finish shadow dom docs

This commit is contained in:
Evan Almloff committed 2023-04-17 12:41:54 -05:00
1 parent baeb4251ba
commit 9877b0f0b1
11 files changed
+123 -69

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+1 -1
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@@ -215,7 +215,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
let _to_rerender = rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(true, |node| {
rdom.traverse_depth_first_advanced(true, |node| {
let indent = " ".repeat(node.height() as usize);
let color = *node.get::<TextColor>().unwrap();
let size = *node.get::<Size>().unwrap();
+1 -1
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@@ -160,7 +160,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
let _to_rerender = rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(true, |node| {
rdom.traverse_depth_first_advanced(true, |node| {
let indent = " ".repeat(node.height() as usize);
let font_size = *node.get::<FontSize>().unwrap();
let size = *node.get::<Size>().unwrap();
+1 -1
View File
@@ -206,7 +206,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
let _to_rerender = rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(true, |node| {
rdom.traverse_depth_first_advanced(true, |node| {
let indent = " ".repeat(node.height() as usize);
let color = *node.get::<TextColor>().unwrap();
let size = *node.get::<Size>().unwrap();
@@ -234,7 +234,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
let _to_rerender = rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(true, |node| {
rdom.traverse_depth_first_advanced(true, |node| {
let indent = " ".repeat(node.height() as usize);
let color = *node.get::<TextColor>().unwrap();
let size = *node.get::<Size>().unwrap();
+44 -37
View File
@@ -1,5 +1,10 @@
//! A custom element is a controlled element that renders to a shadow DOM.
//! Each custom element is registered with a element name
//! A custom element is a controlled element that renders to a shadow DOM. This allows you to create elements that act like widgets without relying on a specific framework.
//!
//! Each custom element is registered with a element name and namespace with [`RealDom::register_custom_element`] or [`RealDom::register_custom_element_with_factory`]. Once registered, they will be created automatically when the element is added to the DOM.
// Used in doc links
#[allow(unused)]
use crate::real_dom::RealDom;
use std::sync::{Arc, RwLock};
@@ -48,22 +53,22 @@ impl<V: FromAnyValue + Send + Sync> CustomElementRegistry<V> {
};
if let Some((tag, ns)) = element_tag {
if let Some(builder) = self.builders.get(&(tag.as_str(), ns.as_deref())) {
let boxed_widget = { (builder.create)(node.reborrow()) };
let boxed_custom_element = { (builder.create)(node.reborrow()) };
let shadow_roots = boxed_widget.roots();
let shadow_roots = boxed_custom_element.roots();
let light_id = node.id();
node.real_dom_mut().tree_mut().create_subtree(
light_id,
shadow_roots,
boxed_widget.slot(),
boxed_custom_element.slot(),
);
let boxed_widget = CustomElementManager {
inner: Arc::new(RwLock::new(boxed_widget)),
let boxed_custom_element = CustomElementManager {
inner: Arc::new(RwLock::new(boxed_custom_element)),
};
node.insert(boxed_widget);
node.insert(boxed_custom_element);
}
}
}
@@ -73,40 +78,49 @@ struct CustomElementBuilder<V: FromAnyValue + Send + Sync> {
create: fn(NodeMut<V>) -> Box<dyn CustomElementUpdater<V>>,
}
/// A controlled element that renders to a shadow DOM
/// A controlled element that renders to a shadow DOM.
///
/// Register with [`RealDom::register_custom_element`]
///
/// This is a simplified custom element trait for elements that can create themselves. For more granular control, implement [`CustomElementFactory`] and [`CustomElementUpdater`] instead.
pub trait CustomElement<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'static {
/// The tag the widget is registered under.
/// The tag of the element
const NAME: &'static str;
/// The namespace the widget is registered under.
/// The namespace of the element
const NAMESPACE: Option<&'static str> = None;
/// Create a new widget *without mounting* it.
fn create(node: NodeMut<V>) -> Self;
/// Create a new element *without mounting* it.
/// The node passed in is the light DOM node. The element should not modify the light DOM node, but it can get the [`NodeMut::real_dom_mut`] from the node to create new nodes.
fn create(light_root: NodeMut<V>) -> Self;
/// The root node of the widget. This must be static once the element is created.
/// The root node of the custom element. These roots must be not change once the element is created.
fn roots(&self) -> Vec<NodeId>;
/// The slot to render children of the element into. This must be static once the element is created.
/// The slot to render children of the element into. The slot must be not change once the element is created.
fn slot(&self) -> Option<NodeId> {
None
}
/// Called when the attributes of the widget are changed.
/// Update the custom element's shadow tree with the new attributes.
