expose public methods for manipulating the global runtime

This commit is contained in:
Evan Almloff committed 2023-09-08 10:05:58 -05:00
1 parent de87ba6548
commit 9496853fbc
3 files changed
+63 -9

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+6 -5
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@@ -32,6 +32,7 @@ pub(crate) mod innerlude {
pub use crate::nodes::RenderReturn;
pub use crate::nodes::*;
pub use crate::properties::*;
pub use crate::runtime::{in_runtime, override_runtime, Runtime};
pub use crate::scheduler::*;
pub use crate::scope_context::*;
pub use crate::scopes::*;
@@ -86,11 +87,11 @@ pub use crate::innerlude::{
pub mod prelude {
pub use crate::innerlude::{
consume_context, consume_context_from_scope, current_scope_id, fc_to_builder, has_context,
provide_context, provide_context_to_scope, provide_root_context, push_future,
remove_future, schedule_update_any, spawn, spawn_forever, suspend, throw, AnyValue,
Component, Element, Event, EventHandler, Fragment, IntoAttributeValue, LazyNodes,
Properties, Scope, ScopeId, ScopeState, Scoped, TaskId, Template, TemplateAttribute,
TemplateNode, Throw, VNode, VirtualDom,
in_runtime, override_runtime, provide_context, provide_context_to_scope,
provide_root_context, push_future, remove_future, schedule_update_any, spawn,
spawn_forever, suspend, throw, AnyValue, Component, Element, Event, EventHandler, Fragment,
IntoAttributeValue, LazyNodes, Properties, Runtime, Scope, ScopeId, ScopeState, Scoped,
TaskId, Template, TemplateAttribute, TemplateNode, Throw, VNode, VirtualDom,
};
}
+52 -4
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@@ -7,6 +7,39 @@ thread_local! {
static RUNTIMES: RefCell<Vec<Rc<Runtime>>> = RefCell::new(vec![]);
}
/// Run some code within a runtime
pub fn in_runtime<R>(runtime: Rc<Runtime>, f: impl FnOnce() -> R) -> R {
let _guard = RuntimeGuard::new(runtime);
f()
}
/// Override the current runtime. This must be used to override the current runtime when importing components from a dynamic library that has it's own runtime.
///
/// ```rust
/// use dioxus::prelude::*;
///
/// fn main() {
/// let virtual_dom = VirtualDom::new(app);
/// }
///
/// fn app(cx: Scope) -> Element {
/// render!{ Component { runtime: Runtime::current().unwrap() } }
/// }
///
/// // In a dynamic library
/// #[inline_props]
/// fn Component(cx: Scope, runtime: Rc<Runtime>) -> Element {
/// cx.use_hook(|| override_runtime(runtime.clone()));
/// }
/// ```
pub fn override_runtime(runtime: Rc<Runtime>) {
RUNTIMES.with(|stack| {
let mut stack = stack.borrow_mut();
stack.pop();
stack.push(runtime);
});
}
/// Pushes a new scope onto the stack
pub(crate) fn push_runtime(runtime: Rc<Runtime>) {
RUNTIMES.with(|stack| stack.borrow_mut().push(runtime));
@@ -41,7 +74,8 @@ where
.flatten()
}
pub(crate) struct Runtime {
/// A global runtime that is shared across all scopes that provides the async runtime and context API
pub struct Runtime {
pub(crate) scope_contexts: RefCell<Vec<Option<ScopeContext>>>,
pub(crate) scheduler: Rc<Scheduler>,
@@ -63,6 +97,11 @@ impl Runtime {
})
}
/// Get the current runtime
pub fn current() -> Option<Rc<Self>> {
RUNTIMES.with(|stack| stack.borrow().last().cloned())
}
/// Create a scope context. This slab is synchronized with the scope slab.
pub(crate) fn create_context_at(&self, id: ScopeId, context: ScopeContext) {
let mut contexts = self.scope_contexts.borrow_mut();
@@ -77,16 +116,25 @@ impl Runtime {
}
/// Get the current scope id
pub fn current_scope_id(&self) -> Option<ScopeId> {
pub(crate) fn current_scope_id(&self) -> Option<ScopeId> {
self.scope_stack.borrow().last().copied()
}
/// Get the context for any scope given its ID
///
/// This is useful for inserting or removing contexts from a scope, or rendering out its root node
pub fn get_context(&self, id: ScopeId) -> Option<Ref<'_, ScopeContext>> {
pub(crate) fn get_context(&self, id: ScopeId) -> Option<Ref<'_, ScopeContext>> {
Ref::filter_map(self.scope_contexts.borrow(), |contexts| {
contexts.get(id.0).and_then(|f| f.as_ref())
match contexts.get(id.0) {
Some(context) => context.as_ref(),
_ => {
tracing::error!(
"Attempted to get context for scope that doesn't exist (id: {})",
id.0
);
None
}
}
})
.ok()
}
+5
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@@ -658,6 +658,11 @@ impl VirtualDom {
fn finalize(&mut self) -> Mutations {
std::mem::take(&mut self.mutations)
}
/// Get the current runtime
pub fn runtime(&self) -> Rc<Runtime> {
self.runtime.clone()
}
}
impl Drop for VirtualDom {