move released into mouse condition
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2ea587359b
commit
6f260e8a4a
1 file changed
+4
-4
@@ -357,13 +357,13 @@ impl InnerInputState {
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{
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// click
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if mouse_data.button == 0 {
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if mouse_data.button == 0 && released {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("click") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && released {
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if currently_contains {
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try_create_event(
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"click",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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@@ -379,13 +379,13 @@ impl InnerInputState {
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{
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// contextmenu
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if mouse_data.button == 2 {
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if mouse_data.button == 2 && released {
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let mut will_bubble = FxHashSet::default();
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for node in dom.get_listening_sorted("contextmenu") {
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let node_layout = layout.layout(node.state.layout.node.unwrap()).unwrap();
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let currently_contains = layout_contains_point(node_layout, new_pos);
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if currently_contains && released {
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if currently_contains {
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try_create_event(
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"contextmenu",
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Arc::new(prepare_mouse_data(mouse_data, node_layout)),
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