/// Called when the attributes of the custom element are changed.
fn attributes_changed(&mut self, light_node: NodeMut<V>, attributes: &AttributeMask);
}
/// A factory for creating widgets
/// A factory for creating custom elements
///
/// Register with [`RealDom::register_custom_element_with_factory`]
pub trait CustomElementFactory<W: CustomElementUpdater<V>, V: FromAnyValue + Send + Sync = ()>:
Send + Sync + 'static
{
/// The tag the widget is registered under.
/// The tag of the element
const NAME: &'static str;
/// The namespace the widget is registered under.
/// The namespace of the element
const NAMESPACE: Option<&'static str> = None;
/// Create a new widget.
/// Create a new element *without mounting* it.
/// The node passed in is the light DOM node. The element should not modify the light DOM node, but it can get the [`NodeMut::real_dom_mut`] from the node to create new nodes.
fn create(dom: NodeMut<V>) -> W;
}
@@ -120,16 +134,19 @@ impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementFactory<W,
}
}
/// A trait for updating widgets
/// A trait for updating custom elements
pub trait CustomElementUpdater<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'static {
/// Called when the attributes of the widget are changed.
/// Update the custom element's shadow tree with the new attributes.
/// Called when the attributes of the custom element are changed.
fn attributes_changed(&mut self, light_root: NodeMut<V>, attributes: &AttributeMask);
/// The root node of the widget.
/// The root node of the custom element. These roots must be not change once the element is created.
fn roots(&self) -> Vec<NodeId>;
/// The slot to render children of the element into.
fn slot(&self) -> Option<NodeId>;
/// The slot to render children of the element into. The slot must be not change once the element is created.
fn slot(&self) -> Option<NodeId> {
None
}
}
impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementUpdater<V> for W {
@@ -146,23 +163,13 @@ impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementUpdater<V>
}
}
/// A concrete structure for managing a any widget.
/// A dynamic trait object wrapper for [`CustomElementUpdater`]
#[derive(Component, Clone)]
pub struct CustomElementManager<V: FromAnyValue = ()> {
pub(crate) struct CustomElementManager<V: FromAnyValue = ()> {
inner: Arc<RwLock<Box<dyn CustomElementUpdater<V>>>>,
}
impl<V: FromAnyValue + Send + Sync> CustomElementManager<V> {
/// The root node of the widget's shadow DOM.
pub fn roots(&self) -> Vec<NodeId> {
self.inner.read().unwrap().roots()
}
/// The slot to render children of the element into.
pub fn slot(&self) -> Option<NodeId> {
self.inner.read().unwrap().slot()
}
/// Update the custom element based on attributes changed.
pub fn on_attributes_changed(&self, light_root: NodeMut<V>, attributes: &AttributeMask) {
self.inner
+55 -7
View File
@@ -384,20 +384,35 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
}
/// Traverses the dom in a depth first manner, calling the provided function on each node.
pub fn traverse_depth_first(&self, enter_shadow_doms: bool, mut f: impl FnMut(NodeRef<V>)) {
/// If `enter_shadow_dom` is true, then the traversal will enter shadow doms in the tree.
pub fn traverse_depth_first_advanced(
&self,
enter_shadow_dom: bool,
mut f: impl FnMut(NodeRef<V>),
) {
let mut stack = vec![self.root_id()];
let tree = self.tree_ref();
while let Some(id) = stack.pop() {
if let Some(node) = self.get(id) {
f(node);
let children = tree.children_ids_advanced(id, enter_shadow_doms);
let children = tree.children_ids_advanced(id, enter_shadow_dom);
stack.extend(children.iter().copied().rev());
}
}
}
/// Traverses the dom in a depth first manner, calling the provided function on each node.
pub fn traverse_depth_first(&self, f: impl FnMut(NodeRef<V>)) {
self.traverse_depth_first_advanced(true, f)
}
/// Traverses the dom in a breadth first manner, calling the provided function on each node.
pub fn traverse_breadth_first(&self, enter_shadow_doms: bool, mut f: impl FnMut(NodeRef<V>)) {
/// If `enter_shadow_dom` is true, then the traversal will enter shadow doms in the tree.
pub fn traverse_breadth_first_advanced(
&self,
enter_shadow_doms: bool,
mut f: impl FnMut(NodeRef<V>),
) {
let mut queue = VecDeque::new();
queue.push_back(self.root_id());
let tree = self.tree_ref();
@@ -412,8 +427,14 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
}
}
/// Traverses the dom in a breadth first manner, calling the provided function on each node.
pub fn traverse_breadth_first(&self, f: impl FnMut(NodeRef<V>)) {
self.traverse_breadth_first_advanced(true, f);
}
/// Traverses the dom in a depth first manner mutably, calling the provided function on each node.
pub fn traverse_depth_first_mut(
/// If `enter_shadow_dom` is true, then the traversal will enter shadow doms in the tree.
