don't remove realdom nodes when the element id changes
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3733ce7332
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@@ -79,10 +79,6 @@ impl<S: State<V>, V: FromAnyValue> RealDom<S, V> {
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if self.node_id_mapping.len() <= element_id.0 {
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self.node_id_mapping.resize(element_id.0 + 1, None);
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}
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if let Some(Some(old_id)) = self.node_id_mapping.get(element_id.0) {
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// free the memory associated with the old node
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self.tree.remove(*old_id);
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}
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self.node_id_mapping[element_id.0] = Some(node_id);
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}
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