wip: move hooklist into scope
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d2f0547692
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@@ -90,6 +90,7 @@
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use crate::innerlude::*;
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use fxhash::{FxHashMap, FxHashSet};
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use smallvec::{smallvec, SmallVec};
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use DomEdit::*;
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/// Our DiffMachine is an iterative tree differ.
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@@ -124,6 +125,117 @@ impl<'bump> DiffState<'bump> {
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}
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}
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/// The stack instructions we use to diff and create new nodes.
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#[derive(Debug)]
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pub(crate) enum DiffInstruction<'a> {
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Diff {
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old: &'a VNode<'a>,
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new: &'a VNode<'a>,
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},
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Create {
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node: &'a VNode<'a>,
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},
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/// pushes the node elements onto the stack for use in mount
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PrepareMove {
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node: &'a VNode<'a>,
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},
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Mount {
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and: MountType<'a>,
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},
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PopScope,
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}
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#[derive(Debug, Clone, Copy)]
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pub enum MountType<'a> {
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Absorb,
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Append,
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Replace { old: &'a VNode<'a> },
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InsertAfter { other_node: &'a VNode<'a> },
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InsertBefore { other_node: &'a VNode<'a> },
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}
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pub(crate) struct DiffStack<'bump> {
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pub(crate) instructions: Vec<DiffInstruction<'bump>>,
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nodes_created_stack: SmallVec<[usize; 10]>,
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pub scope_stack: SmallVec<[ScopeId; 5]>,
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}
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impl<'bump> DiffStack<'bump> {
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pub fn new() -> Self {
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Self {
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instructions: Vec::with_capacity(1000),
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nodes_created_stack: smallvec![],
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scope_stack: smallvec![],
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}
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}
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pub fn pop(&mut self) -> Option<DiffInstruction<'bump>> {
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self.instructions.pop()
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}
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pub fn pop_off_scope(&mut self) {
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self.scope_stack.pop();
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}
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pub fn push(&mut self, instruction: DiffInstruction<'bump>) {
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self.instructions.push(instruction)
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}
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pub fn create_children(&mut self, children: &'bump [VNode<'bump>], and: MountType<'bump>) {
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self.nodes_created_stack.push(0);
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self.instructions.push(DiffInstruction::Mount { and });
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for child in children.iter().rev() {
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self.instructions
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.push(DiffInstruction::Create { node: child });
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}
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}
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pub fn push_subtree(&mut self) {
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self.nodes_created_stack.push(0);
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self.instructions.push(DiffInstruction::Mount {
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and: MountType::Append,
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});
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}
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pub fn push_nodes_created(&mut self, count: usize) {
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self.nodes_created_stack.push(count);
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}
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pub fn create_node(&mut self, node: &'bump VNode<'bump>, and: MountType<'bump>) {
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self.nodes_created_stack.push(0);
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self.instructions.push(DiffInstruction::Mount { and });
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self.instructions.push(DiffInstruction::Create { node });
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}
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pub fn add_child_count(&mut self, count: usize) {
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*self.nodes_created_stack.last_mut().unwrap() += count;
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}
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pub fn pop_nodes_created(&mut self) -> usize {
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self.nodes_created_stack.pop().unwrap()
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}
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pub fn current_scope(&self) -> Option<ScopeId> {
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self.scope_stack.last().copied()
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}
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pub fn create_component(&mut self, idx: ScopeId, node: &'bump VNode<'bump>) {
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// Push the new scope onto the stack
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self.scope_stack.push(idx);
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self.instructions.push(DiffInstruction::PopScope);
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// Run the creation algorithm with this scope on the stack
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// ?? I think we treat components as fragments??
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self.instructions.push(DiffInstruction::Create { node });
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}
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}
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impl<'bump> DiffState<'bump> {
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pub fn diff_scope(&mut self, id: &ScopeId) {
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let (old, new) = (self.scopes.wip_head(id), self.scopes.fin_head(id));
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@@ -1,113 +0,0 @@
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use crate::innerlude::*;
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use smallvec::{smallvec, SmallVec};
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/// The stack instructions we use to diff and create new nodes.
