wip: refactor
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5 files changed
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@@ -0,0 +1,103 @@
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use crate::hooklist::HookList;
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use crate::{arena::ScopeArena, innerlude::*};
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use appendlist::AppendList;
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use bumpalo::Bump;
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use futures::FutureExt;
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use slotmap::DefaultKey;
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use slotmap::SlotMap;
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use std::marker::PhantomData;
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet, VecDeque},
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fmt::Debug,
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future::Future,
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ops::Deref,
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pin::Pin,
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rc::{Rc, Weak},
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};
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pub struct ActiveFrame {
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// We use a "generation" for users of contents in the bump frames to ensure their data isn't broken
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pub generation: RefCell<usize>,
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// The double-buffering situation that we will use
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pub frames: [BumpFrame; 2],
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}
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pub struct BumpFrame {
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pub bump: Bump,
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pub head_node: VNode<'static>,
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}
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impl ActiveFrame {
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pub fn new() -> Self {
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Self::from_frames(
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BumpFrame {
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bump: Bump::new(),
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head_node: VNode::text(""),
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},
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BumpFrame {
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bump: Bump::new(),
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head_node: VNode::text(""),
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},
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)
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}
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pub fn from_frames(a: BumpFrame, b: BumpFrame) -> Self {
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Self {
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generation: 0.into(),
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frames: [a, b],
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}
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}
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pub fn cur_frame(&self) -> &BumpFrame {
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match *self.generation.borrow() & 1 == 0 {
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true => &self.frames[0],
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false => &self.frames[1],
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}
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}
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pub fn cur_frame_mut(&mut self) -> &mut BumpFrame {
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match *self.generation.borrow() & 1 == 0 {
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true => &mut self.frames[0],
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false => &mut self.frames[1],
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}
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}
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pub fn current_head_node<'b>(&'b self) -> &'b VNode<'b> {
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let raw_node = match *self.generation.borrow() & 1 == 0 {
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true => &self.frames[0],
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false => &self.frames[1],
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};
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// Give out our self-referential item with our own borrowed lifetime
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unsafe {
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let unsafe_head = &raw_node.head_node;
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let safe_node = std::mem::transmute::<&VNode<'static>, &VNode<'b>>(unsafe_head);
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safe_node
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}
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}
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pub fn prev_head_node<'b>(&'b self) -> &'b VNode<'b> {
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let raw_node = match *self.generation.borrow() & 1 != 0 {
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true => &self.frames[0],
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false => &self.frames[1],
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};
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// Give out our self-referential item with our own borrowed lifetime
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unsafe {
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let unsafe_head = &raw_node.head_node;
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let safe_node = std::mem::transmute::<&VNode<'static>, &VNode<'b>>(unsafe_head);
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safe_node
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}
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}
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pub fn next(&mut self) -> &mut BumpFrame {
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*self.generation.borrow_mut() += 1;
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if *self.generation.borrow() % 2 == 0 {
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&mut self.frames[0]
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} else {
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&mut self.frames[1]
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}
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}
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}
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@@ -0,0 +1,319 @@
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use crate::hooklist::HookList;
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use crate::{arena::ScopeArena, innerlude::*};
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use appendlist::AppendList;
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use bumpalo::Bump;
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use futures::FutureExt;
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use slotmap::DefaultKey;
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use slotmap::SlotMap;
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use std::marker::PhantomData;
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use std::{
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any::{Any, TypeId},
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cell::{Cell, RefCell},
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collections::{HashMap, HashSet, VecDeque},
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fmt::Debug,
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future::Future,
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ops::Deref,
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pin::Pin,
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rc::{Rc, Weak},
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};
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/// Components in Dioxus use the "Context" object to interact with their lifecycle.
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/// This lets components schedule updates, integrate hooks, and expose their context via the context api.
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///
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/// Properties passed down from the parent component are also directly accessible via the exposed "props" field.
