wip: remove scopechildren in favor of elements directly
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@@ -5,40 +5,67 @@
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//! if the type supports PartialEq. The Properties trait is used by the rsx! and html! macros to generate the type-safe builder
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//! that ensures compile-time required and optional fields on cx.
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use crate::innerlude::{Context, Element, LazyNodes, ScopeChildren};
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use crate::innerlude::{Context, Element, LazyNodes, NodeLink};
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pub struct FragmentProps<'a> {
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children: ScopeChildren<'a>,
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pub struct FragmentProps(Element);
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pub struct FragmentBuilder<const BUILT: bool>(Element);
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impl FragmentBuilder<false> {
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pub fn children(self, children: Option<NodeLink>) -> FragmentBuilder<true> {
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FragmentBuilder(children)
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}
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}
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pub struct FragmentBuilder<'a, const BUILT: bool> {
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children: Option<ScopeChildren<'a>>,
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}
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impl<'a> FragmentBuilder<'a, false> {
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pub fn children(self, children: ScopeChildren<'a>) -> FragmentBuilder<'a, true> {
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FragmentBuilder {
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children: Some(children),
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}
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impl<const A: bool> FragmentBuilder<A> {
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pub fn build(self) -> FragmentProps {
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FragmentProps(self.0)
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}
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}
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impl<'a, const A: bool> FragmentBuilder<'a, A> {
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pub fn build(self) -> FragmentProps<'a> {
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FragmentProps {
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children: self.children.unwrap_or_default(),
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}
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}
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}
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impl<'a> Properties for FragmentProps<'a> {
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type Builder = FragmentBuilder<'a, false>;
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/// Access the children elements passed into the component
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///
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/// This enables patterns where a component is passed children from its parent.
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///
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/// ## Details
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///
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/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
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/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
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/// on the props that takes Context.
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///
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/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
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/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
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/// props are valid for the static lifetime.
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///
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/// ## Example
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///
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/// ```rust
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/// fn App(cx: Context, props: &()) -> Element {
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/// cx.render(rsx!{
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/// CustomCard {
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/// h1 {}
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/// p {}
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/// }
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/// })
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/// }
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///
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/// #[derive(PartialEq, Props)]
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/// struct CardProps {
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/// children: Element
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/// }
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///
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/// fn CustomCard(cx: Context, props: &CardProps) -> Element {
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/// cx.render(rsx!{
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/// div {
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/// h1 {"Title card"}
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/// {props.children}
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/// }
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/// })
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/// }
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/// ```
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impl Properties for FragmentProps {
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type Builder = FragmentBuilder<false>;
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const IS_STATIC: bool = false;
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fn builder() -> Self::Builder {
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FragmentBuilder { children: None }
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FragmentBuilder(None)
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}
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unsafe fn memoize(&self, _other: &Self) -> bool {
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false
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}
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@@ -46,9 +73,14 @@ impl<'a> Properties for FragmentProps<'a> {
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/// Create inline fragments using Component syntax.
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///
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/// ## Details
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///
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/// Fragments capture a series of children without rendering extra nodes.
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///
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/// # Example
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/// Creating fragments explicitly with the Fragment component is particularly useful when rendering lists or tables and
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/// a key is needed to identify each item.
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///
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/// ## Example
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///
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/// ```rust
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/// rsx!{
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@@ -56,20 +88,17 @@ impl<'a> Properties for FragmentProps<'a> {
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/// }
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/// ```
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///
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/// # Details
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/// ## Usage
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///
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/// Fragments are incredibly useful when necessary, but *do* add cost in the diffing phase.
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/// Try to avoid nesting fragments if you can. There is no protection against infinitely nested fragments.
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/// Try to avoid highly nested fragments if you can. Unlike React, there is no protection against infinitely nested fragments.
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///
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/// This function defines a dedicated `Fragment` component that can be used to create inline fragments in the RSX macro.
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///
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/// You want to use this free-function when your fragment needs a key and simply returning multiple nodes from rsx! won't cut it.