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#[derive(Debug)]
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pub(crate) enum DiffInstruction<'a> {
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Diff {
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old: &'a VNode<'a>,
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new: &'a VNode<'a>,
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},
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Create {
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node: &'a VNode<'a>,
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},
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/// pushes the node elements onto the stack for use in mount
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PrepareMove {
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node: &'a VNode<'a>,
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},
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Mount {
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and: MountType<'a>,
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},
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PopScope,
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}
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#[derive(Debug, Clone, Copy)]
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pub enum MountType<'a> {
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Absorb,
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Append,
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Replace { old: &'a VNode<'a> },
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InsertAfter { other_node: &'a VNode<'a> },
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InsertBefore { other_node: &'a VNode<'a> },
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}
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pub(crate) struct DiffStack<'bump> {
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pub(crate) instructions: Vec<DiffInstruction<'bump>>,
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nodes_created_stack: SmallVec<[usize; 10]>,
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pub scope_stack: SmallVec<[ScopeId; 5]>,
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}
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impl<'bump> DiffStack<'bump> {
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pub fn new() -> Self {
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Self {
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instructions: Vec::with_capacity(1000),
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nodes_created_stack: smallvec![],
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scope_stack: smallvec![],
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}
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}
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pub fn pop(&mut self) -> Option<DiffInstruction<'bump>> {
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self.instructions.pop()
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}
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pub fn pop_off_scope(&mut self) {
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self.scope_stack.pop();
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}
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pub fn push(&mut self, instruction: DiffInstruction<'bump>) {
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self.instructions.push(instruction)
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}
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pub fn create_children(&mut self, children: &'bump [VNode<'bump>], and: MountType<'bump>) {
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self.nodes_created_stack.push(0);
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self.instructions.push(DiffInstruction::Mount { and });
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for child in children.iter().rev() {
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self.instructions
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.push(DiffInstruction::Create { node: child });
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}
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}
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pub fn push_subtree(&mut self) {
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self.nodes_created_stack.push(0);
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self.instructions.push(DiffInstruction::Mount {
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and: MountType::Append,
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});
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}
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pub fn push_nodes_created(&mut self, count: usize) {
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self.nodes_created_stack.push(count);
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}
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pub fn create_node(&mut self, node: &'bump VNode<'bump>, and: MountType<'bump>) {
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self.nodes_created_stack.push(0);
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self.instructions.push(DiffInstruction::Mount { and });
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self.instructions.push(DiffInstruction::Create { node });
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}
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pub fn add_child_count(&mut self, count: usize) {
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*self.nodes_created_stack.last_mut().unwrap() += count;
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}
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pub fn pop_nodes_created(&mut self) -> usize {
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self.nodes_created_stack.pop().unwrap()
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}
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pub fn current_scope(&self) -> Option<ScopeId> {
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self.scope_stack.last().copied()
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}
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pub fn create_component(&mut self, idx: ScopeId, node: &'bump VNode<'bump>) {
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// Push the new scope onto the stack
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self.scope_stack.push(idx);
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self.instructions.push(DiffInstruction::PopScope);
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// Run the creation algorithm with this scope on the stack
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// ?? I think we treat components as fragments??
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self.instructions.push(DiffInstruction::Create { node });
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}
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}
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@@ -1,71 +0,0 @@
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use std::{
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any::Any,
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cell::{Cell, RefCell},
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};
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use bumpalo::Bump;
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/// An abstraction over internally stored data using a hook-based memory layout.
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///
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/// Hooks are allocated using Boxes and then our stored references are given out.
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///
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/// It's unsafe to "reset" the hooklist, but it is safe to add hooks into it.
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///
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/// Todo: this could use its very own bump arena, but that might be a tad overkill
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#[derive(Default)]
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pub(crate) struct HookList {
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arena: Bump,
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vals: RefCell<Vec<*mut dyn Any>>,
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idx: Cell<usize>,
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}
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impl HookList {
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pub(crate) fn next<T: 'static>(&self) -> Option<&mut T> {
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self.vals.borrow().get(self.idx.get()).and_then(|inn| {
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self.idx.set(self.idx.get() + 1);
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let raw_box = unsafe { &mut **inn };
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raw_box.downcast_mut::<T>()
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})
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}
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/// This resets the internal iterator count
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/// It's okay that we've given out each hook, but now we have the opportunity to give it out again
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/// Therefore, resetting is considered unsafe
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///
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/// This should only be ran by Dioxus itself before "running scope".