pub fn traverse_depth_first_mut_advanced(
&mut self,
enter_shadow_doms: bool,
mut f: impl FnMut(NodeMut<V>),
@@ -432,8 +453,14 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
}
}
/// Traverses the dom in a depth first manner mutably, calling the provided function on each node.
pub fn traverse_depth_first_mut(&mut self, f: impl FnMut(NodeMut<V>)) {
self.traverse_depth_first_mut_advanced(true, f)
}
/// Traverses the dom in a breadth first manner mutably, calling the provided function on each node.
pub fn traverse_breadth_first_mut(
/// If `enter_shadow_dom` is true, then the traversal will enter shadow doms in the tree.
pub fn traverse_breadth_first_mut_advanced(
&mut self,
enter_shadow_doms: bool,
mut f: impl FnMut(NodeMut<V>),
@@ -453,6 +480,11 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
}
}
/// Traverses the dom in a breadth first manner mutably, calling the provided function on each node.
pub fn traverse_breadth_first_mut(&mut self, f: impl FnMut(NodeMut<V>)) {
self.traverse_breadth_first_mut_advanced(true, f);
}
/// Adds a [`NodeWatcher`] to the dom. Node watchers are called whenever a node is created or removed.
pub fn add_node_watcher(&mut self, watcher: impl NodeWatcher<V> + 'static + Send + Sync) {
self.node_watchers.write().unwrap().push(Box::new(watcher));
@@ -481,11 +513,11 @@ impl<V: FromAnyValue + Send + Sync> RealDom<V> {
/// Registers a new custom element.
pub fn register_custom_element<E: CustomElement<V>>(&mut self) {
self.register_custom_element_factory::<E, E>()
self.register_custom_element_with_factory::<E, E>()
}
/// Registers a new custom element with a custom factory.
pub fn register_custom_element_factory<F, U>(&mut self)
pub fn register_custom_element_with_factory<F, U>(&mut self)
where
F: CustomElementFactory<U, V>,
U: CustomElementUpdater<V>,
@@ -563,6 +595,14 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync = ()>: Sized {
.then(|| ViewEntry::new(view, self.id()))
}
/// Get the ids of the children of the current node, if enter_shadow_dom is true and the current node is a shadow slot, the ids of the nodes under the node the shadow slot is attached to will be returned
#[inline]
fn children_ids_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Vec<NodeId> {
self.real_dom()
.tree_ref()
.children_ids_advanced(id, enter_shadow_dom)
}
/// Get the ids of the children of the current node
#[inline]
fn child_ids(&self) -> Vec<NodeId> {
@@ -581,6 +621,14 @@ pub trait NodeImmutable<V: FromAnyValue + Send + Sync = ()>: Sized {
.collect()
}
/// Get the id of the parent of the current node, if enter_shadow_dom is true and the current node is a shadow root, the node the shadow root is attached to will be returned
#[inline]
fn parent_id_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Option<NodeId> {
self.real_dom()
.tree_ref()
.parent_id_advanced(id, enter_shadow_dom)
}
/// Get the id of the parent of the current node
#[inline]
fn parent_id(&self) -> Option<NodeId> {
+15 -16
View File
@@ -4,10 +4,10 @@ use crate::NodeId;
use shipyard::{Component, EntitiesViewMut, Get, View, ViewMut};
use std::fmt::Debug;
/// A shadow_tree of a tree.
/// A shadow tree reference inside of a tree. This tree is isolated from the main tree.
#[derive(PartialEq, Eq, Clone, Debug, Component)]
pub struct ShadowTree {
/// The root of the shadow_tree
/// The root of the shadow tree
pub shadow_roots: Vec<NodeId>,
/// The node that children of the super tree should be inserted under.
pub slot: Option<NodeId>,
@@ -22,7 +22,7 @@ pub struct Node {
/// If this node is a slot in a shadow_tree, this is node whose child_subtree is that shadow_tree.
slot_for_light_tree: Option<NodeId>,
/// If this node is a root of a shadow_tree, this is the node whose child_subtree is that shadow_tree.
light_tree_root: Option<NodeId>,
root_for_light_tree: Option<NodeId>,
height: u16,
}
@@ -37,8 +37,8 @@ pub trait TreeRef {
#[inline]
fn parent_id_advanced(&self, id: NodeId, enter_shadow_dom: bool) -> Option<NodeId> {
// If this node is the root of a shadow_tree, return the node the shadow_tree is attached
let light_tree_root = self.light_tree_root(id);
match (light_tree_root, enter_shadow_dom) {
let root_for_light_tree = self.root_for_light_tree(id);
match (root_for_light_tree, enter_shadow_dom) {
(Some(id), true) => Some(id),
_ => {
let parent_id = self.parent_id(id);
@@ -74,11 +74,10 @@ pub trait TreeRef {
fn children_ids(&self, id: NodeId) -> Vec<NodeId>;
/// The shadow tree tree under the node.
