chore: wipe away old src
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@@ -1,237 +0,0 @@
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use std::{any::Any, fmt::Formatter};
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/// Possible values for an attribute
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// trying to keep values at 3 bytes
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "serialize", serde(untagged))]
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#[derive(Clone, Debug, PartialEq)]
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#[allow(missing_docs)]
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pub enum AttributeValue<'a> {
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Text(&'a str),
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Float32(f32),
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Float64(f64),
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Int32(i32),
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Int64(i64),
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Uint32(u32),
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Uint64(u64),
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Bool(bool),
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Vec3Float(f32, f32, f32),
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Vec3Int(i32, i32, i32),
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Vec3Uint(u32, u32, u32),
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Vec4Float(f32, f32, f32, f32),
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Vec4Int(i32, i32, i32, i32),
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Vec4Uint(u32, u32, u32, u32),
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Bytes(&'a [u8]),
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// Any(ArbitraryAttributeValue<'a>),
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}
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// todo
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#[allow(missing_docs)]
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impl<'a> AttributeValue<'a> {
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pub fn is_truthy(&self) -> bool {
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match self {
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AttributeValue::Text(t) => *t == "true",
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AttributeValue::Bool(t) => *t,
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_ => false,
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}
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}
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pub fn is_falsy(&self) -> bool {
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match self {
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AttributeValue::Text(t) => *t == "false",
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AttributeValue::Bool(t) => !(*t),
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_ => false,
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}
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}
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}
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impl<'a> std::fmt::Display for AttributeValue<'a> {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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match self {
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AttributeValue::Text(a) => write!(f, "{}", a),
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AttributeValue::Float32(a) => write!(f, "{}", a),
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AttributeValue::Float64(a) => write!(f, "{}", a),
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AttributeValue::Int32(a) => write!(f, "{}", a),
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AttributeValue::Int64(a) => write!(f, "{}", a),
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AttributeValue::Uint32(a) => write!(f, "{}", a),
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AttributeValue::Uint64(a) => write!(f, "{}", a),
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AttributeValue::Bool(a) => write!(f, "{}", a),
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AttributeValue::Vec3Float(_, _, _) => todo!(),
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AttributeValue::Vec3Int(_, _, _) => todo!(),
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AttributeValue::Vec3Uint(_, _, _) => todo!(),
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AttributeValue::Vec4Float(_, _, _, _) => todo!(),
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AttributeValue::Vec4Int(_, _, _, _) => todo!(),
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AttributeValue::Vec4Uint(_, _, _, _) => todo!(),
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AttributeValue::Bytes(a) => write!(f, "{:?}", a),
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// AttributeValue::Any(a) => write!(f, "{:?}", a),
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}
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}
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}
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#[derive(Clone, Copy)]
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#[allow(missing_docs)]
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pub struct ArbitraryAttributeValue<'a> {
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pub value: &'a dyn Any,
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pub cmp: fn(&'a dyn std::any::Any, &'a dyn std::any::Any) -> bool,
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}
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// pub trait AnyAttrValue {}
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// impl PartialEq for ArbitraryAttributeValue<'_> {
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// fn eq(&self, other: &Self) -> bool {
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// (self.cmp)(self.value, other.value)
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// }
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// }
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impl std::fmt::Debug for ArbitraryAttributeValue<'_> {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("ArbitraryAttributeValue").finish()
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}
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}
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#[cfg(feature = "serialize")]
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impl<'a> serde::Serialize for ArbitraryAttributeValue<'a> {
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fn serialize<S>(&self, _serializer: S) -> Result<S::Ok, S::Error>
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where
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S: serde::Serializer,
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{
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panic!("ArbitraryAttributeValue should not be serialized")
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}
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}
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#[cfg(feature = "serialize")]
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impl<'de, 'a> serde::Deserialize<'de> for &'a ArbitraryAttributeValue<'a> {
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fn deserialize<D>(_deserializer: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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panic!("ArbitraryAttributeValue is not deserializable!")
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}
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}
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#[cfg(feature = "serialize")]
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impl<'de, 'a> serde::Deserialize<'de> for ArbitraryAttributeValue<'a> {
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fn deserialize<D>(_deserializer: D) -> Result<Self, D::Error>
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where
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D: serde::Deserializer<'de>,
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{
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panic!("ArbitraryAttributeValue is not deserializable!")
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}
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}
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// todo
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#[allow(missing_docs)]
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impl<'a> AttributeValue<'a> {
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pub fn as_text(&self) -> Option<&'a str> {
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match self {
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AttributeValue::Text(s) => Some(s),
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_ => None,
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}
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}
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pub fn as_float32(&self) -> Option<f32> {
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match self {
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AttributeValue::Float32(f) => Some(*f),
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_ => None,
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}
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}
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pub fn as_float64(&self) -> Option<f64> {
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match self {
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AttributeValue::Float64(f) => Some(*f),
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_ => None,
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}
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}
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pub fn as_int32(&self) -> Option<i32> {
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match self {
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AttributeValue::Int32(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_int64(&self) -> Option<i64> {
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match self {
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AttributeValue::Int64(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_uint32(&self) -> Option<u32> {
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match self {
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AttributeValue::Uint32(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_uint64(&self) -> Option<u64> {
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match self {
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AttributeValue::Uint64(i) => Some(*i),
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_ => None,
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}
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}
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pub fn as_bool(&self) -> Option<bool> {
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match self {
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AttributeValue::Bool(b) => Some(*b),
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_ => None,
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}
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}
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pub fn as_vec3_float(&self) -> Option<(f32, f32, f32)> {
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match self {
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AttributeValue::Vec3Float(x, y, z) => Some((*x, *y, *z)),
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_ => None,
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}
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}
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pub fn as_vec3_int(&self) -> Option<(i32, i32, i32)> {
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match self {
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AttributeValue::Vec3Int(x, y, z) => Some((*x, *y, *z)),
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_ => None,
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}
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}
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pub fn as_vec3_uint(&self) -> Option<(u32, u32, u32)> {
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match self {
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AttributeValue::Vec3Uint(x, y, z) => Some((*x, *y, *z)),
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_ => None,
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}
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}
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pub fn as_vec4_float(&self) -> Option<(f32, f32, f32, f32)> {
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match self {
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AttributeValue::Vec4Float(x, y, z, w) => Some((*x, *y, *z, *w)),
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_ => None,
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}
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}
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pub fn as_vec4_int(&self) -> Option<(i32, i32, i32, i32)> {
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match self {
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AttributeValue::Vec4Int(x, y, z, w) => Some((*x, *y, *z, *w)),
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_ => None,
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}
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}
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pub fn as_vec4_uint(&self) -> Option<(u32, u32, u32, u32)> {
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match self {
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AttributeValue::Vec4Uint(x, y, z, w) => Some((*x, *y, *z, *w)),
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_ => None,
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}
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}
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pub fn as_bytes(&self) -> Option<&[u8]> {
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match self {
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AttributeValue::Bytes(b) => Some(b),
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_ => None,
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}
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}
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// pub fn as_any(&self) -> Option<&'a ArbitraryAttributeValue> {
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// match self {
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// AttributeValue::Any(a) => Some(a),
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// _ => None,
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// }
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// }
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}
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File diff suppressed because it is too large.
Load diff
@@ -1,182 +0,0 @@
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//! Internal and external event system
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//!
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//!
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//! This is all kinda WIP, but the bones are there.
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use crate::{ElementId, ScopeId};
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use std::{any::Any, cell::Cell, fmt::Debug, rc::Rc, sync::Arc};
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pub(crate) struct BubbleState {
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pub canceled: Cell<bool>,
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}
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impl BubbleState {
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pub fn new() -> Self {
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Self {
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canceled: Cell::new(false),
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}
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}
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}
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/// User Events are events that are shuttled from the renderer into the [`VirtualDom`] through the scheduler channel.
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///
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/// These events will be passed to the appropriate Element given by `mounted_dom_id` and then bubbled up through the tree
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/// where each listener is checked and fired if the event name matches.
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///
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/// It is the expectation that the event name matches the corresponding event listener, otherwise Dioxus will panic in
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/// attempting to downcast the event data.
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///
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/// Because Event Data is sent across threads, it must be `Send + Sync`. We are hoping to lift the `Sync` restriction but
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/// `Send` will not be lifted. The entire `UserEvent` must also be `Send + Sync` due to its use in the scheduler channel.
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///
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/// # Example
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/// ```rust, ignore
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/// fn App(cx: Scope) -> Element {
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/// render!(div {
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/// onclick: move |_| println!("Clicked!")
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/// })
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/// }
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///
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/// let mut dom = VirtualDom::new(App);
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/// let mut scheduler = dom.get_scheduler_channel();
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/// scheduler.unbounded_send(SchedulerMsg::UiEvent(
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/// UserEvent {
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/// scope_id: None,
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/// priority: EventPriority::Medium,
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/// name: "click",
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/// element: Some(ElementId(0)),
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/// data: Arc::new(ClickEvent { .. })
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/// }
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/// )).unwrap();
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/// ```
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#[derive(Debug, Clone)]
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pub struct UserEvent {
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/// The originator of the event trigger if available
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pub scope_id: Option<ScopeId>,
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/// The priority of the event to be scheduled around ongoing work
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pub priority: EventPriority,
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/// The optional real node associated with the trigger
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pub element: Option<ElementId>,
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/// The event type IE "onclick" or "onmouseover"
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pub name: &'static str,
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/// If the event is bubbles up through the vdom
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pub bubbles: bool,
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/// The event data to be passed onto the event handler
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pub data: Arc<dyn Any + Send + Sync>,
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}
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/// Priority of Event Triggers.
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///
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/// Internally, Dioxus will abort work that's taking too long if new, more important work arrives. Unlike React, Dioxus
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/// won't be afraid to pause work or flush changes to the Real Dom. This is called "cooperative scheduling". Some Renderers
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/// implement this form of scheduling internally, however Dioxus will perform its own scheduling as well.
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///
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/// The ultimate goal of the scheduler is to manage latency of changes, prioritizing "flashier" changes over "subtler" changes.
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///
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/// React has a 5-tier priority system. However, they break things into "Continuous" and "Discrete" priority. For now,
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/// we keep it simple, and just use a 3-tier priority system.
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///
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/// - `NoPriority` = 0
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/// - `LowPriority` = 1
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/// - `NormalPriority` = 2
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/// - `UserBlocking` = 3
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/// - `HighPriority` = 4
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/// - `ImmediatePriority` = 5
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///
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/// We still have a concept of discrete vs continuous though - discrete events won't be batched, but continuous events will.
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/// This means that multiple "scroll" events will be processed in a single frame, but multiple "click" events will be
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/// flushed before proceeding. Multiple discrete events is highly unlikely, though.
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#[derive(Debug, PartialEq, Eq, Clone, Copy, Hash, PartialOrd, Ord)]
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pub enum EventPriority {
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/// Work that must be completed during the EventHandler phase.
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///
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/// Currently this is reserved for controlled inputs.
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Immediate = 3,
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/// "High Priority" work will not interrupt other high priority work, but will interrupt medium and low priority work.
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///
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/// This is typically reserved for things like user interaction.
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///
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/// React calls these "discrete" events, but with an extra category of "user-blocking" (Immediate).
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High = 2,
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/// "Medium priority" work is generated by page events not triggered by the user. These types of events are less important
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/// than "High Priority" events and will take precedence over low priority events.
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///
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/// This is typically reserved for VirtualEvents that are not related to keyboard or mouse input.
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///
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/// React calls these "continuous" events (e.g. mouse move, mouse wheel, touch move, etc).
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Medium = 1,
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/// "Low Priority" work will always be preempted unless the work is significantly delayed, in which case it will be
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/// advanced to the front of the work queue until completed.
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///
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/// The primary user of Low Priority work is the asynchronous work system (Suspense).
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///
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/// This is considered "idle" work or "background" work.
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Low = 0,
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}
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/// The internal Dioxus type that carries any event data to the relevant handler.
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pub struct AnyEvent {
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pub(crate) bubble_state: Rc<BubbleState>,
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pub(crate) data: Arc<dyn Any + Send + Sync>,
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}
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impl AnyEvent {
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/// Convert this [`AnyEvent`] into a specific [`UiEvent`] with [`EventData`].
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///
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/// ```rust, ignore
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/// let evt: FormEvent = evvt.downcast().unwrap();
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/// ```
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#[must_use]
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pub fn downcast<T: Send + Sync + 'static>(self) -> Option<UiEvent<T>> {
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let AnyEvent { data, bubble_state } = self;
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data.downcast::<T>()
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.ok()
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.map(|data| UiEvent { data, bubble_state })
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}
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}
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/// A [`UiEvent`] is a type that wraps various [`EventData`].
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///
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/// You should prefer to use the name of the event directly, rather than
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/// the [`UiEvent`]<T> generic type.
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///
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/// For the HTML crate, this would include `MouseEvent`, `FormEvent` etc.
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pub struct UiEvent<T> {
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/// The internal data of the event
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/// This is wrapped in an Arc so that it can be sent across threads
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pub data: Arc<T>,
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#[allow(unused)]
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bubble_state: Rc<BubbleState>,
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}
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impl<T: Debug> std::fmt::Debug for UiEvent<T> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("UiEvent").field("data", &self.data).finish()
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}
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}
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impl<T> std::ops::Deref for UiEvent<T> {
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type Target = T;
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fn deref(&self) -> &Self::Target {
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self.data.as_ref()
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}
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}
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impl<T> UiEvent<T> {
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/// Prevent this event from bubbling up the tree.
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pub fn cancel_bubble(&self) {
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self.bubble_state.canceled.set(true);
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}
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}
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@@ -1,322 +0,0 @@
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//! Support for storing lazy-nodes on the stack
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//!
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//! This module provides support for a type called `LazyNodes` which is a micro-heap located on the stack to make calls
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//! to `rsx!` more efficient.
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//!
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//! To support returning rsx! from branches in match statements, we need to use dynamic dispatch on [`NodeFactory`] closures.
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//!
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//! This can be done either through boxing directly, or by using dynamic-sized-types and a custom allocator. In our case,
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//! we build a tiny alloactor in the stack and allocate the closure into that.
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//!
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//! The logic for this was borrowed from <https://docs.rs/stack_dst/0.6.1/stack_dst/>. Unfortunately, this crate does not
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//! support non-static closures, so we've implemented the core logic of `ValueA` in this module.
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use crate::innerlude::{NodeFactory, VNode};
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use std::mem;
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/// A concrete type provider for closures that build [`VNode`] structures.
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///
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/// This struct wraps lazy structs that build [`VNode`] trees Normally, we cannot perform a blanket implementation over
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/// closures, but if we wrap the closure in a concrete type, we can maintain separate implementations of [`IntoVNode`].
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///
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///
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/// ```rust, ignore
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/// LazyNodes::new(|f| f.element("div", [], [], [] None))
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/// ```
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pub struct LazyNodes<'a, 'b> {
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inner: StackNodeStorage<'a, 'b>,
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}
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type StackHeapSize = [usize; 16];
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|
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enum StackNodeStorage<'a, 'b> {
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Stack(LazyStack),
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Heap(Box<dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>> + 'b>),
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}
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impl<'a, 'b> LazyNodes<'a, 'b> {
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/// Create a new [`LazyNodes`] closure, optimistically placing it onto the stack.
|
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///
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/// If the closure cannot fit into the stack allocation (16 bytes), then it
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/// is placed on the heap. Most closures will fit into the stack, and is
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/// the most optimal way to use the creation function.
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pub fn new(val: impl FnOnce(NodeFactory<'a>) -> VNode<'a> + 'b) -> Self {
|
||||
// there's no way to call FnOnce without a box, so we need to store it in a slot and use static dispatch
|
||||
let mut slot = Some(val);
|
||||
|
||||
let val = move |fac: Option<NodeFactory<'a>>| {
|
||||
fac.map(
|
||||
slot.take()
|
||||
.expect("LazyNodes closure to be called only once"),
|
||||
)
|
||||
};
|
||||
|
||||
// miri does not know how to work with mucking directly into bytes
|
||||
// just use a heap allocated type when miri is running
|
||||
if cfg!(miri) {
|
||||
Self {
|
||||
inner: StackNodeStorage::Heap(Box::new(val)),
|
||||
}
|
||||
} else {
|
||||
unsafe { LazyNodes::new_inner(val) }
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`LazyNodes`] closure, but force it onto the heap.
|
||||
pub fn new_boxed<F>(inner: F) -> Self
|
||||
where
|
||||
F: FnOnce(NodeFactory<'a>) -> VNode<'a> + 'b,
|
||||
{
|
||||
// there's no way to call FnOnce without a box, so we need to store it in a slot and use static dispatch
|
||||
let mut slot = Some(inner);
|
||||
|
||||
Self {
|
||||
inner: StackNodeStorage::Heap(Box::new(move |fac: Option<NodeFactory<'a>>| {
|
||||
fac.map(
|
||||
slot.take()
|
||||
.expect("LazyNodes closure to be called only once"),
|
||||
)
|
||||
})),
|
||||
}
|
||||
}
|
||||
|
||||
unsafe fn new_inner<F>(val: F) -> Self
|
||||
where
|
||||
F: FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>> + 'b,
|
||||
{
|
||||
let mut ptr: *const _ = &val as &dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>>;
|
||||
|
||||
assert_eq!(
|
||||
ptr as *const u8, &val as *const _ as *const u8,
|
||||
"MISUSE: Closure returned different pointer"
|
||||
);
|
||||
assert_eq!(
|
||||
std::mem::size_of_val(&*ptr),
|
||||
std::mem::size_of::<F>(),
|
||||
"MISUSE: Closure returned a subset pointer"
|
||||
);
|
||||
|
||||
let words = ptr_as_slice(&mut ptr);
|
||||
assert!(
|
||||
words[0] == &val as *const _ as usize,
|
||||
"BUG: Pointer layout is not (data_ptr, info...)"
|
||||
);
|
||||
|
||||
// - Ensure that Self is aligned same as data requires
|
||||
assert!(
|
||||
std::mem::align_of::<F>() <= std::mem::align_of::<Self>(),
|
||||
"TODO: Enforce alignment >{} (requires {})",
|
||||
std::mem::align_of::<Self>(),
|
||||
std::mem::align_of::<F>()
|
||||
);
|
||||
|
||||
let info = &words[1..];
|
||||
let data = words[0] as *mut ();
|
||||
let size = mem::size_of::<F>();
|
||||
|
||||
let stored_size = info.len() * mem::size_of::<usize>() + size;
|
||||
let max_size = mem::size_of::<StackHeapSize>();
|
||||
|
||||
if stored_size > max_size {
|
||||
Self {
|
||||
inner: StackNodeStorage::Heap(Box::new(val)),
|
||||
}
|
||||
} else {
|
||||
let mut buf: StackHeapSize = StackHeapSize::default();
|
||||
|
||||
assert!(info.len() + round_to_words(size) <= buf.as_ref().len());
|
||||
|
||||
// Place pointer information at the end of the region
|
||||
// - Allows the data to be at the start for alignment purposes
|
||||
{
|
||||
let info_ofs = buf.as_ref().len() - info.len();
|
||||
let info_dst = &mut buf.as_mut()[info_ofs..];
|
||||
for (d, v) in Iterator::zip(info_dst.iter_mut(), info.iter()) {
|
||||
*d = *v;
|
||||
}
|
||||
}
|
||||
|
||||
let src_ptr = data as *const u8;
|
||||
let dataptr = buf.as_mut_ptr().cast::<u8>();
|
||||
|
||||
for i in 0..size {
|
||||
*dataptr.add(i) = *src_ptr.add(i);
|
||||
}
|
||||
|
||||
std::mem::forget(val);
|
||||
|
||||
Self {
|
||||
inner: StackNodeStorage::Stack(LazyStack {
|
||||
_align: [],
|
||||
buf,
|
||||
dropped: false,
|
||||
}),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Call the closure with the given factory to produce real [`VNode`].
