fix: make miri pass on context api

This commit is contained in:
Jonathan Kelley committed 2023-01-09 13:50:33 -08:00
1 parent b50f38c675
commit faf94c7b4e
6 files changed
+65 -68

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+10 -3
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@@ -1,9 +1,9 @@
use crate::nodes::RenderReturn;
use bumpalo::Bump;
use std::cell::Cell;
use std::cell::{Cell, UnsafeCell};
pub(crate) struct BumpFrame {
pub bump: Bump,
pub bump: UnsafeCell<Bump>,
pub node: Cell<*const RenderReturn<'static>>,
}
@@ -11,7 +11,7 @@ impl BumpFrame {
pub(crate) fn new(capacity: usize) -> Self {
let bump = Bump::with_capacity(capacity);
Self {
bump,
bump: UnsafeCell::new(bump),
node: Cell::new(std::ptr::null()),
}
}
@@ -26,4 +26,11 @@ impl BumpFrame {
unsafe { std::mem::transmute(&*node) }
}
pub(crate) fn bump(&self) -> &Bump {
unsafe { &*self.bump.get() }
}
pub(crate) unsafe fn bump_mut(&self) -> &mut Bump {
unsafe { &mut *self.bump.get() }
}
}
+4 -3
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@@ -31,7 +31,8 @@ impl VirtualDom {
// If the task completes...
if task.task.borrow_mut().as_mut().poll(&mut cx).is_ready() {
// Remove it from the scope so we dont try to double drop it when the scope dropes
self.scopes[task.scope.0].spawned_tasks.remove(&id);
let scope = &self.scopes[task.scope.0];
scope.spawned_tasks.borrow_mut().remove(&id);
// Remove it from the scheduler
tasks.try_remove(id.0);
@@ -63,10 +64,10 @@ impl VirtualDom {
if let Poll::Ready(new_nodes) = as_pinned_mut.poll_unpin(&mut cx) {
let fiber = self.acquire_suspense_boundary(leaf.scope_id);
let scope = &mut self.scopes[scope_id.0];
let scope = &self.scopes[scope_id.0];
let arena = scope.current_frame();
let ret = arena.bump.alloc(match new_nodes {
let ret = arena.bump().alloc(match new_nodes {
Some(new) => RenderReturn::Ready(new),
None => RenderReturn::default(),
});
+7 -16
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@@ -7,7 +7,6 @@ use crate::{
scopes::{ScopeId, ScopeState},
virtual_dom::VirtualDom,
};
use bumpalo::Bump;
use futures_util::FutureExt;
use std::{
mem,
@@ -48,11 +47,10 @@ impl VirtualDom {
}))
}
fn acquire_current_scope_raw(&mut self) -> Option<*mut ScopeState> {
self.scope_stack
.last()
.copied()
.and_then(|id| self.scopes.get_mut(id.0).map(|f| f.as_mut() as *mut _))
fn acquire_current_scope_raw(&self) -> Option<*const ScopeState> {
let id = self.scope_stack.last().copied()?;
let scope = self.scopes.get(id.0)?;
Some(scope.as_ref())
}
pub(crate) fn run_scope(&mut self, scope_id: ScopeId) -> &RenderReturn {
@@ -62,17 +60,10 @@ impl VirtualDom {
self.ensure_drop_safety(scope_id);
let mut new_nodes = unsafe {
let scope = self.scopes[scope_id.0].as_mut();
self.scopes[scope_id.0].previous_frame().bump_mut().reset();
// if this frame hasn't been intialized yet, we can guess the size of the next frame to be more efficient
if scope.previous_frame().bump.allocated_bytes() == 0 {
scope.previous_frame_mut().bump =
Bump::with_capacity(scope.current_frame().bump.allocated_bytes());
} else {
scope.previous_frame_mut().bump.reset();
}
let scope = &self.scopes[scope_id.0];
// Make sure to reset the hook counter so we give out hooks in the right order
scope.hook_idx.set(0);
// safety: due to how we traverse the tree, we know that the scope is not currently aliased
@@ -142,7 +133,7 @@ impl VirtualDom {
let frame = scope.previous_frame();
// set the new head of the bump frame
let allocated = &*frame.bump.alloc(new_nodes);
let allocated = &*frame.bump().alloc(new_nodes);
frame.node.set(allocated);
// And move the render generation forward by one
+3 -11
View File
@@ -73,7 +73,7 @@ pub struct ScopeState {
