fixed mouse
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@@ -8,7 +8,7 @@ fn main() {
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}
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fn app(cx: Scope) -> Element {
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let (key, set_key) = use_state(&cx, || KeyCode::Space);
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let (key, set_key) = use_state(&cx, || "".to_string());
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let (mouse, set_mouse) = use_state(&cx, || (0, 0));
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let (count, set_count) = use_state(&cx, || 0);
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let (buttons, set_buttons) = use_state(&cx, || 0);
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@@ -30,7 +30,7 @@ fn app(cx: Scope) -> Element {
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KeyCode::DownArrow => set_count(count - 10),
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_ => {},
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}
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set_key(evt.key_code);
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set_key(format!("{:?} repeating: {:?}", evt.key, evt.repeat));
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},
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onwheel: move |evt: WheelEvent| {
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set_count(count + evt.data.delta_y as i64);
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@@ -49,7 +49,7 @@ fn app(cx: Scope) -> Element {
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},
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"count: {count:?}",
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"key: {key:?}",
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"key: {key}",
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"mouse buttons: {buttons:b}",
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"mouse pos: {mouse:?}",
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"mouse button pressed: {mouse_clicked}"
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+45
-18
@@ -72,7 +72,7 @@ impl EventData {
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const MAX_REPEAT_TIME: Duration = Duration::from_millis(100);
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pub struct InnerInputState {
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mouse: Option<MouseData>,
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mouse: Option<(MouseData, Vec<u16>)>,
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wheel: Option<WheelData>,
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last_key_pressed: Option<(KeyboardData, Instant)>,
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screen: Option<(u16, u16)>,
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@@ -93,26 +93,53 @@ impl InnerInputState {
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// stores current input state and transforms events based on that state
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fn apply_event(&mut self, evt: &mut EventCore) {
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match evt.1 {
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// limitations: only two buttons may be held at once
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EventData::Mouse(ref mut m) => match &mut self.mouse {
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Some(state) => {
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*state = clone_mouse_data(m);
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// crossterm always outputs the left mouse button on mouse up
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// let mut buttons = state.buttons;
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// *state = clone_mouse_data(m);
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// match evt.0 {
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// "mouseup" => {
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// buttons &= !m.buttons;
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// }
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// "mousedown" => {
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// buttons |= m.buttons;
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// }
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// _ => (),
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// }
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// state.buttons = buttons;
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// m.buttons = buttons;
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let mut buttons = state.0.buttons;
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state.0 = clone_mouse_data(m);
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match evt.0 {
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// this code only runs when there are no buttons down
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"mouseup" => {
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buttons = 0;
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state.1 = Vec::new();
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}
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"mousedown" => {
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if state.1.contains(&m.buttons) {
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// if we already pressed a button and there is another button released the button crossterm sends is the button remaining
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if state.1.len() > 1 {
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state.1 = vec![m.buttons];
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}
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// otherwise some other button was pressed. In testing it was consistantly this mapping
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else {
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match m.buttons {
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0x01 => state.1.push(0x02),
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0x02 => state.1.push(0x01),
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0x04 => state.1.push(0x01),
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_ => (),
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}
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}
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} else {
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state.1.push(m.buttons);
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}
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buttons = state.1.iter().copied().reduce(|a, b| a | b).unwrap();
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}
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_ => (),
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}
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state.0.buttons = buttons;
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m.buttons = buttons;
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// println!("{buttons}")
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}
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None => {
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self.mouse = Some(clone_mouse_data(m));
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self.mouse = Some((
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clone_mouse_data(m),
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if m.buttons == 0 {
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Vec::new()
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} else {
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vec![m.buttons]
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},
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));
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}
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},
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EventData::Wheel(ref w) => self.wheel = Some(clone_wheel_data(w)),
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@@ -152,7 +179,7 @@ pub struct RinkInputHandler {
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impl RinkInputHandler {
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/// global context that handles events
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/// limitations: GUI key modifier is never detected, key up events are not detected, and mouse up events are not specific to a key
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/// limitations: GUI key modifier is never detected, key up events are not detected, and only two mouse buttons may be pressed at once
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pub fn new(
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mut receiver: UnboundedReceiver<TermEvent>,
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cx: &ScopeState,
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