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let f = LazyNodes::new(move |f| f.element("div", [], [], [] None));
|
||||
///
|
||||
/// let fac = NodeFactory::new(&cx);
|
||||
///
|
||||
/// let node = f.call(cac);
|
||||
/// ```
|
||||
#[must_use]
|
||||
pub fn call(self, f: NodeFactory<'a>) -> VNode<'a> {
|
||||
match self.inner {
|
||||
StackNodeStorage::Heap(mut lazy) => {
|
||||
lazy(Some(f)).expect("Closure should not be called twice")
|
||||
}
|
||||
StackNodeStorage::Stack(mut stack) => stack.call(f),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct LazyStack {
|
||||
_align: [u64; 0],
|
||||
buf: StackHeapSize,
|
||||
dropped: bool,
|
||||
}
|
||||
|
||||
impl LazyStack {
|
||||
fn call<'a>(&mut self, f: NodeFactory<'a>) -> VNode<'a> {
|
||||
let LazyStack { buf, .. } = self;
|
||||
let data = buf.as_ref();
|
||||
|
||||
let info_size =
|
||||
mem::size_of::<*mut dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>>>()
|
||||
/ mem::size_of::<usize>()
|
||||
- 1;
|
||||
|
||||
let info_ofs = data.len() - info_size;
|
||||
|
||||
let g: *mut dyn FnMut(Option<NodeFactory<'a>>) -> Option<VNode<'a>> =
|
||||
unsafe { make_fat_ptr(data[..].as_ptr() as usize, &data[info_ofs..]) };
|
||||
|
||||
self.dropped = true;
|
||||
|
||||
let clos = unsafe { &mut *g };
|
||||
clos(Some(f)).unwrap()
|
||||
}
|
||||
}
|
||||
impl Drop for LazyStack {
|
||||
fn drop(&mut self) {
|
||||
if !self.dropped {
|
||||
let LazyStack { buf, .. } = self;
|
||||
let data = buf.as_ref();
|
||||
|
||||
let info_size = mem::size_of::<
|
||||
*mut dyn FnMut(Option<NodeFactory<'_>>) -> Option<VNode<'_>>,
|
||||
>() / mem::size_of::<usize>()
|
||||
- 1;
|
||||
|
||||
let info_ofs = data.len() - info_size;
|
||||
|
||||
let g: *mut dyn FnMut(Option<NodeFactory<'_>>) -> Option<VNode<'_>> =
|
||||
unsafe { make_fat_ptr(data[..].as_ptr() as usize, &data[info_ofs..]) };
|
||||
|
||||
self.dropped = true;
|
||||
|
||||
let clos = unsafe { &mut *g };
|
||||
clos(None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Obtain mutable access to a pointer's words
|
||||
fn ptr_as_slice<T>(ptr: &mut T) -> &mut [usize] {
|
||||
assert!(mem::size_of::<T>() % mem::size_of::<usize>() == 0);
|
||||
let words = mem::size_of::<T>() / mem::size_of::<usize>();
|
||||
// SAFE: Points to valid memory (a raw pointer)
|
||||
unsafe { core::slice::from_raw_parts_mut(ptr as *mut _ as *mut usize, words) }
|
||||
}
|
||||
|
||||
/// Re-construct a fat pointer
|
||||
unsafe fn make_fat_ptr<T: ?Sized>(data_ptr: usize, meta_vals: &[usize]) -> *mut T {
|
||||
let mut rv = mem::MaybeUninit::<*mut T>::uninit();
|
||||
{
|
||||
let s = ptr_as_slice(&mut rv);
|
||||
s[0] = data_ptr;
|
||||
s[1..].copy_from_slice(meta_vals);
|
||||
}
|
||||
let rv = rv.assume_init();
|
||||
assert_eq!(rv as *const (), data_ptr as *const ());
|
||||
rv
|
||||
}
|
||||
|
||||
fn round_to_words(len: usize) -> usize {
|
||||
(len + mem::size_of::<usize>() - 1) / mem::size_of::<usize>()
|
||||
}
|
||||
|
||||
// #[cfg(test)]
|
||||
// mod tests {
|
||||
// use super::*;
|
||||
// use crate::innerlude::{Element, Scope, VirtualDom};
|
||||
|
||||
// #[test]
|
||||
// fn it_works() {
|
||||
// fn app(cx: Scope<()>) -> Element {
|
||||
// cx.render(LazyNodes::new(|f| f.text(format_args!("hello world!"))))
|
||||
// }
|
||||
|
||||
// let mut dom = VirtualDom::new(app);
|
||||
// dom.rebuild();
|
||||
|
||||
// let g = dom.base_scope().root_node();
|
||||
// dbg!(g);
|
||||
// }
|
||||
|
||||
// #[test]
|
||||
// fn it_drops() {
|
||||
// use std::rc::Rc;
|
||||
|
||||
// struct AppProps {
|
||||
// inner: Rc<i32>,
|
||||
// }
|
||||
|
||||
// fn app(cx: Scope<AppProps>) -> Element {
|
||||
// struct DropInner {
|
||||
// id: i32,
|
||||
// }
|
||||
// impl Drop for DropInner {
|
||||
// fn drop(&mut self) {
|
||||
// eprintln!("dropping inner");
|
||||
// }
|
||||
// }
|
||||
|
||||
// let caller = {
|
||||
// let it = (0..10).map(|i| {
|
||||
// let val = cx.props.inner.clone();
|
||||
// LazyNodes::new(move |f| {
|
||||
// eprintln!("hell closure");
|
||||
// let inner = DropInner { id: i };
|
||||
// f.text(format_args!("hello world {:?}, {:?}", inner.id, val))
|
||||
// })
|
||||
// });
|
||||
|
||||
// LazyNodes::new(|f| {
|
||||
// eprintln!("main closure");
|
||||
// f.fragment_from_iter(it)
|
||||
// })
|
||||
// };
|
||||
|
||||
// cx.render(caller)
|
||||
// }
|
||||
|
||||
// let inner = Rc::new(0);
|
||||
// let mut dom = VirtualDom::new_with_props(
|
||||
// app,
|
||||
// AppProps {
|
||||
// inner: inner.clone(),
|
||||
// },
|
||||
// );
|
||||
// dom.rebuild();
|
||||
|
||||
// drop(dom);
|
||||
|
||||
// assert_eq!(Rc::strong_count(&inner), 1);
|
||||
// }
|
||||
// }
|
||||
@@ -1,131 +0,0 @@
|
||||
#![allow(non_snake_case)]
|
||||
#![doc = include_str!("../README.md")]
|
||||
#![warn(missing_docs)]
|
||||
|
||||
pub(crate) mod diff;
|
||||
pub(crate) mod events;
|
||||
pub(crate) mod lazynodes;
|
||||
pub(crate) mod mutations;
|
||||
pub(crate) mod nodes;
|
||||
pub(crate) mod properties;
|
||||
pub(crate) mod scopes;
|
||||
pub(crate) mod virtual_dom;
|
||||
|
||||
pub(crate) mod innerlude {
|
||||
pub use crate::events::*;
|
||||
pub use crate::lazynodes::*;
|
||||
pub use crate::mutations::*;
|
||||
pub use crate::nodes::*;
|
||||
pub use crate::properties::*;
|
||||
pub use crate::scopes::*;
|
||||
pub use crate::virtual_dom::*;
|
||||
|
||||
/// An [`Element`] is a possibly-none [`VNode`] created by calling `render` on [`Scope`] or [`ScopeState`].
|
||||
///
|
||||
/// Any [`None`] [`Element`] will automatically be coerced into a placeholder [`VNode`] with the [`VNode::Placeholder`] variant.
|
||||
pub type Element<'a> = Option<VNode<'a>>;
|
||||
|
||||
/// A [`Component`] is a function that takes a [`Scope`] and returns an [`Element`].
|
||||
///
|
||||
/// Components can be used in other components with two syntax options:
|
||||
/// - lowercase as a function call with named arguments (rust style)
|
||||
/// - uppercase as an element (react style)
|
||||
///
|
||||
/// ## Rust-Style
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn example(cx: Scope<Props>) -> Element {
|
||||
/// // ...
|
||||
/// }
|
||||
///
|
||||
/// rsx!(
|
||||
/// example()
|
||||
/// )
|
||||
/// ```
|
||||
/// ## React-Style
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope<Props>) -> Element {
|
||||
/// // ...
|
||||
/// }
|
||||
///
|
||||
/// rsx!(
|
||||
/// Example {}
|
||||
/// )
|
||||
/// ```
|
||||
pub type Component<P = ()> = fn(Scope<P>) -> Element;
|
||||
|
||||
/// A list of attributes
|
||||
pub type Attributes<'a> = Option<&'a [Attribute<'a>]>;
|
||||
}
|
||||
|
||||
pub use crate::innerlude::{
|
||||
AnyAttributeValue, AnyEvent, Attribute, AttributeValue, Component, Element, ElementId,
|
||||
EventHandler, EventPriority, IntoVNode, LazyNodes, Listener, NodeFactory, Properties, Renderer,
|
||||
SchedulerMsg, Scope, ScopeId, ScopeState, TaskId, Template, TemplateAttribute, TemplateNode,
|
||||
UiEvent, UserEvent, VComponent, VElement, VNode, VTemplate, VText, VirtualDom,
|
||||
};
|
||||
|
||||
/// The purpose of this module is to alleviate imports of many common types
|
||||
///
|
||||
/// This includes types like [`Scope`], [`Element`], and [`Component`].
|
||||
pub mod prelude {
|
||||
pub use crate::innerlude::{
|
||||
fc_to_builder, Attributes, Component, Element, EventHandler, LazyNodes, NodeFactory,
|
||||
Properties, Scope, ScopeId, ScopeState, Template, VNode, VirtualDom,
|
||||
};
|
||||
}
|
||||
|
||||
pub mod exports {
|
||||
//! Important dependencies that are used by the rest of the library
|
||||
//! Feel free to just add the dependencies in your own Crates.toml
|
||||
pub use bumpalo;
|
||||
pub use futures_channel;
|
||||
}
|
||||
|
||||
/// Functions that wrap unsafe functionality to prevent us from misusing it at the callsite
|
||||
pub(crate) mod unsafe_utils {
|
||||
use crate::VNode;
|
||||
|
||||
pub(crate) unsafe fn extend_vnode<'a, 'b>(node: &'a VNode<'a>) -> &'b VNode<'b> {
|
||||
std::mem::transmute(node)
|
||||
}
|
||||
}
|
||||
|
||||
#[macro_export]
|
||||
/// A helper macro for using hooks in async environements.
|
||||
///
|
||||
/// # Usage
|
||||
///
|
||||
///
|
||||
/// ```ignore
|
||||
/// let (data) = use_ref(&cx, || {});
|
||||
///
|
||||
/// let handle_thing = move |_| {
|
||||
/// to_owned![data]
|
||||
/// cx.spawn(async move {
|
||||
/// // do stuff
|
||||
/// });
|
||||
/// }
|
||||
/// ```
|
||||
macro_rules! to_owned {
|
||||
($($es:ident),+) => {$(
|
||||
#[allow(unused_mut)]
|
||||
let mut $es = $es.to_owned();
|
||||
)*}
|
||||
}
|
||||
|
||||
/// get the code location of the code that called this function
|
||||
#[macro_export]
|
||||
macro_rules! get_line_num {
|
||||
() => {
|
||||
concat!(
|
||||
file!(),
|
||||
":",
|
||||
line!(),
|
||||
":",
|
||||
column!(),
|
||||
":",
|
||||
env!("CARGO_MANIFEST_DIR")
|
||||
)
|
||||
};
|
||||
}
|
||||
@@ -1,507 +0,0 @@
|
||||
//! Instructions returned by the VirtualDOM on how to modify the Real DOM.
|
||||
//!
|
||||
//! This module contains an internal API to generate these instructions.
|
||||
//!
|
||||
//! Beware that changing code in this module will break compatibility with
|
||||
//! interpreters for these types of DomEdits.
|
||||
|
||||
use crate::innerlude::*;
|
||||
|
||||
/// A renderer for Dioxus to modify during diffing
|
||||
///
|
||||
/// The renderer should implement a Stack Machine. IE each call to the below methods are modifications to the renderer's
|
||||
/// internal stack for creating and modifying nodes.
|
||||
///
|
||||
/// Dioxus guarantees that the stack is always in a valid state.
|
||||
pub trait Renderer<'a> {
|
||||
/// Load this element onto the stack
|
||||
fn push_root(&mut self, root: ElementId);
|
||||
/// Pop the topmost element from the stack
|
||||
fn pop_root(&mut self);
|
||||
/// Replace the given element with the next m elements on the stack
|
||||
fn replace_with(&mut self, root: ElementId, m: u32);
|
||||
|
||||
/// Insert the next m elements on the stack after the given element
|
||||
fn insert_after(&mut self, root: ElementId, n: u32);
|
||||
/// Insert the next m elements on the stack before the given element
|
||||
fn insert_before(&mut self, root: ElementId, n: u32);
|
||||
/// Append the next n elements on the stack to the n+1 element on the stack
|
||||
fn append_children(&mut self, n: u32);
|
||||
|
||||
/// Create a new element with the given text and ElementId
|
||||
fn create_text_node(&mut self, text: &'a str, root: ElementId);
|
||||
/// Create an element with the given tag name, optional namespace, and ElementId
|
||||
/// Note that namespaces do not cascade down the tree, so the renderer must handle this if it implements namespaces
|
||||
fn create_element(&mut self, tag: &'static str, ns: Option<&'static str>, id: ElementId);
|
||||
/// Create a hidden element to be used later for replacement.
|
||||
/// Used in suspense, lists, and other places where we need to hide a node before it is ready to be shown.
|
||||
/// This is up to the renderer to implement, but it should not be visible to the user.
|
||||
fn create_placeholder(&mut self, id: ElementId);
|
||||
|
||||
/// Remove the targeted node from the DOM
|
||||
fn remove(&mut self, root: ElementId);
|
||||
/// Remove an attribute from an existing element
|
||||
fn remove_attribute(&mut self, attribute: &Attribute, root: ElementId);
|
||||
/// Remove all the children of the given element
|
||||
fn remove_children(&mut self, root: ElementId);
|
||||
|
||||
/// Attach a new listener to the dom
|
||||
fn new_event_listener(&mut self, listener: &Listener, scope: ScopeId);
|
||||
/// Remove an existing listener from the dom
|
||||
fn remove_event_listener(&mut self, event: &'static str, root: ElementId);
|
||||
|
||||
/// Set the text content of a node
|
||||
fn set_text(&mut self, text: &'a str, root: ElementId);
|
||||
/// Set an attribute on an element
|
||||
fn set_attribute(
|
||||
&mut self,
|
||||
name: &'static str,
|
||||
value: AttributeValue<'a>,
|
||||
namespace: Option<&'a str>,
|
||||
root: ElementId,
|
||||
);
|
||||
|
||||
/// General statistics for doing things that extend outside of the renderer
|
||||
fn mark_dirty_scope(&mut self, scope: ScopeId);
|
||||
|
||||
/// Save the current n nodes to the ID to be loaded later
|
||||
fn save(&mut self, id: &'static str, num: u32);
|
||||
/// Loads a set of saved nodes from the ID into a scratch space
|
||||
fn load(&mut self, id: &'static str, index: u32);
|
||||
/// Assign the element on the stack's descendent the given ID
|
||||
fn assign_id(&mut self, descendent: &'static [u8], id: ElementId);
|
||||
/// Replace the given element of the topmost element with the next m elements on the stack
|
||||
/// Is essentially a combination of assign_id and replace_with
|
||||
fn replace_descendant(&mut self, descendent: &'static [u8], m: u32);
|
||||
}
|
||||
|
||||
/*
|
||||
div {
|
||||
div {
|
||||
div {
|
||||
div {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
push_child(0)
|
||||
push_child(1)
|
||||
push_child(3)
|
||||
push_child(4)
|
||||
pop
|
||||
pop
|
||||
|
||||
clone_node(0)
|
||||
set_node(el, [1,2,3,4])
|
||||
set_attribute("class", "foo")
|
||||
append_child(1)
|
||||
*/
|
||||
|
||||
|
||||
//! Instructions returned by the VirtualDOM on how to modify the Real DOM.
|
||||
//!
|
||||
//! This module contains an internal API to generate these instructions.
|
||||
//!
|
||||
//! Beware that changing code in this module will break compatibility with
|
||||
//! interpreters for these types of DomEdits.
|
||||
|
||||
use crate::innerlude::*;
|
||||
use std::{any::Any, fmt::Debug};
|
||||
|
||||
/// ## Mutations
|
||||
///
|
||||
/// This method returns "mutations" - IE the necessary changes to get the RealDOM to match the VirtualDOM. It also
|
||||
/// includes a list of NodeRefs that need to be applied and effects that need to be triggered after the RealDOM has
|
||||
/// applied the edits.
|
||||
///
|
||||
/// Mutations are the only link between the RealDOM and the VirtualDOM.
|
||||
pub struct Mutations<'a> {
|
||||
/// The list of edits that need to be applied for the RealDOM to match the VirtualDOM.
|
||||
pub edits: Vec<DomEdit<'a>>,
|
||||
|
||||
/// The list of Scopes that were diffed, created, and removed during the Diff process.
|
||||
pub dirty_scopes: FxHashSet<ScopeId>,
|
||||
|
||||
/// The list of nodes to connect to the RealDOM.
|
||||
pub refs: Vec<NodeRefMutation<'a>>,
|
||||
}
|
||||
|
||||
impl Debug for Mutations<'_> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Mutations")
|
||||
.field("edits", &self.edits)
|
||||
.field("noderefs", &self.refs)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// A `DomEdit` represents a serialized form of the VirtualDom's trait-based API. This allows streaming edits across the
|
||||
/// network or through FFI boundaries.
|
||||
#[derive(Debug, PartialEq)]
|
||||
#[cfg_attr(
|
||||
feature = "serialize",
|
||||
derive(serde::Serialize, serde::Deserialize),
|
||||
serde(tag = "type")
|
||||
)]
|
||||
pub enum DomEdit<'bump> {
|
||||
/// Pop the topmost node from our stack and append them to the node
|
||||
/// at the top of the stack.
|
||||
AppendChildren {
|
||||
/// The parent to append nodes to.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The ids of the children to append.
|
||||
children: Vec<u64>,
|
||||
},
|
||||
|
||||
/// Replace a given (single) node with a handful of nodes currently on the stack.
|
||||
ReplaceWith {
|
||||
/// The ID of the node to be replaced.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The ids of the nodes to replace the root with.
|
||||
nodes: Vec<u64>,
|
||||
},
|
||||
|
||||
/// Insert a number of nodes after a given node.
|
||||
InsertAfter {
|
||||
/// The ID of the node to insert after.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The ids of the nodes to insert after the target node.
|
||||
nodes: Vec<u64>,
|
||||
},
|
||||
|
||||
/// Insert a number of nodes before a given node.
|
||||
InsertBefore {
|
||||
/// The ID of the node to insert before.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The ids of the nodes to insert before the target node.
|
||||
nodes: Vec<u64>,
|
||||
},
|
||||
|
||||
/// Remove a particular node from the DOM
|
||||
Remove {
|
||||
/// The ID of the node to remove.
|
||||
root: Option<u64>,
|
||||
},
|
||||
|
||||
/// Create a new purely-text node
|
||||
CreateTextNode {
|
||||
/// The ID the new node should have.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The textcontent of the node
|
||||
text: &'bump str,
|
||||
},
|
||||
|
||||
/// Create a new purely-element node
|
||||
CreateElement {
|
||||
/// The ID the new node should have.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The tagname of the node
|
||||
tag: &'bump str,
|
||||
|
||||
/// The number of children nodes that will follow this message.
|
||||
children: u32,
|
||||
},
|
||||
|
||||
/// Create a new purely-comment node with a given namespace
|
||||
CreateElementNs {
|
||||
/// The ID the new node should have.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The namespace of the node
|
||||
tag: &'bump str,
|
||||
|
||||
/// The namespace of the node (like `SVG`)
|
||||
ns: &'static str,
|
||||
|
||||
/// The number of children nodes that will follow this message.
|
||||
children: u32,
|
||||
},
|
||||
|
||||
/// Create a new placeholder node.
|
||||
/// In most implementations, this will either be a hidden div or a comment node.
|
||||
CreatePlaceholder {
|
||||
/// The ID the new node should have.
|
||||
root: Option<u64>,
|
||||
},
|
||||
|
||||
/// Create a new Event Listener.
|
||||
NewEventListener {
|
||||
/// The name of the event to listen for.
|
||||
event_name: &'static str,
|
||||
|
||||
/// The ID of the node to attach the listener to.
|
||||
scope: ScopeId,
|
||||
|
||||
/// The ID of the node to attach the listener to.
|
||||
root: Option<u64>,
|
||||
},
|
||||
|
||||
/// Remove an existing Event Listener.
|
||||
RemoveEventListener {
|
||||
/// The ID of the node to remove.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The name of the event to remove.
|
||||
event: &'static str,
|
||||
},
|
||||
|
||||
/// Set the textcontent of a node.
|
||||
SetText {
|
||||
/// The ID of the node to set the textcontent of.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The textcontent of the node
|
||||
text: &'bump str,
|
||||
},
|
||||
|
||||
/// Set the value of a node's attribute.
|
||||
SetAttribute {
|
||||
/// The ID of the node to set the attribute of.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The name of the attribute to set.
|
||||
field: &'static str,
|
||||
|
||||
/// The value of the attribute.
|
||||
value: AttributeValue<'bump>,
|
||||
|
||||
// value: &'bump str,
|
||||
/// The (optional) namespace of the attribute.
|
||||
/// For instance, "style" is in the "style" namespace.
|
||||
ns: Option<&'bump str>,
|
||||
},
|
||||
|
||||
/// Remove an attribute from a node.
|
||||
RemoveAttribute {
|
||||
/// The ID of the node to remove.
|
||||
root: Option<u64>,
|
||||
|
||||
/// The name of the attribute to remove.
|
||||
name: &'static str,
|
||||
|
||||
/// The namespace of the attribute.
|
||||
ns: Option<&'bump str>,
|
||||
},
|
||||
|
||||
/// Clones a node.
|
||||
CloneNode {
|
||||
/// The ID of the node to clone.
|
||||
id: Option<u64>,
|
||||
|
||||
/// The ID of the new node.
|
||||
new_id: u64,
|
||||
},
|
||||
|
||||
/// Clones the children of a node. (allows cloning fragments)
|
||||
CloneNodeChildren {
|
||||
/// The ID of the node to clone.
|
||||
id: Option<u64>,
|
||||
|
||||
/// The ID of the new node.
|
||||
new_ids: Vec<u64>,
|
||||
},
|
||||
|
||||
/// Navigates to the last node to the first child of the current node.
|
||||
FirstChild {},
|
||||
|
||||
/// Navigates to the last node to the last child of the current node.
|
||||
NextSibling {},
|
||||
|
||||
/// Navigates to the last node to the parent of the current node.
|
||||
ParentNode {},
|
||||
|
||||
/// Stores the last node with a new id.
|
||||
StoreWithId {
|
||||
/// The ID of the node to store.
|
||||
id: u64,
|
||||
},
|
||||
|
||||
/// Manually set the last node.
|
||||
SetLastNode {
|
||||
/// The ID to set the last node to.
|
||||
id: u64,
|
||||
},
|
||||
}
|
||||
|
||||
use rustc_hash::FxHashSet;
|
||||
use DomEdit::*;
|
||||
|
||||
#[allow(unused)]
|
||||
impl<'a> Mutations<'a> {
|
||||
pub(crate) fn new() -> Self {
|
||||
Self {
|
||||
edits: Vec::new(),
|
||||
refs: Vec::new(),
|
||||
dirty_scopes: Default::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn replace_with(&mut self, root: Option<u64>, nodes: Vec<u64>) {
|
||||
self.edits.push(ReplaceWith { nodes, root });
|
||||
}
|
||||
|
||||
pub(crate) fn insert_after(&mut self, root: Option<u64>, nodes: Vec<u64>) {
|
||||
self.edits.push(InsertAfter { nodes, root });
|
||||
}
|
||||
|
||||
pub(crate) fn insert_before(&mut self, root: Option<u64>, nodes: Vec<u64>) {
|
||||
self.edits.push(InsertBefore { nodes, root });
|
||||
}
|
||||
|
||||
pub(crate) fn append_children(&mut self, root: Option<u64>, children: Vec<u64>) {
|
||||
self.edits.push(AppendChildren { root, children });
|
||||
}
|
||||
|
||||
// Remove Nodes from the dom
|
||||
pub(crate) fn remove(&mut self, id: Option<u64>) {
|
||||
self.edits.push(Remove { root: id });
|
||||
}
|
||||
|
||||
// Create
|
||||
pub(crate) fn create_text_node(&mut self, text: &'a str, id: Option<u64>) {
|
||||
self.edits.push(CreateTextNode { text, root: id });
|
||||
}
|
||||
|
||||
pub(crate) fn create_element(
|
||||
&mut self,
|
||||
tag: &'static str,
|
||||
ns: Option<&'static str>,
|
||||
id: Option<u64>,
|
||||
children: u32,
|
||||
) {
|
||||
match ns {
|
||||
Some(ns) => self.edits.push(CreateElementNs {
|
||||
root: id,
|
||||
ns,
|
||||
tag,
|
||||
children,
|
||||
}),
|
||||
None => self.edits.push(CreateElement {
|
||||
root: id,
|
||||
tag,
|
||||
children,
|
||||
}),
|
||||
}
|
||||
}
|
||||
|
||||
// placeholders are nodes that don't get rendered but still exist as an "anchor" in the real dom
|
||||
pub(crate) fn create_placeholder(&mut self, id: Option<u64>) {
|
||||
self.edits.push(CreatePlaceholder { root: id });
|
||||
}
|
||||
|
||||
// events
|
||||
pub(crate) fn new_event_listener(&mut self, listener: &Listener, scope: ScopeId) {
|
||||
let Listener {
|
||||
event,
|
||||
mounted_node,
|
||||
..
