add comment about multithreading
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@@ -317,6 +317,7 @@ pub fn resolve_passes<T, Tr: TreeView<T> + Sync + Send>(
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ctx: SendAnyMap,
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) -> FxDashSet<NodeId> {
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resolve_passes_single_threaded(tree, dirty_nodes, passes, ctx)
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// TODO: multithreadeding has some safety issues currently that need to be resolved before it can be used
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// let dirty_states = Arc::new(dirty_nodes);
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// let mut resolved_passes: FxHashSet<PassId> = FxHashSet::default();
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// let mut resolving = Vec::new();
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