pub(crate) node_arena_1: BumpFrame,
pub(crate) node_arena_2: BumpFrame,
pub(crate) parent: Option<*mut ScopeState>,
pub(crate) parent: Option<*const ScopeState>,
pub(crate) id: ScopeId,
pub(crate) height: u32,
@@ -85,7 +85,7 @@ pub struct ScopeState {
pub(crate) shared_contexts: RefCell<FxHashMap<TypeId, Box<dyn Any>>>,
pub(crate) tasks: Rc<Scheduler>,
pub(crate) spawned_tasks: FxHashSet<TaskId>,
pub(crate) spawned_tasks: RefCell<FxHashSet<TaskId>>,
pub(crate) borrowed_props: RefCell<Vec<*const VComponent<'static>>>,
pub(crate) attributes_to_drop: RefCell<Vec<*const Attribute<'static>>>,
@@ -111,14 +111,6 @@ impl<'src> ScopeState {
}
}
pub(crate) fn previous_frame_mut(&mut self) -> &mut BumpFrame {
match self.render_cnt.get() % 2 {
1 => &mut self.node_arena_1,
0 => &mut self.node_arena_2,
_ => unreachable!(),
}
}
/// Get the name of this component
pub fn name(&self) -> &str {
self.name
@@ -139,7 +131,7 @@ impl<'src> ScopeState {
/// If you need to allocate items that need to be dropped, use bumpalo's box.
pub fn bump(&self) -> &Bump {
// note that this is actually the previous frame since we use that as scratch space while the component is rendering
&self.previous_frame().bump
&self.previous_frame().bump()
}
/// Get a handle to the currently active head node arena for this Scope
+1 -1
View File
@@ -549,7 +549,7 @@ impl VirtualDom {
loop {
// first, unload any complete suspense trees
for finished_fiber in self.finished_fibers.drain(..) {
let scope = &mut self.scopes[finished_fiber.0];
let scope = &self.scopes[finished_fiber.0];
let context = scope.has_context::<Rc<SuspenseContext>>().unwrap();
self.mutations
+40 -34
View File
@@ -5,42 +5,48 @@ use std::future::IntoFuture;
use std::rc::Rc;
use std::time::Duration;
#[tokio::test]
async fn it_works() {
let mut dom = VirtualDom::new(app);
{
let mutations = dom.rebuild().santize();
// We should at least get the top-level template in before pausing for the children
// note: we dont test template edits anymore
// assert_eq!(
// mutations.templates,
// [
// CreateElement { name: "div" },
// CreateStaticText { value: "Waiting for child..." },
// CreateStaticPlaceholder,
// AppendChildren { m: 2 },
// SaveTemplate { name: "template", m: 1 }
// ]
// );
// And we should load it in and assign the placeholder properly
assert_eq!(
mutations.edits,
[
LoadTemplate { name: "template", index: 0, id: ElementId(1) },
// hmmmmmmmmm.... with suspense how do we guarantee that IDs increase linearly?
// can we even?
AssignId { path: &[1], id: ElementId(3) },
AppendChildren { m: 1, id: ElementId(0) },
]
);
}
#[test]
fn it_works() {
// wait just a moment, not enough time for the boundary to resolve
dom.wait_for_work().await;
tokio::runtime::Builder::new_current_thread()
.enable_time()
.build()
.unwrap()
.block_on(async {
let mut dom = VirtualDom::new(app);
{
let mutations = dom.rebuild().santize();
// We should at least get the top-level template in before pausing for the children
// note: we dont test template edits anymore
// assert_eq!(
// mutations.templates,
// [
// CreateElement { name: "div" },
// CreateStaticText { value: "Waiting for child..." },
// CreateStaticPlaceholder,
// AppendChildren { m: 2 },
// SaveTemplate { name: "template", m: 1 }
// ]
// );
// And we should load it in and assign the placeholder properly
assert_eq!(
mutations.edits,
[
LoadTemplate { name: "template", index: 0, id: ElementId(1) },
// hmmmmmmmmm.... with suspense how do we guarantee that IDs increase linearly?
// can we even?
AssignId { path: &[1], id: ElementId(3) },
AppendChildren { m: 1, id: ElementId(0) },
]
);
}
dom.wait_for_work().await;
});
}
fn app(cx: Scope) -> Element {