|
||||
} = listener;
|
||||
|
||||
let element_id = Some(mounted_node.get().unwrap().into());
|
||||
|
||||
self.edits.push(NewEventListener {
|
||||
scope,
|
||||
event_name: event,
|
||||
root: element_id,
|
||||
});
|
||||
}
|
||||
|
||||
pub(crate) fn remove_event_listener(&mut self, event: &'static str, root: Option<u64>) {
|
||||
self.edits.push(RemoveEventListener { event, root });
|
||||
}
|
||||
|
||||
// modify
|
||||
pub(crate) fn set_text(&mut self, text: &'a str, root: Option<u64>) {
|
||||
self.edits.push(SetText { text, root });
|
||||
}
|
||||
|
||||
pub(crate) fn set_attribute(&mut self, attribute: &'a Attribute<'a>, root: Option<u64>) {
|
||||
let Attribute {
|
||||
value, attribute, ..
|
||||
} = attribute;
|
||||
|
||||
self.edits.push(SetAttribute {
|
||||
field: attribute.name,
|
||||
value: value.clone(),
|
||||
ns: attribute.namespace,
|
||||
root,
|
||||
});
|
||||
}
|
||||
|
||||
pub(crate) fn remove_attribute(&mut self, attribute: &Attribute, root: Option<u64>) {
|
||||
let Attribute { attribute, .. } = attribute;
|
||||
|
||||
self.edits.push(RemoveAttribute {
|
||||
name: attribute.name,
|
||||
ns: attribute.namespace,
|
||||
root,
|
||||
});
|
||||
}
|
||||
|
||||
pub(crate) fn mark_dirty_scope(&mut self, scope: ScopeId) {
|
||||
self.dirty_scopes.insert(scope);
|
||||
}
|
||||
|
||||
pub(crate) fn clone_node(&mut self, id: Option<u64>, new_id: u64) {
|
||||
self.edits.push(CloneNode { id, new_id });
|
||||
}
|
||||
|
||||
pub(crate) fn clone_node_children(&mut self, id: Option<u64>, new_ids: Vec<u64>) {
|
||||
self.edits.push(CloneNodeChildren { id, new_ids });
|
||||
}
|
||||
|
||||
pub(crate) fn first_child(&mut self) {
|
||||
self.edits.push(FirstChild {});
|
||||
}
|
||||
|
||||
pub(crate) fn next_sibling(&mut self) {
|
||||
self.edits.push(NextSibling {});
|
||||
}
|
||||
|
||||
pub(crate) fn parent_node(&mut self) {
|
||||
self.edits.push(ParentNode {});
|
||||
}
|
||||
|
||||
pub(crate) fn store_with_id(&mut self, id: u64) {
|
||||
self.edits.push(StoreWithId { id });
|
||||
}
|
||||
|
||||
pub(crate) fn set_last_node(&mut self, id: u64) {
|
||||
self.edits.push(SetLastNode { id });
|
||||
}
|
||||
}
|
||||
|
||||
// refs are only assigned once
|
||||
pub struct NodeRefMutation<'a> {
|
||||
pub element: &'a mut Option<once_cell::sync::OnceCell<Box<dyn Any>>>,
|
||||
pub element_id: ElementId,
|
||||
}
|
||||
|
||||
impl<'a> std::fmt::Debug for NodeRefMutation<'a> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("NodeRefMutation")
|
||||
.field("element_id", &self.element_id)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> NodeRefMutation<'a> {
|
||||
pub fn downcast_ref<T: 'static>(&self) -> Option<&T> {
|
||||
self.element
|
||||
.as_ref()
|
||||
.and_then(|f| f.get())
|
||||
.and_then(|f| f.downcast_ref::<T>())
|
||||
}
|
||||
pub fn downcast_mut<T: 'static>(&mut self) -> Option<&mut T> {
|
||||
self.element
|
||||
.as_mut()
|
||||
.and_then(|f| f.get_mut())
|
||||
.and_then(|f| f.downcast_mut::<T>())
|
||||
}
|
||||
}
|
||||
@@ -1,866 +0,0 @@
|
||||
//! Virtual Node Support
|
||||
//!
|
||||
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. These VNodes should be *very*
|
||||
//! cheap and *very* fast to construct - building a full tree should be quick.
|
||||
use crate::{
|
||||
innerlude::{AttributeValue, ComponentPtr, Element, Properties, Scope, ScopeId, ScopeState},
|
||||
lazynodes::LazyNodes,
|
||||
AnyEvent, Component,
|
||||
};
|
||||
use bumpalo::{boxed::Box as BumpBox, Bump};
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
fmt::{Arguments, Debug, Formatter},
|
||||
};
|
||||
|
||||
use crate::template::*;
|
||||
|
||||
/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
|
||||
///
|
||||
/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
|
||||
///
|
||||
/// - the `rsx!` macro
|
||||
/// - the [`NodeFactory`] API
|
||||
pub enum VNode<'src> {
|
||||
/// Text VNodes are simply bump-allocated (or static) string slices
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
/// let node = vdom.render_vnode(rsx!( "hello" ));
|
||||
///
|
||||
/// if let VNode::Text(vtext) = node {
|
||||
/// assert_eq!(vtext.text, "hello");
|
||||
/// assert_eq!(vtext.dom_id.get(), None);
|
||||
/// assert_eq!(vtext.is_static, true);
|
||||
/// }
|
||||
/// ```
|
||||
Text(&'src VText<'src>),
|
||||
|
||||
/// Element VNodes are VNodes that may contain attributes, listeners, a key, a tag, and children.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!{
|
||||
/// div {
|
||||
/// key: "a",
|
||||
/// onclick: |e| log::info!("clicked"),
|
||||
/// hidden: "true",
|
||||
/// style: { background_color: "red" },
|
||||
/// "hello"
|
||||
/// }
|
||||
/// });
|
||||
///
|
||||
/// if let VNode::Element(velement) = node {
|
||||
/// assert_eq!(velement.tag_name, "div");
|
||||
/// assert_eq!(velement.namespace, None);
|
||||
/// assert_eq!(velement.key, Some("a"));
|
||||
/// }
|
||||
/// ```
|
||||
Element(&'src VElement<'src>),
|
||||
|
||||
/// Fragment nodes may contain many VNodes without a single root.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// rsx!{
|
||||
/// a {}
|
||||
/// link {}
|
||||
/// style {}
|
||||
/// "asd"
|
||||
/// Example {}
|
||||
/// }
|
||||
/// ```
|
||||
Fragment(&'src VFragment<'src>),
|
||||
|
||||
/// Component nodes represent a mounted component with props, children, and a key.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope) -> Element {
|
||||
/// ...
|
||||
/// }
|
||||
///
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!( Example {} ));
|
||||
///
|
||||
/// if let VNode::Component(vcomp) = node {
|
||||
/// assert_eq!(vcomp.user_fc, Example as *const ());
|
||||
/// }
|
||||
/// ```
|
||||
Component(&'src VComponent<'src>),
|
||||
|
||||
/// Templates are containers for other nodes
|
||||
///
|
||||
///
|
||||
Template(&'src VTemplate<'src>),
|
||||
}
|
||||
|
||||
impl<'src> VNode<'src> {
|
||||
/// Get the VNode's "key" used in the keyed diffing algorithm.
|
||||
pub fn key(&self) -> Option<&'src str> {
|
||||
match &self {
|
||||
VNode::Element(el) => el.key,
|
||||
VNode::Component(c) => c.key,
|
||||
VNode::Text(_t) => None,
|
||||
VNode::Template(_t) => None,
|
||||
VNode::Fragment(_f) => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Panics if the mounted ID is None or if the VNode is not represented by a single Element.
|
||||
pub fn mounted_id(&self) -> ElementId {
|
||||
self.try_mounted_id().unwrap()
|
||||
}
|
||||
|
||||
/// Try to get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Returns None if the VNode is not mounted, or if the VNode cannot be presented by a mounted ID (Fragment/Component)
|
||||
pub fn try_mounted_id(&self) -> Option<ElementId> {
|
||||
match &self {
|
||||
VNode::Text(el) => el.id.get(),
|
||||
VNode::Element(el) => el.id.get(),
|
||||
VNode::Fragment(_) => None,
|
||||
VNode::Component(_) => None,
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
}
|
||||
|
||||
// Create an "owned" version of the vnode.
|
||||
pub(crate) fn decouple(&self) -> VNode<'src> {
|
||||
match *self {
|
||||
VNode::Text(t) => VNode::Text(t),
|
||||
VNode::Element(e) => VNode::Element(e),
|
||||
VNode::Component(c) => VNode::Component(c),
|
||||
VNode::Fragment(f) => VNode::Fragment(f),
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for VNode<'_> {
|
||||
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
|
||||
match &self {
|
||||
VNode::Element(el) => s
|
||||
.debug_struct("VNode::Element")
|
||||
.field("name", &el.tag)
|
||||
.field("key", &el.key)
|
||||
.field("attrs", &el.attributes)
|
||||
.field("children", &el.children)
|
||||
.field("id", &el.id)
|
||||
.finish(),
|
||||
VNode::Text(t) => s
|
||||
.debug_struct("VNode::Text")
|
||||
.field("text", &t.text)
|
||||
.field("id", &t.id)
|
||||
.finish(),
|
||||
VNode::Fragment(frag) => s
|
||||
.debug_struct("VNode::Fragment")
|
||||
.field("children", &frag.children)
|
||||
.finish(),
|
||||
VNode::Component(comp) => s
|
||||
.debug_struct("VNode::Component")
|
||||
.field("name", &comp.fn_name)
|
||||
.field("fnptr", &comp.user_fc)
|
||||
.field("key", &comp.key)
|
||||
.field("scope", &comp.scope)
|
||||
.finish(),
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An Element's unique identifier.
|
||||
///
|
||||
/// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
|
||||
/// unmounted, then the `ElementId` will be reused for a new component.
|
||||
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
|
||||
pub struct ElementId(pub usize);
|
||||
impl std::fmt::Display for ElementId {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "{}", self.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl ElementId {
|
||||
/// Convertt the ElementId to a `u64`.
|
||||
pub fn as_u64(self) -> u64 {
|
||||
self.0 as u64
|
||||
}
|
||||
}
|
||||
|
||||
fn empty_cell() -> Cell<Option<ElementId>> {
|
||||
Cell::new(None)
|
||||
}
|
||||
|
||||
/// A placeholder node only generated when Fragments don't have any children.
|
||||
pub struct VPlaceholder {
|
||||
/// The [`ElementId`] of the placeholder.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
}
|
||||
|
||||
/// A bump-allocated string slice and metadata.
|
||||
pub struct VText<'src> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The text of the VText.
|
||||
pub text: &'src str,
|
||||
|
||||
/// An indiciation if this VText can be ignored during diffing
|
||||
/// Is usually only when there are no strings to be formatted (so the text is &'static str)
|
||||
pub is_static: bool,
|
||||
}
|
||||
|
||||
/// A list of VNodes with no single root.
|
||||
pub struct VFragment<'src> {
|
||||
/// The key of the fragment to be used during keyed diffing.
|
||||
pub key: Option<&'src str>,
|
||||
|
||||
pub memo: Option<FragmentMemo<'src>>,
|
||||
|
||||
/// Fragments can never have zero children. Enforced by NodeFactory.
|
||||
///
|
||||
/// You *can* make a fragment with no children, but it's not a valid fragment and your VDom will panic.
|
||||
pub children: &'src [VNode<'src>],
|
||||
}
|
||||
|
||||
pub struct FragmentMemo<'a> {
|
||||
pub template: TemplateDef<'static>,
|
||||
|
||||
pub dynamic_nodes: &'a Cell<[ElementId]>,
|
||||
}
|
||||
|
||||
/// An element like a "div" with children, listeners, and attributes.
|
||||
pub struct VElement<'a> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The key of the element to be used during keyed diffing.
|
||||
pub key: Option<&'a str>,
|
||||
|
||||
/// The tag name of the element.
|
||||
///
|
||||
/// IE "div"
|
||||
pub tag: &'static str,
|
||||
|
||||
/// The namespace of the VElement
|
||||
///
|
||||
/// IE "svg"
|
||||
pub namespace: Option<&'static str>,
|
||||
|
||||
/// The parent of the Element (if any).
|
||||
///
|
||||
/// Used when bubbling events
|
||||
pub parent: Cell<Option<ElementId>>,
|
||||
|
||||
/// The Listeners of the VElement.
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
|
||||
/// The attributes of the VElement.
|
||||
pub attributes: &'a [Attribute<'a>],
|
||||
|
||||
/// The children of the VElement.
|
||||
pub children: &'a [VNode<'a>],
|
||||
}
|
||||
|
||||
impl Debug for VElement<'_> {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("VElement")
|
||||
.field("tag_name", &self.tag)
|
||||
.field("namespace", &self.namespace)
|
||||
.field("key", &self.key)
|
||||
.field("id", &self.id)
|
||||
.field("parent", &self.parent)
|
||||
.field("listeners", &self.listeners.len())
|
||||
.field("attributes", &self.attributes)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait for any generic Dioxus Element.
|
||||
///
|
||||
/// This trait provides the ability to use custom elements in the `rsx!` macro.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// struct my_element;
|
||||
///
|
||||
/// impl DioxusElement for my_element {
|
||||
/// const TAG_NAME: "my_element";
|
||||
/// const NAME_SPACE: None;
|
||||
/// }
|
||||
///
|
||||
/// let _ = rsx!{
|
||||
/// my_element {}
|
||||
/// };
|
||||
/// ```
|
||||
pub trait DioxusElement {
|
||||
/// The tag name of the element.
|
||||
const TAG_NAME: &'static str;
|
||||
|
||||
/// The namespace of the element.
|
||||
const NAME_SPACE: Option<&'static str>;
|
||||
|
||||
/// The tag name of the element.
|
||||
#[inline]
|
||||
fn tag_name(&self) -> &'static str {
|
||||
Self::TAG_NAME
|
||||
}
|
||||
|
||||
/// The namespace of the element.
|
||||
#[inline]
|
||||
fn namespace(&self) -> Option<&'static str> {
|
||||
Self::NAME_SPACE
|
||||
}
|
||||
}
|
||||
|
||||
/// An attribute on a DOM node, such as `id="my-thing"` or
|
||||
/// `href="https://example.com"`.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Attribute<'a> {
|
||||
/// The name of the attribute.
|
||||
pub name: &'static str,
|
||||
|
||||
/// The value of the attribute.
|
||||
pub value: AttributeValue<'a>,
|
||||
|
||||
/// An indication if this attribute can be ignored during diffing
|
||||
///
|
||||
/// Usually only when there are no strings to be formatted (so the value is &'static str)
|
||||
pub is_static: bool,
|
||||
|
||||
/// An indication of we should always try and set the attribute.
|
||||
/// Used in controlled components to ensure changes are propagated.
|
||||
pub is_volatile: bool,
|
||||
|
||||
/// The namespace of the attribute.
|
||||
///
|
||||
/// Doesn't exist in the html spec.
|
||||
/// Used in Dioxus to denote "style" tags and other attribute groups.
|
||||
pub namespace: Option<&'static str>,
|
||||
}
|
||||
|
||||
/// An event listener.
|
||||
/// IE onclick, onkeydown, etc
|
||||
pub struct Listener<'bump> {
|
||||
/// The ID of the node that this listener is mounted to
|
||||
/// Used to generate the event listener's ID on the DOM
|
||||
pub mounted_node: Cell<Option<ElementId>>,
|
||||
|
||||
/// The type of event to listen for.
|
||||
///
|
||||
/// IE "click" - whatever the renderer needs to attach the listener by name.
|
||||
pub event: &'static str,
|
||||
|
||||
/// The actual callback that the user specified
|
||||
pub(crate) callback: InternalHandler<'bump>,
|
||||
}
|
||||
|
||||
pub type InternalHandler<'bump> = &'bump RefCell<Option<InternalListenerCallback<'bump>>>;
|
||||
type InternalListenerCallback<'bump> = BumpBox<'bump, dyn FnMut(AnyEvent) + 'bump>;
|
||||
type ExternalListenerCallback<'bump, T> = BumpBox<'bump, dyn FnMut(T) + 'bump>;
|
||||
|
||||
/// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
|
||||
///
|
||||
/// This makes it possible to pass `move |evt| {}` style closures into components as property fields.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
///
|
||||
/// rsx!{
|
||||
/// MyComponent { onclick: move |evt| log::info!("clicked"), }
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Props)]
|
||||
/// struct MyProps<'a> {
|
||||
/// onclick: EventHandler<'a, MouseEvent>,
|
||||
/// }
|
||||
///
|
||||
/// fn MyComponent(cx: Scope<'a, MyProps<'a>>) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// button {
|
||||
/// onclick: move |evt| cx.props.onclick.call(evt),
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// ```
|
||||
pub struct EventHandler<'bump, T = ()> {
|
||||
/// The (optional) callback that the user specified
|
||||
/// Uses a `RefCell` to allow for interior mutability, and FnMut closures.
|
||||
pub callback: RefCell<Option<ExternalListenerCallback<'bump, T>>>,
|
||||
}
|
||||
|
||||
impl<'a, T> Default for EventHandler<'a, T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
callback: RefCell::new(None),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> EventHandler<'_, T> {
|
||||
/// Call this event handler with the appropriate event type
|
||||
pub fn call(&self, event: T) {
|
||||
if let Some(callback) = self.callback.borrow_mut().as_mut() {
|
||||
callback(event);
|
||||
}
|
||||
}
|
||||
|
||||
/// Forcibly drop the internal handler callback, releasing memory
|
||||
pub fn release(&self) {
|
||||
self.callback.replace(None);
|
||||
}
|
||||
}
|
||||
|
||||
/// Virtual Components for custom user-defined components
|
||||
/// Only supports the functional syntax
|
||||
pub struct VComponent<'src> {
|
||||
/// The key of the component to be used during keyed diffing.
|
||||
pub key: Option<&'src str>,
|
||||
|
||||
/// The ID of the component.
|
||||
/// Will not be assigned until after the component has been initialized.
|
||||
pub scope: Cell<Option<ScopeId>>,
|
||||
|
||||
/// An indication if the component is static (can be memozied)
|
||||
pub can_memoize: bool,
|
||||
|
||||
/// The function pointer to the component's render function.
|
||||
pub user_fc: ComponentPtr,
|
||||
|
||||
/// The actual name of the component.
|
||||
pub fn_name: &'static str,
|
||||
|
||||
/// The props of the component.
|
||||
pub props: RefCell<Option<Box<dyn AnyProps + 'src>>>,
|
||||
}
|
||||
|
||||
pub(crate) struct VComponentProps<P> {
|
||||
pub render_fn: Component<P>,
|
||||
pub memo: unsafe fn(&P, &P) -> bool,
|
||||
pub props: P,
|
||||
}
|
||||
|
||||
pub trait AnyProps {
|
||||
fn as_ptr(&self) -> *const ();
|
||||
fn render<'a>(&'a self, bump: &'a ScopeState) -> Element<'a>;
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool;
|
||||
}
|
||||
|
||||
impl<P> AnyProps for VComponentProps<P> {
|
||||
fn as_ptr(&self) -> *const () {
|
||||
&self.props as *const _ as *const ()
|
||||
}
|
||||
|
||||
// Safety:
|
||||
// this will downcast the other ptr as our swallowed type!
|
||||
// you *must* make this check *before* calling this method
|
||||
// if your functions are not the same, then you will downcast a pointer into a different type (UB)
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool {
|
||||
let real_other: &P = &*(other.as_ptr() as *const _ as *const P);
|
||||
let real_us: &P = &*(self.as_ptr() as *const _ as *const P);
|
||||
(self.memo)(real_us, real_other)
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, scope: &'a ScopeState) -> Element<'a> {
|
||||
let props = unsafe { std::mem::transmute::<&P, &P>(&self.props) };
|
||||
(self.render_fn)(Scope { scope, props })
|
||||
}
|
||||
}
|
||||
|
||||
/// This struct provides an ergonomic API to quickly build VNodes.
|
||||
///
|
||||
/// NodeFactory is used to build VNodes in the component's memory space.
|
||||
/// This struct adds metadata to the final VNode about listeners, attributes, and children
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct NodeFactory<'a> {
|
||||
pub(crate) scope: &'a ScopeState,
|
||||
pub(crate) bump: &'a Bump,
|
||||
}
|
||||
|
||||
impl<'a> NodeFactory<'a> {
|
||||
/// Create a new [`NodeFactory`] from a [`Scope`] or [`ScopeState`]
|
||||
pub fn new(scope: &'a ScopeState) -> NodeFactory<'a> {
|
||||
NodeFactory {
|
||||
scope,
|
||||
bump: &scope.wip_frame().bump,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the custom allocator for this component
|
||||
#[inline]
|
||||
pub fn bump(&self) -> &'a bumpalo::Bump {
|
||||
self.bump
|
||||
}
|
||||
|
||||
/// Directly pass in text blocks without the need to use the format_args macro.
