wip: more work on priority

This commit is contained in:
Jonathan Kelley committed 2021-08-25 15:54:33 -04:00
1 parent 05e960b6b0
commit cef116aa3a
14 files changed
+279 -379

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+1 -1
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@@ -1,3 +1,3 @@
{
"rust-analyzer.inlayHints.enable": true
"rust-analyzer.inlayHints.enable": false
}
+6 -43
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@@ -96,13 +96,11 @@ impl<'src, P> Context<'src, P> {
/// ## Notice: you should prefer using prepare_update and get_scope_id
///
pub fn schedule_update(&self) -> Rc<dyn Fn() + 'static> {
let cb = self.scope.vdom.schedule_update();
let id = self.get_scope_id();
Rc::new(move || cb(id))
self.scope.memoized_updater.clone()
}
pub fn prepare_update(&self) -> Rc<dyn Fn(ScopeId)> {
self.scope.vdom.schedule_update()
self.scope.shared.schedule_any_immediate.clone()
}
pub fn schedule_effect(&self) -> Rc<dyn Fn() + 'static> {
@@ -160,7 +158,7 @@ impl<'src, P> Context<'src, P> {
///
///
pub fn submit_task(&self, task: FiberTask) -> TaskHandle {
self.scope.vdom.submit_task(task)
(self.scope.shared.submit_task)(task)
}
/// Add a state globally accessible to child components via tree walking
@@ -174,46 +172,11 @@ impl<'src, P> Context<'src, P> {
});
}
/// Walk the tree to find a shared state with the TypeId of the generic type
///
pub fn consume_shared_state<T: 'static>(self) -> Option<Rc<T>> {
let mut scope = Some(self.scope);
let mut parent = None;
let getter = &self.scope.shared.get_shared_context;
let ty = TypeId::of::<T>();
while let Some(inner) = scope {
log::debug!(
"Searching {:#?} for valid shared_context",
inner.our_arena_idx
);
let shared_ctx = {
let shared_contexts = inner.shared_contexts.borrow();
log::debug!(
"This component has {} shared contexts",
shared_contexts.len()
);
shared_contexts.get(&ty).map(|f| f.clone())
};
if let Some(shared_cx) = shared_ctx {
log::debug!("found matching cx");
let rc = shared_cx
.clone()
.downcast::<T>()
.expect("Should not fail, already validated the type from the hashmap");
parent = Some(rc);
break;
} else {
match inner.parent_idx {
Some(parent_id) => {
scope = unsafe { inner.vdom.get_scope(parent_id) };
}
None => break,
}
}
}
parent
let idx = self.scope.our_arena_idx;
getter(idx, ty).map(|f| f.downcast().unwrap())
}
/// Store a value between renders
+3 -5
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@@ -88,7 +88,7 @@
//! More info on how to improve this diffing algorithm:
//! - https://hacks.mozilla.org/2019/03/fast-bump-allocated-virtual-doms-with-rust-and-wasm/
use crate::{arena::Scheduler, innerlude::*};
use crate::{innerlude::*, scheduler::Scheduler};
use fxhash::{FxHashMap, FxHashSet};
use DomEdit::*;
@@ -110,9 +110,7 @@ pub struct DiffMachine<'bump> {
pub mutations: &'bump mut Mutations<'bump>,
pub stack: DiffStack<'bump>,
pub diffed: FxHashSet<ScopeId>,
pub seen_scopes: FxHashSet<ScopeId>,
}
@@ -310,6 +308,7 @@ impl<'bump> DiffMachine<'bump> {
let parent_idx = self.stack.current_scope().unwrap();
let shared = self.vdom.channel.clone();
// Insert a new scope into our component list
let new_idx = self.vdom.insert_scope_with_key(|new_idx| {
let parent_scope = self.vdom.get_scope(parent_idx).unwrap();
@@ -320,8 +319,7 @@ impl<'bump> DiffMachine<'bump> {
Some(parent_idx),
height,
ScopeChildren(vcomponent.children),
// self.vdom.clone(),
vcomponent.name,
shared,
)
});
+8 -154
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@@ -17,169 +17,34 @@ use crate::{
#[derive(Debug)]
pub struct EventTrigger {
/// The originator of the event trigger
pub originator: ScopeId,
pub scope: ScopeId,
/// The optional real node associated with the trigger
pub real_node_id: Option<ElementId>,
pub mounted_dom_id: Option<ElementId>,
/// The type of event
pub event: VirtualEvent,
/// The priority of the event
pub priority: EventPriority,
}
#[derive(PartialEq, Eq, Clone, Copy)]
pub struct EventKey {
/// The originator of the event trigger
pub originator: ScopeId,
/// The priority of the event
pub priority: EventPriority,
/// The height of the scope (used for ordering)
pub height: u32,
// TODO: add the time that the event was queued
}
impl PartialOrd for EventKey {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
todo!()
}
}
impl Ord for EventKey {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
todo!()
}
}
/// Priority of Event Triggers.
