Feat: capture pointer type

This commit is contained in:
Jonathan Kelley committed 2021-02-07 16:21:38 -05:00
1 parent 2c2882c9a2
commit e939373616
4 files changed
+101 -16

No files matched your search

+1 -1
View File
@@ -1,3 +1,3 @@
{
"rust-analyzer.inlayHints.enable": true
"rust-analyzer.inlayHints.enable": false
}
+38 -13
View File
@@ -1,6 +1,7 @@
use bumpalo::Bump;
use dioxus_core as dioxus;
use dioxus_core::{
prelude::{Context, VElement, VNode, FC},
prelude::{html, Context, VElement, VNode, FC},
virtual_dom::{Properties, Scope},
};
use std::{
@@ -135,26 +136,50 @@ fn test_use_state(ctx: Context<()>) -> VNode {
// whenever a listener wakes up, we take the reference directly from the bump arena and, with a small bit
// of unsafe code, execute the associated closure / listener function
// Those vnodes are then tossed out and new ones are installed, meaning and old references (potentially bad)
// are removed and UB is prevented from affecting the program
// are removed and UB is prevented from /affecting/ the program
{
VNode::Element(VElement::new("button"))
}
}
fn test_use_state_2(ctx: Context<()>) -> VNode {
#[allow(unused, non_upper_case_globals)]
static UseStateBorrowedFc: FC<()> = |ctx| {
let (val, set_val) = use_state(&ctx, || 0);
let incr = || set_val(val + 1);
let decr = || set_val(val - 1);
todo!()
// html! {
// <div>
// <nav class="menu">
// <button onclick=incr> { "Increment" } </button>
// <button onclick=decr> { "Decrement" } </button>
// </nav>
// <p> <b>{ "Current value: {val}" }</b> </p>
// </div>
// }
ctx.view(html! {
<div>
<nav class="menu">
<button> "Increment" </button>
<button> "Decrement" </button>
</nav>
<p> "Current value: {val}" </p>
</div>
})
};
/// A useful component
/// With some great documentation
/// it practically speaks for itself.
/// It's also only a server component :o
fn use_state_borrowed(ctx: Context<()>) -> VNode {
let (val, set_val) = use_state(&ctx, || 0);
let incr = || set_val(val + 1);
let decr = || set_val(val - 1);
ctx.view(html! {
<div>
<nav class="menu">
<button> "Increment" </button>
<button> "Decrement" </button>
</nav>
<p> "Current value: {val}" </p>
</div>
})
}
// <button onclick=incr> { "Increment" } </button>
// <button onclick=decr> { "Decrement" } </button>
+36
View File
@@ -0,0 +1,36 @@
//! An example that shows how to:
//! create a scope,
//! render a component,
//! change some data
//! render it again
//! consume the diffs and write that to a renderer
use dioxus_core::{
prelude::*,
virtual_dom::{Properties, Scope},
};
fn main() {
let mut scope = Scope::new(Example);
let ctx = scope.create_context::<Props>();
let p1 = Props { name: "bob".into() };
let p2 = Props { name: "bob".into() };
}
struct Props {
name: String,
}
impl Properties for Props {
fn new() -> Self {
todo!()
}
}
static Example: FC<Props> = |ctx| {
ctx.view(html! {
<div>
<h1> </h1>
</div>
})
};
+26 -2
View File
@@ -49,10 +49,11 @@ A Context
*/
use crate::nodes::VNode;
use crate::prelude::*;
use any::Any;
use bumpalo::Bump;
use generational_arena::{Arena, Index};
use std::{
any::TypeId,
any::{self, TypeId},
cell::{RefCell, UnsafeCell},
future::Future,
marker::PhantomData,
@@ -279,6 +280,7 @@ pub struct Scope {
arena: typed_arena::Arena<Hook>,
hooks: RefCell<Vec<*mut Hook>>,
props_type: TypeId,
caller: *const (),
}
impl Scope {
@@ -289,10 +291,13 @@ impl Scope {
let arena = typed_arena::Arena::new();
let hooks = RefCell::new(Vec::new());
let caller = f as *const ();
Self {
arena,
hooks,
props_type,
caller,
}
}
@@ -308,7 +313,26 @@ impl Scope {
/// Create a new context and run the component with references from the Virtual Dom
/// This function downcasts the function pointer based on the stored props_type
fn run() {}
fn run<T: 'static>(&self, f: FC<T>) {}
fn call<T: Properties + 'static>(&mut self, val: T) {
if self.props_type == TypeId::of::<T>() {
/*
SAFETY ALERT
This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
we transmute the function back using the props as reference.
This is safe because we check that the generic type matches before casting.
*/
let caller = unsafe { std::mem::transmute::<*const (), FC<T>>(self.caller) };
let ctx = self.create_context::<T>();
let nodes = caller(ctx);
} else {
panic!("Do not try to use `call` on Scopes with the wrong props type")
}
}
}
/// Components in Dioxus use the "Context" object to interact with their lifecycle.