|
||||
pub fn static_text(&self, text: &'static str) -> VNode<'a> {
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
id: empty_cell(),
|
||||
text,
|
||||
is_static: true,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
|
||||
///
|
||||
/// Text that's static may be pointer compared, making it cheaper to diff
|
||||
pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
|
||||
match args.as_str() {
|
||||
Some(static_str) => (static_str, true),
|
||||
None => {
|
||||
use bumpalo::core_alloc::fmt::Write;
|
||||
let mut str_buf = bumpalo::collections::String::new_in(self.bump);
|
||||
str_buf.write_fmt(args).unwrap();
|
||||
(str_buf.into_bump_str(), false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Create some text that's allocated along with the other vnodes
|
||||
///
|
||||
pub fn text(&self, args: Arguments) -> VNode<'a> {
|
||||
let (text, is_static) = self.raw_text(args);
|
||||
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
text,
|
||||
is_static,
|
||||
id: empty_cell(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Element`]
|
||||
pub fn element(
|
||||
&self,
|
||||
el: impl DioxusElement,
|
||||
listeners: &'a [Listener<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
children: &'a [VNode<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
self.raw_element(
|
||||
el.tag_name(),
|
||||
el.namespace(),
|
||||
listeners,
|
||||
attributes,
|
||||
children,
|
||||
key,
|
||||
)
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Element`] without the trait bound
|
||||
///
|
||||
/// IE pass in "div" instead of `div`
|
||||
pub fn raw_element(
|
||||
&self,
|
||||
tag_name: &'static str,
|
||||
namespace: Option<&'static str>,
|
||||
listeners: &'a [Listener<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
children: &'a [VNode<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
let key = key.map(|f| self.raw_text(f).0);
|
||||
|
||||
let mut items = self.scope.items.borrow_mut();
|
||||
for listener in listeners {
|
||||
let long_listener = unsafe { std::mem::transmute(listener) };
|
||||
items.listeners.push(long_listener);
|
||||
}
|
||||
|
||||
VNode::Element(self.bump.alloc(VElement {
|
||||
tag: tag_name,
|
||||
key,
|
||||
namespace,
|
||||
listeners,
|
||||
attributes,
|
||||
children,
|
||||
id: empty_cell(),
|
||||
parent: empty_cell(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`]
|
||||
pub fn attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
val: Arguments,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
) -> Attribute<'a> {
|
||||
let (value, is_static) = self.raw_text(val);
|
||||
Attribute {
|
||||
name,
|
||||
value: AttributeValue::Text(value),
|
||||
is_static,
|
||||
namespace,
|
||||
is_volatile,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`] using non-arguments
|
||||
pub fn custom_attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
value: AttributeValue<'a>,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
is_static: bool,
|
||||
) -> Attribute<'a> {
|
||||
Attribute {
|
||||
name,
|
||||
value,
|
||||
is_static,
|
||||
namespace,
|
||||
is_volatile,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Component`]
|
||||
pub fn component<P>(
|
||||
&self,
|
||||
component: fn(Scope<'a, P>) -> Element,
|
||||
props: P,
|
||||
key: Option<Arguments>,
|
||||
fn_name: &'static str,
|
||||
) -> VNode<'a>
|
||||
where
|
||||
P: Properties + 'a,
|
||||
{
|
||||
let vcomp = self.bump.alloc(VComponent {
|
||||
key: key.map(|f| self.raw_text(f).0),
|
||||
scope: Default::default(),
|
||||
can_memoize: P::IS_STATIC,
|
||||
user_fc: component as ComponentPtr,
|
||||
fn_name,
|
||||
props: RefCell::new(Some(Box::new(VComponentProps {
|
||||
props,
|
||||
memo: P::memoize, // smuggle the memoization function across borders
|
||||
|
||||
// i'm sorry but I just need to bludgeon the lifetimes into place here
|
||||
// this is safe because we're managing all lifetimes to originate from previous calls
|
||||
// the intricacies of Rust's lifetime system make it difficult to properly express
|
||||
// the transformation from this specific lifetime to the for<'a> lifetime
|
||||
render_fn: unsafe { std::mem::transmute(component) },
|
||||
}))),
|
||||
});
|
||||
|
||||
if !P::IS_STATIC {
|
||||
let vcomp = &*vcomp;
|
||||
let vcomp = unsafe { std::mem::transmute(vcomp) };
|
||||
self.scope.items.borrow_mut().borrowed_props.push(vcomp);
|
||||
}
|
||||
|
||||
VNode::Component(vcomp)
|
||||
}
|
||||
|
||||
/// Create a new [`Listener`]
|
||||
pub fn listener(self, event: &'static str, callback: InternalHandler<'a>) -> Listener<'a> {
|
||||
Listener {
|
||||
event,
|
||||
mounted_node: Cell::new(None),
|
||||
callback,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn template(&self, def: &'static TemplateDef, dynamic_nodes: &'a [VNode<'a>]) -> VNode<'a> {
|
||||
VNode::Template(self.bump.alloc(VTemplate {
|
||||
def,
|
||||
dynamic_nodes,
|
||||
rendered_nodes: &[],
|
||||
}))
|
||||
}
|
||||
|
||||
// /// Create a new [`VNode::Fragment`] from a root of the rsx! call
|
||||
// pub fn fragment_root<'b, 'c>(
|
||||
// self,
|
||||
// node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
|
||||
// ) -> VNode<'a> {
|
||||
// let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
// for node in node_iter {
|
||||
// nodes.push(node.into_vnode(self));
|
||||
// }
|
||||
|
||||
// if nodes.is_empty() {
|
||||
// VNode::Placeholder(self.bump.alloc(VPlaceholder { id: empty_cell() }))
|
||||
// } else {
|
||||
// VNode::Fragment(self.bump.alloc(VFragment {
|
||||
// children: nodes.into_bump_slice(),
|
||||
// key: None,
|
||||
// }))
|
||||
// }
|
||||
// }
|
||||
|
||||
// /// Create a new [`VNode::Fragment`] from any iterator
|
||||
// pub fn fragment_from_iter<'c, I, J>(
|
||||
// self,
|
||||
// node_iter: impl IntoVNode<'a, I, J> + 'c,
|
||||
// ) -> VNode<'a> {
|
||||
// node_iter.into_vnode(self)
|
||||
// }
|
||||
|
||||
// /// Create a new [`VNode`] from any iterator of children
|
||||
// pub fn create_children(
|
||||
// self,
|
||||
// node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
|
||||
// ) -> Element<'a> {
|
||||
// let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
// for node in node_iter {
|
||||
// nodes.push(node.into_vnode(self));
|
||||
// }
|
||||
|
||||
// if nodes.is_empty() {
|
||||
// Some(VNode::Placeholder(
|
||||
// self.bump.alloc(VPlaceholder { id: empty_cell() }),
|
||||
// ))
|
||||
// } else {
|
||||
// let children = nodes.into_bump_slice();
|
||||
|
||||
// Some(VNode::Fragment(self.bump.alloc(VFragment {
|
||||
// children,
|
||||
// key: None,
|
||||
// })))
|
||||
// }
|
||||
// }
|
||||
|
||||
/// Create a new [`EventHandler`] from an [`FnMut`]
|
||||
pub fn event_handler<T>(self, f: impl FnMut(T) + 'a) -> EventHandler<'a, T> {
|
||||
let handler: &mut dyn FnMut(T) = self.bump.alloc(f);
|
||||
let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
|
||||
let callback = RefCell::new(Some(caller));
|
||||
EventHandler { callback }
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for NodeFactory<'_> {
|
||||
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Trait implementations for use in the rsx! and html! macros.
|
||||
///
|
||||
/// ## Details
|
||||
///
|
||||
/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
|
||||
/// by the macros.
|
||||
///
|
||||
/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
|
||||
/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
|
||||
/// ```rust, ignore
|
||||
/// impl IntoIterator<Item = impl IntoVNode<'a>>
|
||||
/// ```
|
||||
///
|
||||
/// As such, all node creation must go through the factory, which is only available in the component context.
|
||||
/// These strict requirements make it possible to manage lifetimes and state.
|
||||
pub trait IntoVNode<'a, I = (), J = ()> {
|
||||
/// Convert this into a [`VNode`], using the [`NodeFactory`] as a source of allocation
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
|
||||
}
|
||||
|
||||
// TODO: do we even need this? It almost seems better not to
|
||||
// // For the case where a rendered VNode is passed into the rsx! macro through curly braces
|
||||
impl<'a> IntoVNode<'a> for VNode<'a> {
|
||||
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
// Conveniently, we also support "null" (nothing) passed in
|
||||
impl IntoVNode<'_> for () {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
todo!()
|
||||
// VNode::Placeholder(cx.bump.alloc(VPlaceholder { id: empty_cell() }))
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, 'b> {
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
self.call(cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'b> IntoVNode<'_> for &'b str {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for String {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for Arguments<'_> {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoVNode<'a> for &VNode<'a> {
|
||||
fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
// borrowed nodes are strange
|
||||
self.decouple()
|
||||
}
|
||||
}
|
||||
|
||||
// Note that we're using the E as a generic but this is never crafted anyways.
|
||||
pub struct FromNodeIterator;
|
||||
impl<'a, T, I, E> IntoVNode<'a, FromNodeIterator, E> for T
|
||||
where
|
||||
T: IntoIterator<Item = I>,
|
||||
I: IntoVNode<'a, E>,
|
||||
{
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump);
|
||||
|
||||
for node in self {
|
||||
nodes.push(node.into_vnode(cx));
|
||||
}
|
||||
|
||||
todo!()
|
||||
// if nodes.is_empty() {
|
||||
// VNode::Placeholder(cx.bump.alloc(VPlaceholder { id: empty_cell() }))
|
||||
// } else {
|
||||
// let children = nodes.into_bump_slice();
|
||||
|
||||
// if cfg!(debug_assertions)
|
||||
// && children.len() > 1
|
||||
// && children.last().unwrap().key().is_none()
|
||||
// {
|
||||
// // todo: make the backtrace prettier or remove it altogether
|
||||
// log::error!(
|
||||
// r#"
|
||||
// Warning: Each child in an array or iterator should have a unique "key" prop.
|
||||
// Not providing a key will lead to poor performance with lists.
|
||||
// See docs.rs/dioxus for more information.
|
||||
// -------------
|
||||
// {:?}
|
||||
// "#,
|
||||
// backtrace::Backtrace::new()
|
||||
// );
|
||||
// }
|
||||
|
||||
// VNode::Fragment(cx.bump.alloc(VFragment {
|
||||
// children,
|
||||
// key: None,
|
||||
// }))
|
||||
// }
|
||||
}
|
||||
}
|
||||
@@ -1,163 +0,0 @@
|
||||
use std::{
|
||||
any::Any,
|
||||
fmt::{Arguments, Formatter},
|
||||
};
|
||||
|
||||
use bumpalo::Bump;
|
||||
|
||||
/// Possible values for an attribute
|
||||
#[derive(Clone, Copy)]
|
||||
pub enum AttributeValue<'a> {
|
||||
/// Reference strs, most common
|
||||
Text(&'a str),
|
||||
/// Basic float values
|
||||
Float(f32),
|
||||
/// Basic Int values
|
||||
Int(i32),
|
||||
/// Basic bool values
|
||||
Bool(bool),
|
||||
/// Everything else
|
||||
Any(&'a dyn AnyAttributeValue),
|
||||
}
|
||||
|
||||
impl<'a> PartialEq for AttributeValue<'a> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
match (self, other) {
|
||||
(Self::Text(l0), Self::Text(r0)) => l0 == r0,
|
||||
(Self::Float(l0), Self::Float(r0)) => l0 == r0,
|
||||
(Self::Int(l0), Self::Int(r0)) => l0 == r0,
|
||||
(Self::Bool(l0), Self::Bool(r0)) => l0 == r0,
|
||||
(Self::Any(l0), Self::Any(r0)) => (*l0).cmp_any(*r0),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for AttributeValue<'_> {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
AttributeValue::Text(s) => write!(f, "AttributeValue::Text({:?})", s),
|
||||
AttributeValue::Float(v) => write!(f, "AttributeValue::Float({:?})", v),
|
||||
AttributeValue::Int(v) => write!(f, "AttributeValue::Int({:?})", v),
|
||||
AttributeValue::Bool(b) => write!(f, "AttributeValue::Bool({:?})", b),
|
||||
AttributeValue::Any(_) => write!(f, "AttributeValue::Any()"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A value that can be converted into an attribute value
|
||||
pub trait IntoAttributeValue<'a> {
|
||||
/// Convert into an attribute value
|
||||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a>;
|
||||
}
|
||||
|
||||
impl<'a> IntoAttributeValue<'a> for &'a str {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Text(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for f32 {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Float(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for i32 {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Int(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for bool {
|
||||
fn into_value(self, _: &'a Bump) -> AttributeValue<'a> {
|
||||
AttributeValue::Bool(self)
|
||||
}
|
||||
}
|
||||
impl<'a> IntoAttributeValue<'a> for Arguments<'_> {
|
||||
fn into_value(self, bump: &'a Bump) -> AttributeValue<'a> {
|
||||
use bumpalo::core_alloc::fmt::Write;
|
||||
let mut str_buf = bumpalo::collections::String::new_in(bump);
|
||||
str_buf.write_fmt(self).unwrap();
|
||||
AttributeValue::Text(str_buf.into_bump_str())
|
||||
}
|
||||
}
|
||||
|
||||
// todo
|
||||
#[allow(missing_docs)]
|
||||
impl<'a> AttributeValue<'a> {
|
||||
pub fn is_truthy(&self) -> bool {
|
||||
match self {
|
||||
AttributeValue::Text(t) => *t == "true",
|
||||
AttributeValue::Bool(t) => *t,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn is_falsy(&self) -> bool {
|
||||
match self {
|
||||
AttributeValue::Text(t) => *t == "false",
|
||||
AttributeValue::Bool(t) => !(*t),
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// A trait that allows for comparing two values of the same type through the Any trait
|
||||
///
|
||||
/// Defaults to false if the types are not the same
|
||||
///
|
||||
/// This is an implicit trait, so any value that is 'static and PartialEq can be used directly
|
||||
///
|
||||
/// If you want to override the default behavior, you should implement PartialEq through a wrapper type
|
||||
pub trait AnyAttributeValue: Any {
|
||||
/// Perform a comparison between two values
|
||||
fn cmp_any<'a>(&'a self, _other: &'a dyn AnyAttributeValue) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Any + PartialEq> AnyAttributeValue for T {
|
||||
fn cmp_any(&self, other: &dyn AnyAttributeValue) -> bool {
|
||||
// we can't, for whatever reason use other as &dyn Any
|
||||
let right: &dyn Any = unsafe { std::mem::transmute(other) };
|
||||
|
||||
match right.downcast_ref::<T>() {
|
||||
Some(right) => self == right,
|
||||
None => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cmp_any_works_even_though_it_transmutes() {
|
||||
// same type, same value
|
||||
let a = 2;
|
||||
let b = 2;
|
||||
assert!(a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
// same type, different value
|
||||
let a = "asds";
|
||||
let b = "asdsasd";
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
// different type, different values
|
||||
let a = 123;
|
||||
let b = "asdsasd";
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
// Custom structs
|
||||
#[derive(PartialEq)]
|
||||
struct CustomStruct {
|
||||
a: i32,
|
||||
}
|
||||
|
||||
let a = CustomStruct { a: 1 };
|
||||
let b = CustomStruct { a: 1 };
|
||||
assert!(a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
let a = CustomStruct { a: 1 };
|
||||
let b = CustomStruct { a: 123 };
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
|
||||
let a = CustomStruct { a: 1 };
|
||||
let b = "asdasd";
|
||||
assert!(!a.cmp_any(&b as &dyn AnyAttributeValue));
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
use crate::{
|
||||
innerlude::{ComponentPtr, Element, Scope, ScopeId, ScopeState},
|
||||
Component,
|
||||
};
|
||||
use std::cell::{Cell, RefCell};
|
||||
|
||||
/// Virtual Components for custom user-defined components
|
||||
/// Only supports the functional syntax
|
||||
pub struct VComponent<'src> {
|
||||
/// The key of the component to be used during keyed diffing.
|
||||
pub key: Option<&'src str>,
|
||||
|
||||
/// The ID of the component.
|
||||
/// Will not be assigned until after the component has been initialized.
|
||||
pub scope: Cell<Option<ScopeId>>,
|
||||
|
||||
/// An indication if the component is static (can be memozied)
|
||||
pub can_memoize: bool,
|
||||
|
||||
/// The function pointer to the component's render function.
|
||||
pub user_fc: ComponentPtr,
|
||||
|
||||
/// The actual name of the component.
|
||||
pub fn_name: &'static str,
|
||||
|
||||
/// The props of the component.
|
||||
pub props: RefCell<Option<Box<dyn AnyProps + 'src>>>,
|
||||
}
|
||||
|
||||
pub(crate) struct VComponentProps<P> {
|
||||
pub render_fn: Component<P>,
|
||||
pub memo: unsafe fn(&P, &P) -> bool,
|
||||
pub props: P,
|
||||
}
|
||||
|
||||
pub trait AnyProps {
|
||||
fn as_ptr(&self) -> *const ();
|
||||
fn render<'a>(&'a self, bump: &'a ScopeState) -> Element<'a>;
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool;
|
||||
}
|
||||
|
||||
impl<P> AnyProps for VComponentProps<P> {
|
||||
fn as_ptr(&self) -> *const () {
|
||||
&self.props as *const _ as *const ()
|
||||
}
|
||||
|
||||
// Safety:
|
||||
// this will downcast the other ptr as our swallowed type!
|
||||
// you *must* make this check *before* calling this method
|
||||
// if your functions are not the same, then you will downcast a pointer into a different type (UB)
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool {
|
||||
let real_other: &P = &*(other.as_ptr() as *const _ as *const P);
|
||||
let real_us: &P = &*(self.as_ptr() as *const _ as *const P);
|
||||
(self.memo)(real_us, real_other)
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, scope: &'a ScopeState) -> Element<'a> {
|
||||
let props = unsafe { std::mem::transmute::<&P, &P>(&self.props) };
|
||||
(self.render_fn)(Scope { scope, props })
|
||||
}
|
||||
}
|
||||
@@ -1,150 +0,0 @@
|
||||
use crate::{innerlude::AttributeValue, AnyEvent, ElementId, VNode};
|
||||
use bumpalo::boxed::Box as BumpBox;
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
fmt::{Debug, Formatter},
|
||||
};
|
||||
|
||||
/// An element like a "div" with children, listeners, and attributes.
|
||||
pub struct VElement<'a> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The key of the element to be used during keyed diffing.
|
||||
pub key: Option<&'a str>,
|
||||
|
||||
/// The tag name of the element.
|
||||
///
|
||||
/// IE "div"
|
||||
pub tag: &'static str,
|
||||
|
||||
/// The namespace of the VElement
|
||||
///
|
||||
/// IE "svg"
|
||||
pub namespace: Option<&'static str>,
|
||||
|
||||
/// The parent of the Element (if any).
|
||||
///
|
||||
/// Used when bubbling events
|
||||
pub parent: Cell<Option<ElementId>>,
|
||||
|
||||
/// The Listeners of the VElement.
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
|
||||
/// The attributes of the VElement.
|
||||
pub attributes: &'a [Attribute<'a>],
|
||||
|
||||
/// The children of the VElement.
|
||||
pub children: &'a [VNode<'a>],
|
||||
}
|
||||
|
||||
impl Debug for VElement<'_> {
|
||||
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("VElement")
|
||||
.field("tag_name", &self.tag)
|
||||
.field("namespace", &self.namespace)
|
||||
.field("key", &self.key)
|
||||
.field("id", &self.id)
|
||||
.field("parent", &self.parent)
|
||||
.field("listeners", &self.listeners.len())
|
||||
.field("attributes", &self.attributes)
|
||||
.field("children", &self.children)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
/// An attribute on a DOM node, such as `id="my-thing"` or
|
||||
/// `href="https://example.com"`.