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///
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/// ```ignore
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/// #[derive(Properties)]
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/// struct Props {
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/// name: String
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///
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/// }
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///
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/// fn example(cx: Context<Props>) -> VNode {
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/// html! {
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/// <div> "Hello, {cx.name}" </div>
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/// }
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/// }
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/// ```
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// todo: force lifetime of source into T as a valid lifetime too
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// it's definitely possible, just needs some more messing around
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pub struct Context<'src, T> {
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pub props: &'src T,
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pub scope: &'src Scope,
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pub tasks: &'src AppendList<&'src mut DTask>,
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// pub task: &'src RefCell<Vec<&'src mut >>,
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}
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pub type DTask = Pin<Box<dyn Future<Output = ()>>>;
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// // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
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// pub task: Option<()>, // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
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// pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>
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impl<'src, T> Copy for Context<'src, T> {}
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impl<'src, T> Clone for Context<'src, T> {
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fn clone(&self) -> Self {
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Self {
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props: self.props,
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scope: self.scope,
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tasks: todo!(),
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}
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}
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}
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impl<'a, T> Deref for Context<'a, T> {
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type Target = &'a T;
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fn deref(&self) -> &Self::Target {
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&self.props
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}
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}
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impl<'src, P> Context<'src, P> {
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/// Access the children elements passed into the component
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pub fn children(&self) -> &'src [VNode<'src>] {
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// We're re-casting the nodes back out
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// They don't really have a static lifetime
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unsafe {
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let scope = self.scope;
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let nodes = scope.child_nodes;
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nodes
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}
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}
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/// Create a subscription that schedules a future render for the reference component
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pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
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self.scope.event_channel.clone()
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}
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pub fn schedule_effect(&self) -> Rc<dyn Fn() + 'static> {
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todo!()
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}
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pub fn schedule_layout_effect(&self) {
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todo!()
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}
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/// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator.
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///
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/// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned.
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///
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/// ## Example
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///
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/// ```ignore
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/// fn Component(cx: Context<()>) -> VNode {
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/// // Lazy assemble the VNode tree
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/// let lazy_tree = html! {<div> "Hello World" </div>};
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///
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/// // Actually build the tree and allocate it
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/// cx.render(lazy_tree)
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/// }
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///```
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pub fn render<F: FnOnce(NodeFactory<'src>) -> VNode<'src>>(
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self,
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lazy_nodes: LazyNodes<'src, F>,
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) -> VNode<'src> {
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let scope_ref = self.scope;
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let listener_id = &scope_ref.listener_idx;
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lazy_nodes.into_vnode(NodeFactory {
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scope_ref,
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listener_id,
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})
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}
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/// Store a value between renders
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///
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/// - Initializer: closure used to create the initial hook state
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/// - Runner: closure used to output a value every time the hook is used
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/// - Cleanup: closure used to teardown the hook once the dom is cleaned up
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///
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/// ```ignore
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/// // use_ref is the simplest way of storing a value between renders
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/// pub fn use_ref<T: 'static>(initial_value: impl FnOnce() -> T + 'static) -> Rc<RefCell<T>> {
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/// use_hook(
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/// || Rc::new(RefCell::new(initial_value())),
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/// |state| state.clone(),
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/// |_| {},
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/// )
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/// }
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/// ```
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pub fn use_hook<InternalHookState: 'static, Output: 'src>(
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self,
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// The closure that builds the hook state
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initializer: impl FnOnce() -> InternalHookState,
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// The closure that takes the hookstate and returns some value
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runner: impl FnOnce(&'src mut InternalHookState) -> Output,
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// The closure that cleans up whatever mess is left when the component gets torn down
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// TODO: add this to the "clean up" group for when the component is dropped
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_cleanup: impl FnOnce(InternalHookState),
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) -> Output {
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// If the idx is the same as the hook length, then we need to add the current hook
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if self.scope.hooks.is_finished() {
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let new_state = initializer();
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self.scope.hooks.push(Box::new(new_state));
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}
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let state = self.scope.hooks.next::<InternalHookState>().expect(
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r###"
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Unable to retrive the hook that was initialized in this index.
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Consult the `rules of hooks` to understand how to use hooks properly.
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You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
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Any function prefixed with "use" should not be called conditionally.
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"###,
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);
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runner(state)
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}
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/// This hook enables the ability to expose state to children further down the VirtualDOM Tree.
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///
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/// This is a hook, so it may not be called conditionally!
