Upgrade to Blitz v0.2.0 (#4731)

* Bump Rust CI version to 1.88

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Upgrade to Blitz v0.2.0

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Native: enable clipboard and file_dialog support by default

* Fix clippy errors

Signed-off-by: Nico Burns <nico@nicoburns.com>

* See if cargo update magically fixes build

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix compile err

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Remove unused wasm-opt dep

* Fix wgpu_child_window example

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Update blitz-shell

Signed-off-by: Nico Burns <nico@nicoburns.com>

* cargo fmt

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Allow clippy lint

Signed-off-by: Nico Burns <nico@nicoburns.com>

* CI: Bump pinned nightly version

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Allow clippy lint in whole module

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix more clippy lints

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Use Rust 1.90 for clippy

Signed-off-by: Nico Burns <nico@nicoburns.com>

* cargo update --ignore-rust-version

* revert cargo updates

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Revert another silly clippy lint

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
This commit is contained in:
Nico Burns authored and GitHub committed 2025-10-07 11:18:59 -07:00
1 parent 0b1f2fc8c2
commit 9359446017
26 files changed
+1029 -807

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+10 -11
View File
@@ -118,17 +118,15 @@ impl<'a> GraphicsResources<'a> {
// Create the logical device and command queue
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::default(),
},
None,
)
.request_device(&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::default(),
..Default::default()
})
.await
.expect("Failed to create device");
@@ -235,6 +233,7 @@ fn fs_main() -> @location(0) vec4<f32> {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
+1 -1
View File
@@ -12,7 +12,7 @@ native = ["dioxus/native"]
tracing = ["dep:tracing-subscriber", "dioxus-native/tracing"]
[dependencies]
bevy = { version = "0.16" }
bevy = { workspace = true }
dioxus-native = { workspace = true }
dioxus = { workspace = true }
wgpu = { workspace = true }
@@ -1,20 +1,20 @@
use crate::bevy_scene_plugin::BevyScenePlugin;
use bevy::{
camera::{ManualTextureViewHandle, RenderTarget},
prelude::*,
render::{
camera::{ManualTextureView, ManualTextureViewHandle, ManualTextureViews, RenderTarget},
render_resource::TextureFormat,
renderer::{
RenderAdapter, RenderAdapterInfo, RenderDevice, RenderInstance, RenderQueue,
WgpuWrapper,
},
settings::{RenderCreation, RenderResources},
texture::ManualTextureView,
RenderPlugin,
},
};
use dioxus_native::{CustomPaintCtx, DeviceHandle, TextureHandle};
use std::sync::Arc;
use wgpu::Instance;
#[derive(Resource, Default)]
pub struct UIData {
@@ -30,7 +30,7 @@ pub struct BevyRenderer {
}
impl BevyRenderer {
pub fn new(instance: &Instance, device_handle: &DeviceHandle) -> Self {
pub fn new(device_handle: &DeviceHandle) -> Self {
// Create a headless Bevy App.
let mut app = App::new();
app.add_plugins(
@@ -42,7 +42,7 @@ impl BevyRenderer {
RenderQueue(Arc::new(WgpuWrapper::new(device_handle.queue.clone()))),
RenderAdapterInfo(WgpuWrapper::new(device_handle.adapter.get_info())),
RenderAdapter(Arc::new(WgpuWrapper::new(device_handle.adapter.clone()))),
RenderInstance(Arc::new(WgpuWrapper::new(instance.clone()))),
