feat: upgrade syntax
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-437
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@@ -181,7 +181,7 @@ impl<'src> VNode<'src> {
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pub(crate) fn children(&self) -> &[VNode<'src>] {
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match &self {
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VNode::Fragment(f) => f.children,
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VNode::Component(c) => todo!("children are not accessible through this"),
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VNode::Component(_c) => todo!("children are not accessible through this"),
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_ => &[],
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}
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}
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@@ -199,9 +199,9 @@ impl<'src> VNode<'src> {
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key: f.key,
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}),
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VNode::Linked(c) => VNode::Linked(NodeLink {
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gen_id: c.gen_id,
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scope_id: c.scope_id,
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link_idx: c.link_idx,
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scope_id: c.scope_id.clone(),
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link_idx: c.link_idx.clone(),
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node: c.node.clone(),
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}),
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}
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}
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@@ -224,11 +224,7 @@ impl Debug for VNode<'_> {
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}
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VNode::Suspended { .. } => write!(s, "VNode::VSuspended"),
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VNode::Component(comp) => write!(s, "VNode::VComponent {{ fc: {:?}}}", comp.user_fc),
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VNode::Linked(c) => write!(
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s,
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"VNode::VCached {{ gen_id: {}, scope_id: {:?} }}",
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c.gen_id, c.scope_id
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),
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VNode::Linked(c) => write!(s, "VNode::VCached {{ scope_id: {:?} }}", c.scope_id.get()),
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}
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}
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}
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@@ -419,9 +415,25 @@ pub struct VSuspended<'a> {
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/// an `rsx!` call.
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#[derive(Debug)]
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pub struct NodeLink {
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pub(crate) link_idx: usize,
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pub(crate) gen_id: u32,
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pub(crate) scope_id: ScopeId,
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pub(crate) link_idx: Cell<usize>,
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pub(crate) scope_id: Cell<Option<ScopeId>>,
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pub(crate) node: *const VNode<'static>,
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}
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impl PartialEq for NodeLink {
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fn eq(&self, other: &Self) -> bool {
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self.node == other.node
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}
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}
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impl NodeLink {
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// we don't want to let users clone NodeLinks
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pub(crate) fn clone_inner(&self) -> Self {
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Self {
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link_idx: self.link_idx.clone(),
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scope_id: self.scope_id.clone(),
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node: self.node.clone(),
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}
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}
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}
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/// This struct provides an ergonomic API to quickly build VNodes.
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@@ -440,7 +452,7 @@ impl<'a> NodeFactory<'a> {
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#[inline]
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pub fn bump(&self) -> &'a bumpalo::Bump {
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self.bump
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&self.bump
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}
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/// Directly pass in text blocks without the need to use the format_args macro.
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@@ -460,7 +472,7 @@ impl<'a> NodeFactory<'a> {
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Some(static_str) => (static_str, true),
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None => {
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use bumpalo::core_alloc::fmt::Write;
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let mut str_buf = bumpalo::collections::String::new_in(self.bump());
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let mut str_buf = bumpalo::collections::String::new_in(self.bump);
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str_buf.write_fmt(args).unwrap();
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(str_buf.into_bump_str(), false)
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}
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@@ -516,18 +528,18 @@ impl<'a> NodeFactory<'a> {
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A: 'a + AsRef<[Attribute<'a>]>,
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V: 'a + AsRef<[VNode<'a>]>,
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{
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let listeners: &'a L = self.bump().alloc(listeners);
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let listeners: &'a L = self.bump.alloc(listeners);
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let listeners = listeners.as_ref();
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let attributes: &'a A = self.bump().alloc(attributes);
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let attributes: &'a A = self.bump.alloc(attributes);
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let attributes = attributes.as_ref();
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let children: &'a V = self.bump().alloc(children);
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let children: &'a V = self.bump.alloc(children);
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let children = children.as_ref();
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let key = key.map(|f| self.raw_text(f).0);
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VNode::Element(self.bump().alloc(VElement {
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VNode::Element(self.bump.alloc(VElement {
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tag_name,
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key,
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namespace,
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@@ -565,7 +577,7 @@ impl<'a> NodeFactory<'a> {
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where
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P: Properties + 'a,
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{
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let bump = self.bump();
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let bump = self.bump;
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let props = bump.alloc(props);
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let bump_props = props as *mut P as *mut ();
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let user_fc = component as *const ();
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@@ -598,7 +610,6 @@ impl<'a> NodeFactory<'a> {
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let drop_props: &mut dyn FnMut() = bump.alloc_with(|| {
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move || unsafe {
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log::debug!("dropping props!");
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if !has_dropped {