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///
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/// The init method is ran *only* on first use, otherwise it is ignored. However, it uses hooks (ie `use`)
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/// so don't put it in a conditional.
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///
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/// When the component is dropped, so is the context. Be aware of this behavior when consuming
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/// the context via Rc/Weak.
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///
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///
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///
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pub fn use_create_context<T: 'static>(&self, init: impl Fn() -> T) {
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let mut scope = self.scope;
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let mut cxs = scope.shared_contexts.borrow_mut();
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let ty = TypeId::of::<T>();
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let is_initialized = self.use_hook(
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|| false,
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|s| {
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let i = s.clone();
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*s = true;
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i
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},
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|_| {},
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);
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match (is_initialized, cxs.contains_key(&ty)) {
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// Do nothing, already initialized and already exists
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(true, true) => {}
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// Needs to be initialized
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(false, false) => {
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log::debug!("Initializing context...");
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cxs.insert(ty, Rc::new(init()));
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}
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_ => debug_assert!(false, "Cannot initialize two contexts of the same type"),
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}
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}
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/// There are hooks going on here!
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pub fn use_context<T: 'static>(self) -> &'src Rc<T> {
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self.try_use_context().unwrap()
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}
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/// Uses a context, storing the cached value around
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pub fn try_use_context<T: 'static>(self) -> Result<&'src Rc<T>> {
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struct UseContextHook<C> {
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par: Option<Rc<C>>,
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we: Option<Weak<C>>,
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}
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self.use_hook(
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move || UseContextHook {
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par: None as Option<Rc<T>>,
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we: None as Option<Weak<T>>,
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},
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move |hook| {
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let mut scope = Some(self.scope);
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if let Some(we) = &hook.we {
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if let Some(re) = we.upgrade() {
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hook.par = Some(re);
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return Ok(hook.par.as_ref().unwrap());
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}
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}
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let ty = TypeId::of::<T>();
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while let Some(inner) = scope {
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log::debug!("Searching {:#?} for valid shared_context", inner.arena_idx);
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let shared_contexts = inner.shared_contexts.borrow();
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if let Some(shared_cx) = shared_contexts.get(&ty) {
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log::debug!("found matching cx");
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let rc = shared_cx
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.clone()
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.downcast::<T>()
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.expect("Should not fail, already validated the type from the hashmap");
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hook.we = Some(Rc::downgrade(&rc));
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hook.par = Some(rc);
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return Ok(hook.par.as_ref().unwrap());
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} else {
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match inner.parent {
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Some(parent_id) => {
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let parent = inner
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.arena_link
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.try_get(parent_id)
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.map_err(|_| Error::FatalInternal("Failed to find parent"))?;
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scope = Some(parent);
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}
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None => return Err(Error::MissingSharedContext),
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}
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}
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}
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Err(Error::MissingSharedContext)
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},
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|_| {},
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)
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}
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pub fn suspend<Output: 'src, Fut: FnOnce(SuspendedContext, Output) -> VNode<'src> + 'src>(
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&'src self,
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fut: &'src mut Pin<Box<dyn Future<Output = Output> + 'static>>,
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callback: Fut,
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) -> VNode<'src> {
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match fut.now_or_never() {
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Some(out) => {
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let suspended_cx = SuspendedContext {};
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let nodes = callback(suspended_cx, out);
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return nodes;
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}
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None => {
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// we need to register this task
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VNode::Suspended {
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real: Cell::new(RealDomNode::empty()),
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}
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}
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}
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}
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/// `submit_task` will submit the future to be polled.
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/// Dioxus will step its internal event loop if the future returns if the future completes while waiting.
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///
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/// Tasks can't return anything, but they can be controlled with the returned handle
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///
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/// Tasks will only run until the component renders again. If you want your task to last longer than one frame, you'll need
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/// to store it somehow.