RenderInstance(Arc::new(WgpuWrapper::new(device_handle.instance.clone()))),
)),
synchronous_pipeline_compilation: true,
..default()
@@ -51,6 +51,7 @@ impl BevyRenderer {
primary_window: None,
exit_condition: bevy::window::ExitCondition::DontExit,
close_when_requested: false,
..Default::default()
})
.disable::<bevy::winit::WinitPlugin>(),
);
@@ -95,7 +96,7 @@ impl BevyRenderer {
// Run one frame of the Bevy app to render the 3D scene.
self.app.update();
self.texture_handle
self.texture_handle.clone()
}
fn init_texture(&mut self, mut ctx: CustomPaintCtx<'_>, width: u32, height: u32) {
@@ -114,9 +115,8 @@ impl BevyRenderer {
if let Some(mut manual_texture_views) = world.get_resource_mut::<ManualTextureViews>() {
// Clean previous texture if any.
if let Some(texture_handle) = self.texture_handle {
ctx.unregister_texture(texture_handle);
self.texture_handle = None;
if self.texture_handle.is_some() {
ctx.unregister_texture(self.texture_handle.take().unwrap());
}
if let Some(old_handle) = self.manual_texture_view_handle {
manual_texture_views.remove(&old_handle);
@@ -2,7 +2,6 @@ use crate::bevy_renderer::BevyRenderer;
use crate::Color;
use dioxus_native::{CustomPaintCtx, CustomPaintSource, DeviceHandle, TextureHandle};
use std::sync::mpsc::{channel, Receiver, Sender};
use wgpu::Instance;
pub enum DemoMessage {
// Color in RGB format
@@ -71,8 +70,8 @@ impl DemoPaintSource {
}
impl CustomPaintSource for DemoPaintSource {
fn resume(&mut self, instance: &Instance, device_handle: &DeviceHandle) {
let active_state = BevyRenderer::new(instance, device_handle);
fn resume(&mut self, device_handle: &DeviceHandle) {
let active_state = BevyRenderer::new(device_handle);
self.state = DemoRendererState::Active(Box::new(active_state));
}
@@ -20,10 +20,10 @@ blitz-traits = { workspace = true, default-features = true }
anyrender_vello = { workspace = true }
wgpu = { workspace = true }
tracing-subscriber = { workspace = true, optional = true }
bevy = { version = "0.16" }
bevy = { workspace = true }
vello = { workspace = true }
async-std = "1.13"
crossbeam-channel = "0.5"
paste = "1.0"
rustc-hash = "1"
vello = "0.5"
@@ -155,7 +155,7 @@ fn animate(
fn orbit_camera_system(
mut camera_query: Query<(&mut Transform, &mut OrbitCamera), With<Camera3d>>,
mut mouse_motion_events: EventReader<MouseMotion>,
mut mouse_motion_events: MessageReader<MouseMotion>,
mouse_button_input: Res<ButtonInput<MouseButton>>,
) {
for (mut transform, mut orbit_camera) in camera_query.iter_mut() {
@@ -1,12 +1,15 @@
use std::time::Instant;
use bevy::asset::RenderAssetUsages;
use bevy::prelude::*;
use bevy::{
input::{
keyboard::{Key as BevyKey, KeyCode as BevyKeyCode, KeyboardInput},
mouse::{MouseButton, MouseButtonInput},
ButtonInput, ButtonState, InputSystem,
ButtonInput, ButtonState, InputSystems,
},
render::{
render_asset::{RenderAssetUsages, RenderAssets},
render_asset::RenderAssets,
render_graph::{self, NodeRunError, RenderGraph, RenderGraphContext, RenderLabel},
render_resource::{Extent3d, TextureDimension, TextureFormat},
renderer::{RenderContext, RenderDevice, RenderQueue},
@@ -16,7 +19,7 @@ use bevy::{
window::{CursorMoved, WindowResized},
};
use anyrender_vello::{CustomPaintSource, VelloScenePainter};
use anyrender_vello::VelloScenePainter;
use blitz_dom::{Document as _, DocumentConfig};
use blitz_paint::paint_scene;
use blitz_traits::events::{
@@ -26,7 +29,6 @@ use blitz_traits::shell::{ColorScheme, Viewport};
use crossbeam_channel::{Receiver, Sender};
use dioxus::prelude::*;