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Attribute<'a> {
|
||||
/// The name of the attribute.
|
||||
pub name: &'static str,
|
||||
|
||||
/// The namespace of the attribute.
|
||||
///
|
||||
/// Doesn't exist in the html spec.
|
||||
/// Used in Dioxus to denote "style" tags and other attribute groups.
|
||||
pub namespace: Option<&'static str>,
|
||||
|
||||
/// An indication of we should always try and set the attribute.
|
||||
/// Used in controlled components to ensure changes are propagated.
|
||||
pub volatile: bool,
|
||||
|
||||
/// The value of the attribute.
|
||||
pub value: AttributeValue<'a>,
|
||||
}
|
||||
|
||||
/// An event listener.
|
||||
/// IE onclick, onkeydown, etc
|
||||
pub struct Listener<'bump> {
|
||||
/// The ID of the node that this listener is mounted to
|
||||
/// Used to generate the event listener's ID on the DOM
|
||||
pub mounted_node: Cell<ElementId>,
|
||||
|
||||
/// The type of event to listen for.
|
||||
///
|
||||
/// IE "click" - whatever the renderer needs to attach the listener by name.
|
||||
pub event: &'static str,
|
||||
|
||||
/// The actual callback that the user specified
|
||||
pub(crate) callback: InternalHandler<'bump>,
|
||||
}
|
||||
|
||||
pub type InternalHandler<'bump> = &'bump RefCell<Option<InternalListenerCallback<'bump>>>;
|
||||
type InternalListenerCallback<'bump> = BumpBox<'bump, dyn FnMut(AnyEvent) + 'bump>;
|
||||
type ExternalListenerCallback<'bump, T> = BumpBox<'bump, dyn FnMut(T) + 'bump>;
|
||||
|
||||
/// The callback type generated by the `rsx!` macro when an `on` field is specified for components.
|
||||
///
|
||||
/// This makes it possible to pass `move |evt| {}` style closures into components as property fields.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
///
|
||||
/// rsx!{
|
||||
/// MyComponent { onclick: move |evt| log::info!("clicked"), }
|
||||
/// }
|
||||
///
|
||||
/// #[derive(Props)]
|
||||
/// struct MyProps<'a> {
|
||||
/// onclick: EventHandler<'a, MouseEvent>,
|
||||
/// }
|
||||
///
|
||||
/// fn MyComponent(cx: Scope<'a, MyProps<'a>>) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// button {
|
||||
/// onclick: move |evt| cx.props.onclick.call(evt),
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// ```
|
||||
pub struct EventHandler<'bump, T = ()> {
|
||||
/// The (optional) callback that the user specified
|
||||
/// Uses a `RefCell` to allow for interior mutability, and FnMut closures.
|
||||
pub callback: RefCell<Option<ExternalListenerCallback<'bump, T>>>,
|
||||
}
|
||||
|
||||
impl<'a, T> Default for EventHandler<'a, T> {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
callback: RefCell::new(None),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> EventHandler<'_, T> {
|
||||
/// Call this event handler with the appropriate event type
|
||||
pub fn call(&self, event: T) {
|
||||
if let Some(callback) = self.callback.borrow_mut().as_mut() {
|
||||
callback(event);
|
||||
}
|
||||
}
|
||||
|
||||
/// Forcibly drop the internal handler callback, releasing memory
|
||||
pub fn release(&self) {
|
||||
self.callback.replace(None);
|
||||
}
|
||||
}
|
||||
@@ -1,362 +0,0 @@
|
||||
use crate::{innerlude::*, Attribute, Listener, VElement, VNode, VText};
|
||||
use bumpalo::{boxed::Box as BumpBox, Bump};
|
||||
use std::{
|
||||
cell::{Cell, RefCell},
|
||||
fmt::{Arguments, Debug},
|
||||
};
|
||||
|
||||
/// This struct provides an ergonomic API to quickly build VNodes.
|
||||
///
|
||||
/// NodeFactory is used to build VNodes in the component's memory space.
|
||||
/// This struct adds metadata to the final VNode about listeners, attributes, and children
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct NodeFactory<'a> {
|
||||
pub(crate) scope: &'a ScopeState,
|
||||
pub(crate) bump: &'a Bump,
|
||||
}
|
||||
|
||||
impl<'a> NodeFactory<'a> {
|
||||
/// Create a new [`NodeFactory`] from a [`Scope`] or [`ScopeState`]
|
||||
pub fn new(scope: &'a ScopeState) -> NodeFactory<'a> {
|
||||
NodeFactory {
|
||||
scope,
|
||||
bump: &scope.wip_frame().bump,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the custom allocator for this component
|
||||
#[inline]
|
||||
pub fn bump(&self) -> &'a bumpalo::Bump {
|
||||
self.bump
|
||||
}
|
||||
|
||||
/// Directly pass in text blocks without the need to use the format_args macro.
|
||||
pub fn static_text(&self, text: &'static str) -> VNode<'a> {
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
id: Default::default(),
|
||||
text,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Parses a lazy text Arguments and returns a string and a flag indicating if the text is 'static
|
||||
///
|
||||
/// Text that's static may be pointer compared, making it cheaper to diff
|
||||
pub fn raw_text(&self, args: Arguments) -> (&'a str, bool) {
|
||||
match args.as_str() {
|
||||
Some(static_str) => (static_str, true),
|
||||
None => {
|
||||
use bumpalo::core_alloc::fmt::Write;
|
||||
let mut str_buf = bumpalo::collections::String::new_in(self.bump);
|
||||
str_buf.write_fmt(args).unwrap();
|
||||
(str_buf.into_bump_str(), false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Create some text that's allocated along with the other vnodes
|
||||
///
|
||||
pub fn text(&self, args: Arguments) -> VNode<'a> {
|
||||
let (text, _is_static) = self.raw_text(args);
|
||||
|
||||
VNode::Text(self.bump.alloc(VText {
|
||||
text,
|
||||
id: Default::default(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Element`] without the trait bound
|
||||
///
|
||||
/// IE pass in "div" instead of `div`
|
||||
pub fn raw_element(
|
||||
&self,
|
||||
tag_name: &'static str,
|
||||
namespace: Option<&'static str>,
|
||||
listeners: &'a [Listener<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
children: &'a [VNode<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
let key = key.map(|f| self.raw_text(f).0);
|
||||
|
||||
let mut items = self.scope.items.borrow_mut();
|
||||
for listener in listeners {
|
||||
let long_listener = unsafe { std::mem::transmute(listener) };
|
||||
items.listeners.push(long_listener);
|
||||
}
|
||||
|
||||
VNode::Element(self.bump.alloc(VElement {
|
||||
tag: tag_name,
|
||||
key,
|
||||
namespace,
|
||||
listeners,
|
||||
attributes,
|
||||
children,
|
||||
id: Default::default(),
|
||||
parent: Default::default(),
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`]
|
||||
pub fn attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
val: impl IntoAttributeValue<'a>,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
) -> Attribute<'a> {
|
||||
Attribute {
|
||||
name,
|
||||
namespace,
|
||||
volatile: is_volatile,
|
||||
value: val.into_value(self.bump),
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`Attribute`] using non-arguments
|
||||
pub fn custom_attr(
|
||||
&self,
|
||||
name: &'static str,
|
||||
value: AttributeValue<'a>,
|
||||
namespace: Option<&'static str>,
|
||||
is_volatile: bool,
|
||||
) -> Attribute<'a> {
|
||||
Attribute {
|
||||
name,
|
||||
namespace,
|
||||
volatile: is_volatile,
|
||||
value,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Component`]
|
||||
pub fn component<P>(
|
||||
&self,
|
||||
component: fn(Scope<'a, P>) -> Element,
|
||||
props: P,
|
||||
key: Option<Arguments>,
|
||||
fn_name: &'static str,
|
||||
) -> VNode<'a>
|
||||
where
|
||||
P: Properties + 'a,
|
||||
{
|
||||
let vcomp = self.bump.alloc(VComponent {
|
||||
key: key.map(|f| self.raw_text(f).0),
|
||||
scope: Default::default(),
|
||||
can_memoize: P::IS_STATIC,
|
||||
user_fc: component as ComponentPtr,
|
||||
fn_name,
|
||||
props: RefCell::new(Some(Box::new(VComponentProps {
|
||||
props,
|
||||
memo: P::memoize, // smuggle the memoization function across borders
|
||||
|
||||
// i'm sorry but I just need to bludgeon the lifetimes into place here
|
||||
// this is safe because we're managing all lifetimes to originate from previous calls
|
||||
// the intricacies of Rust's lifetime system make it difficult to properly express
|
||||
// the transformation from this specific lifetime to the for<'a> lifetime
|
||||
render_fn: unsafe { std::mem::transmute(component) },
|
||||
}))),
|
||||
});
|
||||
|
||||
if !P::IS_STATIC {
|
||||
let vcomp = &*vcomp;
|
||||
let vcomp = unsafe { std::mem::transmute(vcomp) };
|
||||
self.scope.items.borrow_mut().borrowed_props.push(vcomp);
|
||||
}
|
||||
|
||||
VNode::Component(vcomp)
|
||||
}
|
||||
|
||||
/// Create a new [`Listener`]
|
||||
pub fn listener(self, event: &'static str, callback: InternalHandler<'a>) -> Listener<'a> {
|
||||
Listener {
|
||||
event,
|
||||
mounted_node: Cell::new(ElementId(0)),
|
||||
callback,
|
||||
}
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Fragment`] from a root of the rsx! call
|
||||
pub fn fragment_root<'b, 'c>(
|
||||
self,
|
||||
node_iter: impl IntoIterator<Item = impl IntoVNode<'a> + 'c> + 'b,
|
||||
) -> VNode<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
for node in node_iter {
|
||||
nodes.push(node.into_vnode(self));
|
||||
}
|
||||
|
||||
VNode::Fragment(self.bump.alloc(VFragment {
|
||||
children: nodes.into_bump_slice(),
|
||||
placeholder: Default::default(),
|
||||
key: None,
|
||||
}))
|
||||
}
|
||||
|
||||
/// Create a new [`VNode::Fragment`] from any iterator
|
||||
pub fn fragment_from_iter<'c, I, J>(
|
||||
self,
|
||||
node_iter: impl IntoVNode<'a, I, J> + 'c,
|
||||
) -> VNode<'a> {
|
||||
node_iter.into_vnode(self)
|
||||
}
|
||||
|
||||
/// Create a new [`VNode`] from any iterator of children
|
||||
pub fn create_children(
|
||||
self,
|
||||
node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
|
||||
) -> Element<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(self.bump);
|
||||
|
||||
for node in node_iter {
|
||||
nodes.push(node.into_vnode(self));
|
||||
}
|
||||
|
||||
let children = nodes.into_bump_slice();
|
||||
|
||||
Some(VNode::Fragment(self.bump.alloc(VFragment {
|
||||
children,
|
||||
key: None,
|
||||
placeholder: Default::default(),
|
||||
})))
|
||||
}
|
||||
|
||||
/// Create a new [`EventHandler`] from an [`FnMut`]
|
||||
pub fn event_handler<T>(self, f: impl FnMut(T) + 'a) -> EventHandler<'a, T> {
|
||||
let handler: &mut dyn FnMut(T) = self.bump.alloc(f);
|
||||
let caller = unsafe { BumpBox::from_raw(handler as *mut dyn FnMut(T)) };
|
||||
let callback = RefCell::new(Some(caller));
|
||||
EventHandler { callback }
|
||||
}
|
||||
|
||||
/// Create a refrence to a template
|
||||
pub fn template_ref(
|
||||
&self,
|
||||
template: Template<'static>,
|
||||
nodes: &'a [VNode<'a>],
|
||||
attributes: &'a [Attribute<'a>],
|
||||
listeners: &'a [Listener<'a>],
|
||||
key: Option<Arguments>,
|
||||
) -> VNode<'a> {
|
||||
VNode::Template(
|
||||
self.bump.alloc(VTemplate {
|
||||
key: None,
|
||||
node_id: Cell::new(ElementId(0)),
|
||||
template,
|
||||
dynamic_nodes: self.bump.alloc([]),
|
||||
dynamic_attrs: self.bump.alloc([]),
|
||||
listeners,
|
||||
root_ids:
|
||||
bumpalo::vec![in self.bump; Cell::new(ElementId(0)); template.roots.len()]
|
||||
.into_bump_slice(),
|
||||
}),
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for NodeFactory<'_> {
|
||||
fn fmt(&self, _: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// Trait implementations for use in the rsx! and html! macros.
|
||||
///
|
||||
/// ## Details
|
||||
///
|
||||
/// This section provides convenience methods and trait implementations for converting common structs into a format accepted
|
||||
/// by the macros.
|
||||
///
|
||||
/// All dynamic content in the macros must flow in through `fragment_from_iter`. Everything else must be statically layed out.
|
||||
/// We pipe basically everything through `fragment_from_iter`, so we expect a very specific type:
|
||||
/// ```rust, ignore
|
||||
/// impl IntoIterator<Item = impl IntoVNode<'a>>
|
||||
/// ```
|
||||
///
|
||||
/// As such, all node creation must go through the factory, which is only available in the component context.
|
||||
/// These strict requirements make it possible to manage lifetimes and state.
|
||||
pub trait IntoVNode<'a, I = (), J = ()> {
|
||||
/// Convert this into a [`VNode`], using the [`NodeFactory`] as a source of allocation
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a>;
|
||||
}
|
||||
|
||||
// TODO: do we even need this? It almost seems better not to
|
||||
// // For the case where a rendered VNode is passed into the rsx! macro through curly braces
|
||||
impl<'a> IntoVNode<'a> for VNode<'a> {
|
||||
fn into_vnode(self, _: NodeFactory<'a>) -> VNode<'a> {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, 'b> IntoVNode<'a> for LazyNodes<'a, '_> {
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
self.call(cx)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'b> IntoVNode<'_> for &'b str {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for String {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(format_args!("{}", self))
|
||||
}
|
||||
}
|
||||
|
||||
impl IntoVNode<'_> for Arguments<'_> {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
cx.text(self)
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> IntoVNode<'a> for &VNode<'a> {
|
||||
fn into_vnode(self, _cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
// borrowed nodes are strange
|
||||
self.decouple()
|
||||
}
|
||||
}
|
||||
|
||||
// Note that we're using the E as a generic but this is never crafted anyways.
|
||||
pub struct FromNodeIterator;
|
||||
impl<'a, T, I, E> IntoVNode<'a, FromNodeIterator, E> for T
|
||||
where
|
||||
T: IntoIterator<Item = I>,
|
||||
I: IntoVNode<'a, E>,
|
||||
{
|
||||
fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
|
||||
let mut nodes = bumpalo::collections::Vec::new_in(cx.bump);
|
||||
|
||||
for node in self {
|
||||
nodes.push(node.into_vnode(cx));
|
||||
}
|
||||
|
||||
let children = nodes.into_bump_slice();
|
||||
|
||||
if cfg!(debug_assertions) && children.len() > 1 && children.last().unwrap().key().is_none()
|
||||
{
|
||||
// let bt = backtrace::Backtrace::new();
|
||||
let bt = "no backtrace available";
|
||||
|
||||
// todo: make the backtrace prettier or remove it altogether
|
||||
log::error!(
|
||||
r#"
|
||||
Warning: Each child in an array or iterator should have a unique "key" prop.
|
||||
Not providing a key will lead to poor performance with lists.
|
||||
See docs.rs/dioxus for more information.
|
||||
-------------
|
||||
{:?}
|
||||
"#,
|
||||
bt
|
||||
);
|
||||
}
|
||||
|
||||
VNode::Fragment(cx.bump.alloc(VFragment {
|
||||
children,
|
||||
placeholder: Default::default(),
|
||||
key: None,
|
||||
}))
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
use crate::{ElementId, VNode};
|
||||
use std::cell::Cell;
|
||||
|
||||
/// A list of VNodes with no single root.
|
||||
pub struct VFragment<'src> {
|
||||
/// The key of the fragment to be used during keyed diffing.
|
||||
pub key: Option<&'src str>,
|
||||
|
||||
/// The [`ElementId`] of the placeholder if it exists
|
||||
pub placeholder: Cell<Option<ElementId>>,
|
||||
|
||||
/// Fragments can never have zero children. Enforced by NodeFactory.
|
||||
///
|
||||
/// You *can* make a fragment with no children, but it's not a valid fragment and your VDom will panic.
|
||||
pub children: &'src [VNode<'src>],
|
||||
}
|
||||
@@ -1,207 +0,0 @@
|
||||
//! Virtual Node Support
|
||||
//!
|
||||
//! VNodes represent lazily-constructed VDom trees that support diffing and event handlers. These VNodes should be *very*
|
||||
//! cheap and *very* fast to construct - building a full tree should be quick.
|
||||
|
||||
use std::fmt::{Debug, Formatter};
|
||||
|
||||
mod arbitrary_value;
|
||||
mod component;
|
||||
mod element;
|
||||
mod factory;
|
||||
mod fragment;
|
||||
mod placeholder;
|
||||
mod suspense;
|
||||
mod template;
|
||||
mod text;
|
||||
|
||||
pub use arbitrary_value::*;
|
||||
pub use component::*;
|
||||
pub use element::*;
|
||||
pub use factory::*;
|
||||
pub use fragment::*;
|
||||
pub use suspense::*;
|
||||
pub use template::*;
|
||||
pub use text::*;
|
||||
|
||||
use self::placeholder::VPlaceholder;
|
||||
|
||||
/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
|
||||
///
|
||||
/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
|
||||
///
|
||||
/// - the `rsx!` macro
|
||||
/// - the [`NodeFactory`] API
|
||||
pub enum VNode<'src> {
|
||||
/// Text VNodes are simply bump-allocated (or static) string slices
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
/// let node = vdom.render_vnode(rsx!( "hello" ));
|
||||
///
|
||||
/// if let VNode::Text(vtext) = node {
|
||||
/// assert_eq!(vtext.text, "hello");
|
||||
/// assert_eq!(vtext.dom_id.get(), None);
|
||||
/// assert_eq!(vtext.is_static, true);
|
||||
/// }
|
||||
/// ```
|
||||
Text(&'src VText<'src>),
|
||||
|
||||
/// Element VNodes are VNodes that may contain attributes, listeners, a key, a tag, and children.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!{
|
||||
/// div {
|
||||
/// key: "a",
|
||||
/// onclick: |e| log::info!("clicked"),
|
||||
/// hidden: "true",
|
||||
/// style: { background_color: "red" },
|
||||
/// "hello"
|
||||
/// }
|
||||
/// });
|
||||
///
|
||||
/// if let VNode::Element(velement) = node {
|
||||
/// assert_eq!(velement.tag_name, "div");
|
||||
/// assert_eq!(velement.namespace, None);
|
||||
/// assert_eq!(velement.key, Some("a"));
|
||||
/// }
|
||||
/// ```
|
||||
Element(&'src VElement<'src>),
|
||||
|
||||
/// Fragment nodes may contain many VNodes without a single root.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// rsx!{
|
||||
/// a {}
|
||||
/// link {}
|
||||
/// style {}
|
||||
/// "asd"
|
||||
/// Example {}
|
||||
/// }
|
||||
/// ```
|
||||
Fragment(&'src VFragment<'src>),
|
||||
|
||||
/// Component nodes represent a mounted component with props, children, and a key.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope) -> Element {
|
||||
/// ...
|
||||
/// }
|
||||
///
|
||||
/// let mut vdom = VirtualDom::new();
|
||||
///
|
||||
/// let node = vdom.render_vnode(rsx!( Example {} ));
|
||||
///
|
||||
/// if let VNode::Component(vcomp) = node {
|
||||
/// assert_eq!(vcomp.user_fc, Example as *const ());
|
||||
/// }
|
||||
/// ```
|
||||
Component(&'src VComponent<'src>),
|
||||
|
||||
/// Templetes ase generated by the rsx macro to eleminate diffing static nodes.
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
///
|
||||
Template(&'src VTemplate<'src>),
|
||||
}
|
||||
|
||||
/// An Element's unique identifier.
|
||||
///
|
||||
/// `ElementId` is a `usize` that is unique across the entire VirtualDOM - but not unique across time. If a component is
|
||||
/// unmounted, then the `ElementId` will be reused for a new component.
|
||||
#[derive(Copy, Clone, PartialEq, Eq, Hash, Debug)]
|
||||
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
||||
#[cfg_attr(feature = "serialize", serde(transparent))]
|
||||
pub struct ElementId(pub usize);
|
||||
|
||||
impl<'src> VNode<'src> {
|
||||
/// Get the VNode's "key" used in the keyed diffing algorithm.
|
||||
pub fn key(&self) -> Option<&'src str> {
|
||||
match &self {
|
||||
VNode::Element(el) => el.key,
|
||||
VNode::Component(c) => c.key,
|
||||
VNode::Fragment(f) => f.key,
|
||||
VNode::Template(t) => t.key,
|
||||
VNode::Text(_t) => None,
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Panics if the mounted ID is None or if the VNode is not represented by a single Element.
|
||||
pub fn mounted_id(&self) -> ElementId {
|
||||
self.try_mounted_id().unwrap()
|
||||
}
|
||||
|
||||
/// Try to get the ElementID of the mounted VNode.
|
||||
///
|
||||
/// Returns None if the VNode is not mounted, or if the VNode cannot be presented by a mounted ID (Fragment/Component)
|
||||
pub fn try_mounted_id(&self) -> Option<ElementId> {
|
||||
match &self {
|
||||
VNode::Text(el) => el.id.get(),
|
||||
VNode::Element(el) => el.id.get(),
|
||||
VNode::Fragment(_) => None,
|
||||
VNode::Component(_) => None,
|
||||
VNode::Template(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
// Create an "owned" version of the vnode.
|
||||
pub(crate) fn decouple(&self) -> VNode<'src> {
|
||||
match *self {
|
||||
VNode::Text(t) => VNode::Text(t),
|
||||
VNode::Element(e) => VNode::Element(e),
|
||||
VNode::Component(c) => VNode::Component(c),
|
||||
VNode::Fragment(f) => VNode::Fragment(f),
|
||||
VNode::Template(t) => VNode::Template(t),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Debug for VNode<'_> {
|
||||
fn fmt(&self, s: &mut Formatter<'_>) -> std::result::Result<(), std::fmt::Error> {
|
||||
match &self {
|
||||
VNode::Element(el) => s
|
||||
.debug_struct("VNode::Element")
|
||||
.field("name", &el.tag)
|
||||
.field("key", &el.key)
|
||||
.field("attrs", &el.attributes)
|
||||
.field("children", &el.children)
|
||||
.field("id", &el.id)
|
||||
.finish(),
|
||||
VNode::Text(t) => s
|
||||
.debug_struct("VNode::Text")
|
||||
.field("text", &t.text)
|
||||
.field("id", &t.id)
|
||||
.finish(),
|
||||
VNode::Fragment(frag) => s
|
||||
.debug_struct("VNode::Fragment")
|
||||
.field("children", &frag.children)
|
||||
.finish(),
|
||||
VNode::Component(comp) => s
|
||||
.debug_struct("VNode::Component")
|
||||
.field("name", &comp.fn_name)
|
||||
.field("fnptr", &comp.user_fc)
|
||||
.field("key", &comp.key)
|
||||
.field("scope", &comp.scope)
|
||||
.finish(),
|
||||
VNode::Template(temp) => s
|
||||
.debug_struct("VNode::Templates")
|
||||
.field("template_id", &temp.template.id)
|
||||
.finish(),
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,88 +0,0 @@
|
||||
use std::{cell::Cell, num::NonZeroUsize};
|
||||
|
||||
/// A reference to a template along with any context needed to hydrate it
|
||||
pub struct VTemplate<'a> {
|
||||
// The ID assigned for the root of this template
|
||||
pub node_id: Cell<ElementId>,
|
||||
|
||||
pub template: &'static Template,
|
||||
|
||||
/// All the dynamic nodes for a template
|
||||
pub dynamic_nodes: &'a [DynamicNode<'a>],
|
||||
|
||||
pub dynamic_attrs: &'a [AttributeLocation<'a>],
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Template {
|
||||
pub id: &'static str,
|
||||
|
||||
pub root: TemplateNode<'static>,
|
||||
|
||||
// todo: locations of dynamic nodes
|
||||
pub node_pathways: &'static [&'static [u8]],
|
||||
|
||||
// todo: locations of dynamic nodes
|
||||
pub attr_pathways: &'static [&'static [u8]],
|
||||
}
|
||||
|
||||
/// A weird-ish variant of VNodes with way more limited types
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum TemplateNode<'a> {
|
||||
/// A simple element
|
||||
Element {
|
||||
tag: &'a str,
|
||||
namespace: Option<&'a str>,
|
||||
attrs: &'a [TemplateAttribute<'a>],
|
||||
children: &'a [TemplateNode<'a>],
|
||||
},
|
||||
Text(&'a str),
|
||||
Dynamic(usize),
|
||||
DynamicText(usize),
|
||||
}
|
||||
|
||||
pub enum DynamicNode<'a> {
|
||||
// Anything declared in component form
|
||||
// IE in caps or with underscores
|
||||
Component {
|
||||
name: &'static str,
|
||||
},
|
||||
|
||||
// Comes in with string interpolation or from format_args, include_str, etc
|
||||
Text {
|
||||
id: Cell<ElementId>,
|
||||
value: &'static str,
|
||||
},
|
||||
|
||||
// Anything that's coming in as an iterator
|
||||
Fragment {
|
||||
children: &'a [VTemplate<'a>],
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TemplateAttribute<'a> {
|
||||
pub name: &'static str,
|
||||
pub value: &'a str,
|
||||
pub namespace: Option<&'static str>,
|
||||
pub volatile: bool,
|
||||
}
|
||||
|
||||
pub struct AttributeLocation<'a> {
|
||||
pub mounted_element: Cell<ElementId>,
|
||||
pub attrs: &'a [Attribute<'a>],
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Attribute<'a> {
|
||||
pub name: &'static str,
|
||||
pub value: &'a str,
|
||||
pub namespace: Option<&'static str>,
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn what_are_the_sizes() {
|
||||
dbg!(std::mem::size_of::<VTemplate>());
|
||||
dbg!(std::mem::size_of::<Template>());
|
||||
dbg!(std::mem::size_of::<TemplateNode>());
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
use crate::ElementId;
|
||||
use std::cell::Cell;
|
||||
|
||||
/// A placeholder node
|
||||
pub struct VPlaceholder {
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
pub dynamic_index: Option<usize>,
|
||||
}
|
||||
Whitespace-only changes.
