feat: todomvc

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Jonathan Kelley committed 2021-04-01 00:01:42 -04:00
1 parent ce33031519
commit cfa0927cdd
20 files changed
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@@ -1,75 +1,49 @@
use std::{
collections::{BTreeMap, BTreeSet},
sync::atomic::AtomicUsize,
};
use dioxus_core::prelude::*;
use dioxus_web::WebsysRenderer;
use recoil::{use_recoil_callback, RecoilContext};
use uuid::Uuid;
// Entry point
static TODOS: AtomFamily<Uuid, TodoItem> = atom_family(|_| {});
fn main() {
wasm_bindgen_futures::spawn_local(WebsysRenderer::start(|ctx, props| {
ctx.create_context(|| model::TodoManager::new());
let global_reducer = use_recoil_callback(|| ());
let todos = use_atom(TODOS).iter().map(|(order, item)| {
rsx!(TodoItem {
key: "{order}",
id: item.id,
})
});
ctx.render(rsx! {
div {
TodoList {}
{todos}
Footer {}
}
})
}))
}
static TodoList: FC<()> = |ctx, props| {
let todos = use_state_new(&ctx, || BTreeMap::<usize, model::TodoItem>::new());
let items = todos.iter().map(|(order, item)| {
rsx!(TodoItem {
// key: "{}",
todo: item
})
});
ctx.render(rsx! {
div {
{items}
}
})
};
#[derive(Debug, PartialEq, Props)]
struct TodoItemsProp<'a> {
todo: &'a model::TodoItem,
#[derive(Debug, PartialEq, Clone)]
pub struct TodoItem {
pub id: Uuid,
pub checked: bool,
pub contents: String,
}
fn TodoItem(ctx: Context, props: &TodoItemsProp) -> DomTree {
let (editing, set_editing) = use_state(&ctx, || false);
let id = props.todo.id;
ctx.render(rsx! (
li {
div {
"{id}"
}
// {input}
}
))
// build a global context for the app
// as we scale the app, we can create separate, stateful impls
impl RecoilContext<()> {
fn add_todo(&self) {}
fn remove_todo(&self) {}
fn select_all_todos(&self) {}
}
static Footer: FC<()> = |ctx, props| {
ctx.render(html! {
<footer className="info">
<p>"Double-click to edit a todo"</p>
<p>
"Created by "<a href="http://github.com/jkelleyrtp/">"jkelleyrtp"</a>
</p>
<p>
"Part of "<a href="http://todomvc.com">"TodoMVC"</a>
</p>
</footer>
})
};
mod hooks {
use super::*;
fn use_keyboard_shortcuts(ctx: &Context) {}
}
// The data model that the todo mvc uses
mod model {
@@ -84,12 +58,26 @@ mod model {
pub contents: String,
}
struct Dispatcher {}
fn atom() {}
// struct Dispatcher {}
struct AppContext<T: Clone> {
_t: std::rc::Rc<T>,
}
// pub fn use_appcontext<T: Clone>(ctx: &Context, f: impl FnOnce() -> T) -> AppContext<T> {
// todo!()
// }
// static TodoList: ContextFamily = context_family();
// struct TodoBoss<'a> {}
// fn use_recoil_todos() -> TodoBoss {}
// pub fn use_context_family(ctx: &Context) {}
impl<T: Clone> AppContext<T> {
fn dispatch(&self, f: impl FnOnce(&mut T)) {}
fn async_dispatch(&self, f: impl Future<Output = ()>) {}
@@ -101,78 +89,130 @@ mod model {
}
}
// use im-rc if your contexts are too large to clone!
// or, dangerously mutate and update subscriptions manually
#[derive(Clone)]
pub struct TodoManager {
items: Vec<u32>,
// // use im-rc if your contexts are too large to clone!
// // or, dangerously mutate and update subscriptions manually
// #[derive(Clone, Debug, PartialEq)]
// pub struct TodoManager {
// items: Vec<u32>,
// }
// // App context is an ergonomic way of sharing data models through a tall tree
// // Because it holds onto the source data with Rc, it's cheap to clone through props and allows advanced memoization
// // It's particularly useful when moving through tall trees, or iterating through complex data models.
// // By wrapping the source type, we can forward any mutation through "dispatch", making it clear when clones occur.