///
/// Internally, Dioxus will abort work that's taking too long if new, more important, work arrives. Unlike React, Dioxus
/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
///
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
///
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
/// we keep it simple, and just use a 3-tier priority system.
///
/// - NoPriority = 0
/// - LowPriority = 1
/// - NormalPriority = 2
/// - UserBlocking = 3
/// - HighPriority = 4
/// - ImmediatePriority = 5
///
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
pub enum EventPriority {
/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
///
/// This is typically reserved for things like user interaction.
///
/// React calls these "discrete" events, but with an extra category of "user-blocking".
High = 2,
/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
/// than "High Priority" events and will take presedence over low priority events.
///
/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
///
/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
Medium = 1,
/// "Low Priority" work will always be pre-empted unless the work is significantly delayed, in which case it will be
/// advanced to the front of the work queue until completed.
///
/// The primary user of Low Priority work is the asynchronous work system (suspense).
///
/// This is considered "idle" work or "background" work.
Low = 0,
}
impl EventTrigger {
pub fn new(
event: VirtualEvent,
scope: ScopeId,
mounted_dom_id: Option<ElementId>,
priority: EventPriority,
) -> Self {
Self {
priority,
originator: scope,
real_node_id: mounted_dom_id,
event,
}
}
pub discrete: bool,
}
pub enum VirtualEvent {
// Whenever a task is ready (complete) Dioxus produces this "AsyncEvent"
//
// Async events don't necessarily propagate into a scope being ran. It's up to the event itself
// to force an update for itself.
//
// Most async events should have a low priority.
//
// This type exists for the task/concurrency system to signal that a task is ready.
// However, this does not necessarily signal that a scope must be re-ran, so the hook implementation must cause its
// own re-run.
AsyncEvent {
should_rerender: bool,
},
// Suspense events are a type of async event generated when suspended nodes are ready to be processed.
//
// they have the lowest priority
SuspenseEvent {
hook_idx: usize,
domnode: Rc<Cell<Option<ElementId>>>,
},
// image event has conflicting method types
// ImageEvent(event_data::ImageEvent),
// Real events
KeyboardEvent(on::KeyboardEvent),
TouchEvent(on::TouchEvent),
MouseEvent(on::MouseEvent),
ClipboardEvent(on::ClipboardEvent),
CompositionEvent(on::CompositionEvent),
KeyboardEvent(on::KeyboardEvent),
FocusEvent(on::FocusEvent),
FormEvent(on::FormEvent),
SelectionEvent(on::SelectionEvent),
TouchEvent(on::TouchEvent),
UIEvent(on::UIEvent),
WheelEvent(on::WheelEvent),
MediaEvent(on::MediaEvent),
AnimationEvent(on::AnimationEvent),
TransitionEvent(on::TransitionEvent),
ToggleEvent(on::ToggleEvent),
MouseEvent(on::MouseEvent),
PointerEvent(on::PointerEvent),
}
impl VirtualEvent {
pub fn is_input_event(&self) -> bool {
match self {
VirtualEvent::ClipboardEvent(_)
| VirtualEvent::CompositionEvent(_)
| VirtualEvent::KeyboardEvent(_)
| VirtualEvent::FocusEvent(_)
| VirtualEvent::FormEvent(_)
| VirtualEvent::SelectionEvent(_)
| VirtualEvent::TouchEvent(_)
| VirtualEvent::UIEvent(_)
| VirtualEvent::WheelEvent(_)
| VirtualEvent::MediaEvent(_)
| VirtualEvent::AnimationEvent(_)
| VirtualEvent::TransitionEvent(_)
| VirtualEvent::ToggleEvent(_)
| VirtualEvent::MouseEvent(_)
| VirtualEvent::PointerEvent(_) => true,
VirtualEvent::AsyncEvent { .. } | VirtualEvent::SuspenseEvent { .. } => false,
}
}
// ImageEvent(event_data::ImageEvent),
}
impl std::fmt::Debug for VirtualEvent {
@@ -200,8 +65,6 @@ impl std::fmt::Debug for VirtualEvent {
VirtualEvent::ToggleEvent(_) => "ToggleEvent",
VirtualEvent::MouseEvent(_) => "MouseEvent",
VirtualEvent::PointerEvent(_) => "PointerEvent",
VirtualEvent::AsyncEvent { .. } => "AsyncEvent",
VirtualEvent::SuspenseEvent { .. } => "SuspenseEvent",
};
f.debug_struct("VirtualEvent").field("type", &name).finish()
@@ -215,8 +78,7 @@ pub mod on {
//! Synthetic events are immutable and wrapped in Arc. It is the intention for Dioxus renderers to re-use the underyling
//! Arc allocation through "get_mut"
//!