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///
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pub fn submit_task(
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&self,
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mut task: &'src mut Pin<Box<dyn Future<Output = ()> + 'static>>,
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) -> TaskHandle {
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self.tasks.push(task);
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// let mut g = self.task.borrow_mut();
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// *g = Some(task);
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// the pointer to the task is stable - we guarantee stability of all &'src references
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// let task_ptr = task as *mut _;
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TaskHandle { _p: PhantomData {} }
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}
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}
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pub struct TaskHandle<'src> {
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_p: PhantomData<&'src ()>,
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}
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#[derive(Clone)]
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pub struct SuspendedContext {}
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@@ -36,7 +36,7 @@ impl HookList {
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pub(crate) fn next<T: 'static>(&self) -> Option<&mut T> {
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self.vals.get(self.idx.get()).and_then(|inn| {
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self.idx.set(self.idx.get() + 1);
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let mut raw_box = unsafe { &mut *inn.cell.get() };
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let raw_box = unsafe { &mut *inn.cell.get() };
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raw_box.downcast_mut::<T>()
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})
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}
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+15
-13
@@ -12,21 +12,21 @@
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pub mod serialize;
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pub mod arena;
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pub mod bumpframe;
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pub mod component;
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pub mod context;
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pub mod diff;
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pub mod error;
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pub mod events;
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pub mod hooklist;
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pub mod hooks;
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pub mod nodebuilder;
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pub mod nodes;
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pub mod signals;
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pub mod styles;
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pub mod tasks;
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pub mod util; // Logic for extending FC
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// pub mod debug_renderer;
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pub mod diff;
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pub mod error; // Error type we expose to the renderers
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pub mod events; // Manages the synthetic event API
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pub mod hooks; // Built-in hooks
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pub mod nodebuilder; // Logic for building VNodes with a direct syntax
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pub mod nodes; // Logic for the VNodes
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pub mod signals;
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pub mod virtual_dom; // Most fun logic starts here, manages the lifecycle and suspense
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pub mod util;
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pub mod virtual_dom;
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pub mod builder {
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pub use super::nodebuilder::*;
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@@ -34,8 +34,9 @@ pub mod builder {
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// types used internally that are important
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pub(crate) mod innerlude {
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pub use crate::bumpframe::*;
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pub use crate::component::*;
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pub use crate::context::*;
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pub use crate::diff::*;
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pub use crate::error::*;
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pub use crate::events::*;
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@@ -55,9 +56,10 @@ pub(crate) mod innerlude {
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/// Essential when working with the html! macro
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pub mod prelude {
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pub use crate::component::{fc_to_builder, Fragment, Properties};
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pub use crate::context::Context;
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use crate::nodes;
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pub use crate::styles::{AsAttr, StyleBuilder};
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pub use crate::virtual_dom::Context;
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pub use nodes::*;
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pub use crate::nodebuilder::LazyNodes;
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@@ -37,8 +37,8 @@ use std::{
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pin::Pin,
|
||||
rc::{Rc, Weak},
|
||||
};
|
||||
|
||||
pub type ScopeIdx = DefaultKey;
|
||||
// pub type ScopeIdx = generational_arena::Index;
|
||||
|
||||
/// An integrated virtual node system that progresses events and diffs UI trees.
|
||||
/// Differences are converted into patches which a renderer can use to draw the UI.
|
||||
@@ -369,11 +369,11 @@ pub struct Scope {
|
||||
// This enables us to drop the children and their children when this scope is destroyed
|
||||
pub(crate) descendents: RefCell<HashSet<ScopeIdx>>,
|
||||
|
||||
child_nodes: &'static [VNode<'static>],
|
||||
pub child_nodes: &'static [VNode<'static>],
|
||||
|
||||
// A reference to the list of components.
|
||||
// This lets us traverse the component list whenever we need to access our parent or children.
