chore: wipe away old src
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@@ -131,26 +131,35 @@ impl<'a> DynamicNode<'a> {
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}
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}
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#[derive(Debug)]
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pub struct VComponent<'a> {
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pub name: &'static str,
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pub static_props: bool,
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pub props: Cell<*mut dyn AnyProps<'a>>,
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pub placeholder: Cell<Option<ElementId>>,
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pub scope: Cell<Option<ScopeId>>,
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pub props: Cell<Option<Box<dyn AnyProps<'a> + 'a>>>,
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pub render_fn: *const (),
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}
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impl<'a> std::fmt::Debug for VComponent<'a> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("VComponent")
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.field("name", &self.name)
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.field("static_props", &self.static_props)
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.field("placeholder", &self.placeholder)
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.field("scope", &self.scope)
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.finish()
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}
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}
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#[derive(Debug)]
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pub struct VText<'a> {
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pub id: Cell<ElementId>,
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pub value: &'a str,
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pub inner: bool,
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}
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#[derive(Debug)]
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pub struct VFragment<'a> {
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pub nodes: &'a [VNode<'a>],
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pub inner: bool,
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}
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#[derive(Debug)]
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@@ -268,54 +277,3 @@ fn what_are_the_sizes() {
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dbg!(std::mem::size_of::<Template>());
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dbg!(std::mem::size_of::<TemplateNode>());
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}
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/*
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SSR includes data-id which allows O(1) hydration
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we read the edit stream dn then we can just rehydare
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ideas:
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- IDs for lookup
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- use edit stream to hydrate
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- write comments to dom that specify size of children
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IDs for lookups
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- adds noise to generated html
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- doesnt work for text nodes
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- suspense could cause ordering to be weird
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Names for lookups:
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- label each root or something with the template name
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- label each dynamic node with a path
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- noisy too
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- allows reverse lookups
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Ideal:
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- no noise in the dom
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- fast, ideally O(1)
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- able to pick apart text nodes that get merged during SSR
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--> render vdom
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--> traverse vdom and real dom simultaneously
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IE
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div {
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div {
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div {
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"thing"
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}
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}
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}
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*/
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