Clean up merge comments
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@@ -348,49 +348,8 @@ impl<'src> ScopeState {
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/// }
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/// ```
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pub fn render(&'src self, rsx: LazyNodes<'src, '_>) -> Element<'src> {
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// <<<<<<< HEAD
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// let element = rsx.call(self);
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// let mut listeners = self.attributes_to_drop_before_render.borrow_mut();
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// for attr in element.dynamic_attrs {
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// attr.ty.for_each(|attr| {
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// match attr.value {
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// // We need to drop listeners before the next render because they may borrow data from the borrowed props which will be dropped
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// AttributeValue::Listener(_) => {
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// let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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// listeners.push(unbounded);
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// }
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// // We need to drop any values manually to make sure that their drop implementation is called before the next render
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// AttributeValue::Any(_) => {
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// let unbounded = unsafe { std::mem::transmute(attr as *const Attribute) };
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// self.previous_frame().add_attribute_to_drop(unbounded);
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// }
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// _ => (),
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// }
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// })
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// }
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// let mut props = self.borrowed_props.borrow_mut();
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// let mut drop_props = self
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// .previous_frame()
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// .props_to_drop_before_reset
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// .borrow_mut();
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// for node in element.dynamic_nodes {
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// if let DynamicNode::Component(comp) = node {
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// let unbounded = unsafe { std::mem::transmute(comp as *const VComponent) };
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// if !comp.static_props {
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// props.push(unbounded);
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// }
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// drop_props.push(unbounded);
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// }
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// }
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// Some(element)
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// =======
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// Note: We can't do anything in this function related to safety because the user could always circumvent it by creating a VNode manually and return it without calling this function
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Some(rsx.call(self))
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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}
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/// Create a [`crate::VNode`] from the component parts
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@@ -171,27 +171,16 @@ fn create_random_dynamic_node(cx: &ScopeState, depth: usize) -> DynamicNode {
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match rand::random::<u8>() % range {
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0 => DynamicNode::Placeholder(Default::default()),
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1 => cx.make_node((0..(rand::random::<u8>() % 5)).map(|_| {
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// <<<<<<< HEAD
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// VNode::new(
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// None,
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// Template {
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// =======
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cx.vnode(
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None.into(),
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Default::default(),
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Cell::new(Template {
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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name: concat!(file!(), ":", line!(), ":", column!(), ":0"),
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roots: &[TemplateNode::Dynamic { id: 0 }],
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node_paths: &[&[0]],
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attr_paths: &[],
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// <<<<<<< HEAD
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// },
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// bumpalo::collections::Vec::new_in(cx.bump()),
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// =======
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}),
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bumpalo::collections::Vec::new_in(cx.bump()).into(),
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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cx.bump().alloc([cx.component(
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create_random_element,
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DepthProps { depth, root: false },
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@@ -285,19 +274,12 @@ fn create_random_element(cx: Scope<DepthProps>) -> Element {
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)
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.into_boxed_str(),
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));
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// <<<<<<< HEAD
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// let node = VNode::new(
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// None,
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// template,
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// bumpalo::collections::Vec::new_in(cx.bump()),
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// =======
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// println!("{template:#?}");
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println!("{template:#?}");
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let node = cx.vnode(
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None.into(),
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None,
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Cell::new(template),
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bumpalo::collections::Vec::new_in(cx.bump()).into(),
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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{
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let dynamic_nodes: Vec<_> = dynamic_node_types
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.iter()
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@@ -254,18 +254,12 @@ impl<'a> ToTokens for TemplateRenderer<'a> {
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node_paths: &[ #(#node_paths),* ],
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attr_paths: &[ #(#attr_paths),* ],
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};
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// <<<<<<< HEAD
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// ::dioxus::core::VNode::new(
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// #key_tokens,
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// TEMPLATE,
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// dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(#root_count, __cx.bump()),
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// =======
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__cx.vnode(
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None.into(),
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#key_tokens,
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std::cell::Cell::new(TEMPLATE),
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dioxus::core::exports::bumpalo::collections::Vec::with_capacity_in(#root_count, __cx.bump()).into(),
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// >>>>>>> 9fe172e9 (Fix leak in render macro)
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__cx.bump().alloc([ #( #node_printer ),* ]),
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__cx.bump().alloc([ #( #dyn_attr_printer ),* ]),
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)
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