Upgrade to Blitz v0.2.0 (#4731)

* Bump Rust CI version to 1.88

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Upgrade to Blitz v0.2.0

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Native: enable clipboard and file_dialog support by default

* Fix clippy errors

Signed-off-by: Nico Burns <nico@nicoburns.com>

* See if cargo update magically fixes build

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix compile err

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Remove unused wasm-opt dep

* Fix wgpu_child_window example

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Update blitz-shell

Signed-off-by: Nico Burns <nico@nicoburns.com>

* cargo fmt

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Allow clippy lint

Signed-off-by: Nico Burns <nico@nicoburns.com>

* CI: Bump pinned nightly version

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Allow clippy lint in whole module

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Fix more clippy lints

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Use Rust 1.90 for clippy

Signed-off-by: Nico Burns <nico@nicoburns.com>

* cargo update --ignore-rust-version

* revert cargo updates

Signed-off-by: Nico Burns <nico@nicoburns.com>

* Revert another silly clippy lint

---------

Signed-off-by: Nico Burns <nico@nicoburns.com>
This commit is contained in:
Nico Burns authored and GitHub committed 2025-10-07 11:18:59 -07:00
1 parent 0b1f2fc8c2
commit 9359446017
26 files changed
+1029 -807

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@@ -2,7 +2,6 @@ use crate::bevy_renderer::BevyRenderer;
use crate::Color;
use dioxus_native::{CustomPaintCtx, CustomPaintSource, DeviceHandle, TextureHandle};
use std::sync::mpsc::{channel, Receiver, Sender};
use wgpu::Instance;
pub enum DemoMessage {
// Color in RGB format
@@ -71,8 +70,8 @@ impl DemoPaintSource {
}
impl CustomPaintSource for DemoPaintSource {
fn resume(&mut self, instance: &Instance, device_handle: &DeviceHandle) {
let active_state = BevyRenderer::new(instance, device_handle);
fn resume(&mut self, device_handle: &DeviceHandle) {
let active_state = BevyRenderer::new(device_handle);
self.state = DemoRendererState::Active(Box::new(active_state));
}