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///
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#[allow(non_upper_case_globals, non_snake_case)]
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pub fn Fragment<'a>(cx: Context<'a>, props: &'a FragmentProps<'a>) -> Element {
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cx.render(Some(LazyNodes::new(|f| {
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f.fragment_from_iter(&props.children)
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})))
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pub fn Fragment(cx: Context, props: &FragmentProps) -> Element {
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cx.render(Some(LazyNodes::new(|f| f.fragment_from_iter(&props.0))))
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}
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/// Every "Props" used for a component must implement the `Properties` trait. This trait gives some hints to Dioxus
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@@ -131,7 +160,6 @@ impl Properties for () {
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// that the macros use to anonymously complete prop construction.
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pub struct EmptyBuilder;
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impl EmptyBuilder {
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#[inline]
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pub fn build(self) {}
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}
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@@ -442,7 +442,7 @@ impl<'bump> DiffState<'bump> {
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let height = parent_scope.height + 1;
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let subtree = parent_scope.subtree.get();
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let parent_scope = unsafe { self.scopes.get_scope_mut(&parent_idx) };
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let parent_scope = unsafe { self.scopes.get_scope_raw(&parent_idx) };
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let caller = unsafe { std::mem::transmute(vcomponent.caller as *const _) };
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let fc_ptr = vcomponent.user_fc;
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@@ -37,17 +37,14 @@ pub(crate) mod innerlude {
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pub use crate::innerlude::{
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Attribute, Context, DioxusElement, DomEdit, Element, ElementId, EventPriority, IntoVNode,
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LazyNodes, Listener, MountType, Mutations, NodeFactory, Properties, SchedulerMsg,
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ScopeChildren, ScopeId, UserEvent, VAnchor, VElement, VFragment, VNode, VSuspended, VirtualDom,
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FC,
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LazyNodes, Listener, MountType, Mutations, NodeFactory, Properties, SchedulerMsg, ScopeId,
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UserEvent, VAnchor, VElement, VFragment, VNode, VSuspended, VirtualDom, FC,
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};
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pub mod prelude {
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pub use crate::component::{fc_to_builder, Fragment, Properties};
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pub use crate::innerlude::Context;
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pub use crate::innerlude::{
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DioxusElement, Element, LazyNodes, NodeFactory, Scope, ScopeChildren, FC,
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};
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pub use crate::innerlude::{DioxusElement, Element, LazyNodes, NodeFactory, Scope, FC};
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pub use crate::nodes::VNode;
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pub use crate::VirtualDom;
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}
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+62
-126
@@ -14,26 +14,11 @@ use std::{
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fmt::{Arguments, Debug, Formatter},
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};
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/// A cached node is a "pointer" to a "rendered" node in a particular scope
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///
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/// It does not provide direct access to the node, so it doesn't carry any lifetime information with it
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///
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/// It is used during the diffing/rendering process as a runtime key into an existing set of nodes. The "render" key
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/// is essentially a unique key to guarantee safe usage of the Node.
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///
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/// todo: remove "clone"
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#[derive(Clone, Debug)]
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pub struct NodeLink {
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pub(crate) link_idx: usize,
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pub(crate) gen_id: u32,
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pub(crate) scope_id: ScopeId,
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}
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/// A composable "VirtualNode" to declare a User Interface in the Dioxus VirtualDOM.
