the color attribute of the current node
const NODE_MASK: NodeMask = NodeMask::new_with_attrs(AttributeMask::Static(&["color"]));
fn reduce(&mut self, node: NodeView, parent: Option<(&Self,)>, _ctx: &Self::Ctx) -> bool {
// TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
let new = match node
.attributes()
.and_then(|attrs| attrs.next())
.map(|attr| attr.attribute.name.as_str())
{
// if there is a color tag, translate it
Some("red") => TextColor { r: 255, g: 0, b: 0 },
Some("green") => TextColor { r: 0, g: 255, b: 0 },
Some("blue") => TextColor { r: 0, g: 0, b: 255 },
Some(_) => panic!("unknown color"),
// otherwise check if the node has a parent and inherit that color
None => match parent {
Some((parent,)) => *parent,
None => Self::default(),
},
};
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
#[derive(Debug, Clone, PartialEq, Default)]
struct Border(bool);
// TextColor only depends on the current node, so it implements NodeDepState
impl NodeDepState for Border {
type Ctx = ();
type DepState = ();
// Border does not depended on any other member in the current node
const NODE_MASK: NodeMask = NodeMask::new_with_attrs(AttributeMask::Static(&["border"]));
fn reduce(&mut self, node: NodeView, _sibling: (), _ctx: &Self::Ctx) -> bool {
// check if the node contians a border attribute
let new = Self(
node.attributes()
.and_then(|attrs| attrs.next().map(|a| a.attribute.name == "border"))
.is_some(),
);
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
// State provides a derive macro, but anotations on the members are needed in the form #[dep_type(dep_member, CtxType)]
#[derive(State, Default, Clone)]
struct ToyState {
// the color member of it's parent and no context
#[parent_dep_state(color)]
color: TextColor,
// depends on the node, and no context
#[node_dep_state()]
border: Border,
// depends on the layout_width member of children and f32 context (for text size)
#[child_dep_state(size, f32)]
size: Size,
}
```rust, ignore
{{#include ../../../examples/custom_renderer.rs:derive_state}}
```
Now that we have our state, we can put it to use in our dom. We can update the dom with update_state to update the structure of the dom (adding, removing, and changing properties of nodes) and then apply_mutations to update the ToyState for each of the nodes that changed.
Lets take a look at how to implement the State trait for a simple renderer.
```rust
fn main(){
fn app(cx: Scope) -> Element {
cx.render(rsx!{
div{
color: "red",
"hello world"
}
})
}
let vdom = VirtualDom::new(app);
let rdom: RealDom<ToyState> = RealDom::new();
{{#include ../../../examples/custom_renderer.rs:state_impl}}
```
let mutations = dom.rebuild();
// update the structure of the real_dom tree
let to_update = rdom.apply_mutations(vec![mutations]);
let mut ctx = AnyMap::new();
// set the font size to 3.3
ctx.insert(3.3f64);
// update the ToyState for nodes in the real_dom tree
let _to_rerender = rdom.update_state(&dom, to_update, ctx).unwrap();
Now that we have our state, we can put it to use in our RealDom. We can update the RealDom with apply_mutations to update the structure of the dom (adding, removing, and changing properties of nodes) and then update_state to update the States for each of the nodes that changed.
// we need to run the vdom in a async runtime
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()?
.block_on(async {
loop{
let wait = vdom.wait_for_work();
let mutations = vdom.work_with_deadline(|| false);
let to_update = rdom.apply_mutations(mutations);
let mut ctx = AnyMap::new();
ctx.insert(3.3f64);
let _to_rerender = rdom.update_state(vdom, to_update, ctx).unwrap();
// render...
}
})
}
```rust
{{#include ../../../examples/custom_renderer.rs:rendering}}
```
## Layout
@@ -565,26 +405,9 @@ For most platforms, the layout of the Elements will stay the same. The [layout_a
To make it easier to implement text editing in rust renderers, `native-core` also contains a renderer-agnostic cursor system. The cursor can handle text editing, selection, and movement with common keyboard shortcuts integrated.
