remove unnecessary PointInteraction imports now that it's in prelude

This commit is contained in:
Evan Simkowitz committed 2023-08-23 22:14:57 -04:00
1 parent bad30786e2
commit f599ad6ad7
4 files changed
-4

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@@ -1,7 +1,6 @@
use dioxus::html::geometry::euclid::Vector3D;
use dioxus::prelude::*;
use dioxus_desktop::DesktopContext;
use dioxus_html::PointInteraction;
pub(crate) fn check_app_exits(app: Component) {
use dioxus_desktop::tao::window::WindowBuilder;
@@ -1,6 +1,5 @@
use dioxus::core::RenderReturn;
use dioxus::prelude::*;
use dioxus_html::PointInteraction;
use dioxus_tui::DioxusElementToNodeId;
use dioxus_tui::Query;
use dioxus_tui::Size;
-1
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@@ -1,6 +1,5 @@
use dioxus::{events::MouseData, prelude::*};
use dioxus_core::Event;
use dioxus_html::PointInteraction;
use std::convert::TryInto;
use std::fmt::Write;
use std::rc::Rc;
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@@ -1,7 +1,6 @@
use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers, MouseButton, MouseEvent};
use dioxus::prelude::*;
use dioxus_html::input_data::keyboard_types::Code;
use dioxus_html::PointInteraction;
use dioxus_tui::TuiContext;
use std::future::Future;
use std::pin::Pin;