feat: useeffect implemented
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@@ -16,6 +16,9 @@ pub use usefuture::*;
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mod usecallback;
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pub use usecallback::*;
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mod useeffect;
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pub use useeffect::*;
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#[macro_export]
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/// A helper macro for using hooks in async environements.
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///
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@@ -7,7 +7,6 @@ use std::future::Future;
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pub fn use_callback<I, G: UseFutureDep, F: Future<Output = ()> + 'static>(
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cx: &ScopeState,
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//
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g: G,
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f: impl FnMut(I, G::Out) -> F,
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) -> &UseCallback<I, G::Out>
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@@ -26,7 +25,7 @@ where
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pub struct UseCallback<I, T> {
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f: Rc<RefCell<Option<Box<dyn FnMut(I, T)>>>>,
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f2: Box<dyn Fn(I)>, // f: Rc<RefCell<Option<Box<dyn FnMut(I, T)>>>>,
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f2: Box<dyn Fn(I)>,
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}
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impl<I: 'static, T> std::ops::Deref for UseCallback<I, T> {
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@@ -37,10 +36,6 @@ impl<I: 'static, T> std::ops::Deref for UseCallback<I, T> {
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}
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}
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trait MyThing {}
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impl<A> MyThing for Box<dyn Fn(A)> {}
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impl<A, B> MyThing for Box<dyn Fn(A, B)> {}
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#[test]
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fn demo() {
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use dioxus_core::prelude::*;
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@@ -53,6 +48,7 @@ fn demo() {
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});
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let onsubmit = use_callback(&cx, (name,), my_callback);
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async fn my_callback(event: UiEvent<()>, name: (i32,)) {
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//
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}
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@@ -0,0 +1,81 @@
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use dioxus_core::{ScopeState, TaskId};
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use std::{any::Any, cell::Cell, future::Future};
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use crate::UseFutureDep;
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/// A hook that provides a future that executes after the hooks have been applied
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///
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/// Whenever the hooks dependencies change, the future will be re-evaluated.
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/// If a future is pending when the dependencies change, the previous future
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/// will be allowed to continue
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///
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/// - dependencies: a tuple of references to values that are PartialEq + Clone
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pub fn use_effect<'a, T: 'static, F: Future<Output = T> + 'static, D: UseFutureDep>(
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cx: &'a ScopeState,
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dependencies: D,
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future: impl FnOnce(D::Out) -> F,
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) -> &'a UseEffect {
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let state = cx.use_hook(move |_| UseEffect {
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needs_regen: Cell::new(true),
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task: Cell::new(None),
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dependencies: Vec::new(),
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});
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if dependencies.clone().apply(&mut state.dependencies) || state.needs_regen.get() {
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// We don't need regen anymore
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state.needs_regen.set(false);
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// Create the new future
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let fut = future(dependencies.out());
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state.task.set(Some(cx.push_future(async move {
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fut.await;
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})));
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}
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state
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}
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pub struct UseEffect {
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needs_regen: Cell<bool>,
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task: Cell<Option<TaskId>>,
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dependencies: Vec<Box<dyn Any>>,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[allow(unused)]
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#[test]
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fn test_use_future() {
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use dioxus_core::prelude::*;
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struct MyProps {
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a: String,
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b: i32,
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c: i32,
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d: i32,
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e: i32,
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}
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fn app(cx: Scope<MyProps>) -> Element {
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// should only ever run once
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use_effect(&cx, (), |_| async move {
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//
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});
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// runs when a is changed
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use_effect(&cx, (&cx.props.a,), |(a,)| async move {
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//
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});
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// runs when a or b is changed
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use_effect(&cx, (&cx.props.a, &cx.props.b), |(a, b)| async move {
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//
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});
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None
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}
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}
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}
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