Feat: capture pointer type
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@@ -1,3 +1,3 @@
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{
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"rust-analyzer.inlayHints.enable": true
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"rust-analyzer.inlayHints.enable": false
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}
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@@ -1,6 +1,7 @@
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use bumpalo::Bump;
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use dioxus_core as dioxus;
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use dioxus_core::{
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prelude::{Context, VElement, VNode, FC},
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prelude::{html, Context, VElement, VNode, FC},
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virtual_dom::{Properties, Scope},
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};
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use std::{
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@@ -135,26 +136,50 @@ fn test_use_state(ctx: Context<()>) -> VNode {
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// whenever a listener wakes up, we take the reference directly from the bump arena and, with a small bit
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// of unsafe code, execute the associated closure / listener function
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// Those vnodes are then tossed out and new ones are installed, meaning and old references (potentially bad)
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// are removed and UB is prevented from affecting the program
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// are removed and UB is prevented from /affecting/ the program
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{
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VNode::Element(VElement::new("button"))
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}
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}
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fn test_use_state_2(ctx: Context<()>) -> VNode {
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#[allow(unused, non_upper_case_globals)]
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static UseStateBorrowedFc: FC<()> = |ctx| {
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let (val, set_val) = use_state(&ctx, || 0);
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let incr = || set_val(val + 1);
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let decr = || set_val(val - 1);
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todo!()
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// html! {
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// <div>
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// <nav class="menu">
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// <button onclick=incr> { "Increment" } </button>
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// <button onclick=decr> { "Decrement" } </button>
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// </nav>
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// <p> <b>{ "Current value: {val}" }</b> </p>
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// </div>
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// }
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ctx.view(html! {
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<div>
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<nav class="menu">
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<button> "Increment" </button>
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<button> "Decrement" </button>
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</nav>
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<p> "Current value: {val}" </p>
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</div>
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})
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};
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/// A useful component
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/// With some great documentation
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/// it practically speaks for itself.
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/// It's also only a server component :o
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fn use_state_borrowed(ctx: Context<()>) -> VNode {
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let (val, set_val) = use_state(&ctx, || 0);
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let incr = || set_val(val + 1);
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let decr = || set_val(val - 1);
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ctx.view(html! {
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<div>
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<nav class="menu">
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<button> "Increment" </button>
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<button> "Decrement" </button>
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</nav>
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<p> "Current value: {val}" </p>
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</div>
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})
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}
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// <button onclick=incr> { "Increment" } </button>
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// <button onclick=decr> { "Decrement" } </button>
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@@ -0,0 +1,36 @@
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//! An example that shows how to:
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//! create a scope,
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//! render a component,
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//! change some data
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//! render it again
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//! consume the diffs and write that to a renderer
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use dioxus_core::{
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prelude::*,
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virtual_dom::{Properties, Scope},
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};
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fn main() {
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let mut scope = Scope::new(Example);
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let ctx = scope.create_context::<Props>();
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let p1 = Props { name: "bob".into() };
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let p2 = Props { name: "bob".into() };
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}
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struct Props {
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name: String,
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}
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impl Properties for Props {
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fn new() -> Self {
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todo!()
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}
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}
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static Example: FC<Props> = |ctx| {
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ctx.view(html! {
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<div>
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<h1> </h1>
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</div>
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})
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};
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@@ -49,10 +49,11 @@ A Context
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*/
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use crate::nodes::VNode;
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use crate::prelude::*;
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use any::Any;
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use bumpalo::Bump;
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use generational_arena::{Arena, Index};
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use std::{
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any::TypeId,
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any::{self, TypeId},
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cell::{RefCell, UnsafeCell},
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future::Future,
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marker::PhantomData,
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@@ -279,6 +280,7 @@ pub struct Scope {
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arena: typed_arena::Arena<Hook>,
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hooks: RefCell<Vec<*mut Hook>>,
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props_type: TypeId,
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caller: *const (),
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}
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impl Scope {
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@@ -289,10 +291,13 @@ impl Scope {
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let arena = typed_arena::Arena::new();
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let hooks = RefCell::new(Vec::new());
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let caller = f as *const ();
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Self {
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arena,
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hooks,
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props_type,
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caller,
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}
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}
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@@ -308,7 +313,26 @@ impl Scope {
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/// Create a new context and run the component with references from the Virtual Dom
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/// This function downcasts the function pointer based on the stored props_type
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fn run() {}
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fn run<T: 'static>(&self, f: FC<T>) {}
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fn call<T: Properties + 'static>(&mut self, val: T) {
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if self.props_type == TypeId::of::<T>() {
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/*
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SAFETY ALERT
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This particular usage of transmute is outlined in its docs https://doc.rust-lang.org/std/mem/fn.transmute.html
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We hide the generic bound on the function item by casting it to raw pointer. When the function is actually called,
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we transmute the function back using the props as reference.
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This is safe because we check that the generic type matches before casting.
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*/
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let caller = unsafe { std::mem::transmute::<*const (), FC<T>>(self.caller) };
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let ctx = self.create_context::<T>();
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let nodes = caller(ctx);
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} else {
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panic!("Do not try to use `call` on Scopes with the wrong props type")
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}
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}
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}
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/// Components in Dioxus use the "Context" object to interact with their lifecycle.
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