Update custom renderer guide
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@@ -11,6 +11,11 @@ use syn::{parse_macro_input, ItemImpl, Type, TypePath, TypeTuple};
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pub fn partial_derive_state(_: TokenStream, input: TokenStream) -> TokenStream {
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let impl_block: syn::ItemImpl = parse_macro_input!(input as syn::ItemImpl);
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let has_create_fn = impl_block
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.items
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.iter()
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.any(|item| matches!(item, syn::ImplItem::Method(method) if method.sig.ident == "create"));
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let parent_dependencies = impl_block
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.items
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.iter()
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@@ -295,9 +300,29 @@ pub fn partial_derive_state(_: TokenStream, input: TokenStream) -> TokenStream {
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.arguments
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.clone();
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// if a create function is defined, we don't generate one
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// otherwise we generate a default one that uses the update function and the default constructor
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let create_fn = (!has_create_fn).then(||{
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quote!{
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fn create<'a>(
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node_view: dioxus_native_core::prelude::NodeView<()>,
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node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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context: &dioxus_native_core::prelude::SendAnyMap,
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) -> Self {
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let mut myself = Self::default();
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myself.update(node_view, node, parent, children, context);
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myself
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}
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}
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});
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quote!(
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#(#attrs)*
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#defaultness #unsafety #impl_token #generics #trait_ #for_ #self_ty {
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#create_fn
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#(#items)*
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fn workload_system(type_id: std::any::TypeId, dependants: dioxus_native_core::exports::FxHashSet<std::any::TypeId>, pass_direction: dioxus_native_core::prelude::PassDirection) -> dioxus_native_core::exports::shipyard::WorkloadSystem {
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@@ -0,0 +1,222 @@
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use dioxus_native_core::exports::shipyard::Component;
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use dioxus_native_core::node_ref::*;
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use dioxus_native_core::prelude::*;
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use dioxus_native_core::real_dom::NodeTypeMut;
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use dioxus_native_core_macro::partial_derive_state;
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struct FontSize(f64);
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// All states need to derive Component
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#[derive(Default, Debug, Copy, Clone, Component)]
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struct Size(f64, f64);
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/// Derive some of the boilerplate for the State implementation
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#[partial_derive_state]
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impl State for Size {
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type ParentDependencies = ();
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// The size of the current node depends on the size of its children
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type ChildDependencies = (Self,);
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type NodeDependencies = ();
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// Size only cares about the width, height, and text parts of the current node
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const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
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// Get access to the width and height attributes
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.with_attrs(AttributeMaskBuilder::Some(&["width", "height"]))
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// Get access to the text of the node
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.with_text();
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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context: &SendAnyMap,
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) -> bool {
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let font_size = context.get::<FontSize>().unwrap().0;
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let mut width;
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let mut height;
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if let Some(text) = node_view.text() {
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// if the node has text, use the text to size our object
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width = text.len() as f64 * font_size;
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height = font_size;
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} else {
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// otherwise, the size is the maximum size of the children
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width = children
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.iter()
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.map(|(item,)| item.0)
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.reduce(|accum, item| if accum >= item { accum } else { item })
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.unwrap_or(0.0);
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height = children
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.iter()
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.map(|(item,)| item.1)
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.reduce(|accum, item| if accum >= item { accum } else { item })
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.unwrap_or(0.0);
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}
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// if the node contains a width or height attribute it overrides the other size
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for a in node_view.attributes().into_iter().flatten() {
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match &*a.attribute.name {
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"width" => width = a.value.as_float().unwrap(),
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"height" => height = a.value.as_float().unwrap(),
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// because Size only depends on the width and height, no other attributes will be passed to the member
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_ => panic!(),
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}
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}
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// to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
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let changed = (width != self.0) || (height != self.1);