|
||||
arena_link: ScopeArena,
|
||||
pub arena_link: ScopeArena,
|
||||
|
||||
pub shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
|
||||
|
||||
@@ -396,8 +396,8 @@ pub struct Scope {
|
||||
// These two could be combined with "OwningRef" to remove unsafe usage
|
||||
// or we could dedicate a tiny bump arena just for them
|
||||
// could also use ourborous
|
||||
hooks: HookList,
|
||||
// hooks: RefCell<Vec<Hook>>,
|
||||
pub hooks: HookList,
|
||||
|
||||
pub(crate) listener_idx: Cell<usize>,
|
||||
|
||||
// Unsafety:
|
||||
@@ -407,11 +407,6 @@ pub struct Scope {
|
||||
pub(crate) listeners: RefCell<Vec<(*mut Cell<RealDomNode>, *mut dyn FnMut(VirtualEvent))>>,
|
||||
|
||||
pub(crate) suspended_tasks: Vec<*mut Pin<Box<dyn Future<Output = VNode<'static>>>>>,
|
||||
// pub(crate) listeners: RefCell<nohash_hasher::IntMap<u32, *const dyn FnMut(VirtualEvent)>>,
|
||||
// pub(crate) listeners: RefCell<Vec<*const dyn FnMut(VirtualEvent)>>,
|
||||
// pub(crate) listeners: RefCell<Vec<*const dyn FnMut(VirtualEvent)>>,
|
||||
// NoHashMap<RealDomNode, <*const dyn FnMut(VirtualEvent)>
|
||||
// pub(crate) listeners: RefCell<Vec<*const dyn FnMut(VirtualEvent)>>
|
||||
}
|
||||
|
||||
// We need to pin the hook so it doesn't move as we initialize the list of hooks
|
||||
@@ -592,317 +587,6 @@ impl Scope {
|
||||
}
|
||||
}
|
||||
|
||||
/// Components in Dioxus use the "Context" object to interact with their lifecycle.
|
||||
/// This lets components schedule updates, integrate hooks, and expose their context via the context api.
|
||||
///
|
||||
/// Properties passed down from the parent component are also directly accessible via the exposed "props" field.
|
||||
///
|
||||
/// ```ignore
|
||||
/// #[derive(Properties)]
|
||||
/// struct Props {
|
||||
/// name: String
|
||||
///
|
||||
/// }
|
||||
///
|
||||
/// fn example(cx: Context<Props>) -> VNode {
|
||||
/// html! {
|
||||
/// <div> "Hello, {cx.name}" </div>
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
// todo: force lifetime of source into T as a valid lifetime too
|
||||
// it's definitely possible, just needs some more messing around
|
||||
pub struct Context<'src, T> {
|
||||
pub props: &'src T,
|
||||
pub scope: &'src Scope,
|
||||
pub tasks: &'src AppendList<&'src mut DTask>,
|
||||
// pub task: &'src RefCell<Vec<&'src mut >>,
|
||||
}
|
||||
pub type DTask = Pin<Box<dyn Future<Output = ()>>>;
|
||||
// // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
|
||||
// pub task: Option<()>, // pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>,
|
||||
// pub task: &'src RefCell<Option<&'src mut Pin<Box<dyn Future<Output = ()>>>>>
|
||||
|
||||
impl<'src, T> Copy for Context<'src, T> {}
|
||||
impl<'src, T> Clone for Context<'src, T> {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
props: self.props,
|
||||
scope: self.scope,
|
||||
tasks: todo!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, T> Deref for Context<'a, T> {
|
||||
type Target = &'a T;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.props
|
||||
}
|
||||
}
|
||||
|
||||
impl<'src, P> Context<'src, P> {
|
||||
/// Access the children elements passed into the component
|
||||
pub fn children(&self) -> &'src [VNode<'src>] {
|
||||
// We're re-casting the nodes back out
|
||||
// They don't really have a static lifetime
|
||||
unsafe {
|
||||
let scope = self.scope;
|
||||
let nodes = scope.child_nodes;
|
||||
nodes
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a subscription that schedules a future render for the reference component
|
||||
pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
|
||||
self.scope.event_channel.clone()
|
||||
}
|
||||
|
||||
pub fn schedule_effect(&self) -> Rc<dyn Fn() + 'static> {
|
||||
todo!()
|
||||
}
|
||||
|
||||
pub fn schedule_layout_effect(&self) {
|
||||
todo!()
|
||||
}
|
||||
|
||||
/// Take a lazy VNode structure and actually build it with the context of the VDom's efficient VNode allocator.
|
||||
///
|
||||
/// This function consumes the context and absorb the lifetime, so these VNodes *must* be returned.