//!
//!
//! React recently dropped support for re-using event allocation and just passes the real event along.
#![allow(unused)]
use bumpalo::boxed::Box as BumpBox;
@@ -285,14 +147,6 @@ pub mod on {
}
// The Dioxus Synthetic event system
//
//
//
//
//
//
//
//
event_directory! {
ClipboardEventInner(ClipboardEvent): [
/// Called when "copy"
+4 -4
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@@ -130,9 +130,9 @@ where
event: VirtualEvent::AsyncEvent {
should_rerender: false,
},
originator,
scope: originator,
priority: EventPriority::Low,
real_node_id: None,
mounted_dom_id: None,
}
})));
@@ -209,9 +209,9 @@ where
*slot.borrow_mut() = Some(Box::new(output) as Box<dyn Any>);
EventTrigger {
event: VirtualEvent::SuspenseEvent { hook_idx, domnode },
originator,
scope: originator,
priority: EventPriority::Low,
real_node_id: None,
mounted_dom_id: None,
}
})));
+5 -4
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@@ -28,7 +28,6 @@ pub mod prelude {
// types used internally that are important
pub(crate) mod innerlude {
pub use crate::arena::*;
pub use crate::bumpframe::*;
pub use crate::childiter::*;
pub use crate::component::*;
@@ -43,6 +42,7 @@ pub(crate) mod innerlude {
pub use crate::hooks::*;
pub use crate::mutations::*;
pub use crate::nodes::*;
pub use crate::scheduler::*;
// pub use crate::scheduler::*;
pub use crate::scope::*;
pub use crate::util::*;
@@ -56,11 +56,12 @@ pub(crate) mod innerlude {
}
pub mod exports {
// export important things here
//! Important dependencies that are used by the rest of the library
// the foundation of this library
pub use bumpalo;
}
pub mod arena;
pub mod bumpframe;
pub mod childiter;
pub mod component;
@@ -75,7 +76,7 @@ pub mod hooklist;
pub mod hooks;
pub mod mutations;
pub mod nodes;
// pub mod scheduler;
pub mod scheduler;
pub mod scope;
pub mod signals;
pub mod util;
@@ -1,4 +1,4 @@
use std::cell::{RefCell, RefMut};
use std::cell::{Cell, RefCell, RefMut};
use std::fmt::Display;
use std::{cell::UnsafeCell, rc::Rc};
@@ -23,25 +23,68 @@ use futures_util::Future;
use futures_util::FutureExt;
use futures_util::StreamExt;
type UiReceiver = UnboundedReceiver<EventTrigger>;
type UiSender = UnboundedSender<EventTrigger>;
#[derive(Clone)]
pub struct EventChannel {
pub task_counter: Rc<Cell<u64>>,
pub sender: UnboundedSender<SchedulerMsg>,
pub schedule_any_immediate: Rc<dyn Fn(ScopeId)>,
pub submit_task: Rc<dyn Fn(FiberTask) -> TaskHandle>,
pub get_shared_context: Rc<dyn Fn(ScopeId, TypeId) -> Option<Rc<dyn Any>>>,
}
type TaskReceiver = UnboundedReceiver<ScopeId>;
type TaskSender = UnboundedSender<ScopeId>;
pub enum SchedulerMsg {
Immediate(ScopeId),
UiEvent(),
SubmitTask(u64),
ToggleTask(u64),
PauseTask(u64),
ResumeTask(u64),
DropTask(u64),
}
/// These are resources shared among all the components and the virtualdom itself
/// The scheduler holds basically everything around "working"
///
/// Each scope has the ability to lightly interact with the scheduler (IE, schedule an update) but ultimately the scheduler calls the components.