use dioxus_native_dom::DioxusDocument;
use rustc_hash::FxHashMap;
use vello::{
peniko::color::AlphaColor, RenderParams, Renderer as VelloRenderer, RendererOptions, Scene,
};
@@ -41,17 +43,22 @@ pub struct DioxusInBevyPlugin<UIProps> {
pub props: UIProps,
}
#[derive(Resource)]
struct AnimationTime(Instant);
impl<UIProps: std::marker::Send + std::marker::Sync + std::clone::Clone + 'static> Plugin
for DioxusInBevyPlugin<UIProps>
{
fn build(&self, app: &mut App) {
let epoch = AnimationTime(Instant::now());
// Create the dioxus virtual dom and the dioxus-native document
// The viewport will be set in setup_ui after we get the window size
let vdom = VirtualDom::new_with_props(self.ui, self.props.clone());
// FIXME add a NetProvider
let mut dioxus_doc = DioxusDocument::new(vdom, DocumentConfig::default());
dioxus_doc.initial_build();
dioxus_doc.resolve();
dioxus_doc.resolve(0.0);
// Dummy waker
struct NullWake;
@@ -62,13 +69,14 @@ impl<UIProps: std::marker::Send + std::marker::Sync + std::clone::Clone + 'stati
app.insert_non_send_resource(dioxus_doc);
app.insert_non_send_resource(waker);
app.insert_resource(epoch);
app.add_systems(Startup, setup_ui);
app.add_systems(
PreUpdate,
(
handle_window_resize,
handle_mouse_events.after(InputSystem),
handle_keyboard_events.after(InputSystem),
handle_mouse_events.after(InputSystems),
handle_keyboard_events.after(InputSystems),
)
.chain(),
);
@@ -202,6 +210,7 @@ fn setup_ui(
mut materials: ResMut<Assets<ColorMaterial>>,
mut images: ResMut<Assets<Image>>,
mut dioxus_doc: NonSendMut<DioxusDocument>,
mut animation_epoch: ResMut<AnimationTime>,
windows: Query<&Window>,
) {
let window = windows
@@ -214,8 +223,9 @@ fn setup_ui(
debug!("Initial window size: {}x{}", width, height);
// Set the initial viewport
animation_epoch.0 = Instant::now();
dioxus_doc.set_viewport(Viewport::new(width, height, SCALE_FACTOR, COLOR_SCHEME));
dioxus_doc.resolve();
dioxus_doc.resolve(0.0);
// Create Bevy Image from the texture data
let image = create_ui_texture(width, height);
@@ -242,6 +252,7 @@ fn setup_ui(
commands.insert_resource(TextureImage(handle));
}
#[allow(clippy::too_many_arguments)]
fn update_ui(
mut dioxus_doc: NonSendMut<DioxusDocument>,
waker: NonSendMut<std::task::Waker>,
@@ -249,6 +260,7 @@ fn update_ui(
render_device: Res<RenderDevice>,
render_queue: Res<RenderQueue>,
receiver: Res<MainWorldReceiver>,
animation_epoch: Res<AnimationTime>,
mut cached_texture: Local<Option<RenderTexture>>,
) {
while let Ok(texture) = receiver.try_recv() {
@@ -261,29 +273,21 @@ fn update_ui(
dioxus_doc.poll(Some(std::task::Context::from_waker(&waker)));
// Refresh the document
dioxus_doc.resolve();
let animation_time = animation_epoch.0.elapsed().as_secs_f64();
dioxus_doc.resolve(animation_time);
// Create a `VelloScenePainter` to paint into
let mut custom_paint_sources =
FxHashMap::<u64, Box<dyn CustomPaintSource + 'static>>::default();
let mut scene_painter = VelloScenePainter {
inner: Scene::new(),
renderer: &mut vello_renderer,
custom_paint_sources: &mut custom_paint_sources,
};
// Create a `vello::Scene` to paint into
let mut scene = Scene::new();
// Paint the document
paint_scene(
&mut scene_painter,
&mut VelloScenePainter::new(&mut scene),
&dioxus_doc,
SCALE_FACTOR as f64,
texture.width,
texture.height,
);
// Extract the `vello::Scene` from the `VelloScenePainter`
let scene = scene_painter.finish();
// Render the `vello::Scene` to the Texture using the `VelloRenderer`
vello_renderer
.render_to_texture(
@@ -304,7 +308,7 @@ fn update_ui(
