unqueue tasks when a scope is dropped
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701093ede5
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@@ -68,18 +68,13 @@ impl VirtualDom {
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//
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// Note: This will not remove any ids from the arena
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pub(crate) fn drop_scope(&mut self, id: ScopeId) {
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let (height, spawned_tasks) = {
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let height = {
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let scope = self.scopes.remove(id.0);
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let context = scope.context();
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let spawned_tasks = context.spawned_tasks.borrow();
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let spawned_tasks: Vec<_> = spawned_tasks.iter().copied().collect();
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(context.height, spawned_tasks)
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context.height
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};
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self.dirty_scopes.remove(&DirtyScope { height, id });
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for task in spawned_tasks {
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self.runtime.remove_task(task);
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}
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}
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}
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@@ -6,6 +6,7 @@ use crate::{
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};
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use std::{
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cell::{Cell, Ref, RefCell},
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collections::VecDeque,
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rc::Rc,
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};
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@@ -28,6 +29,9 @@ pub struct Runtime {
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/// Tasks created with cx.spawn
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pub(crate) tasks: RefCell<slab::Slab<LocalTask>>,
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/// Queued tasks that are waiting to be polled
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pub(crate) queued_tasks: Rc<RefCell<VecDeque<Task>>>,
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pub(crate) sender: futures_channel::mpsc::UnboundedSender<SchedulerMsg>,
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}
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@@ -40,6 +44,7 @@ impl Runtime {
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scope_stack: Default::default(),
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current_task: Default::default(),
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tasks: Default::default(),
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queued_tasks: Rc::new(RefCell::new(VecDeque::new())),
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})
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}
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@@ -112,11 +112,21 @@ impl Runtime {
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self.current_task.set(None);
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}
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/// Take a queued task from the scheduler
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pub(crate) fn take_queued_task(&self) -> Option<Task> {
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self.queued_tasks.borrow_mut().pop_front()
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}
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/// Drop the future with the given TaskId
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///
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/// This does not abort the task, so you'll want to wrap it in an abort handle if that's important to you
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pub(crate) fn remove_task(&self, id: Task) -> Option<LocalTask> {
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self.tasks.borrow_mut().try_remove(id.0)
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let task = self.tasks.borrow_mut().try_remove(id.0);
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// Remove the task from the queued tasks so we don't poll a different task with the same id
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self.queued_tasks.borrow_mut().retain(|t| *t != id);
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task
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}
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/// Get the currently running task
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@@ -19,12 +19,7 @@ use crate::{
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use futures_util::{pin_mut, StreamExt};
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use rustc_hash::{FxHashMap, FxHashSet};
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use slab::Slab;
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use std::{
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any::Any,
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collections::{BTreeSet, VecDeque},
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future::Future,
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rc::Rc,
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};
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use std::{any::Any, collections::BTreeSet, future::Future, rc::Rc};
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/// A virtual node system that progresses user events and diffs UI trees.
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///
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@@ -189,7 +184,6 @@ pub struct VirtualDom {
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pub(crate) scopes: Slab<ScopeState>,
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pub(crate) dirty_scopes: BTreeSet<DirtyScope>,
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pub(crate) dirty_tasks: VecDeque<Task>,
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// Maps a template path to a map of byte indexes to templates
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pub(crate) templates: FxHashMap<TemplateId, FxHashMap<usize, Template>>,
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@@ -284,7 +278,6 @@ impl VirtualDom {
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runtime: Runtime::new(tx),
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scopes: Default::default(),
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dirty_scopes: Default::default(),
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dirty_tasks: Default::default(),
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templates: Default::default(),
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queued_templates: Default::default(),
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elements: Default::default(),
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@@ -420,7 +413,7 @@ impl VirtualDom {
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if !has_dirty_scopes {
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// If we have no dirty scopes, then we should poll any tasks that have been notified
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while let Some(task) = self.dirty_tasks.pop_front() {
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while let Some(task) = self.runtime.take_queued_task() {
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self.handle_task_wakeup(task);
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}
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}
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@@ -626,7 +619,7 @@ impl VirtualDom {
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/// Queue a task to be polled after all dirty scopes have been rendered
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fn queue_task_wakeup(&mut self, id: Task) {
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self.dirty_tasks.push_back(id);
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self.runtime.queued_tasks.borrow_mut().push_back(id);
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}
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/// Handle notifications by tasks inside the scheduler
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