Upgrade to Blitz v0.2.0 (#4731)

* Bump Rust CI version to 1.88

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Upgrade to Blitz v0.2.0

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Native: enable clipboard and file_dialog support by default

* Fix clippy errors

Signed-off-by: Nico Burns <nico@nicoburns.com>

* See if cargo update magically fixes build

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix compile err

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Remove unused wasm-opt dep

* Fix wgpu_child_window example

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Update blitz-shell

Signed-off-by: Nico Burns <nico@nicoburns.com>

* cargo fmt

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Allow clippy lint

Signed-off-by: Nico Burns <nico@nicoburns.com>

* CI: Bump pinned nightly version

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Allow clippy lint in whole module

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix more clippy lints

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Use Rust 1.90 for clippy

Signed-off-by: Nico Burns <nico@nicoburns.com>

* cargo update --ignore-rust-version

* revert cargo updates

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Revert another silly clippy lint

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
This commit is contained in:
Nico Burns authored and GitHub committed 2025-10-07 11:18:59 -07:00
1 parent 0b1f2fc8c2
commit 9359446017
26 files changed
+1029 -807

No files matched your search

+10 -11
View File
@@ -118,17 +118,15 @@ impl<'a> GraphicsResources<'a> {
// Create the logical device and command queue
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::default(),
},
None,
)
.request_device(&wgpu::DeviceDescriptor {
label: None,
required_features: wgpu::Features::empty(),
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the swapchain.
required_limits: wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::default(),
..Default::default()
})
.await
.expect("Failed to create device");
@@ -235,6 +233,7 @@ fn fs_main() -> @location(0) vec4<f32> {
load: wgpu::LoadOp::Clear(wgpu::Color::TRANSPARENT),
store: wgpu::StoreOp::Store,
},
depth_slice: None,
})],
depth_stencil_attachment: None,
timestamp_writes: None,