finish shadow dom docs

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Evan Almloff committed 2023-04-17 12:41:54 -05:00
1 parent baeb4251ba
commit 9877b0f0b1
11 files changed
+123 -69

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@@ -1,5 +1,10 @@
//! A custom element is a controlled element that renders to a shadow DOM.
//! Each custom element is registered with a element name
//! A custom element is a controlled element that renders to a shadow DOM. This allows you to create elements that act like widgets without relying on a specific framework.
//!
//! Each custom element is registered with a element name and namespace with [`RealDom::register_custom_element`] or [`RealDom::register_custom_element_with_factory`]. Once registered, they will be created automatically when the element is added to the DOM.
// Used in doc links
#[allow(unused)]
use crate::real_dom::RealDom;
use std::sync::{Arc, RwLock};
@@ -48,22 +53,22 @@ impl<V: FromAnyValue + Send + Sync> CustomElementRegistry<V> {
};
if let Some((tag, ns)) = element_tag {
if let Some(builder) = self.builders.get(&(tag.as_str(), ns.as_deref())) {
let boxed_widget = { (builder.create)(node.reborrow()) };
let boxed_custom_element = { (builder.create)(node.reborrow()) };
let shadow_roots = boxed_widget.roots();
let shadow_roots = boxed_custom_element.roots();
let light_id = node.id();
node.real_dom_mut().tree_mut().create_subtree(
light_id,
shadow_roots,
boxed_widget.slot(),
boxed_custom_element.slot(),
);
let boxed_widget = CustomElementManager {
inner: Arc::new(RwLock::new(boxed_widget)),
let boxed_custom_element = CustomElementManager {
inner: Arc::new(RwLock::new(boxed_custom_element)),
};
node.insert(boxed_widget);
node.insert(boxed_custom_element);
}
}
}
@@ -73,40 +78,49 @@ struct CustomElementBuilder<V: FromAnyValue + Send + Sync> {
create: fn(NodeMut<V>) -> Box<dyn CustomElementUpdater<V>>,
}
/// A controlled element that renders to a shadow DOM
/// A controlled element that renders to a shadow DOM.
///
/// Register with [`RealDom::register_custom_element`]
///
/// This is a simplified custom element trait for elements that can create themselves. For more granular control, implement [`CustomElementFactory`] and [`CustomElementUpdater`] instead.
pub trait CustomElement<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'static {
/// The tag the widget is registered under.
/// The tag of the element
const NAME: &'static str;
/// The namespace the widget is registered under.
/// The namespace of the element
const NAMESPACE: Option<&'static str> = None;
/// Create a new widget *without mounting* it.
fn create(node: NodeMut<V>) -> Self;
/// Create a new element *without mounting* it.
/// The node passed in is the light DOM node. The element should not modify the light DOM node, but it can get the [`NodeMut::real_dom_mut`] from the node to create new nodes.
fn create(light_root: NodeMut<V>) -> Self;
/// The root node of the widget. This must be static once the element is created.
/// The root node of the custom element. These roots must be not change once the element is created.
fn roots(&self) -> Vec<NodeId>;
/// The slot to render children of the element into. This must be static once the element is created.
/// The slot to render children of the element into. The slot must be not change once the element is created.
fn slot(&self) -> Option<NodeId> {
None
}
/// Called when the attributes of the widget are changed.
/// Update the custom element's shadow tree with the new attributes.
/// Called when the attributes of the custom element are changed.
fn attributes_changed(&mut self, light_node: NodeMut<V>, attributes: &AttributeMask);
}
/// A factory for creating widgets
/// A factory for creating custom elements
///
/// Register with [`RealDom::register_custom_element_with_factory`]
pub trait CustomElementFactory<W: CustomElementUpdater<V>, V: FromAnyValue + Send + Sync = ()>:
Send + Sync + 'static
{
/// The tag the widget is registered under.
/// The tag of the element
const NAME: &'static str;
/// The namespace the widget is registered under.
/// The namespace of the element
const NAMESPACE: Option<&'static str> = None;
/// Create a new widget.
/// Create a new element *without mounting* it.
/// The node passed in is the light DOM node. The element should not modify the light DOM node, but it can get the [`NodeMut::real_dom_mut`] from the node to create new nodes.
fn create(dom: NodeMut<V>) -> W;
}
@@ -120,16 +134,19 @@ impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementFactory<W,
}
}
/// A trait for updating widgets
/// A trait for updating custom elements
pub trait CustomElementUpdater<V: FromAnyValue + Send + Sync = ()>: Send + Sync + 'static {
/// Called when the attributes of the widget are changed.
/// Update the custom element's shadow tree with the new attributes.
/// Called when the attributes of the custom element are changed.
fn attributes_changed(&mut self, light_root: NodeMut<V>, attributes: &AttributeMask);
/// The root node of the widget.
/// The root node of the custom element. These roots must be not change once the element is created.
fn roots(&self) -> Vec<NodeId>;
/// The slot to render children of the element into.
fn slot(&self) -> Option<NodeId>;
/// The slot to render children of the element into. The slot must be not change once the element is created.
fn slot(&self) -> Option<NodeId> {
None
}
}
impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementUpdater<V> for W {
@@ -146,23 +163,13 @@ impl<W: CustomElement<V>, V: FromAnyValue + Send + Sync> CustomElementUpdater<V>
}
}
/// A concrete structure for managing a any widget.
/// A dynamic trait object wrapper for [`CustomElementUpdater`]
#[derive(Component, Clone)]
pub struct CustomElementManager<V: FromAnyValue = ()> {
pub(crate) struct CustomElementManager<V: FromAnyValue = ()> {
inner: Arc<RwLock<Box<dyn CustomElementUpdater<V>>>>,
}
impl<V: FromAnyValue + Send + Sync> CustomElementManager<V> {
/// The root node of the widget's shadow DOM.
pub fn roots(&self) -> Vec<NodeId> {
self.inner.read().unwrap().roots()
}
/// The slot to render children of the element into.
pub fn slot(&self) -> Option<NodeId> {
self.inner.read().unwrap().slot()
}
/// Update the custom element based on attributes changed.
pub fn on_attributes_changed(&self, light_root: NodeMut<V>, attributes: &AttributeMask) {
self.inner