@@ -1,78 +0,0 @@
|
||||
use std::{cell::Cell, hash::Hash};
|
||||
|
||||
use crate::{Attribute, ElementId, Listener, VNode};
|
||||
|
||||
/// A reference to a template along with any context needed to hydrate it
|
||||
pub struct VTemplate<'a> {
|
||||
pub key: Option<&'a str>,
|
||||
|
||||
// The ID assigned for all nodes in this template
|
||||
pub node_id: Cell<ElementId>,
|
||||
|
||||
// All the IDs for the roots of this template
|
||||
// Non-assigned IDs are set to 0
|
||||
pub root_ids: &'a [Cell<ElementId>],
|
||||
|
||||
pub template: Template<'static>,
|
||||
|
||||
/// All the non-root dynamic nodes
|
||||
pub dynamic_nodes: &'a [NodeLocation<'a>],
|
||||
|
||||
pub dynamic_attrs: &'a [AttributeLocation<'a>],
|
||||
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
}
|
||||
|
||||
/// A template that is created at compile time
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Template<'a> {
|
||||
/// name, line, col, or some sort of identifier
|
||||
pub id: &'static str,
|
||||
|
||||
/// All the roots of the template. ie rsx! { div {} div{} } would have two roots
|
||||
pub roots: &'a [TemplateNode<'a>],
|
||||
}
|
||||
|
||||
impl<'a> Eq for Template<'a> {}
|
||||
impl<'a> PartialEq for Template<'a> {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.id == other.id
|
||||
}
|
||||
}
|
||||
impl<'a> Hash for Template<'a> {
|
||||
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||
self.id.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
/// A weird-ish variant of VNodes with way more limited types
|
||||
pub enum TemplateNode<'a> {
|
||||
/// A simple element
|
||||
Element {
|
||||
tag: &'static str,
|
||||
namespace: Option<&'static str>,
|
||||
attrs: &'a [TemplateAttribute<'a>],
|
||||
children: &'a [TemplateNode<'a>],
|
||||
},
|
||||
Text(&'static str),
|
||||
Dynamic(usize),
|
||||
}
|
||||
|
||||
pub struct TemplateAttribute<'a> {
|
||||
pub name: &'static str,
|
||||
pub value: &'a str,
|
||||
pub namespace: Option<&'static str>,
|
||||
pub volatile: bool,
|
||||
}
|
||||
|
||||
pub struct AttributeLocation<'a> {
|
||||
pub pathway: &'static [u8],
|
||||
pub mounted_element: Cell<ElementId>,
|
||||
pub attrs: &'a [Attribute<'a>],
|
||||
pub listeners: &'a [Listener<'a>],
|
||||
}
|
||||
|
||||
pub struct NodeLocation<'a> {
|
||||
pub pathway: &'static [u8],
|
||||
pub node: VNode<'a>,
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
use crate::ElementId;
|
||||
use std::cell::Cell;
|
||||
|
||||
/// A bump-allocated string slice and metadata.
|
||||
pub struct VText<'src> {
|
||||
/// The [`ElementId`] of the VText.
|
||||
pub id: Cell<Option<ElementId>>,
|
||||
|
||||
/// The text of the VText.
|
||||
pub text: &'src str,
|
||||
}
|
||||
@@ -1,170 +0,0 @@
|
||||
use crate::innerlude::*;
|
||||
|
||||
pub struct FragmentProps<'a>(Element<'a>);
|
||||
pub struct FragmentBuilder<'a, const BUILT: bool>(Element<'a>);
|
||||
impl<'a> FragmentBuilder<'a, false> {
|
||||
pub fn children(self, children: Element<'a>) -> FragmentBuilder<'a, true> {
|
||||
FragmentBuilder(children)
|
||||
}
|
||||
}
|
||||
impl<'a, const A: bool> FragmentBuilder<'a, A> {
|
||||
pub fn build(self) -> FragmentProps<'a> {
|
||||
FragmentProps(self.0)
|
||||
}
|
||||
}
|
||||
|
||||
/// Access the children elements passed into the component
|
||||
///
|
||||
/// This enables patterns where a component is passed children from its parent.
|
||||
///
|
||||
/// ## Details
|
||||
///
|
||||
/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
|
||||
/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
|
||||
/// on the props that takes Context.
|
||||
///
|
||||
/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
|
||||
/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
|
||||
/// props are valid for the static lifetime.
|
||||
///
|
||||
/// ## Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// CustomCard {
|
||||
/// h1 {}
|
||||
/// p {}
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// #[derive(PartialEq, Props)]
|
||||
/// struct CardProps {
|
||||
/// children: Element
|
||||
/// }
|
||||
///
|
||||
/// fn CustomCard(cx: Scope<CardProps>) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// div {
|
||||
/// h1 {"Title card"}
|
||||
/// {cx.props.children}
|
||||
/// }
|
||||
/// })
|
||||
/// }
|
||||
/// ```
|
||||
impl<'a> Properties for FragmentProps<'a> {
|
||||
type Builder = FragmentBuilder<'a, false>;
|
||||
const IS_STATIC: bool = false;
|
||||
fn builder() -> Self::Builder {
|
||||
FragmentBuilder(None)
|
||||
}
|
||||
unsafe fn memoize(&self, _other: &Self) -> bool {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
// /// Create inline fragments using Component syntax.
|
||||
// ///
|
||||
// /// ## Details
|
||||
// ///
|
||||
// /// Fragments capture a series of children without rendering extra nodes.
|
||||
// ///
|
||||
// /// Creating fragments explicitly with the Fragment component is particularly useful when rendering lists or tables and
|
||||
// /// a key is needed to identify each item.
|
||||
// ///
|
||||
// /// ## Example
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// rsx!{
|
||||
// /// Fragment { key: "abc" }
|
||||
// /// }
|
||||
// /// ```
|
||||
// ///
|
||||
// /// ## Usage
|
||||
// ///
|
||||
// /// Fragments are incredibly useful when necessary, but *do* add cost in the diffing phase.
|
||||
// /// Try to avoid highly nested fragments if you can. Unlike React, there is no protection against infinitely nested fragments.
|
||||
// ///
|
||||
// /// This function defines a dedicated `Fragment` component that can be used to create inline fragments in the RSX macro.
|
||||
// ///
|
||||
// /// You want to use this free-function when your fragment needs a key and simply returning multiple nodes from rsx! won't cut it.
|
||||
// #[allow(non_upper_case_globals, non_snake_case)]
|
||||
// pub fn Fragment<'a>(cx: Scope<'a, FragmentProps<'a>>) -> Element {
|
||||
// let i = cx.props.0.as_ref().map(|f| f.decouple());
|
||||
// cx.render(LazyNodes::new(|f| f.fragment_from_iter(i)))
|
||||
// }
|
||||
|
||||
/// Every "Props" used for a component must implement the `Properties` trait. This trait gives some hints to Dioxus
|
||||
/// on how to memoize the props and some additional optimizations that can be made. We strongly encourage using the
|
||||
/// derive macro to implement the `Properties` trait automatically as guarantee that your memoization strategy is safe.
|
||||
///
|
||||
/// If your props are 'static, then Dioxus will require that they also be PartialEq for the derived memoize strategy. However,
|
||||
/// if your props borrow data, then the memoization strategy will simply default to "false" and the PartialEq will be ignored.
|
||||
/// This tends to be useful when props borrow something that simply cannot be compared (IE a reference to a closure);
|
||||
///
|
||||
/// By default, the memoization strategy is very conservative, but can be tuned to be more aggressive manually. However,
|
||||
/// this is only safe if the props are 'static - otherwise you might borrow references after-free.
|
||||
///
|
||||
/// We strongly suggest that any changes to memoization be done at the "PartialEq" level for 'static props. Additionally,
|
||||
/// we advise the use of smart pointers in cases where memoization is important.
|
||||
///
|
||||
/// ## Example
|
||||
///
|
||||
/// For props that are 'static:
|
||||
/// ```rust, ignore
|
||||
/// #[derive(Props, PartialEq)]
|
||||
/// struct MyProps {
|
||||
/// data: String
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// For props that borrow:
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// #[derive(Props)]
|
||||
/// struct MyProps<'a >{
|
||||
/// data: &'a str
|
||||
/// }
|
||||
/// ```
|
||||
pub trait Properties: Sized {
|
||||
/// The type of the builder for this component.
|
||||
/// Used to create "in-progress" versions of the props.
|
||||
type Builder;
|
||||
|
||||
/// An indication if these props are can be memoized automatically.
|
||||
const IS_STATIC: bool;
|
||||
|
||||
/// Create a builder for this component.
|
||||
fn builder() -> Self::Builder;
|
||||
|
||||
/// Memoization can only happen if the props are valid for the 'static lifetime
|
||||
///
|
||||
/// # Safety
|
||||
/// The user must know if their props are static, but if they make a mistake, UB happens
|
||||
/// Therefore it's unsafe to memoize.
|
||||
unsafe fn memoize(&self, other: &Self) -> bool;
|
||||
}
|
||||
|
||||
impl Properties for () {
|
||||
type Builder = EmptyBuilder;
|
||||
const IS_STATIC: bool = true;
|
||||
fn builder() -> Self::Builder {
|
||||
EmptyBuilder {}
|
||||
}
|
||||
unsafe fn memoize(&self, _other: &Self) -> bool {
|
||||
true
|
||||
}
|
||||
}
|
||||
// We allow components to use the () generic parameter if they have no props. This impl enables the "build" method
|
||||
// that the macros use to anonymously complete prop construction.
|
||||
pub struct EmptyBuilder;
|
||||
impl EmptyBuilder {
|
||||
pub fn build(self) {}
|
||||
}
|
||||
|
||||
/// This utility function launches the builder method so rsx! and html! macros can use the typed-builder pattern
|
||||
/// to initialize a component's props.
|
||||
pub fn fc_to_builder<'a, T: Properties + 'a>(_: fn(Scope<'a, T>) -> Element) -> T::Builder {
|
||||
T::builder()
|
||||
}
|
||||
File diff suppressed because it is too large.
Load diff
@@ -1,84 +0,0 @@
|
||||
use crate::innerlude::{VNode, VirtualDom};
|
||||
|
||||
/// An iterator that only yields "real" [`Element`]s. IE only Elements that are
|
||||
/// not [`VNode::Component`] or [`VNode::Fragment`], .
|
||||
pub struct ElementIdIterator<'a> {
|
||||
vdom: &'a VirtualDom,
|
||||
|
||||
// Heuristically we should never bleed into 5 completely nested fragments/components
|
||||
// Smallvec lets us stack allocate our little stack machine so the vast majority of cases are sane
|
||||
stack: smallvec::SmallVec<[(u16, &'a VNode<'a>); 5]>,
|
||||
}
|
||||
|
||||
impl<'a> ElementIdIterator<'a> {
|
||||
/// Create a new iterator from the given [`VirtualDom`] and [`VNode`]
|
||||
///
|
||||
/// This will allow you to iterate through all the real childrne of the [`VNode`].
|
||||
pub fn new(vdom: &'a VirtualDom, node: &'a VNode<'a>) -> Self {
|
||||
Self {
|
||||
vdom,
|
||||
stack: smallvec::smallvec![(0, node)],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Iterator for ElementIdIterator<'a> {
|
||||
type Item = &'a VNode<'a>;
|
||||
|
||||
fn next(&mut self) -> Option<&'a VNode<'a>> {
|
||||
let mut should_pop = false;
|
||||
let mut returned_node = None;
|
||||
let mut should_push = None;
|
||||
|
||||
while returned_node.is_none() {
|
||||
if let Some((count, node)) = self.stack.last_mut() {
|
||||
match node {
|
||||
// We can only exit our looping when we get "real" nodes
|
||||
VNode::Element(_) | VNode::Text(_) | VNode::Placeholder(_) => {
|
||||
// We've recursed INTO an element/text
|
||||
// We need to recurse *out* of it and move forward to the next
|
||||
should_pop = true;
|
||||
returned_node = Some(&**node);
|
||||
}
|
||||
|
||||
// If we get a fragment we push the next child
|
||||
VNode::Fragment(frag) => {
|
||||
let count = *count as usize;
|
||||
if count >= frag.children.len() {
|
||||
should_pop = true;
|
||||
} else {
|
||||
should_push = Some(&frag.children[count]);
|
||||
}
|
||||
}
|
||||
|
||||
// For components, we load their root and push them onto the stack
|
||||
VNode::Component(sc) => {
|
||||
let scope = self.vdom.get_scope(sc.scope.get().unwrap()).unwrap();
|
||||
// Simply swap the current node on the stack with the root of the component
|
||||
*node = scope.root_node();
|
||||
}
|
||||
|
||||
VNode::Template(_) => todo!(),
|
||||
}
|
||||
} else {
|
||||
// If there's no more items on the stack, we're done!
|
||||
return None;
|
||||
}
|
||||
|
||||
if should_pop {
|
||||
self.stack.pop();
|
||||
if let Some((id, _)) = self.stack.last_mut() {
|
||||
*id += 1;
|
||||
}
|
||||
should_pop = false;
|
||||
}
|
||||
|
||||
if let Some(push) = should_push {
|
||||
self.stack.push((0, push));
|
||||
should_push = None;
|
||||
}
|
||||
}
|
||||
|
||||
returned_node
|
||||
}
|
||||
}
|
||||
@@ -1,752 +0,0 @@
|
||||
//! # Virtual DOM Implementation for Rust
|
||||
//!
|
||||
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
|
||||
|
||||
use crate::diff::DiffState;
|
||||
use crate::innerlude::*;
|
||||
use futures_channel::mpsc::{UnboundedReceiver, UnboundedSender};
|
||||
use futures_util::{future::poll_fn, StreamExt};
|
||||
use fxhash::FxHashSet;
|
||||
use indexmap::IndexSet;
|
||||
use std::{collections::VecDeque, iter::FromIterator, task::Poll};
|
||||
|
||||
/// A virtual node system that progresses user events and diffs UI trees.
|
||||
///
|
||||
/// ## Guide
|
||||
///
|
||||
/// Components are defined as simple functions that take [`Scope`] and return an [`Element`].
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// #[derive(Props, PartialEq)]
|
||||
/// struct AppProps {
|
||||
/// title: String
|
||||
/// }
|
||||
///
|
||||
/// fn App(cx: Scope<AppProps>) -> Element {
|
||||
/// cx.render(rsx!(
|
||||
/// div {"hello, {cx.props.title}"}
|
||||
/// ))
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// Components may be composed to make complex apps.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope<AppProps>) -> Element {
|
||||
/// cx.render(rsx!(
|
||||
/// NavBar { routes: ROUTES }
|
||||
/// Title { "{cx.props.title}" }
|
||||
/// Footer {}
|
||||
/// ))
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// To start an app, create a [`VirtualDom`] and call [`VirtualDom::rebuild`] to get the list of edits required to
|
||||
/// draw the UI.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new(App);
|
||||
/// let edits = vdom.rebuild();
|
||||
/// ```
|
||||
///
|
||||
/// To inject UserEvents into the VirtualDom, call [`VirtualDom::get_scheduler_channel`] to get access to the scheduler.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let channel = vdom.get_scheduler_channel();
|
||||
/// channel.send_unbounded(SchedulerMsg::UserEvent(UserEvent {
|
||||
/// // ...
|
||||
/// }))
|
||||
/// ```
|
||||
///
|
||||
/// While waiting for UserEvents to occur, call [`VirtualDom::wait_for_work`] to poll any futures inside the VirtualDom.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// vdom.wait_for_work().await;
|
||||
/// ```
|
||||
///
|
||||
/// Once work is ready, call [`VirtualDom::work_with_deadline`] to compute the differences between the previous and
|
||||
/// current UI trees. This will return a [`Mutations`] object that contains Edits, Effects, and NodeRefs that need to be
|
||||
/// handled by the renderer.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mutations = vdom.work_with_deadline(|| false);
|
||||
/// for edit in mutations {
|
||||
/// apply(edit);
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// ## Building an event loop around Dioxus:
|
||||
///
|
||||
/// Putting everything together, you can build an event loop around Dioxus by using the methods outlined above.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!{
|
||||
/// div { "Hello World" }
|
||||
/// })
|
||||
/// }
|
||||
///
|
||||
/// async fn main() {
|
||||
/// let mut dom = VirtualDom::new(App);
|
||||
///
|
||||
/// let mut inital_edits = dom.rebuild();
|
||||
/// apply_edits(inital_edits);
|
||||
///
|
||||
/// loop {
|
||||
/// dom.wait_for_work().await;
|
||||
/// let frame_timeout = TimeoutFuture::new(Duration::from_millis(16));
|
||||
/// let deadline = || (&mut frame_timeout).now_or_never();
|
||||
/// let edits = dom.run_with_deadline(deadline).await;
|
||||
/// apply_edits(edits);
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
pub struct VirtualDom {
|
||||
scopes: ScopeArena,
|
||||
|
||||
pending_messages: VecDeque<SchedulerMsg>,
|
||||
dirty_scopes: IndexSet<ScopeId>,
|
||||
|
||||
channel: (
|
||||
UnboundedSender<SchedulerMsg>,
|
||||
UnboundedReceiver<SchedulerMsg>,
|
||||
),
|
||||
}
|
||||
|
||||
/// The type of message that can be sent to the scheduler.
|
||||
///
|
||||
/// These messages control how the scheduler will process updates to the UI.
|
||||
#[derive(Debug)]
|
||||
pub enum SchedulerMsg {
|
||||
/// Events from the Renderer
|
||||
Event(UserEvent),
|
||||
|
||||
/// Immediate updates from Components that mark them as dirty
|
||||
Immediate(ScopeId),
|
||||
|
||||
/// Mark all components as dirty and update them
|
||||
DirtyAll,
|
||||
|
||||
/// New tasks from components that should be polled when the next poll is ready
|
||||
NewTask(ScopeId),
|
||||
}
|
||||
|
||||
// Methods to create the VirtualDom
|
||||
impl VirtualDom {
|
||||
/// Create a new VirtualDom with a component that does not have special props.
|
||||
///
|
||||
/// # Description
|
||||
///
|
||||
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
||||
///
|
||||
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
||||
/// to toss out the entire tree.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// fn Example(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!( div { "hello world" } ))
|
||||
/// }
|
||||
///
|
||||
/// let dom = VirtualDom::new(Example);
|
||||
/// ```
|
||||
///
|
||||
/// Note: the VirtualDom is not progressed, you must either "run_with_deadline" or use "rebuild" to progress it.
|
||||
pub fn new(root: Component) -> Self {
|
||||
Self::new_with_props(root, ())
|
||||
}
|
||||
|
||||
/// Create a new VirtualDom with the given properties for the root component.
|
||||
///
|
||||
/// # Description
|
||||
///
|
||||
/// Later, the props can be updated by calling "update" with a new set of props, causing a set of re-renders.
|
||||
///
|
||||
/// This is useful when a component tree can be driven by external state (IE SSR) but it would be too expensive
|
||||
/// to toss out the entire tree.
|
||||
///
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// #[derive(PartialEq, Props)]
|
||||
/// struct SomeProps {
|
||||
/// name: &'static str
|
||||
/// }
|
||||
///
|
||||
/// fn Example(cx: Scope<SomeProps>) -> Element {
|
||||
/// cx.render(rsx!{ div{ "hello {cx.props.name}" } })
|
||||
/// }
|
||||
///
|
||||
/// let dom = VirtualDom::new(Example);
|
||||
/// ```
|
||||
///
|
||||
/// Note: the VirtualDom is not progressed on creation. You must either "run_with_deadline" or use "rebuild" to progress it.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut dom = VirtualDom::new_with_props(Example, SomeProps { name: "jane" });
|
||||
/// let mutations = dom.rebuild();
|
||||
/// ```
|
||||
pub fn new_with_props<P>(root: Component<P>, root_props: P) -> Self
|
||||
where
|
||||
P: 'static,
|
||||
{
|
||||
Self::new_with_props_and_scheduler(
|
||||
root,
|
||||
root_props,
|
||||
futures_channel::mpsc::unbounded::<SchedulerMsg>(),
|
||||
)
|
||||
}
|
||||
|
||||
/// Launch the VirtualDom, but provide your own channel for receiving and sending messages into the scheduler
|
||||
///
|
||||
/// This is useful when the VirtualDom must be driven from outside a thread and it doesn't make sense to wait for the
|
||||
/// VirtualDom to be created just to retrieve its channel receiver.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let channel = futures_channel::mpsc::unbounded();
|
||||
/// let dom = VirtualDom::new_with_scheduler(Example, (), channel);
|
||||
/// ```
|
||||
pub fn new_with_props_and_scheduler<P: 'static>(
|
||||
root: Component<P>,
|
||||
root_props: P,
|
||||
channel: (
|
||||
UnboundedSender<SchedulerMsg>,
|
||||
UnboundedReceiver<SchedulerMsg>,
|
||||
),
|
||||
) -> Self {
|
||||
let scopes = ScopeArena::new(channel.0.clone());
|
||||
|
||||
scopes.new_with_key(
|
||||
root as ComponentPtr,
|
||||
Box::new(VComponentProps {
|
||||
props: root_props,
|
||||
memo: |_a, _b| unreachable!("memo on root will neve be run"),
|
||||
render_fn: root,
|
||||
}),
|
||||
None,
|
||||
ElementId(0),
|
||||
0,
|
||||
);
|
||||
|
||||
Self {
|
||||
scopes,
|
||||
channel,
|
||||
dirty_scopes: IndexSet::from_iter([ScopeId(0)]),
|
||||
pending_messages: VecDeque::new(),
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the [`Scope`] for the root component.
|
||||
///
|
||||
/// This is useful for traversing the tree from the root for heuristics or alternative renderers that use Dioxus
|
||||
/// directly.