|
||||
///
|
||||
/// ## Example
|
||||
///
|
||||
/// ```ignore
|
||||
/// fn Component(cx: Context<()>) -> VNode {
|
||||
/// // Lazy assemble the VNode tree
|
||||
/// let lazy_tree = html! {<div> "Hello World" </div>};
|
||||
///
|
||||
/// // Actually build the tree and allocate it
|
||||
/// cx.render(lazy_tree)
|
||||
/// }
|
||||
///```
|
||||
pub fn render<F: FnOnce(NodeFactory<'src>) -> VNode<'src>>(
|
||||
self,
|
||||
lazy_nodes: LazyNodes<'src, F>,
|
||||
) -> VNode<'src> {
|
||||
let scope_ref = self.scope;
|
||||
let listener_id = &scope_ref.listener_idx;
|
||||
lazy_nodes.into_vnode(NodeFactory {
|
||||
scope_ref,
|
||||
listener_id,
|
||||
})
|
||||
}
|
||||
|
||||
/// Store a value between renders
|
||||
///
|
||||
/// - Initializer: closure used to create the initial hook state
|
||||
/// - Runner: closure used to output a value every time the hook is used
|
||||
/// - Cleanup: closure used to teardown the hook once the dom is cleaned up
|
||||
///
|
||||
/// ```ignore
|
||||
/// // use_ref is the simplest way of storing a value between renders
|
||||
/// pub fn use_ref<T: 'static>(initial_value: impl FnOnce() -> T + 'static) -> Rc<RefCell<T>> {
|
||||
/// use_hook(
|
||||
/// || Rc::new(RefCell::new(initial_value())),
|
||||
/// |state| state.clone(),
|
||||
/// |_| {},
|
||||
/// )
|
||||
/// }
|
||||
/// ```
|
||||
pub fn use_hook<InternalHookState: 'static, Output: 'src>(
|
||||
self,
|
||||
|
||||
// The closure that builds the hook state
|
||||
initializer: impl FnOnce() -> InternalHookState,
|
||||
|
||||
// The closure that takes the hookstate and returns some value
|
||||
runner: impl FnOnce(&'src mut InternalHookState) -> Output,
|
||||
|
||||
// The closure that cleans up whatever mess is left when the component gets torn down
|
||||
// TODO: add this to the "clean up" group for when the component is dropped
|
||||
_cleanup: impl FnOnce(InternalHookState),
|
||||
) -> Output {
|
||||
// If the idx is the same as the hook length, then we need to add the current hook
|
||||
if self.scope.hooks.is_finished() {
|
||||
let new_state = initializer();
|
||||
self.scope.hooks.push(Box::new(new_state));
|
||||
}
|
||||
|
||||
let state = self.scope.hooks.next::<InternalHookState>().expect(
|
||||
r###"
|
||||
Unable to retrive the hook that was initialized in this index.
|
||||
Consult the `rules of hooks` to understand how to use hooks properly.
|
||||
|
||||
You likely used the hook in a conditional. Hooks rely on consistent ordering between renders.
|
||||
Any function prefixed with "use" should not be called conditionally.
|
||||
"###,
|
||||
);
|
||||
|
||||
runner(state)
|
||||
}
|
||||
|
||||
/// This hook enables the ability to expose state to children further down the VirtualDOM Tree.
|
||||
///
|
||||
/// This is a hook, so it may not be called conditionally!
|
||||
///
|
||||
/// The init method is ran *only* on first use, otherwise it is ignored. However, it uses hooks (ie `use`)
|
||||
/// so don't put it in a conditional.
|
||||
///
|
||||
/// When the component is dropped, so is the context. Be aware of this behavior when consuming
|
||||
/// the context via Rc/Weak.
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn use_create_context<T: 'static>(&self, init: impl Fn() -> T) {
|
||||
let mut scope = self.scope;
|
||||
let mut cxs = scope.shared_contexts.borrow_mut();
|
||||
let ty = TypeId::of::<T>();
|
||||
|
||||
let is_initialized = self.use_hook(
|
||||
|| false,
|
||||
|s| {
|
||||
let i = s.clone();
|
||||
*s = true;
|
||||
i
|
||||
},
|
||||
|_| {},
|
||||
);
|
||||
|
||||
match (is_initialized, cxs.contains_key(&ty)) {
|
||||
// Do nothing, already initialized and already exists
|
||||
(true, true) => {}
|
||||
|
||||
// Needs to be initialized
|
||||
(false, false) => {
|
||||
log::debug!("Initializing context...");
|
||||
cxs.insert(ty, Rc::new(init()));
|
||||
}
|
||||
|
||||
_ => debug_assert!(false, "Cannot initialize two contexts of the same type"),
|
||||
}
|
||||
}
|
||||
|
||||
/// There are hooks going on here!
