Wait for the suspense boundary above the router to resolve before sending the first streaming chunk (#3891)
* Change the suspense streaming context after suspense is resolved in the router * Wait for the suspense context before streaming the first chunk in ssr * forward more response parts * warn * extract the hydration format into a crate * Fix hydration when no data is sent * forward web and server features * Fix suspense that starts on the client * fix use_server_future on the client * Add documentation for fullstack hooks and protocol * downgrade rust edition * fix clippy * fix tests * fix clippy * Fix pure web compile * undo changes to the fullstack router example * fix formatting
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@@ -360,7 +360,7 @@ impl SuspenseBoundaryProps {
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SuspenseContext::downcast_suspense_boundary_from_scope(&dom.runtime, scope_id)
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.unwrap();
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suspense_context.take_suspended_nodes();
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mark_suspense_resolved(dom, scope_id);
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mark_suspense_resolved(&suspense_context, dom, scope_id);
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nodes_created
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};
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@@ -437,6 +437,9 @@ impl SuspenseBoundaryProps {
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let props = Self::downcast_from_props(&mut *scope_state.props).unwrap();
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props.children.clone_from(&children);
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scope_state.last_rendered_node = Some(children);
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// Run any closures that were waiting for the suspense to resolve
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suspense_context.run_resolved_closures(&dom.runtime);
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})
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}
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@@ -571,7 +574,7 @@ impl SuspenseBoundaryProps {
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// Set the last rendered node to the new children
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dom.scopes[scope_id.0].last_rendered_node = Some(new_children);
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mark_suspense_resolved(dom, scope_id);
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mark_suspense_resolved(&suspense_context, dom, scope_id);
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}
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}
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})
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@@ -579,8 +582,14 @@ impl SuspenseBoundaryProps {
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}
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/// Move to a resolved suspense state
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fn mark_suspense_resolved(dom: &mut VirtualDom, scope_id: ScopeId) {
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fn mark_suspense_resolved(
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suspense_context: &SuspenseContext,
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dom: &mut VirtualDom,
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scope_id: ScopeId,
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) {
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dom.resolved_scopes.push(scope_id);
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// Run any closures that were waiting for the suspense to resolve
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suspense_context.run_resolved_closures(&dom.runtime);
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}
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/// Move from a resolved suspense state to an suspended state
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@@ -590,12 +599,12 @@ fn un_resolve_suspense(dom: &mut VirtualDom, scope_id: ScopeId) {
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impl SuspenseContext {
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/// Run a closure under a suspense boundary
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pub fn under_suspense_boundary<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
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pub(crate) fn under_suspense_boundary<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
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runtime.with_suspense_location(SuspenseLocation::UnderSuspense(self.clone()), f)
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}
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/// Run a closure under a suspense placeholder
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pub fn in_suspense_placeholder<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
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pub(crate) fn in_suspense_placeholder<O>(&self, runtime: &Runtime, f: impl FnOnce() -> O) -> O {
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runtime.with_suspense_location(SuspenseLocation::InSuspensePlaceholder(self.clone()), f)
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}
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@@ -102,6 +102,7 @@ impl SuspenseContext {
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id: Cell::new(ScopeId::ROOT),
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suspended_nodes: Default::default(),
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frozen: Default::default(),
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after_suspense_resolved: Default::default(),
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}),
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}
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}
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@@ -184,10 +185,26 @@ impl SuspenseContext {
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.find_map(|task| task.suspense_placeholder())
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.map(std::result::Result::Ok)
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}
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/// Run a closure after suspense is resolved
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pub fn after_suspense_resolved(&self, callback: impl FnOnce() + 'static) {
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let mut closures = self.inner.after_suspense_resolved.borrow_mut();
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closures.push(Box::new(callback));
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}
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/// Run all closures that were queued to run after suspense is resolved
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pub(crate) fn run_resolved_closures(&self, runtime: &Runtime) {
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runtime.while_not_rendering(|| {
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self.inner
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.after_suspense_resolved
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.borrow_mut()
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.drain(..)
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.for_each(|f| f());
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})
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}
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}
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/// A boundary that will capture any errors from child components
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#[derive(Debug)]
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pub struct SuspenseBoundaryInner {
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suspended_tasks: RefCell<Vec<SuspendedFuture>>,
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id: Cell<ScopeId>,
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@@ -195,6 +212,19 @@ pub struct SuspenseBoundaryInner {
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suspended_nodes: RefCell<Option<VNode>>,
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/// On the server, you can only resolve a suspense boundary once. This is used to track if the suspense boundary has been resolved and if it should be frozen
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frozen: Cell<bool>,
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/// Closures queued to run after the suspense boundary is resolved
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after_suspense_resolved: RefCell<Vec<Box<dyn FnOnce()>>>,
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}
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impl Debug for SuspenseBoundaryInner {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("SuspenseBoundaryInner")
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.field("suspended_tasks", &self.suspended_tasks)
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.field("id", &self.id)
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.field("suspended_nodes", &self.suspended_nodes)
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.field("frozen", &self.frozen)
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.finish()
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}
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}
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/// Provides context methods to [`Result<T, RenderError>`] to show loading indicators for suspended results
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