///
/// In Dioxus, the scheduler provides 3 priority levels - each with their own "DiffMachine". The DiffMachine state can be saved if the deadline runs
/// out.
///
/// Saved DiffMachine state can be self-referential, so we need to be careful about how we save it. All self-referential data is a link between
/// pending DiffInstructions, Mutations, and their underlying Scope. It's okay for us to be self-referential with this data, provided we don't priority
/// task shift to a higher priority task that needs mutable access to the same scopes.
///
/// We can prevent this safety issue from occurring if we track which scopes are invalidated when starting a new task.
///
///
pub struct Scheduler {
pub components: UnsafeCell<Slab<Scope>>,
/*
This *has* to be an UnsafeCell.
pub(crate) heuristics: HeuristicsEngine,
Each BumpFrame and Scope is located in this Slab - and we'll need mutable access to a scope while holding on to
its bumpframe conents immutably.
// Used by "set_state" and co - is its own queue
pub immediate_sender: TaskSender,
pub immediate_receiver: TaskReceiver,
However, all of the interaction with this Slab is done in this module and the Diff module, so it should be fairly
simple to audit.
/// Triggered by event listeners
pub ui_event_sender: UiSender,
pub ui_event_receiver: UiReceiver,
Wrapped in Rc so the "get_shared_context" closure can walk the tree (immutably!)
*/
pub components: Rc<UnsafeCell<Slab<Scope>>>,
/*
Yes, a slab of "nil". We use this for properly ordering ElementIDs - all we care about is the allocation strategy
that slab uses. The slab essentially just provides keys for ElementIDs that we can re-use in a Vec on the client.
This just happened to be the simplest and most efficient way to implement a deterministic keyed map with slot reuse.
In the future, we could actually store a pointer to the VNode instead of nil to provide O(1) lookup for VNodes...
*/
pub raw_elements: Slab<()>,
pub heuristics: HeuristicsEngine,
pub channel: EventChannel,
pub receiver: UnboundedReceiver<SchedulerMsg>,
// Garbage stored
pub pending_garbage: FxHashSet<ScopeId>,
@@ -49,12 +92,6 @@ pub struct Scheduler {
// In-flight futures
pub async_tasks: FuturesUnordered<FiberTask>,
/// We use a SlotSet to keep track of the keys that are currently being used.