|
||||
pub fn use_context<T: 'static>(self) -> &'src Rc<T> {
|
||||
self.try_use_context().unwrap()
|
||||
}
|
||||
|
||||
/// Uses a context, storing the cached value around
|
||||
pub fn try_use_context<T: 'static>(self) -> Result<&'src Rc<T>> {
|
||||
struct UseContextHook<C> {
|
||||
par: Option<Rc<C>>,
|
||||
we: Option<Weak<C>>,
|
||||
}
|
||||
|
||||
self.use_hook(
|
||||
move || UseContextHook {
|
||||
par: None as Option<Rc<T>>,
|
||||
we: None as Option<Weak<T>>,
|
||||
},
|
||||
move |hook| {
|
||||
let mut scope = Some(self.scope);
|
||||
|
||||
if let Some(we) = &hook.we {
|
||||
if let Some(re) = we.upgrade() {
|
||||
hook.par = Some(re);
|
||||
return Ok(hook.par.as_ref().unwrap());
|
||||
}
|
||||
}
|
||||
|
||||
let ty = TypeId::of::<T>();
|
||||
while let Some(inner) = scope {
|
||||
log::debug!("Searching {:#?} for valid shared_context", inner.arena_idx);
|
||||
let shared_contexts = inner.shared_contexts.borrow();
|
||||
|
||||
if let Some(shared_cx) = shared_contexts.get(&ty) {
|
||||
log::debug!("found matching cx");
|
||||
let rc = shared_cx
|
||||
.clone()
|
||||
.downcast::<T>()
|
||||
.expect("Should not fail, already validated the type from the hashmap");
|
||||
|
||||
hook.we = Some(Rc::downgrade(&rc));
|
||||
hook.par = Some(rc);
|
||||
return Ok(hook.par.as_ref().unwrap());
|
||||
} else {
|
||||
match inner.parent {
|
||||
Some(parent_id) => {
|
||||
let parent = inner
|
||||
.arena_link
|
||||
.try_get(parent_id)
|
||||
.map_err(|_| Error::FatalInternal("Failed to find parent"))?;
|
||||
|
||||
scope = Some(parent);
|
||||
}
|
||||
None => return Err(Error::MissingSharedContext),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Err(Error::MissingSharedContext)
|
||||
},
|
||||
|_| {},
|
||||
)
|
||||
}
|
||||
|
||||
pub fn suspend<Output: 'src, Fut: FnOnce(SuspendedContext, Output) -> VNode<'src> + 'src>(
|
||||
&'src self,
|
||||
fut: &'src mut Pin<Box<dyn Future<Output = Output> + 'static>>,
|
||||
callback: Fut,
|
||||
) -> VNode<'src> {
|
||||
match fut.now_or_never() {
|
||||
Some(out) => {
|
||||
let suspended_cx = SuspendedContext {};
|
||||
let nodes = callback(suspended_cx, out);
|
||||
return nodes;
|
||||
}
|
||||
None => {
|
||||
// we need to register this task
|
||||
VNode::Suspended {
|
||||
real: Cell::new(RealDomNode::empty()),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// `submit_task` will submit the future to be polled.
|
||||
/// Dioxus will step its internal event loop if the future returns if the future completes while waiting.
|
||||
///
|
||||
/// Tasks can't return anything, but they can be controlled with the returned handle
|
||||
///
|
||||
/// Tasks will only run until the component renders again. If you want your task to last longer than one frame, you'll need
|
||||
/// to store it somehow.