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*self = Self(width, height);
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changed
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
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struct TextColor {
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r: u8,
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g: u8,
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b: u8,
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}
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#[partial_derive_state]
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impl State for TextColor {
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// TextColor depends on the TextColor part of the parent
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type ParentDependencies = (Self,);
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type ChildDependencies = ();
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type NodeDependencies = ();
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// TextColor only cares about the color attribute of the current node
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const NODE_MASK: NodeMaskBuilder<'static> =
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// Get access to the color attribute
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NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["color"]));
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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_context: &SendAnyMap,
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) -> bool {
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// TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
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let new = match node_view
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.attributes()
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.and_then(|mut attrs| attrs.next())
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.and_then(|attr| attr.value.as_text())
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{
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// if there is a color tag, translate it
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Some("red") => TextColor { r: 255, g: 0, b: 0 },
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Some("green") => TextColor { r: 0, g: 255, b: 0 },
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Some("blue") => TextColor { r: 0, g: 0, b: 255 },
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Some(color) => panic!("unknown color {color}"),
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// otherwise check if the node has a parent and inherit that color
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None => match parent {
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Some((parent,)) => *parent,
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None => Self::default(),
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},
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};
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// check if the member has changed
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let changed = new != *self;
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*self = new;
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changed
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
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struct Border(bool);
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#[partial_derive_state]
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impl State for Border {
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// TextColor depends on the TextColor part of the parent
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type ParentDependencies = (Self,);
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type ChildDependencies = ();
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type NodeDependencies = ();
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// Border does not depended on any other member in the current node
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const NODE_MASK: NodeMaskBuilder<'static> =
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// Get access to the border attribute
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NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["border"]));
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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_context: &SendAnyMap,
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) -> bool {
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// check if the node contians a border attribute
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let new = Self(
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node_view
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.attributes()
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.and_then(|mut attrs| attrs.next().map(|a| a.attribute.name == "border"))
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.is_some(),
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);
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// check if the member has changed
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let changed = new != *self;
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*self = new;
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changed
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}
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}
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut rdom: RealDom = RealDom::new([
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Border::to_type_erased(),
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TextColor::to_type_erased(),
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Size::to_type_erased(),
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]);
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let mut count = 0;
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// intial render
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let text_id = rdom.create_node(format!("Count: {count}")).id();
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let mut root = rdom.get_mut(rdom.root_id()).unwrap();
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// set the color to red
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if let NodeTypeMut::Element(mut element) = root.node_type_mut() {
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element.set_attribute(("color", "style"), "red".to_string());
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}
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root.add_child(text_id);
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let mut ctx = SendAnyMap::new();
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// set the font size to 3.3
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ctx.insert(FontSize(3.3));
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// update the State for nodes in the real_dom tree
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let _to_rerender = rdom.update_state(ctx);
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// we need to run the vdom in a async runtime
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()?
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.block_on(async {
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loop {
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// update the count
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count += 1;
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let mut text = rdom.get_mut(text_id).unwrap();
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if let NodeTypeMut::Text(mut text) = text.node_type_mut() {
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*text = format!("Count: {count}");
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}
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let mut ctx = SendAnyMap::new();
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ctx.insert(FontSize(3.3));
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let _to_rerender = rdom.update_state(ctx);
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// render...