/// However, we don't store any specific data since the "mirror"
pub raw_elements: Slab<()>,
pub task_setter: Rc<dyn Fn(ScopeId)>,
// scheduler stuff
pub current_priority: EventPriority,
@@ -66,75 +103,78 @@ pub struct Scheduler {
pub garbage_scopes: HashSet<ScopeId>,
pub high_priorty: PriortySystem,
pub medium_priority: PriortySystem,
pub low_priority: PriortySystem,
pub fibers: [PriortySystem; 3],
}
impl Scheduler {
pub fn new() -> Self {
// preallocate 2000 elements and 20 scopes to avoid dynamic allocation
let components: UnsafeCell<Slab<Scope>> = UnsafeCell::new(Slab::with_capacity(100));
let components = Rc::new(UnsafeCell::new(Slab::with_capacity(100)));
// elements are super cheap - the value takes no space
let raw_elements = Slab::with_capacity(2000);
let (ui_sender, ui_receiver) = futures_channel::mpsc::unbounded();
let (immediate_sender, immediate_receiver) = futures_channel::mpsc::unbounded();
let heuristics = HeuristicsEngine::new();
// we allocate this task setter once to save us from having to allocate later
let task_setter = {
let queue = immediate_sender.clone();
let components = components.clone();
Rc::new(move |idx: ScopeId| {
let comps = unsafe { &*components.get() };
if let Some(scope) = comps.get(idx.0) {
// todo!("implement immediates again")
//
// queue
// .unbounded_send(EventTrigger::new(
// V
// idx,
// None,
// EventPriority::High,
// ))
// .expect("The event queu receiver should *never* be dropped");
}
}) as Rc<dyn Fn(ScopeId)>
let (sender, receiver) = futures_channel::mpsc::unbounded::<SchedulerMsg>();
let task_counter = Rc::new(Cell::new(0));
let channel = EventChannel {
task_counter,
sender: sender.clone(),
schedule_any_immediate: {
Rc::new(move |id| sender.unbounded_send(SchedulerMsg::Immediate(id)).unwrap())
},
submit_task: Rc::new(|_| {
//
todo!()
// TaskHandle {}
}),
get_shared_context: {
let components = components.clone();
Rc::new(|id, ty| {
let components = unsafe { &*components.get() };
let mut search: Option<&Scope> = components.get(id.0);
while let Some(inner) = search.take() {
if let Some(shared) = inner.shared_contexts.borrow().get(&ty) {
return Some(shared.clone());
} else {
search = inner.parent_idx.map(|id| components.get(id.0)).flatten();
}
}
None
})
},
};
Self {
channel,
receiver,
components,
async_tasks: FuturesUnordered::new(),
ui_event_receiver: ui_receiver,
ui_event_sender: ui_sender,
immediate_receiver: immediate_receiver,
immediate_sender: immediate_sender,
pending_garbage: FxHashSet::default(),
heuristics: heuristics,
raw_elements: raw_elements,
task_setter,
heuristics,
raw_elements,
// a storage for our receiver to dump into
pending_events: VecDeque::new(),
pending_immediates: VecDeque::new(),
pending_tasks: VecDeque::new(),
garbage_scopes: HashSet::new(),
current_priority: EventPriority::Low,
high_priorty: PriortySystem::new(),
medium_priority: PriortySystem::new(),
low_priority: PriortySystem::new(),
// a dedicated fiber for each priority
fibers: [
PriortySystem::new(),
PriortySystem::new(),
PriortySystem::new(),
],
}
}
@@ -176,12 +216,12 @@ impl Scheduler {
}
pub fn reserve_node(&self) -> ElementId {
ElementId(self.raw_elements.borrow_mut().insert(()))
ElementId(self.raw_elements.insert(()))
}
/// return the id, freeing the space of the original node
pub fn collect_garbage(&self, id: ElementId) {
self.raw_elements.borrow_mut().remove(id.0);
self.raw_elements.remove(id.0);
}
pub fn insert_scope_with_key(&self, f: impl FnOnce(ScopeId) -> Scope) -> ScopeId {
@@ -192,24 +232,12 @@ impl Scheduler {
id
}
pub fn schedule_update(&self) -> Rc<dyn Fn(ScopeId)> {
self.task_setter.clone()
}
pub fn submit_task(&self, task: FiberTask) -> TaskHandle {
self.async_tasks.borrow_mut().push(task);
TaskHandle {}
}
pub fn make_trigger_key(&self, trigger: &EventTrigger) -> EventKey {
let height = self
.get_scope(trigger.originator)
.map(|f| f.height)
.unwrap();
let height = self.get_scope(trigger.scope).map(|f| f.height).unwrap();
EventKey {
height,
originator: trigger.originator,
originator: trigger.scope,
priority: trigger.priority,
}
}
@@ -356,8 +384,8 @@ impl Scheduler {
| VirtualEvent::ToggleEvent(_)
| VirtualEvent::MouseEvent(_)
| VirtualEvent::PointerEvent(_) => {
if let Some(scope) = self.get_scope_mut(trigger.originator) {