|
||||
///
|
||||
pub fn submit_task(
|
||||
&self,
|
||||
mut task: &'src mut Pin<Box<dyn Future<Output = ()> + 'static>>,
|
||||
) -> TaskHandle {
|
||||
self.tasks.push(task);
|
||||
// let mut g = self.task.borrow_mut();
|
||||
// *g = Some(task);
|
||||
// the pointer to the task is stable - we guarantee stability of all &'src references
|
||||
// let task_ptr = task as *mut _;
|
||||
|
||||
TaskHandle { _p: PhantomData {} }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct TaskHandle<'src> {
|
||||
_p: PhantomData<&'src ()>,
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct SuspendedContext {}
|
||||
|
||||
// impl SuspendedContext {
|
||||
// pub fn render<'a, F: for<'b, 'src> FnOnce(&'b NodeFactory<'src>) -> VNode<'src>>(
|
||||
// &self,
|
||||
// lazy_nodes: LazyNodes<F>,
|
||||
// ) -> VNode {
|
||||
// todo!()
|
||||
// }
|
||||
// }
|
||||
|
||||
// ==================================================================================
|
||||
// Supporting structs for the above abstractions
|
||||
// ==================================================================================
|
||||
@@ -955,89 +639,3 @@ pub struct ContextId {
|
||||
// Which scope is it (in order)
|
||||
id: u32,
|
||||
}
|
||||
|
||||
pub struct ActiveFrame {
|
||||
// We use a "generation" for users of contents in the bump frames to ensure their data isn't broken
|
||||
pub generation: RefCell<usize>,
|
||||
|
||||
// The double-buffering situation that we will use
|
||||
pub frames: [BumpFrame; 2],
|
||||
}
|
||||
|
||||
pub struct BumpFrame {
|
||||
pub bump: Bump,
|
||||
pub head_node: VNode<'static>,
|
||||
}
|
||||
|
||||
impl ActiveFrame {
|
||||
pub fn new() -> Self {
|
||||
Self::from_frames(
|
||||
BumpFrame {
|
||||
bump: Bump::new(),
|
||||
head_node: VNode::text(""),
|
||||
},
|
||||
BumpFrame {
|
||||
bump: Bump::new(),
|
||||
head_node: VNode::text(""),
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
pub fn from_frames(a: BumpFrame, b: BumpFrame) -> Self {
|
||||
Self {
|
||||
generation: 0.into(),
|
||||
frames: [a, b],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn cur_frame(&self) -> &BumpFrame {
|
||||
match *self.generation.borrow() & 1 == 0 {
|
||||
true => &self.frames[0],
|
||||
false => &self.frames[1],
|
||||
}
|
||||
}
|
||||
pub fn cur_frame_mut(&mut self) -> &mut BumpFrame {
|
||||
match *self.generation.borrow() & 1 == 0 {
|
||||
true => &mut self.frames[0],
|
||||
false => &mut self.frames[1],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn current_head_node<'b>(&'b self) -> &'b VNode<'b> {
|
||||
let raw_node = match *self.generation.borrow() & 1 == 0 {
|
||||
true => &self.frames[0],
|
||||
false => &self.frames[1],
|
||||
};
|
||||
|
||||
// Give out our self-referential item with our own borrowed lifetime
|
||||
unsafe {
|
||||
let unsafe_head = &raw_node.head_node;
|
||||
let safe_node = std::mem::transmute::<&VNode<'static>, &VNode<'b>>(unsafe_head);
|
||||
safe_node
|
||||
}
|
||||
}
|
||||
|
||||
pub fn prev_head_node<'b>(&'b self) -> &'b VNode<'b> {
|
||||
let raw_node = match *self.generation.borrow() & 1 != 0 {
|
||||
true => &self.frames[0],
|
||||
false => &self.frames[1],
|
||||
};
|
||||
|
||||
// Give out our self-referential item with our own borrowed lifetime
|
||||
unsafe {
|
||||
let unsafe_head = &raw_node.head_node;
|
||||
let safe_node = std::mem::transmute::<&VNode<'static>, &VNode<'b>>(unsafe_head);
|
||||
safe_node
|
||||
}
|
||||
}
|
||||
|
||||
pub fn next(&mut self) -> &mut BumpFrame {
|
||||
*self.generation.borrow_mut() += 1;
|
||||
|
||||
if *self.generation.borrow() % 2 == 0 {
|
||||
&mut self.frames[0]
|
||||
} else {
|
||||
&mut self.frames[1]
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user