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rdom.traverse_depth_first(|node| {
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let indent = " ".repeat(node.height() as usize);
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let color = *node.get::<TextColor>().unwrap();
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let size = *node.get::<Size>().unwrap();
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let border = *node.get::<Border>().unwrap();
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let id = node.id();
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println!("{indent}{id:?} {color:?} {size:?} {border:?}");
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});
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// wait 1 second
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tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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}
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})
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}
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@@ -0,0 +1,248 @@
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use dioxus::prelude::*;
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use dioxus_native_core::exports::shipyard::Component;
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use dioxus_native_core::node_ref::*;
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use dioxus_native_core::prelude::*;
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use dioxus_native_core_macro::partial_derive_state;
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struct FontSize(f64);
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// All states need to derive Component
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#[derive(Default, Debug, Copy, Clone, Component)]
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struct Size(f64, f64);
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/// Derive some of the boilerplate for the State implementation
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#[partial_derive_state]
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impl State for Size {
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type ParentDependencies = ();
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// The size of the current node depends on the size of its children
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type ChildDependencies = (Self,);
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type NodeDependencies = ();
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// Size only cares about the width, height, and text parts of the current node
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const NODE_MASK: NodeMaskBuilder<'static> = NodeMaskBuilder::new()
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// Get access to the width and height attributes
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.with_attrs(AttributeMaskBuilder::Some(&["width", "height"]))
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// Get access to the text of the node
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.with_text();
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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context: &SendAnyMap,
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) -> bool {
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let font_size = context.get::<FontSize>().unwrap().0;
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let mut width;
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let mut height;
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if let Some(text) = node_view.text() {
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// if the node has text, use the text to size our object
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width = text.len() as f64 * font_size;
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height = font_size;
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} else {
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// otherwise, the size is the maximum size of the children
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width = children
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.iter()
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.map(|(item,)| item.0)
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.reduce(|accum, item| if accum >= item { accum } else { item })
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.unwrap_or(0.0);
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height = children
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.iter()
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.map(|(item,)| item.1)
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.reduce(|accum, item| if accum >= item { accum } else { item })
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.unwrap_or(0.0);
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}
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// if the node contains a width or height attribute it overrides the other size
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for a in node_view.attributes().into_iter().flatten() {
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match &*a.attribute.name {
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"width" => width = a.value.as_float().unwrap(),
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"height" => height = a.value.as_float().unwrap(),
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// because Size only depends on the width and height, no other attributes will be passed to the member
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_ => panic!(),
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}
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}
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// to determine what other parts of the dom need to be updated we return a boolean that marks if this member changed
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let changed = (width != self.0) || (height != self.1);
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*self = Self(width, height);
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changed
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
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struct TextColor {
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r: u8,
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g: u8,
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b: u8,
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}
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#[partial_derive_state]
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impl State for TextColor {
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// TextColor depends on the TextColor part of the parent
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type ParentDependencies = (Self,);
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type ChildDependencies = ();
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type NodeDependencies = ();
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// TextColor only cares about the color attribute of the current node
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const NODE_MASK: NodeMaskBuilder<'static> =
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// Get access to the color attribute
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NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["color"]));
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fn update<'a>(
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&mut self,
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node_view: NodeView<()>,
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_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
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parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
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_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
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_context: &SendAnyMap,
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) -> bool {
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// TextColor only depends on the color tag, so getting the first tag is equivilent to looking through all tags
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let new = match node_view
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.attributes()
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.and_then(|mut attrs| attrs.next())
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.and_then(|attr| attr.value.as_text())
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{
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// if there is a color tag, translate it
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Some("red") => TextColor { r: 255, g: 0, b: 0 },
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Some("green") => TextColor { r: 0, g: 255, b: 0 },
