enable multithreading

This commit is contained in:
Evan Almloff committed 2023-01-23 21:03:28 -06:00
1 parent 3279068569
commit ce59ccfd44
1 file changed
+5 -5
+5 -5
View File
@@ -373,8 +373,8 @@ pub fn resolve_passes<V: FromAnyValue + Send + Sync>(
let mut pass_indexes_remaining: Vec<_> = (0..passes.len()).collect::<Vec<_>>();
while !pass_indexes_remaining.is_empty() {
let mut currently_in_use = FxHashSet::<TypeId>::default();
std::thread::scope(|_| {
let dynamically_borrowed_tree = tree.tree.dynamically_borrowed();
let dynamically_borrowed_tree = tree.tree.dynamically_borrowed();
std::thread::scope(|s| {
let mut i = 0;
while i < pass_indexes_remaining.len() {
let passes_idx = pass_indexes_remaining[i];
@@ -394,9 +394,9 @@ pub fn resolve_passes<V: FromAnyValue + Send + Sync>(
let dirty_nodes = dirty_nodes.clone();
let nodes_updated = nodes_updated.clone();
let ctx = ctx.clone();
// s.spawn(move || {
pass.resolve(tree_view, &dirty_nodes, &nodes_updated, &ctx);
// });
s.spawn(move || {
pass.resolve(tree_view, &dirty_nodes, &nodes_updated, &ctx);
});
} else {
i += 1;
}