|
||||
///
|
||||
/// This method is equivalent to calling `get_scope(ScopeId(0))`
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut dom = VirtualDom::new(example);
|
||||
/// dom.rebuild();
|
||||
///
|
||||
///
|
||||
/// ```
|
||||
pub fn base_scope(&self) -> &ScopeState {
|
||||
self.get_scope(ScopeId(0)).unwrap()
|
||||
}
|
||||
|
||||
/// Get the [`ScopeState`] for a component given its [`ScopeId`]
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
///
|
||||
///
|
||||
pub fn get_scope(&self, id: ScopeId) -> Option<&ScopeState> {
|
||||
self.scopes.get_scope(id)
|
||||
}
|
||||
|
||||
/// Get an [`UnboundedSender`] handle to the channel used by the scheduler.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
/// let sender = dom.get_scheduler_channel();
|
||||
/// ```
|
||||
pub fn get_scheduler_channel(&self) -> UnboundedSender<SchedulerMsg> {
|
||||
self.channel.0.clone()
|
||||
}
|
||||
|
||||
/// Try to get an element from its ElementId
|
||||
pub fn get_element(&self, id: ElementId) -> Option<&VNode> {
|
||||
self.scopes.get_element(id)
|
||||
}
|
||||
|
||||
/// Add a new message to the scheduler queue directly.
|
||||
///
|
||||
///
|
||||
/// This method makes it possible to send messages to the scheduler from outside the VirtualDom without having to
|
||||
/// call `get_schedule_channel` and then `send`.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
/// dom.handle_message(SchedulerMsg::Immediate(ScopeId(0)));
|
||||
/// ```
|
||||
pub fn handle_message(&mut self, msg: SchedulerMsg) {
|
||||
if self.channel.0.unbounded_send(msg).is_ok() {
|
||||
self.process_all_messages();
|
||||
}
|
||||
}
|
||||
|
||||
/// Check if the [`VirtualDom`] has any pending updates or work to be done.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
///
|
||||
/// // the dom is "dirty" when it is started and must be rebuilt to get the first render
|
||||
/// assert!(dom.has_any_work());
|
||||
/// ```
|
||||
pub fn has_work(&self) -> bool {
|
||||
!(self.dirty_scopes.is_empty() && self.pending_messages.is_empty())
|
||||
}
|
||||
|
||||
/// Wait for the scheduler to have any work.
|
||||
///
|
||||
/// This method polls the internal future queue *and* the scheduler channel.
|
||||
/// To add work to the VirtualDom, insert a message via the scheduler channel.
|
||||
///
|
||||
/// This lets us poll async tasks during idle periods without blocking the main thread.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let dom = VirtualDom::new(App);
|
||||
/// let sender = dom.get_scheduler_channel();
|
||||
/// ```
|
||||
pub async fn wait_for_work(&mut self) {
|
||||
loop {
|
||||
if !self.dirty_scopes.is_empty() && self.pending_messages.is_empty() {
|
||||
break;
|
||||
}
|
||||
|
||||
if self.pending_messages.is_empty() {
|
||||
if self.scopes.tasks.has_tasks() {
|
||||
use futures_util::future::{select, Either};
|
||||
|
||||
let scopes = &mut self.scopes;
|
||||
let task_poll = poll_fn(|cx| {
|
||||
let mut tasks = scopes.tasks.tasks.borrow_mut();
|
||||
tasks.retain(|_, task| task.as_mut().poll(cx).is_pending());
|
||||
|
||||
match tasks.is_empty() {
|
||||
true => Poll::Ready(()),
|
||||
false => Poll::Pending,
|
||||
}
|
||||
});
|
||||
|
||||
match select(task_poll, self.channel.1.next()).await {
|
||||
Either::Left((_, _)) => {}
|
||||
Either::Right((msg, _)) => self.pending_messages.push_front(msg.unwrap()),
|
||||
}
|
||||
} else {
|
||||
self.pending_messages
|
||||
.push_front(self.channel.1.next().await.unwrap());
|
||||
}
|
||||
}
|
||||
|
||||
// Move all the messages into the queue
|
||||
self.process_all_messages();
|
||||
}
|
||||
}
|
||||
|
||||
/// Manually kick the VirtualDom to process any
|
||||
pub fn process_all_messages(&mut self) {
|
||||
// clear out the scheduler queue
|
||||
while let Ok(Some(msg)) = self.channel.1.try_next() {
|
||||
self.pending_messages.push_front(msg);
|
||||
}
|
||||
|
||||
// process all the messages pulled from the queue
|
||||
while let Some(msg) = self.pending_messages.pop_back() {
|
||||
self.process_message(msg);
|
||||
}
|
||||
}
|
||||
|
||||
/// Handle an individual message for the scheduler.
|
||||
///
|
||||
/// This will either call an event listener or mark a component as dirty.
|
||||
pub fn process_message(&mut self, msg: SchedulerMsg) {
|
||||
match msg {
|
||||
SchedulerMsg::NewTask(_id) => {
|
||||
// uh, not sure? I think end up re-polling it anyways
|
||||
}
|
||||
SchedulerMsg::Event(event) => {
|
||||
if let Some(element) = event.element {
|
||||
self.scopes.call_listener_with_bubbling(&event, element);
|
||||
}
|
||||
}
|
||||
SchedulerMsg::Immediate(s) => {
|
||||
self.dirty_scopes.insert(s);
|
||||
}
|
||||
SchedulerMsg::DirtyAll => {
|
||||
for id in self.scopes.scopes.borrow().keys() {
|
||||
self.dirty_scopes.insert(*id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Run the virtualdom with a deadline.
|
||||
///
|
||||
/// This method will perform any outstanding diffing work and try to return as many mutations as possible before the
|
||||
/// deadline is reached. This method accepts a closure that returns `true` if the deadline has been reached. To wrap
|
||||
/// your future into a deadline, consider the `now_or_never` method from `future_utils`.
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// let mut vdom = VirtualDom::new(App);
|
||||
///
|
||||
/// let timeout = TimeoutFuture::from_ms(16);
|
||||
/// let deadline = || (&mut timeout).now_or_never();
|
||||
///
|
||||
/// let mutations = vdom.work_with_deadline(deadline);
|
||||
/// ```
|
||||
///
|
||||
/// This method is useful when needing to schedule the virtualdom around other tasks on the main thread to prevent
|
||||
/// "jank". It will try to finish whatever work it has by the deadline to free up time for other work.
|
||||
///
|
||||
/// If the work is not finished by the deadline, Dioxus will store it for later and return when work_with_deadline
|
||||
/// is called again. This means you can ensure some level of free time on the VirtualDom's thread during the work phase.
|
||||
///
|
||||
/// For use in the web, it is expected that this method will be called to be executed during "idle times" and the
|
||||
/// mutations to be applied during the "paint times" IE "animation frames". With this strategy, it is possible to craft
|
||||
/// entirely jank-free applications that perform a ton of work.
|
||||
///
|
||||
/// In general use, Dioxus is plenty fast enough to not need to worry about this.
|
||||
///
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust, ignore
|
||||
/// fn App(cx: Scope) -> Element {
|
||||
/// cx.render(rsx!( div {"hello"} ))
|
||||
/// }
|
||||
///
|
||||
/// let mut dom = VirtualDom::new(App);
|
||||
///
|
||||
/// loop {
|
||||
/// let mut timeout = TimeoutFuture::from_ms(16);
|
||||
/// let deadline = move || (&mut timeout).now_or_never();
|
||||
///
|
||||
/// let mutations = dom.run_with_deadline(deadline).await;
|
||||
///
|
||||
/// apply_mutations(mutations);
|
||||
/// }
|
||||
/// ```
|
||||
pub fn work_with_deadline<'a>(
|
||||
&'a mut self,
|
||||
renderer: &mut impl Renderer<'a>,
|
||||
mut deadline: impl FnMut() -> bool,
|
||||
) {
|
||||
while !self.dirty_scopes.is_empty() {
|
||||
let scopes = &self.scopes;
|
||||
let mut diff_state = DiffState::new(scopes, renderer);
|
||||
|
||||
let mut ran_scopes = FxHashSet::default();
|
||||
|
||||
// Sort the scopes by height. Theoretically, we'll de-duplicate scopes by height
|
||||
self.dirty_scopes
|
||||
.retain(|id| scopes.get_scope(*id).is_some());
|
||||
|
||||
self.dirty_scopes.sort_by(|a, b| {
|
||||
let h1 = scopes.get_scope(*a).unwrap().height;
|
||||
let h2 = scopes.get_scope(*b).unwrap().height;
|
||||
h1.cmp(&h2).reverse()
|
||||
});
|
||||
|
||||
if let Some(scopeid) = self.dirty_scopes.pop() {
|
||||
if !ran_scopes.contains(&scopeid) {
|
||||
ran_scopes.insert(scopeid);
|
||||
|
||||
self.scopes.run_scope(scopeid);
|
||||
|
||||
diff_state.diff_scope(scopeid);
|
||||
|
||||
let DiffState { mutations, .. } = diff_state;
|
||||
|
||||
todo!()
|
||||
// for scope in &mutations.dirty_scopes {
|
||||
// self.dirty_scopes.remove(scope);
|
||||
// }
|
||||
|
||||
// if !mutations.edits.is_empty() {
|
||||
// committed_mutations.push(mutations);
|
||||
// }
|
||||
|
||||
// todo: pause the diff machine
|
||||
// if diff_state.work(&mut deadline) {
|
||||
// let DiffState { mutations, .. } = diff_state;
|
||||
// for scope in &mutations.dirty_scopes {
|
||||
// self.dirty_scopes.remove(scope);
|
||||
// }
|
||||
// committed_mutations.push(mutations);
|
||||
// } else {
|
||||
// // leave the work in an incomplete state
|
||||
// //
|
||||
// // todo: we should store the edits and re-apply them later
|
||||
// // for now, we just dump the work completely (threadsafe)
|
||||
// return committed_mutations;
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Run the virtualdom, waiting for all async components to finish rendering
|
||||
///
|
||||
/// As they finish rendering, the virtualdom will apply the mutations to the renderer.
|
||||
pub async fn render(&mut self, renderer: &mut impl Renderer<'_>) {
|
||||
//
|
||||
}
|
||||
|
||||
/// Performs a *full* rebuild of the virtual dom, returning every edit required to generate the actual dom from scratch.
|
||||
///
|
||||
/// The diff machine expects the RealDom's stack to be the root of the application.
|
||||
///
|
||||
/// Tasks will not be polled with this method, nor will any events be processed from the event queue. Instead, the
|
||||
/// root component will be ran once and then diffed. All updates will flow out as mutations.
|
||||
///
|
||||
/// All state stored in components will be completely wiped away.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// static App: Component = |cx| cx.render(rsx!{ "hello world" });
|
||||
/// let mut dom = VirtualDom::new();
|
||||
/// let edits = dom.rebuild();
|
||||
///
|
||||
/// apply_edits(edits);
|
||||
/// ```
|
||||
pub fn rebuild<'a>(&'a mut self, dom: &mut impl Renderer<'a>) {
|
||||
let scope_id = ScopeId(0);
|
||||
let mut diff_state = DiffState::new(&self.scopes, dom);
|
||||
|
||||
self.scopes.run_scope(scope_id);
|
||||
|
||||
diff_state.element_stack.push(ElementId(0));
|
||||
diff_state.scope_stack.push(scope_id);
|
||||
|
||||
let node = self.scopes.fin_head(scope_id);
|
||||
let created = diff_state.create_node(node);
|
||||
|
||||
diff_state.mutations.append_children(created as u32);
|
||||
|
||||
self.dirty_scopes.clear();
|
||||
assert!(self.dirty_scopes.is_empty());
|
||||
}
|
||||
|
||||
/// Compute a manual diff of the VirtualDom between states.
|
||||
///
|
||||
/// This can be useful when state inside the DOM is remotely changed from the outside, but not propagated as an event.
|
||||
///
|
||||
/// In this case, every component will be diffed, even if their props are memoized. This method is intended to be used
|
||||
/// to force an update of the DOM when the state of the app is changed outside of the app.
|
||||
///
|
||||
/// To force a reflow of the entire VirtualDom, use `ScopeId(0)` as the scope_id.
|
||||
///
|
||||
/// # Example
|
||||
/// ```rust, ignore
|
||||
/// #[derive(PartialEq, Props)]
|
||||
/// struct AppProps {
|
||||
/// value: Shared<&'static str>,
|
||||
/// }
|
||||
///
|
||||
/// static App: Component<AppProps> = |cx| {
|
||||
/// let val = cx.value.borrow();
|
||||
/// cx.render(rsx! { div { "{val}" } })
|
||||
/// };
|
||||
///
|
||||
/// let value = Rc::new(RefCell::new("Hello"));
|
||||
/// let mut dom = VirtualDom::new_with_props(App, AppProps { value: value.clone(), });
|
||||
///
|
||||
/// let _ = dom.rebuild();
|
||||
///
|
||||
/// *value.borrow_mut() = "goodbye";
|
||||
///
|
||||
/// let edits = dom.hard_diff(ScopeId(0));
|
||||
/// ```
|
||||
pub fn hard_diff<'a>(&'a mut self, scope_id: ScopeId, dom: &mut impl Renderer<'a>) {
|
||||
let mut diff_machine = DiffState::new(&self.scopes, dom);
|
||||
self.scopes.run_scope(scope_id);
|
||||
|
||||
let (old, new) = (
|
||||
diff_machine.scopes.wip_head(scope_id),
|
||||
diff_machine.scopes.fin_head(scope_id),
|
||||
);
|
||||
|
||||
diff_machine.force_diff = true;
|
||||
diff_machine.scope_stack.push(scope_id);
|
||||
let scope = diff_machine.scopes.get_scope(scope_id).unwrap();
|
||||
diff_machine.element_stack.push(scope.container);
|
||||
|
||||
diff_machine.diff_node(old, new);
|
||||
}
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scope's allocator.
|
||||
// ///
|
||||
// /// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn render_vnodes<'a>(&'a self, lazy_nodes: LazyNodes<'a, '_>) -> &'a VNode<'a> {
|
||||
// let scope = self.scopes.get_scope(ScopeId(0)).unwrap();
|
||||
// let frame = scope.wip_frame();
|
||||
// let factory = NodeFactory::new(scope);
|
||||
// let node = lazy_nodes.call(factory);
|
||||
// frame.bump.alloc(node)
|
||||
// }
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scope's allocator.
|
||||
// ///
|
||||
// /// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn diff_vnodes<'a>(&'a self, old: &'a VNode<'a>, new: &'a VNode<'a>) -> Mutations<'a> {
|
||||
// let mut machine = DiffState::new(&self.scopes);
|
||||
// machine.element_stack.push(ElementId(0));
|
||||
// machine.scope_stack.push(ScopeId(0));
|
||||
// machine.diff_node(old, new);
|
||||
|
||||
// machine.mutations
|
||||
// }
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scope's allocator.
|
||||
// ///
|
||||
// /// Useful when needing to render nodes from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn create_vnodes<'a>(&'a self, nodes: LazyNodes<'a, '_>) -> Mutations<'a> {
|
||||
// let mut machine = DiffState::new(&self.scopes);
|
||||
// machine.scope_stack.push(ScopeId(0));
|
||||
// machine.element_stack.push(ElementId(0));
|
||||
// let node = self.render_vnodes(nodes);
|
||||
// let created = machine.create_node(node);
|
||||
// machine.mutations.append_children(created as u32);
|
||||
// machine.mutations
|
||||
// }
|
||||
|
||||
// /// Renders an `rsx` call into the Base Scopes's arena.
|
||||
// ///
|
||||
// /// Useful when needing to diff two rsx! calls from outside the VirtualDom, such as in a test.
|
||||
// ///
|
||||
// ///
|
||||
// /// ```rust, ignore
|
||||
// /// fn Base(cx: Scope) -> Element {
|
||||
// /// render!(div {})
|
||||
// /// }
|
||||
// ///
|
||||
// /// let dom = VirtualDom::new(Base);
|
||||
// /// let nodes = dom.render_nodes(rsx!("div"));
|
||||
// /// ```
|
||||
// pub fn diff_lazynodes<'a>(
|
||||
// &'a self,
|
||||
// left: LazyNodes<'a, '_>,
|
||||
// right: LazyNodes<'a, '_>,
|
||||
// ) -> (Mutations<'a>, Mutations<'a>) {
|
||||
// let (old, new) = (self.render_vnodes(left), self.render_vnodes(right));
|
||||
|
||||
// let mut create = DiffState::new(&self.scopes);
|
||||
// create.scope_stack.push(ScopeId(0));
|
||||
// create.element_stack.push(ElementId(0));
|
||||
// let created = create.create_node(old);
|
||||
// create.mutations.append_children(created as u32);
|
||||
|
||||
// let mut edit = DiffState::new(&self.scopes);
|
||||
// edit.scope_stack.push(ScopeId(0));
|
||||
// edit.element_stack.push(ElementId(0));
|
||||
// edit.diff_node(old, new);
|
||||
|
||||
// (create.mutations, edit.mutations)
|
||||
// }
|
||||
}
|
||||
|
||||
/*
|
||||
Scopes and ScopeArenas are never dropped internally.
|
||||
An app will always occupy as much memory as its biggest form.
|
||||
|
||||
This means we need to handle all specifics of drop *here*. It's easier
|
||||
to reason about centralizing all the drop logic in one spot rather than scattered in each module.
|
||||
|
||||
Broadly speaking, we want to use the remove_nodes method to clean up *everything*
|
||||
This will drop listeners, borrowed props, and hooks for all components.
|
||||
We need to do this in the correct order - nodes at the very bottom must be dropped first to release
|
||||
the borrow chain.
|
||||
|
||||
Once the contents of the tree have been cleaned up, we can finally clean up the
|
||||
memory used by ScopeState itself.
|
||||
|
||||
questions:
|
||||
should we build a vcomponent for the root?
|
||||
- probably - yes?
|
||||
- store the vcomponent in the root dom
|
||||
|
||||
- 1: Use remove_nodes to use the ensure_drop_safety pathway to safely drop the tree
|
||||
- 2: Drop the ScopeState itself
|
||||
*/
|
||||
impl Drop for VirtualDom {
|
||||
fn drop(&mut self) {
|
||||
// the best way to drop the dom is to replace the root scope with a dud
|
||||
// the diff infrastructure will then finish the rest
|
||||
let scope = self.scopes.get_scope(ScopeId(0)).unwrap();
|
||||
|
||||
// todo: move the remove nodes method onto scopearena
|
||||
// this will clear *all* scopes *except* the root scope
|
||||
// let mut machine = DiffState::new(&self.scopes);
|
||||
// machine.remove_nodes([scope.root_node()], false);
|
||||
|
||||
todo!("drop the root scope without leaking anything");
|
||||
|
||||
// Now, clean up the root scope
|
||||
// safety: there are no more references to the root scope
|
||||
let scope = unsafe { &mut *self.scopes.get_scope_raw(ScopeId(0)).unwrap() };
|
||||
scope.reset();
|
||||
|
||||
// make sure there are no "live" components
|
||||
for (_, scopeptr) in self.scopes.scopes.get_mut().drain() {
|
||||
// safety: all scopes were made in the bump's allocator
|
||||
// They are never dropped until now. The only way to drop is through Box.
|
||||
let scope = unsafe { bumpalo::boxed::Box::from_raw(scopeptr) };
|
||||
drop(scope);
|
||||
}
|
||||
|
||||
for scopeptr in self.scopes.free_scopes.get_mut().drain(..) {
|
||||
// safety: all scopes were made in the bump's allocator
|
||||
// They are never dropped until now. The only way to drop is through Box.