```rust
let mut cursor = Cursor::default();
let mut text = String::new();
let keyboard_data = dioxus_html::KeyboardData::new(
dioxus_html::input_data::keyboard_types::Key::ArrowRight,
dioxus_html::input_data::keyboard_types::Code::ArrowRight,
dioxus_html::input_data::keyboard_types::Location::Standard,
false,
Modifiers::empty(),
);
// handle keyboard input with a max text length of 10
cursor.handle_input(&keyboard_data, &mut text, 10);
// mannually select text between characters 0-5 on the first line (this could be from dragging with a mouse)
cursor.start = Pos::new(0, 0);
cursor.end = Some(Pos::new(5, 0));
// delete the selected text and move the cursor to the start of the selection
cursor.delete_selection(&mut text);
{{#include ../../../examples/custom_renderer.rs:cursor}}
```
## Conclusion
That should be it! You should have nearly all the knowledge required on how to implement your renderer. We're super interested in seeing Dioxus apps brought to custom desktop renderers, mobile renderers, video game UI, and even augmented reality! If you're interested in contributing to any of these projects, don't be afraid to reach out or join the [community](https://discord.gg/XgGxMSkvUM).
+25
View File
@@ -11,6 +11,11 @@ use syn::{parse_macro_input, ItemImpl, Type, TypePath, TypeTuple};
pub fn partial_derive_state(_: TokenStream, input: TokenStream) -> TokenStream {
let impl_block: syn::ItemImpl = parse_macro_input!(input as syn::ItemImpl);
let has_create_fn = impl_block
.items
.iter()
.any(|item| matches!(item, syn::ImplItem::Method(method) if method.sig.ident == "create"));
let parent_dependencies = impl_block
.items
.iter()
@@ -295,9 +300,29 @@ pub fn partial_derive_state(_: TokenStream, input: TokenStream) -> TokenStream {
.arguments
.clone();
// if a create function is defined, we don't generate one
// otherwise we generate a default one that uses the update function and the default constructor
let create_fn = (!has_create_fn).then(||{
quote!{
fn create<'a>(
node_view: dioxus_native_core::prelude::NodeView<()>,
node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &dioxus_native_core::prelude::SendAnyMap,
) -> Self {
let mut myself = Self::default();
myself.update(node_view, node, parent, children, context);
myself
}
}
});
quote!(
#(#attrs)*
#defaultness #unsafety #impl_token #generics #trait_ #for_ #self_ty {
#create_fn
#(#items)*
fn workload_system(type_id: std::any::TypeId, dependants: dioxus_native_core::exports::FxHashSet<std::any::TypeId>, pass_direction: dioxus_native_core::prelude::PassDirection) -> dioxus_native_core::exports::shipyard::WorkloadSystem {
+222
View File
@@ -0,0 +1,222 @@
use dioxus_native_core::exports::shipyard::Component;
use dioxus_native_core::node_ref::*;
use dioxus_native_core::prelude::*;
use dioxus_native_core::real_dom::NodeTypeMut;
use dioxus_native_core_macro::partial_derive_state;
struct FontSize(f64);
// All states need to derive Component
#[derive(Default, Debug, Copy, Clone, Component)]
struct Size(f64, f64);
/// Derive some of the boilerplate for the State implementation
#[partial_derive_state]
impl State for Size {
type ParentDependencies = ();
// The size of the current node depends on the size of its children
type ChildDependencies = (Self,);
type NodeDependencies = ();
// Size only cares about the width, height, and text parts of the current node
const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
// Get access to the width and height attributes
.with_attrs(AttributeMaskBuilder::Some(&["width", "height"]))
// Get access to the text of the node
.with_text();
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap,
) -> bool {
let font_size = context.get::<FontSize>().unwrap().0;
let mut width;
let mut height;
if let Some(text) = node_view.text() {
// if the node has text, use the text to size our object
width = text.len() as f64 * font_size;
height = font_size;
} else {
// otherwise, the size is the maximum size of the children
width = children
.iter()
.map(|(item,)| item.0)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
height = children
.iter()
.map(|(item,)| item.1)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
}
// if the node contains a width or height attribute it overrides the other size
for a in node_view.attributes().into_iter().flatten() {
match &*a.attribute.name {
"width" => width = a.value.as_float().unwrap(),
"height" => height = a.value.as_float().unwrap(),