fn shadow_tree(&self, id: NodeId) -> Option<&ShadowTree>;
// TODO: rethink naming
/// The node that contains the shadow tree this node is a slot for
fn slot_for_light_tree(&self, id: NodeId) -> Option<NodeId>;
/// The node that contains the shadow tree this node is a root of
fn light_tree_root(&self, id: NodeId) -> Option<NodeId>;
fn root_for_light_tree(&self, id: NodeId) -> Option<NodeId>;
/// The height of the node.
fn height(&self, id: NodeId) -> Option<u16>;
/// Returns true if the node exists.
@@ -132,8 +131,8 @@ impl<'a> TreeRef for TreeRefView<'a> {
self.get(id).ok()?.slot_for_light_tree
}
fn light_tree_root(&self, id: NodeId) -> Option<NodeId> {
self.get(id).ok()?.light_tree_root
fn root_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
self.get(id).ok()?.root_for_light_tree
}
}
@@ -151,14 +150,14 @@ impl<'a> TreeMut for TreeMutView<'a> {
// If this node is a slot in a shadow_tree, remove it from the shadow_tree.
if let Some(light_tree) = light_tree {
let light_tree_root = (&mut tree.1).get(light_tree).unwrap();
let root_for_light_tree = (&mut tree.1).get(light_tree).unwrap();
if let Some(shadow_tree) = &mut light_tree_root.child_subtree {
if let Some(shadow_tree) = &mut root_for_light_tree.child_subtree {
shadow_tree.slot = None;
}
debug_assert!(
light_tree_root.children.is_empty(),
root_for_light_tree.children.is_empty(),
"ShadowTree root should have no children when slot is removed."
);
}
@@ -186,7 +185,7 @@ impl<'a> TreeMut for TreeMutView<'a> {
height: 0,
child_subtree: None,
slot_for_light_tree: None,
light_tree_root: None,
root_for_light_tree: None,
},
);
}
@@ -283,7 +282,7 @@ impl<'a> TreeMut for TreeMutView<'a> {
// Now that we have created the shadow_tree, we need to update the height of the shadow_tree roots
for root in shadow_roots {
(&mut self.1).get(root).unwrap().light_tree_root = Some(id);
(&mut self.1).get(root).unwrap().root_for_light_tree = Some(id);
set_height(self, root, light_root_height + 1);
}
}
@@ -403,9 +402,9 @@ impl<'a> TreeRef for TreeMutView<'a> {
node_data.get(id).ok()?.slot_for_light_tree
}
fn light_tree_root(&self, id: NodeId) -> Option<NodeId> {
fn root_for_light_tree(&self, id: NodeId) -> Option<NodeId> {
let node_data = &self.1;
node_data.get(id).ok()?.light_tree_root
node_data.get(id).ok()?.root_for_light_tree
}
}
@@ -146,7 +146,7 @@ macro_rules! test_state{
dioxus_state.apply_mutations(&mut dom, mutations);
dom.update_state(SendAnyMap::new());
dom.traverse_depth_first(false, |n| {
dom.traverse_depth_first_advanced(false, |n| {
$(
assert_eq!(n.get::<$state>().unwrap().0, 1);
)*
+1 -1
View File
@@ -301,7 +301,7 @@ fn custom_elements_work() {
rdom.update_state(ctx);
// render...
rdom.traverse_depth_first(true, |node| {
rdom.traverse_depth_first_advanced(true, |node| {
let node_type = &*node.node_type();
let height = node.height() as usize;
let indent = " ".repeat(height);
+2 -2
View File
@@ -183,7 +183,7 @@ impl FocusState {
if forward {
// find the closest focusable element after the current level
rdom.traverse_depth_first(true, |n| {
rdom.traverse_depth_first(|n| {
let node_level = n.get::<Focus>().unwrap().level;
if node_level != *focus_level
&& node_level.focusable()
@@ -200,7 +200,7 @@ impl FocusState {
});
} else {
// find the closest focusable element before the current level
rdom.traverse_depth_first(true, |n| {
rdom.traverse_depth_first(|n| {
let node_level = n.get::<Focus>().unwrap().level;
if node_level != *focus_level
&& node_level.focusable()
+1 -1
View File
@@ -550,7 +550,7 @@ impl InnerInputState {
// update focus
if was_released {
let mut focus_id = None;
dom.traverse_depth_first(true, |node| {
dom.traverse_depth_first(|node| {
let node_layout = layout
.layout(node.get::<TaffyLayout>().unwrap().node.unwrap())
.unwrap();