// // This also enables traditional method-style
// impl AppContext<TodoManager> {
// fn get_todos(&self, ctx: &Context) {}
// fn remove_todo(&self, id: Uuid) {
// self.dispatch(|f| {
// // todos... remove
// })
// }
// async fn push_todo(&self, todo: TodoItem) {
// self.dispatch(|f| {
// //
// f.items.push(10);
// });
// }
// fn add_todo(&self) {
// // self.dispatch(|f| {});
// // let items = self.get(|f| &f.items);
// }
// }
// pub enum TodoActions {}
// impl TodoManager {
// pub fn reduce(s: &mut Rc<Self>, action: TodoActions) {
// match action {
// _ => {}
// }
// }
// pub fn new() -> Rc<Self> {
// todo!()
// }
// pub fn get_todo(&self, id: Uuid) -> &TodoItem {
// todo!()
// }
// pub fn get_todos(&self) -> &BTreeMap<String, TodoItem> {
// todo!()
// }
// }
// pub struct TodoHandle {}
// impl TodoHandle {
// fn get_todo(&self, id: Uuid) -> &TodoItem {
// todo!()
// }
// fn add_todo(&self, todo: TodoItem) {}
// }
// // use_reducer, but exposes the reducer and context to children
// fn use_reducer_context() {}
// fn use_context_selector() {}
// fn use_context<'b, 'c, Root: 'static, Item: 'c>(
// ctx: &'b Context<'c>,
// f: impl Fn(Root) -> &'c Item,
// ) -> &'c Item {
// todo!()
// }
// pub fn use_todo_item<'b, 'c>(ctx: &'b Context<'c>, item: Uuid) -> &'c TodoItem {
// todo!()
// // ctx.use_hook(|| TodoManager::new(), |hook| {}, cleanup)
// }
// fn use_todos(ctx: &Context) -> TodoHandle {
// todo!()
// }
// fn use_todo_context(ctx: &Context) -> AppContext<TodoManager> {
// todo!()
// }
// fn test(ctx: Context) {
// let todos = use_todos(&ctx);
// let todo = todos.get_todo(Uuid::new_v4());
// let c = use_todo_context(&ctx);
// // todos.add_todo();
// }
}
mod recoil {
pub struct RecoilContext<T: 'static> {
_inner: T,
}
impl AppContext<TodoManager> {
fn remove_todo(&self, id: Uuid) {
self.dispatch(|f| {})
}
impl<T: 'static> RecoilContext<T> {
/// Get the value of an atom. Returns a reference to the underlying data.
async fn push_todo(&self, todo: TodoItem) {
self.dispatch(|f| {
//
f.items.push(10);
});
}
pub fn get(&self) {}
fn add_todo(&self) {
// self.dispatch(|f| {});
// let items = self.get(|f| &f.items);
}
/// Replace an existing value with a new value
///
/// This does not replace the value instantly, and all calls to "get" within the current scope will return
pub fn set(&self) {}
// Modify lets you modify the value in place. However, because there's no previous value around to compare
// the new one with, we are unable to memoize the change. As such, all downsteam users of this Atom will
// be updated, causing all subsrcibed components to re-render.
//
// This is fine for most values, but might not be performant when dealing with collections. For collections,
// use the "Family" variants as these will stay memoized for inserts, removals, and modifications.
//
// Note - like "set" this won't propogate instantly. Once all "gets" are dropped, only then will we run the
pub fn modify(&self) {}
}
impl TodoManager {
pub fn new() -> Self {
todo!()
}
pub fn get_todo(&self) -> &TodoItem {
todo!()
}
}
pub struct TodoHandle {}
impl TodoHandle {
fn get_todo(&self, id: Uuid) -> &TodoItem {
todo!()
}
fn add_todo(&self, todo: TodoItem) {}
}
// use_reducer, but exposes the reducer and context to children
fn use_reducer_context() {}
fn use_context_selector() {}
fn use_context<'b, 'c, Root: 'static, Item: 'c>(
ctx: &'b Context<'c>,
f: impl Fn(Root) -> &'c Item,
) -> &'c Item {
pub fn use_recoil_callback<G>(f: impl Fn() -> G) -> RecoilContext<G> {
todo!()
}
pub fn use_todo_item<'b, 'c>(ctx: &'b Context<'c>, item: Uuid) -> &'c TodoItem {
todo!()
// ctx.use_hook(|| TodoManager::new(), |hook| {}, cleanup)
}
fn use_todos(ctx: &Context) -> TodoHandle {
todo!()
}
fn use_todo_context(ctx: &Context) -> AppContext<TodoManager> {
todo!()
}
fn test(ctx: Context) {
let todos = use_todos(&ctx);
let todo = todos.get_todo(Uuid::new_v4());
let c = use_todo_context(&ctx);
// todos.add_todo();
}
}