// because Size only depends on the width and height, no other attributes will be passed to the member
_ => panic!(),
}
}
// to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
let changed = (width != self.0) || (height != self.1);
*self = Self(width, height);
changed
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct TextColor {
r: u8,
g: u8,
b: u8,
}
#[partial_derive_state]
impl State for TextColor {
// TextColor depends on the TextColor part of the parent
type ParentDependencies = (Self,);
type ChildDependencies = ();
type NodeDependencies = ();
// TextColor only cares about the color attribute of the current node
const NODE_MASK: NodeMaskBuilder<'static> =
// Get access to the color attribute
NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["color"]));
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &SendAnyMap,
) -> bool {
// TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
let new = match node_view
.attributes()
.and_then(|mut attrs| attrs.next())
.and_then(|attr| attr.value.as_text())
{
// if there is a color tag, translate it
Some("red") => TextColor { r: 255, g: 0, b: 0 },
Some("green") => TextColor { r: 0, g: 255, b: 0 },
Some("blue") => TextColor { r: 0, g: 0, b: 255 },
Some(color) => panic!("unknown color {color}"),
// otherwise check if the node has a parent and inherit that color
None => match parent {
Some((parent,)) => *parent,
None => Self::default(),
},
};
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct Border(bool);
#[partial_derive_state]
impl State for Border {
// TextColor depends on the TextColor part of the parent
type ParentDependencies = (Self,);
type ChildDependencies = ();
type NodeDependencies = ();
// Border does not depended on any other member in the current node
const NODE_MASK: NodeMaskBuilder<'static> =
// Get access to the border attribute
NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["border"]));
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &SendAnyMap,
) -> bool {
// check if the node contians a border attribute
let new = Self(
node_view
.attributes()
.and_then(|mut attrs| attrs.next().map(|a| a.attribute.name == "border"))
.is_some(),
);
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut rdom: RealDom = RealDom::new([
Border::to_type_erased(),
TextColor::to_type_erased(),
Size::to_type_erased(),
]);
let mut count = 0;
// intial render
let text_id = rdom.create_node(format!("Count: {count}")).id();
let mut root = rdom.get_mut(rdom.root_id()).unwrap();
// set the color to red
if let NodeTypeMut::Element(mut element) = root.node_type_mut() {
element.set_attribute(("color", "style"), "red".to_string());
}
root.add_child(text_id);
let mut ctx = SendAnyMap::new();
// set the font size to 3.3
ctx.insert(FontSize(3.3));
// update the State for nodes in the real_dom tree
let _to_rerender = rdom.update_state(ctx);
// we need to run the vdom in a async runtime
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()?
.block_on(async {
loop {
// update the count
count += 1;
let mut text = rdom.get_mut(text_id).unwrap();
if let NodeTypeMut::Text(mut text) = text.node_type_mut() {
*text = format!("Count: {count}");
}
let mut ctx = SendAnyMap::new();
ctx.insert(FontSize(3.3));
let _to_rerender = rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(|node| {
let indent = " ".repeat(node.height() as usize);
let color = *node.get::<TextColor>().unwrap();
let size = *node.get::<Size>().unwrap();
let border = *node.get::<Border>().unwrap();
let id = node.id();
println!("{indent}{id:?} {color:?} {size:?} {border:?}");
});
// wait 1 second
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
}
})
}
@@ -0,0 +1,248 @@
use dioxus::prelude::*;
use dioxus_native_core::exports::shipyard::Component;
use dioxus_native_core::node_ref::*;
use dioxus_native_core::prelude::*;
use dioxus_native_core_macro::partial_derive_state;
struct FontSize(f64);
// All states need to derive Component
#[derive(Default, Debug, Copy, Clone, Component)]
struct Size(f64, f64);
/// Derive some of the boilerplate for the State implementation
#[partial_derive_state]
impl State for Size {
type ParentDependencies = ();
// The size of the current node depends on the size of its children
type ChildDependencies = (Self,);
type NodeDependencies = ();
// Size only cares about the width, height, and text parts of the current node
const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
// Get access to the width and height attributes