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///
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/// VNodes are designed to be lightweight and used with with a bump allocator. To create a VNode, you can use either of:
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///
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/// - the [`rsx`] macro
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/// - the [`html`] macro
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/// - the [`NodeFactory`] API
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pub enum VNode<'src> {
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/// Text VNodes simply bump-allocated (or static) string slices
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@@ -41,7 +26,8 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```
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/// let node = cx.render(rsx!{ "hello" }).unwrap();
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/// let mut vdom = VirtualDom::new();
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/// let node = vdom.render_vnode(rsx!( "hello" ));
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///
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/// if let VNode::Text(vtext) = node {
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/// assert_eq!(vtext.text, "hello");
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@@ -56,7 +42,9 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```rust
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/// let node = cx.render(rsx!{
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/// let mut vdom = VirtualDom::new();
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///
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/// let node = vdom.render_vnode(rsx!{
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/// div {
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/// key: "a",
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/// onclick: |e| log::info!("clicked"),
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@@ -64,7 +52,8 @@ pub enum VNode<'src> {
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/// style: { background_color: "red" }
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/// "hello"
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/// }
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/// }).unwrap();
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/// });
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///
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/// if let VNode::Element(velement) = node {
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/// assert_eq!(velement.tag_name, "div");
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/// assert_eq!(velement.namespace, None);
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@@ -93,13 +82,13 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```rust
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/// fn Example(cx: Context<()>) -> DomTree {
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/// fn Example(cx: Context, props: &()) -> Element {
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/// todo!()
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/// }
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///
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/// let node = cx.render(rsx!{
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/// Example {}
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/// }).unwrap();
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/// let mut vdom = VirtualDom::new();
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///
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/// let node = vdom.render_vnode(rsx!( Example {} ));
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///
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/// if let VNode::Component(vcomp) = node {
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/// assert_eq!(vcomp.user_fc, Example as *const ());
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@@ -109,13 +98,11 @@ pub enum VNode<'src> {
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/// Suspended VNodes represent chunks of the UI tree that are not yet ready to be displayed.
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///
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/// These nodes currently can only be constructed via the [`use_suspense`] hook.
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///
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/// # Example
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///
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/// ```rust
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/// rsx!{
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/// }
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///
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///
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/// ```
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Suspended(&'src VSuspended<'src>),
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@@ -126,7 +113,10 @@ pub enum VNode<'src> {
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/// # Example
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///
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/// ```rust
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/// let node = cx.render(rsx! ( Fragment {} )).unwrap();
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/// let mut vdom = VirtualDom::new();
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///
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/// let node = vdom.render_vnode(rsx!( Fragment {} ));
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///
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/// if let VNode::Fragment(frag) = node {
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/// let root = &frag.children[0];
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/// assert_eq!(root, VNode::Anchor);
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@@ -134,11 +124,20 @@ pub enum VNode<'src> {
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/// ```
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Anchor(&'src VAnchor),
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/// A type of node that links this node to another scope or render cycle
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/// A VNode that is actually a pointer to some nodes rather than the nodes directly. Useful when rendering portals
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/// or eliding lifetimes on VNodes through runtime checks.
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///
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/// Is essentially a "pointer" to a "rendered" node in a particular scope
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/// Linked VNodes can only be made through the [`Context::render`] method
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///
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/// Used in portals
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/// Typically, linked nodes are found *not* in a VNode. When NodeLinks are in a VNode, the NodeLink was passed into
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/// an `rsx!` call.
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///
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/// # Example
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/// ```rust
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/// let mut vdom = VirtualDom::new();
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///
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/// let node: NodeLink = vdom.render_vnode(rsx!( "hello" ));
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/// ```
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Linked(NodeLink),
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}
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@@ -273,7 +272,6 @@ pub struct VText<'src> {
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/// A list of VNodes with no single root.
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pub struct VFragment<'src> {
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pub key: Option<&'src str>,
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pub children: &'src [VNode<'src>],
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}
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@@ -408,6 +406,24 @@ pub struct VSuspended<'a> {
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pub callback: RefCell<Option<BumpBox<'a, dyn FnMut() -> Element + 'a>>>,
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}
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/// A cached node is a "pointer" to a "rendered" node in a particular scope
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///
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/// It does not provide direct access to the node, so it doesn't carry any lifetime information with it
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///
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/// It is used during the diffing/rendering process as a runtime key into an existing set of nodes. The "render" key
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/// is essentially a unique key to guarantee safe usage of the Node.
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///
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/// Linked VNodes can only be made through the [`Context::render`] method
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///
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/// Typically, NodeLinks are found *not* in a VNode. When NodeLinks are in a VNode, the NodeLink was passed into
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/// an `rsx!` call.
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#[derive(Debug)]
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pub struct NodeLink {
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pub(crate) link_idx: usize,
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pub(crate) gen_id: u32,
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pub(crate) scope_id: ScopeId,
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}
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/// This struct provides an ergonomic API to quickly build VNodes.