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Some("blue") => TextColor { r: 0, g: 0, b: 255 },
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Some(color) => panic!("unknown color {color}"),
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// otherwise check if the node has a parent and inherit that color
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None => match parent {
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Some((parent,)) => *parent,
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None => Self::default(),
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},
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};
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// check if the member has changed
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let changed = new != *self;
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*self = new;
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changed
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}
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}
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#[derive(Debug, Clone, Copy, PartialEq, Default, Component)]
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struct Border(bool);
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#[partial_derive_state]
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impl State for Border {
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// TextColor depends on the TextColor part of the parent
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type ParentDependencies = (Self,);
|
||||
|
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type ChildDependencies = ();
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||||
|
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type NodeDependencies = ();
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||||
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// Border does not depended on any other member in the current node
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const NODE_MASK: NodeMaskBuilder<'static> =
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// Get access to the border attribute
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NodeMaskBuilder::new().with_attrs(AttributeMaskBuilder::Some(&["border"]));
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||||
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||||
fn update<'a>(
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&mut self,
|
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node_view: NodeView<()>,
|
||||
_node: <Self::NodeDependencies as Dependancy>::ElementBorrowed<'a>,
|
||||
_parent: Option<<Self::ParentDependencies as Dependancy>::ElementBorrowed<'a>>,
|
||||
_children: Vec<<Self::ChildDependencies as Dependancy>::ElementBorrowed<'a>>,
|
||||
_context: &SendAnyMap,
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) -> bool {
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// check if the node contians a border attribute
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let new = Self(
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node_view
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.attributes()
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.and_then(|mut attrs| attrs.next().map(|a| a.attribute.name == "border"))
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.is_some(),
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);
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// check if the member has changed
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let changed = new != *self;
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*self = new;
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changed
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}
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||||
}
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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fn app(cx: Scope) -> Element {
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let count = use_state(cx, || 0);
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use_future(cx, (count,), |(count,)| async move {
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loop {
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tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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count.set(*count + 1);
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}
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});
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cx.render(rsx! {
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div{
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color: "red",
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"{count}",
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Comp {}
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||||
}
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||||
})
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||||
}
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fn Comp(cx: Scope) -> Element {
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cx.render(rsx! {
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div{
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border: "",
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"hello world"
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||||
}
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||||
})
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||||
}
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||||
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||||
// create the vdom, the real_dom, and the binding layer between them
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let mut vdom = VirtualDom::new(app);
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let mut rdom: RealDom = RealDom::new([
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||||
Border::to_type_erased(),
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||||
TextColor::to_type_erased(),
|
||||
Size::to_type_erased(),
|
||||
]);
|
||||
let mut dioxus_intigration_state = DioxusState::create(&mut rdom);
|
||||
|
||||
let mutations = vdom.rebuild();
|
||||
// update the structure of the real_dom tree
|
||||
dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
|
||||
let mut ctx = SendAnyMap::new();
|
||||
// set the font size to 3.3
|
||||
ctx.insert(FontSize(3.3));
|
||||
// update the State for nodes in the real_dom tree
|
||||
let _to_rerender = rdom.update_state(ctx);
|
||||
|
||||
// we need to run the vdom in a async runtime
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()?
|
||||
.block_on(async {
|
||||
loop {
|
||||
// wait for the vdom to update
|
||||
vdom.wait_for_work().await;
|
||||
|
||||
// get the mutations from the vdom
|
||||
let mutations = vdom.render_immediate();
|
||||
|
||||
// update the structure of the real_dom tree
|
||||
dioxus_intigration_state.apply_mutations(&mut rdom, mutations);
|
||||
|
||||
// update the state of the real_dom tree
|
||||
let mut ctx = SendAnyMap::new();
|
||||
// set the font size to 3.3
|
||||
ctx.insert(FontSize(3.3));
|
||||
let _to_rerender = rdom.update_state(ctx);
|
||||
|
||||
// render...
|
||||
rdom.traverse_depth_first(|node| {
|
||||
let indent = " ".repeat(node.height() as usize);
|
||||
let color = *node.get::<TextColor>().unwrap();
|
||||
let size = *node.get::<Size>().unwrap();
|
||||
let border = *node.get::<Border>().unwrap();
|
||||
let id = node.id();
|
||||
let node = node.node_type();
|
||||
let node_type = &*node;
|
||||
println!("{indent}{id:?} {color:?} {size:?} {border:?} {node_type:?}");
|
||||
});
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -20,6 +20,18 @@ pub struct ElementNode<V: FromAnyValue = ()> {
|
||||
pub listeners: FxHashSet<String>,
|
||||
}
|
||||
|
||||
impl ElementNode {
|
||||
/// Create a new element node
|
||||
pub fn new(tag: impl Into<String>, namespace: impl Into<Option<String>>) -> Self {
|
||||
Self {
|
||||
tag: tag.into(),
|
||||
namespace: namespace.into(),
|
||||
attributes: Default::default(),
|
||||
listeners: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A text node in the RealDom
|
||||
#[derive(Debug, Clone, Default)]
|
||||
pub struct TextNode {
|
||||
@@ -50,6 +62,24 @@ pub enum NodeType<V: FromAnyValue = ()> {
|
||||
Placeholder,
|
||||
}
|
||||
|
||||
impl<S: Into<String>> From<S> for NodeType {
|
||||
fn from(text: S) -> Self {
|
||||
Self::Text(TextNode::new(text.into()))
|
||||
}
|
||||
}
|
||||
|
||||
impl From<TextNode> for NodeType {
|
||||
fn from(text: TextNode) -> Self {
|
||||
Self::Text(text)
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: FromAnyValue> From<ElementNode<V>> for NodeType<V> {
|
||||
fn from(element: ElementNode<V>) -> Self {
|
||||
Self::Element(element)
|
||||
}
|
||||
}
|
||||
|
||||
/// A discription of an attribute on a DOM node, such as `id` or `href`.