.with_attrs(AttributeMaskBuilder::Some(&["width", "height"]))
// Get access to the text of the node
.with_text();
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
context: &SendAnyMap,
) -> bool {
let font_size = context.get::<FontSize>().unwrap().0;
let mut width;
let mut height;
if let Some(text) = node_view.text() {
// if the node has text, use the text to size our object
width = text.len() as f64 * font_size;
height = font_size;
} else {
// otherwise, the size is the maximum size of the children
width = children
.iter()
.map(|(item,)| item.0)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
height = children
.iter()
.map(|(item,)| item.1)
.reduce(|accum, item| if accum >= item { accum } else { item })
.unwrap_or(0.0);
}
// if the node contains a width or height attribute it overrides the other size
for a in node_view.attributes().into_iter().flatten() {
match &*a.attribute.name {
"width" => width = a.value.as_float().unwrap(),
"height" => height = a.value.as_float().unwrap(),
// because Size only depends on the width and height, no other attributes will be passed to the member
_ => panic!(),
}
}
// to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
let changed = (width != self.0) || (height != self.1);
*self = Self(width, height);
changed
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct TextColor {
r: u8,
g: u8,
b: u8,
}
#[partial_derive_state]
impl State for TextColor {
// TextColor depends on the TextColor part of the parent
type ParentDependencies = (Self,);
type ChildDependencies = ();
type NodeDependencies = ();
// TextColor only cares about the color attribute of the current node
const NODE_MASK: NodeMaskBuilder<'static> =
// Get access to the color attribute
NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["color"]));
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &SendAnyMap,
) -> bool {
// TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
let new = match node_view
.attributes()
.and_then(|mut attrs| attrs.next())
.and_then(|attr| attr.value.as_text())
{
// if there is a color tag, translate it
Some("red") => TextColor { r: 255, g: 0, b: 0 },
Some("green") => TextColor { r: 0, g: 255, b: 0 },
Some("blue") => TextColor { r: 0, g: 0, b: 255 },
Some(color) => panic!("unknown color {color}"),
// otherwise check if the node has a parent and inherit that color
None => match parent {
Some((parent,)) => *parent,
None => Self::default(),
},
};
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
struct Border(bool);
#[partial_derive_state]
impl State for Border {
// TextColor depends on the TextColor part of the parent
type ParentDependencies = (Self,);
type ChildDependencies = ();
type NodeDependencies = ();
// Border does not depended on any other member in the current node
const NODE_MASK: NodeMaskBuilder<'static> =
// Get access to the border attribute
NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["border"]));
fn update<'a>(
&mut self,
node_view: NodeView<()>,
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
_context: &SendAnyMap,
) -> bool {
// check if the node contians a border attribute
let new = Self(
node_view
.attributes()
.and_then(|mut attrs| attrs.next().map(|a| a.attribute.name == "border"))
.is_some(),
);
// check if the member has changed
let changed = new != *self;
*self = new;
changed
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
fn app(cx: Scope) -> Element {
let count = use_state(cx, || 0);
use_future(cx, (count,), |(count,)| async move {
loop {
tokio::time::sleep(std::time::Duration::from_secs(1)).await;
count.set(*count + 1);
}
});
cx.render(rsx! {
div{
color: "red",
"{count}",
Comp {}
}
})
}
fn Comp(cx: Scope) -> Element {
cx.render(rsx! {
div{
border: "",
"hello world"
}
})
}
// create the vdom, the real_dom, and the binding layer between them
let mut vdom = VirtualDom::new(app);
let mut rdom: RealDom = RealDom::new([
Border::to_type_erased(),
TextColor::to_type_erased(),
Size::to_type_erased(),
]);
let mut dioxus_intigration_state = DioxusState::create(&mut rdom);
let mutations = vdom.rebuild();
// update the structure of the real_dom tree
dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
let mut ctx = SendAnyMap::new();
// set the font size to 3.3
ctx.insert(FontSize(3.3));
// update the State for nodes in the real_dom tree
let _to_rerender = rdom.update_state(ctx);
// we need to run the vdom in a async runtime
tokio::runtime::Builder::new_current_thread()
.enable_all()
.build()?