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/// Dioxus knows how to descend through the tree to prevent mutable aliasing.
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pub(crate) unsafe fn reset(&self) {
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self.idx.set(0);
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}
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pub(crate) fn push_hook<T: 'static>(&self, new: T) {
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let val = self.arena.alloc(new);
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self.vals.borrow_mut().push(val)
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}
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pub(crate) fn len(&self) -> usize {
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self.vals.borrow().len()
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}
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pub(crate) fn cur_idx(&self) -> usize {
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self.idx.get()
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}
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pub(crate) fn at_end(&self) -> bool {
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self.cur_idx() >= self.len()
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}
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pub fn clear_hooks(&mut self) {
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self.vals.borrow_mut().drain(..).for_each(|state| {
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let as_mut = unsafe { &mut *state };
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let boxed = unsafe { bumpalo::boxed::Box::from_raw(as_mut) };
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drop(boxed);
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});
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}
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/// Get the ammount of memory a hooklist uses
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/// Used in heuristics
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pub fn get_hook_arena_size(&self) -> usize {
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self.arena.allocated_bytes()
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}
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}
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@@ -14,8 +14,6 @@ Some utilities
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*/
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pub(crate) mod component;
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pub(crate) mod diff;
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pub(crate) mod diff_stack;
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pub(crate) mod hooklist;
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pub(crate) mod lazynodes;
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pub(crate) mod mutations;
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pub(crate) mod nodes;
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@@ -25,9 +23,7 @@ pub(crate) mod virtual_dom;
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pub(crate) mod innerlude {
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pub use crate::component::*;
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pub(crate) use crate::diff::*;
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pub use crate::diff_stack::*;
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pub(crate) use crate::hooklist::*;
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pub use crate::diff::*;
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pub use crate::lazynodes::*;
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pub use crate::mutations::*;
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pub use crate::nodes::*;
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@@ -528,6 +528,71 @@ impl BumpFrame {
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}
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}
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/// An abstraction over internally stored data using a hook-based memory layout.
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///
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/// Hooks are allocated using Boxes and then our stored references are given out.
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///
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/// It's unsafe to "reset" the hooklist, but it is safe to add hooks into it.
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///
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/// Todo: this could use its very own bump arena, but that might be a tad overkill
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#[derive(Default)]
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pub(crate) struct HookList {
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arena: Bump,
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vals: RefCell<Vec<*mut dyn Any>>,
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idx: Cell<usize>,
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}
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impl HookList {
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pub(crate) fn next<T: 'static>(&self) -> Option<&mut T> {
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self.vals.borrow().get(self.idx.get()).and_then(|inn| {
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self.idx.set(self.idx.get() + 1);
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let raw_box = unsafe { &mut **inn };
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raw_box.downcast_mut::<T>()
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})
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}
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/// This resets the internal iterator count
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/// It's okay that we've given out each hook, but now we have the opportunity to give it out again
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/// Therefore, resetting is considered unsafe
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///
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/// This should only be ran by Dioxus itself before "running scope".
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/// Dioxus knows how to descend through the tree to prevent mutable aliasing.
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pub(crate) unsafe fn reset(&self) {
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self.idx.set(0);
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}
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pub(crate) fn push_hook<T: 'static>(&self, new: T) {
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let val = self.arena.alloc(new);
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self.vals.borrow_mut().push(val)
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}
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pub(crate) fn len(&self) -> usize {
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self.vals.borrow().len()
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}
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pub(crate) fn cur_idx(&self) -> usize {
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self.idx.get()
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}
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pub(crate) fn at_end(&self) -> bool {
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self.cur_idx() >= self.len()
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}
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pub fn clear_hooks(&mut self) {
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self.vals.borrow_mut().drain(..).for_each(|state| {
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let as_mut = unsafe { &mut *state };
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let boxed = unsafe { bumpalo::boxed::Box::from_raw(as_mut) };
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drop(boxed);
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});
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}
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/// Get the ammount of memory a hooklist uses
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/// Used in heuristics
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pub fn get_hook_arena_size(&self) -> usize {
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self.arena.allocated_bytes()
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}
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}
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#[test]
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fn sizeof() {
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dbg!(std::mem::size_of::<Scope>());
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