Update custom renderer guide
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use dioxus::prelude::*;
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use dioxus_native_core::exports::shipyard::Component;
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use dioxus_native_core::node_ref::*;
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use dioxus_native_core::prelude::*;
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use dioxus_native_core_macro::partial_derive_state;
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// ANCHOR: state_impl
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struct FontSize(f64);
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// All states need to derive Component
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#[derive(Default, Debug, Copy, Clone, Component)]
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struct Size(f64, f64);
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/// Derive some of the boilerplate for the State implementation
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#[partial_derive_state]
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impl State for Size {
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type ParentDependencies = ();
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// The size of the current node depends on the size of its children
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type ChildDependencies = (Self,);
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type NodeDependencies = ();
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// Size only cares about the width, height, and text parts of the current node
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const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
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// Get access to the width and height attributes
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.with_attrs(AttributeMaskBuilder::Some(&["width", "height"]))
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// Get access to the text of the node
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.with_text();
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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context: &SendAnyMap,
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) -> bool {
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let font_size = context.get::<FontSize>().unwrap().0;
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let mut width;
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let mut height;
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if let Some(text) = node_view.text() {
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// if the node has text, use the text to size our object
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width = text.len() as f64 * font_size;
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height = font_size;
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} else {
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// otherwise, the size is the maximum size of the children
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width = children
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.iter()
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.map(|(item,)| item.0)
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.reduce(|accum, item| if accum >= item { accum } else { item })
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.unwrap_or(0.0);
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height = children
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.iter()
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.map(|(item,)| item.1)
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.reduce(|accum, item| if accum >= item { accum } else { item })
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.unwrap_or(0.0);
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}
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// if the node contains a width or height attribute it overrides the other size
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for a in node_view.attributes().into_iter().flatten() {
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match &*a.attribute.name {
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"width" => width = a.value.as_float().unwrap(),
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"height" => height = a.value.as_float().unwrap(),
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// because Size only depends on the width and height, no other attributes will be passed to the member
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_ => panic!(),
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}
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}
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// to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
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let changed = (width != self.0) || (height != self.1);
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*self = Self(width, height);
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changed
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
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struct TextColor {
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r: u8,
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g: u8,
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b: u8,
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}
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#[partial_derive_state]
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impl State for TextColor {
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// TextColor depends on the TextColor part of the parent
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type ParentDependencies = (Self,);
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type ChildDependencies = ();
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type NodeDependencies = ();
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// TextColor only cares about the color attribute of the current node
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const NODE_MASK: NodeMaskBuilder<'static> =
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// Get access to the color attribute
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NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["color"]));
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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_context: &SendAnyMap,
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) -> bool {
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// TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
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let new = match node_view
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.attributes()
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.and_then(|mut attrs| attrs.next())
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.and_then(|attr| attr.value.as_text())
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{
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// if there is a color tag, translate it
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Some("red") => TextColor { r: 255, g: 0, b: 0 },
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Some("green") => TextColor { r: 0, g: 255, b: 0 },
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Some("blue") => TextColor { r: 0, g: 0, b: 255 },
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Some(color) => panic!("unknown color {color}"),
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// otherwise check if the node has a parent and inherit that color
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None => match parent {
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Some((parent,)) => *parent,
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None => Self::default(),
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},
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};
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// check if the member has changed
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let changed = new != *self;
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*self = new;
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changed
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
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struct Border(bool);
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#[partial_derive_state]
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impl State for Border {
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// TextColor depends on the TextColor part of the parent
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type ParentDependencies = (Self,);
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type ChildDependencies = ();
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type NodeDependencies = ();
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// Border does not depended on any other member in the current node
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const NODE_MASK: NodeMaskBuilder<'static> =
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// Get access to the border attribute
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NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["border"]));
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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_context: &SendAnyMap,
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) -> bool {
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// check if the node contians a border attribute
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let new = Self(
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node_view
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.attributes()
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.and_then(|mut attrs| attrs.next().map(|a| a.attribute.name == "border"))
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.is_some(),
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);
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// check if the member has changed
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let changed = new != *self;
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*self = new;
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changed
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}
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}
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// ANCHOR_END: state_impl
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// ANCHOR: rendering
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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fn app(cx: Scope) -> Element {
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let count = use_state(cx, || 0);
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use_future(cx, (count,), |(count,)| async move {
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loop {
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tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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count.set(*count + 1);
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}
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});
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cx.render(rsx! {
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div{
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color: "red",
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"{count}"
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}
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})
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}
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// create the vdom, the real_dom, and the binding layer between them
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let mut vdom = VirtualDom::new(app);
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let mut rdom: RealDom = RealDom::new([
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Border::to_type_erased(),
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TextColor::to_type_erased(),
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Size::to_type_erased(),
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]);
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let mut dioxus_intigration_state = DioxusState::create(&mut rdom);
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let mutations = vdom.rebuild();
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// update the structure of the real_dom tree
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dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
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let mut ctx = SendAnyMap::new();
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// set the font size to 3.3
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ctx.insert(FontSize(3.3));
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// update the State for nodes in the real_dom tree
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let _to_rerender = rdom.update_state(ctx);
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// we need to run the vdom in a async runtime
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()?