.block_on(async {
loop {
// wait for the vdom to update
vdom.wait_for_work().await;
// get the mutations from the vdom
let mutations = vdom.render_immediate();
// update the structure of the real_dom tree
dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
// update the state of the real_dom tree
let mut ctx = SendAnyMap::new();
// set the font size to 3.3
ctx.insert(FontSize(3.3));
let _to_rerender = rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(|node| {
let indent = " ".repeat(node.height() as usize);
let color = *node.get::<TextColor>().unwrap();
let size = *node.get::<Size>().unwrap();
let border = *node.get::<Border>().unwrap();
let id = node.id();
let node = node.node_type();
let node_type = &*node;
println!("{indent}{id:?} {color:?} {size:?} {border:?} {node_type:?}");
});
}
})
}
+32 -2
View File
@@ -20,6 +20,18 @@ pub struct ElementNode<V: FromAnyValue = ()> {
pub listeners: FxHashSet<String>,
}
impl ElementNode {
/// Create a new element node
pub fn new(tag: impl Into<String>, namespace: impl Into<Option<String>>) -> Self {
Self {
tag: tag.into(),
namespace: namespace.into(),
attributes: Default::default(),
listeners: Default::default(),
}
}
}
/// A text node in the RealDom
#[derive(Debug, Clone, Default)]
pub struct TextNode {
@@ -50,6 +62,24 @@ pub enum NodeType<V: FromAnyValue = ()> {
Placeholder,
}
impl<S: Into<String>> From<S> for NodeType {
fn from(text: S) -> Self {
Self::Text(TextNode::new(text.into()))
}
}
impl From<TextNode> for NodeType {
fn from(text: TextNode) -> Self {
Self::Text(text)
}
}
impl<V: FromAnyValue> From<ElementNode<V>> for NodeType<V> {
fn from(element: ElementNode<V>) -> Self {
Self::Element(element)
}
}
/// A discription of an attribute on a DOM node, such as `id` or `href`.
#[derive(Debug, Clone, Hash, PartialEq, Eq)]
pub struct OwnedAttributeDiscription {
@@ -158,14 +188,14 @@ impl<V: FromAnyValue> Debug for OwnedAttributeValue<V> {
}
}
impl<V: FromAnyValue + Display> Display for OwnedAttributeValue<V> {
impl<V: FromAnyValue> Display for OwnedAttributeValue<V> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Text(arg0) => f.write_str(arg0),
Self::Float(arg0) => f.write_str(&arg0.to_string()),
Self::Int(arg0) => f.write_str(&arg0.to_string()),
Self::Bool(arg0) => f.write_str(&arg0.to_string()),
Self::Custom(arg0) => f.write_str(&arg0.to_string()),
Self::Custom(_) => f.write_str("custom"),
}
}
}
+4 -4
View File
@@ -105,13 +105,13 @@ impl DirtyNodeStates {
/// A state that is automatically inserted in a node with dependencies.
pub trait State<V: FromAnyValue + Send + Sync = ()>: Any + Send + Sync {
/// This is a tuple of (T: State, ..) of states read from the parent required to run this pass
/// This is a tuple of (T: State, ..) of states read from the parent required to update this state
type ParentDependencies: Dependancy;
/// This is a tuple of (T: State, ..) of states read from the children required to run this pass
/// This is a tuple of (T: State, ..) of states read from the children required to update this state
type ChildDependencies: Dependancy;
/// This is a tuple of (T: State, ..) of states read from the node required to run this pass
/// This is a tuple of (T: State, ..) of states read from the node required to update this state
type NodeDependencies: Dependancy;
/// This is a mask of what aspects of the node are required to run this pass
/// This is a mask of what aspects of the node are required to update this state
const NODE_MASK: NodeMaskBuilder<'static>;
/// Update this state in a node, returns if the state was updated
+4 -3
View File
@@ -113,7 +113,8 @@ pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
impl<V: FromAnyValue + Send + Sync> RealDom<V> {
/// Create a new RealDom with the given states that will be inserted and updated when needed
pub fn new(mut tracked_states: Box<[TypeErasedState<V>]>) -> RealDom<V> {
pub fn new(tracked_states: impl Into<Box<[TypeErasedState<V>]>>) -> RealDom<V> {
let mut tracked_states = tracked_states.into();
// resolve dependants for each pass
for i in 1..tracked_states.len() {
let (before, after) = tracked_states.split_at_mut(i);
@@ -177,8 +178,8 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
}
/// Create a new node of the given type in the dom and return a mutable reference to it.
pub fn create_node(&mut self, node: NodeType<V>) -> NodeMut<'_, V> {
let id = self.world.add_entity(node);
pub fn create_node(&mut self, node: impl Into<NodeType<V>>) -> NodeMut<'_, V> {
let id = self.world.add_entity(node.into());
self.tree_mut().create_node(id);
self.dirty_nodes
.passes_updated