fn handle_window_resize(
mut dioxus_doc: NonSendMut<DioxusDocument>,
mut resize_events: EventReader<WindowResized>,
mut resize_events: MessageReader<WindowResized>,
mut commands: Commands,
mut images: ResMut<Assets<Image>>,
mut materials: ResMut<Assets<ColorMaterial>>,
@@ -319,7 +323,7 @@ fn handle_window_resize(
// Update the dioxus viewport
dioxus_doc.set_viewport(Viewport::new(width, height, SCALE_FACTOR, COLOR_SCHEME));
dioxus_doc.resolve();
// dioxus_doc.resolve();
// Create a new texture with the new size
let new_image = create_ui_texture(width, height);
@@ -369,8 +373,8 @@ fn does_catch_events(dioxus_doc: &DioxusDocument, node_id: usize) -> bool {
fn handle_mouse_events(
mut dioxus_doc: NonSendMut<DioxusDocument>,
mut cursor_moved: EventReader<CursorMoved>,
mut mouse_button_input_events: ResMut<Events<MouseButtonInput>>,
mut cursor_moved: MessageReader<CursorMoved>,
mut mouse_button_input_events: ResMut<Messages<MouseButtonInput>>,
mut mouse_buttons: ResMut<ButtonInput<MouseButton>>,
mut last_mouse_state: Local<MouseState>,
) {
@@ -438,12 +442,12 @@ fn handle_mouse_events(
mouse_buttons.reset_all();
}
dioxus_doc.resolve();
// dioxus_doc.resolve();
}
fn handle_keyboard_events(
mut dioxus_doc: NonSendMut<DioxusDocument>,
mut keyboard_input_events: ResMut<Events<KeyboardInput>>,
mut keyboard_input_events: ResMut<Messages<KeyboardInput>>,
mut keys: ResMut<ButtonInput<BevyKeyCode>>,
mut last_mouse_state: Local<MouseState>,
) {
@@ -512,7 +516,7 @@ fn handle_keyboard_events(
keys.reset_all();
}
dioxus_doc.resolve();
// dioxus_doc.resolve();
}
fn bevy_key_to_blitz_key(key: &BevyKey) -> Key {
@@ -62,6 +62,17 @@ html, body, #main {
background-color: blue;
}
.spin-box {
width: 50px;
height: 50px;
animation: spin 4s infinite linear;
}
@keyframes spin {
from { transform:rotate(0deg); }
to { transform:rotate(360deg); }
}
#translation-speed-control, #rotation-speed-control {
display: flex;
flex-direction: row;
@@ -104,6 +104,11 @@ pub fn ui(props: UIProps) -> Element {
}
});
let color = *state.cube_color.read();
let [r, g, b, a] = color.map(|c| (c * 255.0) as u8);
println!("rgba({r}, {g}, {b}, {a})");
rsx! {
style { {include_str!("./ui.css")} }
div {
@@ -163,6 +168,16 @@ pub fn ui(props: UIProps) -> Element {
}
}
}
div {
flex: "0 0 150px",
display: "grid",
align_items: "center",
justify_items: "center",
div {
class: "spin-box",
background: "rgba({r}, {g}, {b}, {a}",
}
}
div {
id: "footer",
p { "Bevy framerate: {state.fps}" }
@@ -12,11 +12,12 @@ tracing = ["dep:tracing-subscriber", "dioxus-native-dom/tracing"]
dioxus = { workspace = true, features = ["html", "hooks", "signals"] }
dioxus-native-dom = { workspace = true }
anyrender_vello = { workspace = true }
vello = "0.5"
vello = { workspace = true }
rustc-hash = "1"
futures-util = { workspace = true }
tracing-subscriber = { workspace = true, optional = true }
wgpu = { workspace = true }
wgpu_context = { workspace = true }
pollster = "0.4"
bytemuck = "1"
blitz-paint = { workspace = true, default-features = true }
@@ -3,7 +3,7 @@
//!
//! (this example is not really intended to be run as-is, and requires you to fill
//! in the missing pieces)
use anyrender_vello::{wgpu_context::WGPUContext, CustomPaintSource, VelloScenePainter};
use anyrender_vello::VelloScenePainter;
use blitz_dom::{Document as _, DocumentConfig};
use blitz_paint::paint_scene;
use blitz_traits::{
@@ -13,13 +13,13 @@ use blitz_traits::{
use dioxus::prelude::*;
use dioxus_native_dom::DioxusDocument;
use pollster::FutureExt as _;