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.block_on(async {
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loop {
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// wait for the vdom to update
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vdom.wait_for_work().await;
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// get the mutations from the vdom
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let mutations = vdom.render_immediate();
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// update the structure of the real_dom tree
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dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
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// update the state of the real_dom tree
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let mut ctx = SendAnyMap::new();
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// set the font size to 3.3
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ctx.insert(FontSize(3.3));
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let _to_rerender = rdom.update_state(ctx);
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// render...
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rdom.traverse_depth_first(|node| {
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let indent = " ".repeat(node.height() as usize);
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let color = *node.get::<TextColor>().unwrap();
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let size = *node.get::<Size>().unwrap();
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let border = *node.get::<Border>().unwrap();
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let id = node.id();
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let node = node.node_type();
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let node_type = &*node;
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println!("{indent}{id:?} {color:?} {size:?} {border:?} {node_type:?}");
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});
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}
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})
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}
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// ANCHOR_END: rendering
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// ANCHOR: derive_state
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// All states must derive Component (https://docs.rs/shipyard/latest/shipyard/derive.Component.html)
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// They also must implement Default or provide a custom implementation of create in the State trait
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#[derive(Default, Component)]
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struct MyState;
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/// Derive some of the boilerplate for the State implementation
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#[partial_derive_state]
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impl State for MyState {
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// The states of the parent nodes this state depends on
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type ParentDependencies = ();
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// The states of the child nodes this state depends on
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type ChildDependencies = (Self,);
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// The states of the current node this state depends on
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type NodeDependencies = ();
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// The parts of the current text, element, or placeholder node in the tree that this state depends on
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const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new();
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// How to update the state of the current node based on the state of the parent nodes, child nodes, and the current node
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// Returns true if the node was updated and false if the node was not updated
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fn update<'a>(
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&mut self,
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// The view of the current node limited to the parts this state depends on
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_node_view: NodeView<()>,
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// The state of the current node that this state depends on
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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// The state of the parent nodes that this state depends on
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_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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// The state of the child nodes that this state depends on
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_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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// The context of the current node used to pass global state into the tree
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_context: &SendAnyMap,
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) -> bool {
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todo!()
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}
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// partial_derive_state will generate a default implementation of all the other methods
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}
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// ANCHOR_END: derive_state
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// ANCHOR: cursor
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fn text_editing() {
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let mut cursor = Cursor::default();
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let mut text = String::new();
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let keyboard_data = dioxus_html::KeyboardData::new(
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dioxus_html::input_data::keyboard_types::Key::ArrowRight,
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dioxus_html::input_data::keyboard_types::Code::ArrowRight,
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dioxus_html::input_data::keyboard_types::Location::Standard,
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false,
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Modifiers::empty(),
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);
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// handle keyboard input with a max text length of 10
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cursor.handle_input(&keyboard_data, &mut text, 10);
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// mannually select text between characters 0-5 on the first line (this could be from dragging with a mouse)
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cursor.start = Pos::new(0, 0);
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cursor.end = Some(Pos::new(5, 0));
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// delete the selected text and move the cursor to the start of the selection
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cursor.delete_selection(&mut text);
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}
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// ANCHOR_END: cursor
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