wip: move hooklist into scope

This commit is contained in:
Jonathan Kelley committed 2021-11-09 12:18:45 -05:00
1 parent d2f0547692
commit b9fc5fc251
5 files changed
+178 -189

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+112
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@@ -90,6 +90,7 @@
use crate::innerlude::*;
use fxhash::{FxHashMap, FxHashSet};
use smallvec::{smallvec, SmallVec};
use DomEdit::*;
/// Our DiffMachine is an iterative tree differ.
@@ -124,6 +125,117 @@ impl<'bump> DiffState<'bump> {
}
}
/// The stack instructions we use to diff and create new nodes.
#[derive(Debug)]
pub(crate) enum DiffInstruction<'a> {
Diff {
old: &'a VNode<'a>,
new: &'a VNode<'a>,
},
Create {
node: &'a VNode<'a>,
},
/// pushes the node elements onto the stack for use in mount
PrepareMove {
node: &'a VNode<'a>,
},
Mount {
and: MountType<'a>,
},
PopScope,
}
#[derive(Debug, Clone, Copy)]
pub enum MountType<'a> {
Absorb,
Append,
Replace { old: &'a VNode<'a> },
InsertAfter { other_node: &'a VNode<'a> },
InsertBefore { other_node: &'a VNode<'a> },
}
pub(crate) struct DiffStack<'bump> {
pub(crate) instructions: Vec<DiffInstruction<'bump>>,
nodes_created_stack: SmallVec<[usize; 10]>,
pub scope_stack: SmallVec<[ScopeId; 5]>,
}
impl<'bump> DiffStack<'bump> {
pub fn new() -> Self {
Self {
instructions: Vec::with_capacity(1000),
nodes_created_stack: smallvec![],
scope_stack: smallvec![],
}
}
pub fn pop(&mut self) -> Option<DiffInstruction<'bump>> {
self.instructions.pop()
}
pub fn pop_off_scope(&mut self) {
self.scope_stack.pop();
}
pub fn push(&mut self, instruction: DiffInstruction<'bump>) {
self.instructions.push(instruction)
}
pub fn create_children(&mut self, children: &'bump [VNode<'bump>], and: MountType<'bump>) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount { and });
for child in children.iter().rev() {
self.instructions
.push(DiffInstruction::Create { node: child });
}
}
pub fn push_subtree(&mut self) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount {
and: MountType::Append,
});
}
pub fn push_nodes_created(&mut self, count: usize) {
self.nodes_created_stack.push(count);
}
pub fn create_node(&mut self, node: &'bump VNode<'bump>, and: MountType<'bump>) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount { and });
self.instructions.push(DiffInstruction::Create { node });
}
pub fn add_child_count(&mut self, count: usize) {
*self.nodes_created_stack.last_mut().unwrap() += count;
}
pub fn pop_nodes_created(&mut self) -> usize {
self.nodes_created_stack.pop().unwrap()
}
pub fn current_scope(&self) -> Option<ScopeId> {
self.scope_stack.last().copied()
}
pub fn create_component(&mut self, idx: ScopeId, node: &'bump VNode<'bump>) {
// Push the new scope onto the stack
self.scope_stack.push(idx);
self.instructions.push(DiffInstruction::PopScope);
// Run the creation algorithm with this scope on the stack
// ?? I think we treat components as fragments??
self.instructions.push(DiffInstruction::Create { node });
}
}
impl<'bump> DiffState<'bump> {
pub fn diff_scope(&mut self, id: &ScopeId) {
let (old, new) = (self.scopes.wip_head(id), self.scopes.fin_head(id));
-113
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@@ -1,113 +0,0 @@
use crate::innerlude::*;
use smallvec::{smallvec, SmallVec};
/// The stack instructions we use to diff and create new nodes.