|
||||
let mut scope = unsafe { bumpalo::boxed::Box::from_raw(scopeptr) };
|
||||
scope.reset();
|
||||
drop(scope);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,20 +7,33 @@ use crate::{
|
||||
Element,
|
||||
};
|
||||
|
||||
pub trait AnyProps<'a> {
|
||||
fn as_ptr(&self) -> *const ();
|
||||
/// A trait that essentially allows VComponentProps to be used generically
|
||||
pub unsafe trait AnyProps<'a> {
|
||||
fn props_ptr(&self) -> *const ();
|
||||
fn render(&'a self, bump: &'a ScopeState) -> RenderReturn<'a>;
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool;
|
||||
}
|
||||
|
||||
pub(crate) struct VComponentProps<'a, P, A, F: ComponentReturn<'a, A> = Element<'a>> {
|
||||
pub(crate) struct VProps<'a, P, A, F: ComponentReturn<'a, A> = Element<'a>> {
|
||||
pub render_fn: fn(Scope<'a, P>) -> F,
|
||||
pub memo: unsafe fn(&P, &P) -> bool,
|
||||
pub props: P,
|
||||
pub _marker: PhantomData<A>,
|
||||
// pub props: PropsAllocation<P>,
|
||||
_marker: PhantomData<A>,
|
||||
}
|
||||
|
||||
impl<'a, P, A, F: ComponentReturn<'a, A>> VComponentProps<'a, P, A, F> {
|
||||
enum PropsAllocation<P> {
|
||||
/// If it's memoized, then the heap owns the props
|
||||
Memoized(*mut P),
|
||||
|
||||
/// If it's borrowed, then the parent owns the props
|
||||
Borrowed(P),
|
||||
}
|
||||
|
||||
impl<'a, P, A, F> VProps<'a, P, A, F>
|
||||
where
|
||||
F: ComponentReturn<'a, A>,
|
||||
{
|
||||
pub(crate) fn new(
|
||||
render_fn: fn(Scope<'a, P>) -> F,
|
||||
memo: unsafe fn(&P, &P) -> bool,
|
||||
@@ -30,13 +43,17 @@ impl<'a, P, A, F: ComponentReturn<'a, A>> VComponentProps<'a, P, A, F> {
|
||||
render_fn,
|
||||
memo,
|
||||
props,
|
||||
// props: PropsAllocation::Borrowed(props),
|
||||
_marker: PhantomData,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, P, A, F: ComponentReturn<'a, A>> AnyProps<'a> for VComponentProps<'a, P, A, F> {
|
||||
fn as_ptr(&self) -> *const () {
|
||||
unsafe impl<'a, P, A, F> AnyProps<'a> for VProps<'a, P, A, F>
|
||||
where
|
||||
F: ComponentReturn<'a, A>,
|
||||
{
|
||||
fn props_ptr(&self) -> *const () {
|
||||
&self.props as *const _ as *const ()
|
||||
}
|
||||
|
||||
@@ -45,8 +62,8 @@ impl<'a, P, A, F: ComponentReturn<'a, A>> AnyProps<'a> for VComponentProps<'a, P
|
||||
// you *must* make this check *before* calling this method
|
||||
// if your functions are not the same, then you will downcast a pointer into a different type (UB)
|
||||
unsafe fn memoize(&self, other: &dyn AnyProps) -> bool {
|
||||
let real_other: &P = &*(other.as_ptr() as *const _ as *const P);
|
||||
let real_us: &P = &*(self.as_ptr() as *const _ as *const P);
|
||||
let real_other: &P = &*(other.props_ptr() as *const _ as *const P);
|
||||
let real_us: &P = &*(self.props_ptr() as *const _ as *const P);
|
||||
(self.memo)(real_us, real_other)
|
||||
}
|
||||
|
||||
|
||||
@@ -70,11 +70,7 @@ impl VirtualDom {
|
||||
&template.dynamic_nodes[*id],
|
||||
*id,
|
||||
),
|
||||
DynamicNode::Text(VText {
|
||||
id: slot,
|
||||
value,
|
||||
inner,
|
||||
}) => {
|
||||
DynamicNode::Text(VText { id: slot, value }) => {
|
||||
let id = self.next_element(template, template.template.node_paths[*id]);
|
||||
slot.set(id);
|
||||
mutations.push(CreateTextNode { value, id });
|
||||
@@ -239,7 +235,7 @@ impl VirtualDom {
|
||||
idx: usize,
|
||||
) -> usize {
|
||||
match &node {
|
||||
DynamicNode::Text(VText { id, value, inner }) => {
|
||||
DynamicNode::Text(VText { id, value }) => {
|
||||
let new_id = self.next_element(template, template.template.node_paths[idx]);
|
||||
id.set(new_id);
|
||||
mutations.push(HydrateText {
|
||||
@@ -251,9 +247,10 @@ impl VirtualDom {
|
||||
}
|
||||
|
||||
DynamicNode::Component(component) => {
|
||||
let scope = self
|
||||
.new_scope(unsafe { std::mem::transmute(component.props.get()) })
|
||||
.id;
|
||||
let props = component.props.replace(None).unwrap();
|
||||
let prop_ptr = unsafe { std::mem::transmute(props.as_ref()) };
|
||||
let scope = self.new_scope(prop_ptr).id;
|
||||
component.props.replace(Some(props));
|
||||
|
||||
component.scope.set(Some(scope));
|
||||
|
||||
|
||||
+123
-83
@@ -5,7 +5,8 @@ use crate::innerlude::{Mutations, VComponent, VFragment, VText};
|
||||
use crate::virtual_dom::VirtualDom;
|
||||
use crate::{Attribute, AttributeValue, TemplateNode};
|
||||
|
||||
use crate::any_props::VComponentProps;
|
||||
use crate::any_props::VProps;
|
||||
use DynamicNode::*;
|
||||
|
||||
use crate::mutations::Mutation;
|
||||
use crate::nodes::{DynamicNode, Template, TemplateId};
|
||||
@@ -77,7 +78,7 @@ impl<'b> VirtualDom {
|
||||
use RenderReturn::{Async, Sync};
|
||||
match (left, right) {
|
||||
// diff
|
||||
(Sync(Some(l)), Sync(Some(r))) => self.diff_node(m, l, r),
|
||||
(Sync(Some(l)), Sync(Some(r))) => self.diff_vnode(m, l, r),
|
||||
|
||||
// remove old with placeholder
|
||||
(Sync(Some(l)), Sync(None)) | (Sync(Some(l)), Async(_)) => {
|
||||
@@ -91,7 +92,7 @@ impl<'b> VirtualDom {
|
||||
(Sync(None), Sync(Some(_))) => {}
|
||||
(Async(_), Sync(Some(v))) => {}
|
||||
|
||||
// nothing...
|
||||
// nothing... just transfer the placeholders over
|
||||
(Async(_), Async(_))
|
||||
| (Sync(None), Sync(None))
|
||||
| (Sync(None), Async(_))
|
||||
@@ -99,23 +100,20 @@ impl<'b> VirtualDom {
|
||||
}
|
||||
}
|
||||
|
||||
pub fn diff_node(
|
||||
pub fn diff_vnode(
|
||||
&mut self,
|
||||
muts: &mut Mutations<'b>,
|
||||
left_template: &'b VNode<'b>,
|
||||
right_template: &'b VNode<'b>,
|
||||
) {
|
||||
if left_template.template.id != right_template.template.id {
|
||||
// do a light diff of the roots nodes.
|
||||
todo!("lightly diff roots and replace");
|
||||
return;
|
||||
return self.light_diff_templates(muts, left_template, right_template);
|
||||
}
|
||||
|
||||
for (_idx, (left_attr, right_attr)) in left_template
|
||||
for (left_attr, right_attr) in left_template
|
||||
.dynamic_attrs
|
||||
.iter()
|
||||
.zip(right_template.dynamic_attrs.iter())
|
||||
.enumerate()
|
||||
{
|
||||
// Move over the ID from the old to the new
|
||||
right_attr
|
||||
@@ -135,67 +133,76 @@ impl<'b> VirtualDom {
|
||||
}
|
||||
}
|
||||
|
||||
for (idx, (left_node, right_node)) in left_template
|
||||
for (left_node, right_node) in left_template
|
||||
.dynamic_nodes
|
||||
.iter()
|
||||
.zip(right_template.dynamic_nodes.iter())
|
||||
.enumerate()
|
||||
{
|
||||
use DynamicNode::*;
|
||||
|
||||
match (left_node, right_node) {
|
||||
(Component(left), Component(right)) => self.diff_vcomponent(muts, left, right),
|
||||
(Text(left), Text(right)) => self.diff_vtext(muts, left, right),
|
||||
(Fragment(left), Fragment(right)) => self.diff_vfragment(muts, left, right),
|
||||
|
||||
(Placeholder(_), Placeholder(_)) => todo!(),
|
||||
|
||||
// Make sure to drop all the fragment children properly
|
||||
(DynamicNode::Fragment { .. }, right) => todo!(),
|
||||
|
||||
(Text(left), right) => {
|
||||
todo!()
|
||||
// let m = self.create_dynamic_node(muts, right_template, right, idx);
|
||||
// muts.push(Mutation::ReplaceWith { id: lid.get(), m });
|
||||
}
|
||||
(Placeholder(_), _) => todo!(),
|
||||
// Make sure to drop the component properly
|
||||
(Component { .. }, right) => {
|
||||
// remove all the component roots except for the first
|
||||
// replace the first with the new node
|
||||
let m = self.create_dynamic_node(muts, right_template, right, idx);
|
||||
todo!()
|
||||
}
|
||||
(Placeholder(left), Placeholder(right)) => right.set(left.get()),
|
||||
_ => self.replace(muts, left_template, right_template, left_node, right_node),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
fn replace(
|
||||
&mut self,
|
||||
muts: &mut Mutations<'b>,
|
||||
left_template: &'b VNode<'b>,
|
||||
right_template: &'b VNode<'b>,
|
||||
left: &'b DynamicNode<'b>,
|
||||
right: &'b DynamicNode<'b>,
|
||||
) {
|
||||
}
|
||||
|
||||
fn diff_vcomponent(
|
||||
&mut self,
|
||||
muts: &mut Mutations<'b>,
|
||||
left: &'b VComponent<'b>,
|
||||
right: &'b VComponent<'b>,
|
||||
) {
|
||||
let left_props = unsafe { &mut *left.props.get() };
|
||||
let right_props = unsafe { &mut *right.props.get() };
|
||||
// Due to how templates work, we should never get two different components. The only way we could enter
|
||||
// this codepath is through "light_diff", but we check there that the pointers are the same
|
||||
assert_eq!(left.render_fn, right.render_fn);
|
||||
|
||||
// Ensure these two props are of the same component type
|
||||
match left_props.as_ptr() == right_props.as_ptr() {
|
||||
true => {
|
||||
//
|
||||
if left.static_props {
|
||||
let props_are_same = unsafe { left_props.memoize(right_props) };
|
||||
/*
|
||||
|
||||
if props_are_same {
|
||||
//
|
||||
} else {
|
||||
//
|
||||
}
|
||||
} else {
|
||||
}
|
||||
}
|
||||
false => todo!(),
|
||||
|
||||
|
||||
let left = rsx!{ Component {} }
|
||||
let right = rsx!{ Component {} }
|
||||
|
||||
|
||||
|
||||
*/
|
||||
|
||||
// Make sure the new vcomponent has the right scopeid associated to it
|
||||
let scope_id = left.scope.get().unwrap();
|
||||
right.scope.set(Some(scope_id));
|
||||
|
||||
// copy out the box for both
|
||||
let old = left.props.replace(None).unwrap();
|
||||
let new = right.props.replace(None).unwrap();
|
||||
|
||||
// If the props are static, then we try to memoize by setting the new with the old
|
||||
// The target scopestate still has the reference to the old props, so there's no need to update anything
|
||||
// This also implicitly drops the new props since they're not used
|
||||
if left.static_props && unsafe { old.memoize(new.as_ref()) } {
|
||||
return right.props.set(Some(old));
|
||||
}
|
||||
|
||||
// If the props are dynamic *or* the memoization failed, then we need to diff the props
|
||||
|
||||
// First, move over the props from the old to the new, dropping old props in the process
|
||||
self.scopes[scope_id.0].props = unsafe { std::mem::transmute(new.as_ref()) };
|
||||
right.props.set(Some(new));
|
||||
|
||||
// Now run the component and diff it
|
||||
self.run_scope(scope_id);
|
||||
self.diff_scope(muts, scope_id);
|
||||
}
|
||||
|
||||
/// Lightly diff the two templates, checking only their roots.
|
||||
@@ -236,44 +243,23 @@ impl<'b> VirtualDom {
|
||||
/// Component { ..props }
|
||||
/// }
|
||||
/// ```
|
||||
fn light_diff_tempaltes(
|
||||
fn light_diff_templates(
|
||||
&mut self,
|
||||
muts: &mut Mutations<'b>,
|
||||
left: &'b VNode<'b>,
|
||||
right: &'b VNode<'b>,
|
||||
) -> bool {
|
||||
if left.template.roots.len() != right.template.roots.len() {
|
||||
return false;
|
||||
) {
|
||||
if let Some(components) = matching_components(left, right) {
|
||||
components
|
||||
.into_iter()
|
||||
.for_each(|(l, r)| self.diff_vcomponent(muts, l, r))
|
||||
}
|
||||
|
||||
let mut components = vec![];
|
||||
|
||||
// run through the components, ensuring they're the same
|
||||
for (l, r) in left.template.roots.iter().zip(right.template.roots.iter()) {
|
||||
match (l, r) {
|
||||
(TemplateNode::Dynamic(l), TemplateNode::Dynamic(r)) => {
|
||||
components.push(match (&left.dynamic_nodes[*l], &right.dynamic_nodes[*r]) {
|
||||
(DynamicNode::Component(l), DynamicNode::Component(r)) => {
|
||||
let l_props = unsafe { &*l.props.get() };
|
||||
let r_props = unsafe { &*r.props.get() };
|
||||
|
||||
(l, r)
|
||||
}
|
||||
_ => return false,
|
||||
})
|
||||
}
|
||||
_ => return false,
|
||||
}
|
||||
}
|
||||
|
||||
// run through the components, diffing them
|
||||
for (l, r) in components {
|
||||
self.diff_vcomponent(muts, l, r);
|
||||
}
|
||||
|
||||
true
|
||||
}
|
||||
|
||||
/// Diff the two text nodes
|
||||
///
|
||||
/// This just moves the ID of the old node over to the new node, and then sets the text of the new node if it's
|
||||
/// different.
|
||||
fn diff_vtext(&mut self, muts: &mut Mutations<'b>, left: &'b VText<'b>, right: &'b VText<'b>) {
|
||||
right.id.set(left.id.get());
|
||||
if left.value != right.value {
|
||||
@@ -297,6 +283,7 @@ impl<'b> VirtualDom {
|
||||
// todo!()
|
||||
// }
|
||||
// (_, []) => {
|
||||
// // if this fragment is the only child of its parent, then we can use the "RemoveAllChildren" mutation
|
||||
// todo!()
|
||||
// }
|
||||
// _ => {
|
||||
@@ -319,8 +306,6 @@ impl<'b> VirtualDom {
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
todo!()
|
||||
}
|
||||
|
||||
// Diff children that are not keyed.
|
||||
@@ -351,7 +336,7 @@ impl<'b> VirtualDom {
|
||||
}
|
||||
|
||||
for (new, old) in new.iter().zip(old.iter()) {
|
||||
self.diff_node(muts, old, new);
|
||||
self.diff_vnode(muts, old, new);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -693,3 +678,58 @@ impl<'b> VirtualDom {
|
||||
//
|
||||
}
|
||||
}
|
||||
|
||||
fn matching_components<'a>(
|
||||
left: &'a VNode<'a>,
|
||||
right: &'a VNode<'a>,
|
||||
) -> Option<Vec<(&'a VComponent<'a>, &'a VComponent<'a>)>> {
|
||||
if left.template.roots.len() != right.template.roots.len() {
|
||||
return None;
|
||||
}
|
||||
|
||||
// run through the components, ensuring they're the same
|
||||
left.template
|
||||
.roots
|
||||
.iter()
|
||||
.zip(right.template.roots.iter())
|
||||
.map(|(l, r)| {
|
||||
let (l, r) = match (l, r) {
|
||||
(TemplateNode::Dynamic(l), TemplateNode::Dynamic(r)) => (l, r),
|
||||
_ => return None,
|
||||
};
|
||||
|
||||
let (l, r) = match (&left.dynamic_nodes[*l], &right.dynamic_nodes[*r]) {
|
||||
(Component(l), Component(r)) => (l, r),
|
||||
_ => return None,
|
||||
};
|
||||
|
||||
(l.render_fn == r.render_fn).then(|| (l, r))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
/// We can apply various optimizations to dynamic nodes that are the single child of their parent.
|
||||
///
|
||||
/// IE
|
||||
/// - for text - we can use SetTextContent
|
||||
/// - for clearning children we can use RemoveChildren
|
||||
/// - for appending children we can use AppendChildren
|
||||
fn is_dyn_node_only_child(node: &VNode, idx: usize) -> bool {
|
||||
let path = node.template.node_paths[idx];
|
||||
|
||||
// use a loop to index every static node's children until the path has run out
|
||||
// only break if the last path index is a dynamic node
|
||||
let mut static_node = &node.template.roots[path[0] as usize];
|
||||
|
||||
for i in 1..path.len() - 1 {
|
||||
match static_node {
|
||||
TemplateNode::Element { children, .. } => static_node = &children[path[i] as usize],
|
||||
_ => return false,
|
||||
}
|
||||
}
|
||||
|
||||
match static_node {
|
||||
TemplateNode::Element { children, .. } => children.len() == 1,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
use std::{
|
||||
any::Any,
|
||||
cell::{Cell, RefCell},
|
||||
fmt::Arguments,
|
||||
};
|
||||
@@ -8,7 +9,7 @@ use bumpalo::Bump;
|
||||
use std::future::Future;
|
||||
|
||||
use crate::{
|
||||
any_props::{AnyProps, VComponentProps},
|
||||
any_props::{AnyProps, VProps},
|
||||
arena::ElementId,
|
||||
innerlude::{DynamicNode, EventHandler, VComponent, VFragment, VText},
|
||||
Attribute, AttributeValue, Element, LazyNodes, Properties, Scope, ScopeState, VNode,
|
||||
@@ -21,7 +22,6 @@ impl ScopeState {
|
||||
DynamicNode::Text(VText {
|
||||
id: Cell::new(ElementId(0)),
|
||||
value: text,
|
||||
inner: false,
|
||||
})
|
||||
}
|
||||
|
||||
@@ -76,10 +76,11 @@ impl ScopeState {
|
||||
P: Properties + 'a,
|
||||
{
|
||||
let as_component = component;
|
||||
let vcomp = VComponentProps::new(as_component, P::memoize, props);
|
||||
let as_dyn = self.bump().alloc(vcomp) as &mut dyn AnyProps;
|
||||
let detached_dyn: *mut dyn AnyProps = unsafe { std::mem::transmute(as_dyn) };
|
||||
let vcomp = VProps::new(as_component, P::memoize, props);
|
||||
let as_dyn: Box<dyn AnyProps<'a>> = Box::new(vcomp);
|
||||
let extended: Box<dyn AnyProps> = unsafe { std::mem::transmute(as_dyn) };
|
||||
|
||||
// let as_dyn: &dyn AnyProps = self.bump().alloc(vcomp);
|
||||
// todo: clean up borrowed props
|
||||
// if !P::IS_STATIC {
|
||||
// let vcomp = &*vcomp;
|
||||
@@ -89,8 +90,9 @@ impl ScopeState {
|
||||
|
||||
DynamicNode::Component(VComponent {
|
||||
name: fn_name,
|
||||
render_fn: component as *const (),
|
||||
static_props: P::IS_STATIC,
|
||||
props: Cell::new(detached_dyn),
|
||||
props: Cell::new(Some(extended)),
|
||||
placeholder: Cell::new(None),
|
||||
scope: Cell::new(None),
|
||||
})
|
||||
@@ -178,7 +180,6 @@ impl<'a, 'b> IntoDynNode<'a> for LazyNodes<'a, 'b> {
|
||||
fn into_vnode(self, cx: &'a ScopeState) -> DynamicNode<'a> {
|
||||
DynamicNode::Fragment(VFragment {
|
||||
nodes: cx.bump().alloc([self.call(cx)]),
|
||||
inner: false,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -248,10 +249,7 @@ where
|
||||
|
||||
match children.len() {
|
||||
0 => DynamicNode::Placeholder(Cell::new(ElementId(0))),
|
||||
_ => DynamicNode::Fragment(VFragment {
|
||||
inner: false,
|
||||
nodes: children,
|
||||
}),
|
||||
_ => DynamicNode::Fragment(VFragment { nodes: children }),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+13
-55
@@ -131,26 +131,35 @@ impl<'a> DynamicNode<'a> {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct VComponent<'a> {
|
||||
pub name: &'static str,
|
||||
pub static_props: bool,
|
||||
pub props: Cell<*mut dyn AnyProps<'a>>,
|
||||
pub placeholder: Cell<Option<ElementId>>,
|
||||
pub scope: Cell<Option<ScopeId>>,
|
||||
pub props: Cell<Option<Box<dyn AnyProps<'a> + 'a>>>,
|
||||
pub render_fn: *const (),
|
||||
}
|
||||
|
||||
impl<'a> std::fmt::Debug for VComponent<'a> {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("VComponent")
|
||||
.field("name", &self.name)
|
||||
.field("static_props", &self.static_props)
|
||||
.field("placeholder", &self.placeholder)
|
||||
.field("scope", &self.scope)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct VText<'a> {
|
||||
pub id: Cell<ElementId>,
|
||||
pub value: &'a str,
|
||||
pub inner: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct VFragment<'a> {
|
||||
pub nodes: &'a [VNode<'a>],
|
||||
pub inner: bool,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
@@ -268,54 +277,3 @@ fn what_are_the_sizes() {
|
||||
dbg!(std::mem::size_of::<Template>());
|
||||
dbg!(std::mem::size_of::<TemplateNode>());
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
|
||||
SSR includes data-id which allows O(1) hydration
|
||||
|
||||
|
||||
we read the edit stream dn then we can just rehydare
|
||||
|
||||
|
||||
|
||||
ideas:
|
||||
- IDs for lookup
|
||||
- use edit stream to hydrate
|
||||
- write comments to dom that specify size of children
|
||||
|
||||
IDs for lookups
|
||||
- adds noise to generated html
|
||||
- doesnt work for text nodes
|
||||
- suspense could cause ordering to be weird
|
||||
|
||||
Names for lookups:
|
||||
- label each root or something with the template name
|
||||
- label each dynamic node with a path
|
||||
- noisy too
|
||||
- allows reverse lookups
|
||||
|
||||
Ideal:
|
||||
- no noise in the dom
|
||||
- fast, ideally O(1)
|
||||
- able to pick apart text nodes that get merged during SSR
|
||||
|
||||
|
||||
--> render vdom
|
||||
--> traverse vdom and real dom simultaneously
|
||||
|
||||
IE
|
||||
|
||||
div {
|
||||
div {
|
||||
div {
|
||||
"thing"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
*/
|
||||
@@ -1,6 +1,7 @@
|
||||
use crate::{
|
||||
any_props::AnyProps,
|
||||
bump_frame::BumpFrame,
|
||||
diff::DirtyScope,
|
||||
factory::RenderReturn,
|
||||
innerlude::{SuspenseId, SuspenseLeaf},
|
||||
scheduler::RcWake,
|
||||
@@ -16,7 +17,7 @@ use std::{
|
||||
};
|
||||
|
||||
impl VirtualDom {
|
||||
pub(super) fn new_scope(&mut self, props: *mut dyn AnyProps<'static>) -> &mut ScopeState {
|
||||
pub(super) fn new_scope(&mut self, props: *const dyn AnyProps<'static>) -> &mut ScopeState {
|
||||
let parent = self.acquire_current_scope_raw();
|
||||
let entry = self.scopes.vacant_entry();
|
||||
let height = unsafe { parent.map(|f| (*f).height).unwrap_or(0) + 1 };
|
||||
@@ -125,6 +126,12 @@ impl VirtualDom {
|
||||
// And move the render generation forward by one
|
||||
scope.render_cnt.set(scope.render_cnt.get() + 1);
|
||||
|
||||
// remove this scope from dirty scopes
|
||||
self.dirty_scopes.remove(&DirtyScope {
|
||||
height: scope.height,
|
||||
id: scope.id,
|
||||
});
|
||||
|
||||
// rebind the lifetime now that its stored internally
|
||||
unsafe { mem::transmute(alloced) }
|
||||
}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
//! This module provides the primary mechanics to create a hook-based, concurrent VDOM for Rust.
|
||||
|
||||
use crate::{
|
||||
any_props::VComponentProps,
|
||||
any_props::VProps,
|
||||
arena::ElementId,
|
||||
arena::ElementRef,
|
||||
diff::DirtyScope,
|
||||
@@ -240,7 +240,7 @@ impl VirtualDom {
|
||||
finished_fibers: Vec::new(),
|
||||
};
|
||||
|
||||
let root = dom.new_scope(Box::into_raw(Box::new(VComponentProps::new(
|
||||
let root = dom.new_scope(Box::leak(Box::new(VProps::new(
|
||||
root,
|
||||
|_, _| unreachable!(),
|
||||
root_props,
|
||||
|
||||
Reference in new issue
Block a user