use rustc_hash::FxHashMap;
use std::sync::Arc;
use std::task::Context;
use vello::{
peniko::color::AlphaColor, RenderParams, Renderer as VelloRenderer, RendererOptions, Scene,
};
use wgpu::TextureFormat;
use wgpu_context::WGPUContext;
// Constant width, height, scale factor and color schemefor example purposes
const SCALE_FACTOR: f32 = 1.0;
@@ -102,14 +102,8 @@ fn main() {
// Poll the vdom
dioxus_doc.poll(Some(Context::from_waker(&waker)));
// Create a `VelloScenePainter` to paint into
let mut custom_paint_sources =
FxHashMap::<u64, Box<dyn CustomPaintSource + 'static>>::default();
let mut scene_painter = VelloScenePainter {
inner: Scene::new(),
renderer: &mut vello_renderer,
custom_paint_sources: &mut custom_paint_sources,
};
// Create a `vello::Scene` to paint into
let mut scene = Scene::new();
// Paint the document using `blitz_paint::paint_scene`
//
@@ -117,16 +111,13 @@ fn main() {
// so you could also write your own implementation if you want more control over rendering
// (i.e. to render a custom renderer instead of Vello)
paint_scene(
&mut scene_painter,
&mut VelloScenePainter::new(&mut scene),
&dioxus_doc,
SCALE_FACTOR as f64,
WIDTH,
HEIGHT,
);
// Extract the `vello::Scene` from the `VelloScenePainter`
let scene = scene_painter.finish();
// Render the `vello::Scene` to the Texture using the `VelloRenderer`
vello_renderer
.render_to_texture(
@@ -5,7 +5,7 @@ use dioxus_native::{CustomPaintCtx, CustomPaintSource, DeviceHandle, TextureHand
use std::sync::mpsc::{channel, Receiver, Sender};
use std::time::Instant;
use wgpu::{
CommandEncoderDescriptor, Device, Extent3d, FragmentState, Instance, LoadOp, MultisampleState,
CommandEncoderDescriptor, Device, Extent3d, FragmentState, LoadOp, MultisampleState,
Operations, PipelineLayoutDescriptor, PrimitiveState, PushConstantRange, Queue,
RenderPassColorAttachment, RenderPassDescriptor, RenderPipeline, RenderPipelineDescriptor,
ShaderModuleDescriptor, ShaderSource, ShaderStages, StoreOp, Texture, TextureDescriptor,
@@ -21,7 +21,7 @@ pub struct DemoPaintSource {
}
impl CustomPaintSource for DemoPaintSource {
fn resume(&mut self, _instance: &Instance, device_handle: &DeviceHandle) {
fn resume(&mut self, device_handle: &DeviceHandle) {
// Extract device and queue from device_handle
let device = &device_handle.device;
let queue = &device_handle.queue;
@@ -175,8 +175,7 @@ impl ActiveDemoRenderer {
// If "next texture" size doesn't match specified size then unregister and drop texture
if let Some(next) = &self.next_texture {
if next.texture.width() != width || next.texture.height() != height {
ctx.unregister_texture(next.handle);
self.next_texture = None;
ctx.unregister_texture(self.next_texture.take().unwrap().handle);
}
}
@@ -192,7 +191,7 @@ impl ActiveDemoRenderer {
};
let next_texture = &texture_and_handle.texture;
let next_texture_handle = texture_and_handle.handle;
let next_texture_handle = texture_and_handle.handle.clone();
let elapsed: f32 = start_time.elapsed().as_millis() as f32 / 500.;
let [light_red, light_green, light_blue] = light;
@@ -213,6 +212,7 @@ impl ActiveDemoRenderer {
load: LoadOp::Clear(wgpu::Color::GREEN),
store: StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,
+2
View File
@@ -211,6 +211,7 @@ body {
padding: 15px 15px 15px 60px;
display: block;
line-height: 1.2;
transition: color 0.4s;
}
.todo-list li.completed label {
@@ -230,6 +231,7 @@ body {
font-size: 30px;
color: #cc9a9a;
margin-bottom: 11px;
transition: color 0.2s ease-out;
}
.todo-list li .destroy:hover {