#[derive(Debug)]
pub(crate) enum DiffInstruction<'a> {
Diff {
old: &'a VNode<'a>,
new: &'a VNode<'a>,
},
Create {
node: &'a VNode<'a>,
},
/// pushes the node elements onto the stack for use in mount
PrepareMove {
node: &'a VNode<'a>,
},
Mount {
and: MountType<'a>,
},
PopScope,
}
#[derive(Debug, Clone, Copy)]
pub enum MountType<'a> {
Absorb,
Append,
Replace { old: &'a VNode<'a> },
InsertAfter { other_node: &'a VNode<'a> },
InsertBefore { other_node: &'a VNode<'a> },
}
pub(crate) struct DiffStack<'bump> {
pub(crate) instructions: Vec<DiffInstruction<'bump>>,
nodes_created_stack: SmallVec<[usize; 10]>,
pub scope_stack: SmallVec<[ScopeId; 5]>,
}
impl<'bump> DiffStack<'bump> {
pub fn new() -> Self {
Self {
instructions: Vec::with_capacity(1000),
nodes_created_stack: smallvec![],
scope_stack: smallvec![],
}
}
pub fn pop(&mut self) -> Option<DiffInstruction<'bump>> {
self.instructions.pop()
}
pub fn pop_off_scope(&mut self) {
self.scope_stack.pop();
}
pub fn push(&mut self, instruction: DiffInstruction<'bump>) {
self.instructions.push(instruction)
}
pub fn create_children(&mut self, children: &'bump [VNode<'bump>], and: MountType<'bump>) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount { and });
for child in children.iter().rev() {
self.instructions
.push(DiffInstruction::Create { node: child });
}
}
pub fn push_subtree(&mut self) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount {
and: MountType::Append,
});
}
pub fn push_nodes_created(&mut self, count: usize) {
self.nodes_created_stack.push(count);
}
pub fn create_node(&mut self, node: &'bump VNode<'bump>, and: MountType<'bump>) {
self.nodes_created_stack.push(0);
self.instructions.push(DiffInstruction::Mount { and });
self.instructions.push(DiffInstruction::Create { node });
}
pub fn add_child_count(&mut self, count: usize) {
*self.nodes_created_stack.last_mut().unwrap() += count;
}
pub fn pop_nodes_created(&mut self) -> usize {
self.nodes_created_stack.pop().unwrap()
}
pub fn current_scope(&self) -> Option<ScopeId> {
self.scope_stack.last().copied()
}
pub fn create_component(&mut self, idx: ScopeId, node: &'bump VNode<'bump>) {
// Push the new scope onto the stack
self.scope_stack.push(idx);
self.instructions.push(DiffInstruction::PopScope);
// Run the creation algorithm with this scope on the stack
// ?? I think we treat components as fragments??
self.instructions.push(DiffInstruction::Create { node });
}
}
-71
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@@ -1,71 +0,0 @@
use std::{
any::Any,
cell::{Cell, RefCell},
};
use bumpalo::Bump;
/// An abstraction over internally stored data using a hook-based memory layout.
///
/// Hooks are allocated using Boxes and then our stored references are given out.
///
/// It's unsafe to "reset" the hooklist, but it is safe to add hooks into it.
///
/// Todo: this could use its very own bump arena, but that might be a tad overkill
#[derive(Default)]
pub(crate) struct HookList {
arena: Bump,
vals: RefCell<Vec<*mut dyn Any>>,
idx: Cell<usize>,
}
impl HookList {
pub(crate) fn next<T: 'static>(&self) -> Option<&mut T> {
self.vals.borrow().get(self.idx.get()).and_then(|inn| {
self.idx.set(self.idx.get() + 1);
let raw_box = unsafe { &mut **inn };
raw_box.downcast_mut::<T>()
})
}
/// This resets the internal iterator count
/// It's okay that we've given out each hook, but now we have the opportunity to give it out again
/// Therefore, resetting is considered unsafe
///
/// This should only be ran by Dioxus itself before "running scope".