if let Some(element) = trigger.real_node_id {
if let Some(scope) = self.get_scope_mut(trigger.scope) {
if let Some(element) = trigger.mounted_dom_id {
scope.call_listener(trigger.event, element)?;
let receiver = self.immediate_receiver.clone();
@@ -406,10 +434,10 @@ impl Scheduler {
/// If a the fiber finishes its works (IE needs to be committed) the scheduler will drop the dirty scope
pub async fn work_with_deadline<'a>(
&mut self,
mutations: &mut Mutations<'_>,
&'a mut self,
mutations: &mut Mutations<'a>,
deadline: &mut Pin<Box<impl FusedFuture<Output = ()>>>,
) -> FiberResult {
) -> bool {
// check if we need to elevate priority
self.current_priority = match (
self.high_priorty.has_work(),
@@ -421,7 +449,7 @@ impl Scheduler {
(false, false, _) => EventPriority::Low,
};
let mut machine = DiffMachine::new(mutations, ScopeId(0), &self);
// let mut machine = DiffMachine::new(mutations, ScopeId(0), &self);
let dirty_root = {
let dirty_roots = match self.current_priority {
@@ -433,7 +461,7 @@ impl Scheduler {
let mut dirty_root = {
let root = dirty_roots.iter().next();
if root.is_none() {
return FiberResult::Done;
return true;
}
root.unwrap()
};
@@ -449,17 +477,12 @@ impl Scheduler {
dirty_root
};
match {
let fut = machine.diff_scope(*dirty_root).fuse();
pin_mut!(fut);
let fut = machine.diff_scope(*dirty_root).fuse();
pin_mut!(fut);
match futures_util::future::select(deadline, fut).await {
futures_util::future::Either::Left((deadline, work_fut)) => true,
futures_util::future::Either::Right((_, deadline_fut)) => false,
}
} {
true => FiberResult::Done,
false => FiberResult::Interrupted,
match futures_util::future::select(deadline, fut).await {
futures_util::future::Either::Left((deadline, work_fut)) => true,
futures_util::future::Either::Right((_, deadline_fut)) => false,
}
}
@@ -468,45 +491,31 @@ impl Scheduler {
// does not return the trigger, but caches it in the scheduler
pub async fn wait_for_any_trigger(
&mut self,
mut deadline: &mut Pin<Box<impl FusedFuture<Output = ()>>>,
deadline: &mut Pin<Box<impl FusedFuture<Output = ()>>>,
) -> bool {
use futures_util::select;
use futures_util::future::{select, Either};
let _immediates = self.immediate_receiver.clone();
let mut immediates = _immediates.borrow_mut();
let mut _ui_events = self.ui_event_receiver.clone();
let mut ui_events = _ui_events.borrow_mut();
let mut _tasks = self.async_tasks.clone();
let mut tasks = _tasks.borrow_mut();
// set_state called
select! {
dirty_scope = immediates.next() => {
if let Some(scope) = dirty_scope {
self.add_dirty_scope(scope, EventPriority::Low);
let event_fut = async {
match select(self.receiver.next(), self.async_tasks.next()).await {
Either::Left((msg, _other)) => {
self.handle_channel_msg(msg.unwrap());
}
Either::Right((task, _other)) => {
// do nothing, async task will likely generate a set of scheduler messages
}
}
};
ui_event = ui_events.next() => {
if let Some(event) = ui_event {
self.pending_events.push_back(event);
}
}
async_task = tasks.next() => {
if let Some(event) = async_task {
self.pending_events.push_back(event);
}
}
_ = deadline => {
return true;
}
pin_mut!(event_fut);
match select(event_fut, deadline).await {
Either::Left((msg, _other)) => false,
Either::Right((deadline, _)) => true,
}
false
}
pub fn handle_channel_msg(&mut self, msg: SchedulerMsg) {
//
}
pub fn add_dirty_scope(&mut self, scope: ScopeId, priority: EventPriority) {
@@ -518,12 +527,24 @@ impl Scheduler {
}
}
pub struct TaskHandle {}
pub struct TaskHandle {
channel: EventChannel,
our_id: u64,
}
impl TaskHandle {
/// Toggles this coroutine off/on.
///
/// This method is not synchronous - your task will not stop immediately.
pub fn toggle(&self) {}
/// This method is not synchronous - your task will not stop immediately.
pub fn start(&self) {}
/// This method is not synchronous - your task will not stop immediately.
pub fn stop(&self) {}
/// This method is not synchronous - your task will not stop immediately.
pub fn restart(&self) {}
}
@@ -567,3 +588,72 @@ impl ElementId {
self.0 as u64
}
}
// // Whenever a task is ready (complete) Dioxus produces this "AsyncEvent"
// //
// // Async events don't necessarily propagate into a scope being ran. It's up to the event itself
// // to force an update for itself.