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///
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/// NodeFactory is used to build VNodes in the component's memory space.
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@@ -549,20 +565,6 @@ impl<'a> NodeFactory<'a> {
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where
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P: Properties + 'a,
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{
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/*
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our strategy:
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- unsafe hackery
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- lol
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- we don't want to hit the global allocator
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- allocate into our bump arena
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- if the props aren't static, then we convert them into a box which we pass off between renders
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*/
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// let bump = self.bump();
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// // later, we'll do a hard allocation
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// let raw_ptr = bump.alloc(props);
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let bump = self.bump();
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let props = bump.alloc(props);
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let bump_props = props as *mut P as *mut ();
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@@ -758,21 +760,6 @@ impl IntoVNode<'_> for Option<()> {
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}
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}
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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// cx.fragment_from_iter(None as Option<VNode>)
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}
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}
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for NodeLink {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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// cx.fragment_from_iter(None as Option<VNode>)
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}
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}
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impl<'a> IntoVNode<'a> for Option<VNode<'a>> {
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fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
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self.unwrap_or_else(|| cx.fragment_from_iter(None as Option<VNode>))
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@@ -809,79 +796,28 @@ impl IntoVNode<'_> for Arguments<'_> {
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}
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}
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/// Access the children elements passed into the component
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///
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/// This enables patterns where a component is passed children from its parent.
|
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///
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/// ## Details
|
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///
|
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/// Unlike React, Dioxus allows *only* lists of children to be passed from parent to child - not arbitrary functions
|
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/// or classes. If you want to generate nodes instead of accepting them as a list, consider declaring a closure
|
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/// on the props that takes Context.
|
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///
|
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/// If a parent passes children into a component, the child will always re-render when the parent re-renders. In other
|
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/// words, a component cannot be automatically memoized if it borrows nodes from its parent, even if the component's
|
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/// props are valid for the static lifetime.
|
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///
|
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/// ## Example
|
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///
|
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/// ```rust
|
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/// const App: FC<()> = |cx, props|{
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/// cx.render(rsx!{
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/// CustomCard {
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/// h1 {}
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/// p {}
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/// }
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/// })
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/// }
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///
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/// const CustomCard: FC<()> = |cx, props|{
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/// cx.render(rsx!{
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/// div {
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/// h1 {"Title card"}
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/// {props.children}
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/// }
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/// })
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/// }
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/// ```
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///
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/// ## Notes:
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///