/// Dioxus knows how to descend through the tree to prevent mutable aliasing.
pub(crate) unsafe fn reset(&self) {
self.idx.set(0);
}
pub(crate) fn push_hook<T: 'static>(&self, new: T) {
let val = self.arena.alloc(new);
self.vals.borrow_mut().push(val)
}
pub(crate) fn len(&self) -> usize {
self.vals.borrow().len()
}
pub(crate) fn cur_idx(&self) -> usize {
self.idx.get()
}
pub(crate) fn at_end(&self) -> bool {
self.cur_idx() >= self.len()
}
pub fn clear_hooks(&mut self) {
self.vals.borrow_mut().drain(..).for_each(|state| {
let as_mut = unsafe { &mut *state };
let boxed = unsafe { bumpalo::boxed::Box::from_raw(as_mut) };
drop(boxed);
});
}
/// Get the ammount of memory a hooklist uses
/// Used in heuristics
pub fn get_hook_arena_size(&self) -> usize {
self.arena.allocated_bytes()
}
}
+1 -5
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@@ -14,8 +14,6 @@ Some utilities
*/
pub(crate) mod component;
pub(crate) mod diff;
pub(crate) mod diff_stack;
pub(crate) mod hooklist;
pub(crate) mod lazynodes;
pub(crate) mod mutations;
pub(crate) mod nodes;
@@ -25,9 +23,7 @@ pub(crate) mod virtual_dom;
pub(crate) mod innerlude {
pub use crate::component::*;
pub(crate) use crate::diff::*;
pub use crate::diff_stack::*;
pub(crate) use crate::hooklist::*;
pub use crate::diff::*;
pub use crate::lazynodes::*;
pub use crate::mutations::*;
pub use crate::nodes::*;
+65
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@@ -528,6 +528,71 @@ impl BumpFrame {
}
}
/// An abstraction over internally stored data using a hook-based memory layout.
///
/// Hooks are allocated using Boxes and then our stored references are given out.
///
/// It's unsafe to "reset" the hooklist, but it is safe to add hooks into it.
///
/// Todo: this could use its very own bump arena, but that might be a tad overkill
#[derive(Default)]
pub(crate) struct HookList {
arena: Bump,
vals: RefCell<Vec<*mut dyn Any>>,
idx: Cell<usize>,
}
impl HookList {
pub(crate) fn next<T: 'static>(&self) -> Option<&mut T> {
self.vals.borrow().get(self.idx.get()).and_then(|inn| {
self.idx.set(self.idx.get() + 1);
let raw_box = unsafe { &mut **inn };
raw_box.downcast_mut::<T>()
})
}
/// This resets the internal iterator count
/// It's okay that we've given out each hook, but now we have the opportunity to give it out again
/// Therefore, resetting is considered unsafe
///
/// This should only be ran by Dioxus itself before "running scope".
/// Dioxus knows how to descend through the tree to prevent mutable aliasing.
pub(crate) unsafe fn reset(&self) {
self.idx.set(0);
}
pub(crate) fn push_hook<T: 'static>(&self, new: T) {
let val = self.arena.alloc(new);
self.vals.borrow_mut().push(val)
}
pub(crate) fn len(&self) -> usize {
self.vals.borrow().len()
}
pub(crate) fn cur_idx(&self) -> usize {
self.idx.get()
}
pub(crate) fn at_end(&self) -> bool {
self.cur_idx() >= self.len()
}
pub fn clear_hooks(&mut self) {
self.vals.borrow_mut().drain(..).for_each(|state| {
let as_mut = unsafe { &mut *state };
let boxed = unsafe { bumpalo::boxed::Box::from_raw(as_mut) };
drop(boxed);
});
}
/// Get the ammount of memory a hooklist uses
/// Used in heuristics
pub fn get_hook_arena_size(&self) -> usize {
self.arena.allocated_bytes()
}
}
#[test]
fn sizeof() {
dbg!(std::mem::size_of::<Scope>());