// //
// // Most async events should have a low priority.
// //
// // This type exists for the task/concurrency system to signal that a task is ready.
// // However, this does not necessarily signal that a scope must be re-ran, so the hook implementation must cause its
// // own re-run.
// AsyncEvent {
// should_rerender: bool,
// },
// // Suspense events are a type of async event generated when suspended nodes are ready to be processed.
// //
// // they have the lowest priority
// SuspenseEvent {
// hook_idx: usize,
// domnode: Rc<Cell<Option<ElementId>>>,
// },
/// Priority of Event Triggers.
///
/// Internally, Dioxus will abort work that's taking too long if new, more important, work arrives. Unlike React, Dioxus
/// won't be afraid to pause work or flush changes to the RealDOM. This is called "cooperative scheduling". Some Renderers
/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
///
/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
///
/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
/// we keep it simple, and just use a 3-tier priority system.
///
/// - NoPriority = 0
/// - LowPriority = 1
/// - NormalPriority = 2
/// - UserBlocking = 3
/// - HighPriority = 4
/// - ImmediatePriority = 5
///
/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
pub enum EventPriority {
/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
///
/// This is typically reserved for things like user interaction.
///
/// React calls these "discrete" events, but with an extra category of "user-blocking".
High = 2,
/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
/// than "High Priority" events and will take presedence over low priority events.
///
/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
///
/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
Medium = 1,
/// "Low Priority" work will always be pre-empted unless the work is significantly delayed, in which case it will be
/// advanced to the front of the work queue until completed.
///
/// The primary user of Low Priority work is the asynchronous work system (suspense).
///
/// This is considered "idle" work or "background" work.
Low = 0,
}
+9 -15
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@@ -1,5 +1,6 @@
use crate::innerlude::*;
use bumpalo::boxed::Box as BumpBox;
use futures_channel::mpsc::UnboundedSender;
use fxhash::FxHashSet;
use std::{
any::{Any, TypeId},
@@ -43,10 +44,9 @@ pub struct Scope {
pub(crate) hooks: HookList,
pub(crate) shared_contexts: RefCell<HashMap<TypeId, Rc<dyn Any>>>,
// meta
pub(crate) function_name: &'static str,
// // A reference to the resources shared by all the comonents
// pub(crate) vdom: SharedResources,
pub(crate) memoized_updater: Rc<dyn Fn() + 'static>,
pub(crate) shared: EventChannel,
}
// The type of closure that wraps calling components
@@ -74,28 +74,22 @@ impl Scope {
child_nodes: ScopeChildren,
// vdom: SharedResources,
function_name: &'static str,
shared: EventChannel,
) -> Self {
let child_nodes = unsafe { child_nodes.extend_lifetime() };
// // insert ourself as a descendent of the parent
// // when the parent is removed, this map will be traversed, and we will also be cleaned up.
// if let Some(parent) = &parent {
// let parent = unsafe { vdom.get_scope(*parent) }.unwrap();
// parent.descendents.borrow_mut().insert(arena_idx);
// }
let up = shared.schedule_any_immediate.clone();
let memoized_updater = Rc::new(move || up(arena_idx));
Self {
function_name,
memoized_updater,
shared,
child_nodes,
caller,
parent_idx: parent,
our_arena_idx: arena_idx,
height,
// vdom,
frames: ActiveFrame::new(),
hooks: Default::default(),
shared_contexts: Default::default(),
listeners: Default::default(),
+22 -22
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@@ -105,18 +105,17 @@ impl VirtualDom {
let root_props: Pin<Box<dyn Any>> = Box::pin(root_props);
let props_ptr = root_props.as_ref().downcast_ref::<P>().unwrap() as *const P;
let link = components.clone();
let update_sender = components.immediate_sender.clone();
let base_scope = components.insert_scope_with_key(move |myidx| {
let caller = NodeFactory::create_component_caller(root, props_ptr as *const _);
let name = type_name_of(root);
Scope::new(caller, myidx, None, 0, ScopeChildren(&[]), link, name)
Scope::new(caller, myidx, None, 0, ScopeChildren(&[]), update_sender)
});
Self {
base_scope,
_root_props: root_props,
scheduler: Scheduler::new(components.clone()),
scheduler: components,
_root_prop_type: TypeId::of::<P>(),
}
@@ -152,28 +151,29 @@ impl VirtualDom {
/// the diff and creating nodes can be expensive, so we provide this method to avoid blocking the main thread. This
/// method can be useful when needing to perform some crucial periodic tasks.