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/// This method returns a "ScopeChildren" object. This object is copy-able and preserve the correct lifetime.
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pub struct ScopeChildren<'a> {
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root: Option<VNode<'a>>,
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}
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impl Default for ScopeChildren<'_> {
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fn default() -> Self {
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Self { root: None }
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impl IntoVNode<'_> for Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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}
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}
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impl<'a> ScopeChildren<'a> {
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pub fn new(root: VNode<'a>) -> Self {
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Self { root: Some(root) }
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}
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pub fn new_option(root: Option<VNode<'a>>) -> Self {
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Self { root }
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impl IntoVNode<'_> for &Option<NodeLink> {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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}
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}
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impl IntoIterator for &ScopeChildren<'_> {
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type Item = Self;
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type IntoIter = std::iter::Once<Self>;
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fn into_iter(self) -> Self::IntoIter {
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std::iter::once(self)
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// Conveniently, we also support "None"
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impl IntoVNode<'_> for NodeLink {
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fn into_vnode(self, cx: NodeFactory) -> VNode {
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todo!()
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}
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}
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impl<'a> IntoVNode<'a> for &ScopeChildren<'a> {
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fn into_vnode(self, cx: NodeFactory<'a>) -> VNode<'a> {
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match &self.root {
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Some(n) => n.decouple(),
|
||||
None => cx.fragment_from_iter(None as Option<VNode>),
|
||||
}
|
||||
// Conveniently, we also support "None"
|
||||
impl IntoVNode<'_> for &NodeLink {
|
||||
fn into_vnode(self, cx: NodeFactory) -> VNode {
|
||||
todo!()
|
||||
}
|
||||
}
|
||||
+11
-18
@@ -315,10 +315,7 @@ impl Scope {
|
||||
/// rsx!(cx, div { "hello {state.0}" })
|
||||
/// }
|
||||
/// ```
|
||||
pub fn provide_state<T>(&self, value: T)
|
||||
where
|
||||
T: 'static,
|
||||
{
|
||||
pub fn provide_state<T: 'static>(&self, value: T) {
|
||||
self.shared_contexts
|
||||
.borrow_mut()
|
||||
.insert(TypeId::of::<T>(), Rc::new(value))
|
||||
@@ -354,13 +351,20 @@ impl Scope {
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust
|
||||
/// static App: FC<()> = |cx, props| {
|
||||
/// fn App(cx: Context, props: &()) -> Element {
|
||||
/// todo!();
|
||||
/// rsx!(cx, div { "Subtree {id}"})
|
||||
/// };
|
||||
/// ```
|
||||
pub fn create_subtree(&self) -> Option<u32> {
|
||||
self.new_subtree()
|
||||
if self.is_subtree_root.get() {
|
||||
None
|
||||
} else {
|
||||
todo!()
|
||||
// let cur = self.subtree().get();
|
||||
// self.shared.cur_subtree.set(cur + 1);
|
||||
// Some(cur)
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the subtree ID that this scope belongs to.
|
||||
@@ -371,7 +375,7 @@ impl Scope {
|
||||
/// # Example
|
||||
///
|
||||
/// ```rust
|
||||
/// static App: FC<()> = |cx, props| {
|
||||
/// fn App(cx: Context, props: &()) -> Element {
|
||||
/// let id = cx.get_current_subtree();
|
||||
/// rsx!(cx, div { "Subtree {id}"})
|
||||
/// };
|
||||
@@ -492,17 +496,6 @@ impl Scope {
|
||||
effect();
|
||||
}
|
||||
}
|
||||
|
||||
pub(crate) fn new_subtree(&self) -> Option<u32> {
|
||||
todo!()
|
||||
// if self.is_subtree_root.get() {
|
||||
// None
|
||||
// } else {
|
||||
// let cur = self.shared.cur_subtree.get();
|
||||
// self.shared.cur_subtree.set(cur + 1);
|
||||
// Some(cur)
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BumpFrame {
|
||||
|
||||
@@ -38,12 +38,17 @@ impl ScopeArena {
|
||||
}
|
||||
|
||||
pub fn get_scope(&self, id: &ScopeId) -> Option<&Scope> {
|
||||
unsafe { Some(&*self.scopes.borrow()[id.0]) }
|
||||
unsafe { self.scopes.borrow().get(id.0).map(|f| &**f) }
|
||||
}
|
||||
|
||||
// this is unsafe
|
||||
pub unsafe fn get_scope_mut(&self, id: &ScopeId) -> Option<*mut Scope> {
|
||||
Some(self.scopes.borrow()[id.0])
|
||||
pub unsafe fn get_scope_raw(&self, id: &ScopeId) -> Option<*mut Scope> {
|
||||
self.scopes.borrow().get(id.0).map(|f| *f)
|
||||
}
|
||||
// this is unsafe
|
||||
|
||||
pub unsafe fn get_scope_mut(&self, id: &ScopeId) -> Option<&mut Scope> {
|
||||
self.scopes.borrow().get(id.0).map(|s| &mut **s)
|
||||
}
|
||||
|
||||
pub fn new_with_key(
|
||||
@@ -182,9 +187,11 @@ impl ScopeArena {
|
||||
}
|
||||
|
||||
pub(crate) fn run_scope(&self, id: &ScopeId) -> bool {
|
||||
let scope = self
|
||||
.get_scope(id)
|
||||
.expect("The base scope should never be moved");
|
||||
let scope = unsafe {
|
||||
&mut *self
|
||||
.get_scope_mut(id)
|
||||
.expect("The base scope should never be moved")
|
||||
};
|
||||
|
||||
// Cycle to the next frame and then reset it
|
||||
// This breaks any latent references, invalidating every pointer referencing into it.
|
||||
|
||||
Reference in new issue
Block a user