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let real_other = bump_props as *mut _ as *mut P;
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let b = BumpBox::from_raw(real_other);
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@@ -620,7 +631,6 @@ impl<'a> NodeFactory<'a> {
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let caller: &'a mut dyn Fn(&'a Scope) -> Element =
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bump.alloc(move |scope: &Scope| -> Element {
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log::debug!("calling component renderr {:?}", scope.our_arena_idx);
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let props: &'_ P = unsafe { &*(bump_props as *const P) };
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let res = component(scope, props);
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res
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@@ -657,7 +667,7 @@ impl<'a> NodeFactory<'a> {
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self,
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node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
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) -> VNode<'a> {
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let bump = self.bump();
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let bump = self.bump;
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let mut nodes = bumpalo::collections::Vec::new_in(bump);
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for node in node_iter {
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@@ -697,6 +707,58 @@ impl<'a> NodeFactory<'a> {
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})
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}
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// this isn't quite feasible yet
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// I think we need some form of interior mutability or state on nodefactory that stores which subtree was created
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pub fn create_children(
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self,
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node_iter: impl IntoIterator<Item = impl IntoVNode<'a>>,
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) -> Element {
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let bump = self.bump;
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let mut nodes = bumpalo::collections::Vec::new_in(bump);
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for node in node_iter {
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nodes.push(node.into_vnode(self));
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}
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if nodes.is_empty() {
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nodes.push(VNode::Anchor(bump.alloc(VAnchor {
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dom_id: empty_cell(),
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})));
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}
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let children = nodes.into_bump_slice();
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// TODO
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// We need a dedicated path in the rsx! macro that will trigger the "you need keys" warning
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//
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// if cfg!(debug_assertions) {
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// if children.len() > 1 {
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// if children.last().unwrap().key().is_none() {
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// log::error!(
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// r#"
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// Warning: Each child in an array or iterator should have a unique "key" prop.
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// Not providing a key will lead to poor performance with lists.
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// See docs.rs/dioxus for more information.
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// ---
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// To help you identify where this error is coming from, we've generated a backtrace.
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// "#,
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// );
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// }
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// }
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// }
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let frag = VNode::Fragment(VFragment {
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children,
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key: None,
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});
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let ptr = self.bump.alloc(frag) as *const _;
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Some(NodeLink {
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link_idx: Default::default(),
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scope_id: Default::default(),
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node: unsafe { std::mem::transmute(ptr) },
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})
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}
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pub fn annotate_lazy<'z, 'b>(
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f: impl FnOnce(NodeFactory<'z>) -> VNode<'z> + 'b,
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) -> Option<LazyNodes<'z, 'b>> {
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@@ -796,28 +858,48 @@ impl IntoVNode<'_> for Arguments<'_> {
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}
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}
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// called cx.render from a helper function
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impl IntoVNode<'_> for Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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fn into_vnode(self, _cx: NodeFactory) -> VNode {
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match self {
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Some(node) => VNode::Linked(node),
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None => {
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todo!()
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}
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}
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}
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}
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// essentially passing elements through props
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// just build a new element in place
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impl IntoVNode<'_> for &Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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fn into_vnode(self, _cx: NodeFactory) -> VNode {
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match self {
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Some(node) => VNode::Linked(NodeLink {
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link_idx: node.link_idx.clone(),
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scope_id: node.scope_id.clone(),
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node: node.node,
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}),
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None => {
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//
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todo!()
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}
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}
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}
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}
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for NodeLink {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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fn into_vnode(self, _cx: NodeFactory) -> VNode {
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VNode::Linked(self)
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}
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}
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for &NodeLink {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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fn into_vnode(self, _cx: NodeFactory) -> VNode {
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VNode::Linked(NodeLink {
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link_idx: self.link_idx.clone(),
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scope_id: self.scope_id.clone(),
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node: self.node,
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})
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}
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}
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