|
||||
#[derive(Debug, Clone, Hash, PartialEq, Eq)]
|
||||
pub struct OwnedAttributeDiscription {
|
||||
@@ -158,14 +188,14 @@ impl<V: FromAnyValue> Debug for OwnedAttributeValue<V> {
|
||||
}
|
||||
}
|
||||
|
||||
impl<V: FromAnyValue + Display> Display for OwnedAttributeValue<V> {
|
||||
impl<V: FromAnyValue> Display for OwnedAttributeValue<V> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Self::Text(arg0) => f.write_str(arg0),
|
||||
Self::Float(arg0) => f.write_str(&arg0.to_string()),
|
||||
Self::Int(arg0) => f.write_str(&arg0.to_string()),
|
||||
Self::Bool(arg0) => f.write_str(&arg0.to_string()),
|
||||
Self::Custom(arg0) => f.write_str(&arg0.to_string()),
|
||||
Self::Custom(_) => f.write_str("custom"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -105,13 +105,13 @@ impl DirtyNodeStates {
|
||||
|
||||
/// A state that is automatically inserted in a node with dependencies.
|
||||
pub trait State<V: FromAnyValue + Send + Sync = ()>: Any + Send + Sync {
|
||||
/// This is a tuple of (T: State, ..) of states read from the parent required to run this pass
|
||||
/// This is a tuple of (T: State, ..) of states read from the parent required to update this state
|
||||
type ParentDependencies: Dependancy;
|
||||
/// This is a tuple of (T: State, ..) of states read from the children required to run this pass
|
||||
/// This is a tuple of (T: State, ..) of states read from the children required to update this state
|
||||
type ChildDependencies: Dependancy;
|
||||
/// This is a tuple of (T: State, ..) of states read from the node required to run this pass
|
||||
/// This is a tuple of (T: State, ..) of states read from the node required to update this state
|
||||
type NodeDependencies: Dependancy;
|
||||
/// This is a mask of what aspects of the node are required to run this pass
|
||||
/// This is a mask of what aspects of the node are required to update this state
|
||||
const NODE_MASK: NodeMaskBuilder<'static>;
|
||||
|
||||
/// Update this state in a node, returns if the state was updated
|
||||
|
||||
@@ -113,7 +113,8 @@ pub struct RealDom<V: FromAnyValue + Send + Sync = ()> {
|
||||
|
||||
impl<V: FromAnyValue + Send + Sync> RealDom<V> {
|
||||
/// Create a new RealDom with the given states that will be inserted and updated when needed
|
||||
pub fn new(mut tracked_states: Box<[TypeErasedState<V>]>) -> RealDom<V> {
|
||||
pub fn new(tracked_states: impl Into<Box<[TypeErasedState<V>]>>) -> RealDom<V> {
|
||||
let mut tracked_states = tracked_states.into();
|
||||
// resolve dependants for each pass
|
||||
for i in 1..tracked_states.len() {
|
||||
let (before, after) = tracked_states.split_at_mut(i);
|
||||
@@ -177,8 +178,8 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
|
||||
}
|
||||
|
||||
/// Create a new node of the given type in the dom and return a mutable reference to it.
|
||||
pub fn create_node(&mut self, node: NodeType<V>) -> NodeMut<'_, V> {
|
||||
let id = self.world.add_entity(node);
|
||||
pub fn create_node(&mut self, node: impl Into<NodeType<V>>) -> NodeMut<'_, V> {
|
||||
let id = self.world.add_entity(node.into());
|
||||
self.tree_mut().create_node(id);
|
||||
self.dirty_nodes
|
||||
.passes_updated
|
||||
|
||||
Reference in new issue
Block a user