pub async fn rebuild_async<'s>(&'s mut self) -> Mutations<'s> {
let mut diff_machine = DiffMachine::new(Mutations::new(), self.base_scope, &self.scheduler);
todo!()
// let mut diff_machine = DiffMachine::new(Mutations::new(), self.base_scope, &self.scheduler);
let cur_component = self
.scheduler
.get_scope_mut(self.base_scope)
.expect("The base scope should never be moved");
// let cur_component = self
// .scheduler
// .get_scope_mut(self.base_scope)
// .expect("The base scope should never be moved");
// // We run the component. If it succeeds, then we can diff it and add the changes to the dom.
if cur_component.run_scope().is_ok() {
diff_machine
.stack
.create_node(cur_component.frames.fin_head(), MountType::Append);
diff_machine.work().await;
} else {
// todo: should this be a hard error?
log::warn!(
"Component failed to run succesfully during rebuild.
This does not result in a failed rebuild, but indicates a logic failure within your app."
);
}
// // // We run the component. If it succeeds, then we can diff it and add the changes to the dom.
// if cur_component.run_scope().is_ok() {
// diff_machine
// .stack
// .create_node(cur_component.frames.fin_head(), MountType::Append);
// diff_machine.work().await;
// } else {
// // todo: should this be a hard error?
// log::warn!(
// "Component failed to run succesfully during rebuild.
// This does not result in a failed rebuild, but indicates a logic failure within your app."
// );
// }
diff_machine.mutations
// diff_machine.mutations
}
pub fn diff_sync<'s>(&'s mut self) -> Mutations<'s> {
+1 -1
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@@ -1,7 +1,7 @@
//! tests to prove that the iterative implementation works
use anyhow::{Context, Result};
use dioxus::{arena::Scheduler, diff::DiffMachine, prelude::*, DomEdit, Mutations};
use dioxus::{diff::DiffMachine, prelude::*, scheduler::Scheduler, DomEdit, Mutations};
mod test_logging;
use dioxus_core as dioxus;
use dioxus_html as dioxus_elements;
+1 -1
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@@ -3,7 +3,7 @@
use bumpalo::Bump;
use dioxus::{
arena::Scheduler, diff::DiffMachine, prelude::*, DiffInstruction, DomEdit, MountType,
diff::DiffMachine, prelude::*, scheduler::Scheduler, DiffInstruction, DomEdit, MountType,
};
use dioxus_core as dioxus;
use dioxus_html as dioxus_elements;
+1 -1
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@@ -1,7 +1,7 @@
use bumpalo::Bump;
use anyhow::{Context, Result};
use dioxus::{arena::Scheduler, diff::DiffMachine, prelude::*, DomEdit};
use dioxus::{diff::DiffMachine, prelude::*, scheduler::Scheduler, DomEdit};
use dioxus_core as dioxus;
use dioxus_html as dioxus_elements;
+1 -1
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@@ -1,5 +1,5 @@
use anyhow::{Context, Result};
use dioxus::{arena::Scheduler, diff::DiffMachine, prelude::*, DomEdit};
use dioxus::{diff::DiffMachine, prelude::*, scheduler::Scheduler, DomEdit};
use dioxus_core as dioxus;
use dioxus_html as dioxus_elements;
+1 -1
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@@ -3,7 +3,7 @@
//! This means you can actually call it synchronously if you want.
use anyhow::{Context, Result};
use dioxus::{arena::Scheduler, diff::DiffMachine, prelude::*, scope::Scope};
use dioxus::{diff::DiffMachine, prelude::*, scheduler::Scheduler, scope::Scope};
use dioxus_core as dioxus;
use dioxus_html as dioxus_elements;
use futures_util::FutureExt;