Restore SSG serve logic (#4111)
* Build ssg routes when both the client and server builds are finished * Fix default server fn encoding * fix tokio console * fix ssg * add prerendering message * render under the same environment variables as normal * fix check * use should_bundle_to_asset * enable ssg playwright test * fix clippy
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@@ -417,31 +417,20 @@ impl AppBuilder {
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub(crate) async fn open(
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/// Create a list of environment variables that the child process will use
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pub(crate) fn child_environment_variables(
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&mut self,
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devserver_ip: SocketAddr,
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open_address: Option<SocketAddr>,
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devserver_ip: Option<SocketAddr>,
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start_fullstack_on_address: Option<SocketAddr>,
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open_browser: bool,
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always_on_top: bool,
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build_id: BuildId,
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args: &[String],
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) -> Result<()> {
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) -> Vec<(&'static str, String)> {
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let krate = &self.build;
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// Set the env vars that the clients will expect
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// These need to be stable within a release version (ie 0.6.0)
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let mut envs = vec![
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(dioxus_cli_config::CLI_ENABLED_ENV, "true".to_string()),
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(
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dioxus_cli_config::DEVSERVER_IP_ENV,
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devserver_ip.ip().to_string(),
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),
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(
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dioxus_cli_config::DEVSERVER_PORT_ENV,
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devserver_ip.port().to_string(),
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),
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(
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dioxus_cli_config::APP_TITLE_ENV,
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krate.config.web.app.title.clone(),
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@@ -457,6 +446,17 @@ impl AppBuilder {
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),
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];
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if let Some(devserver_ip) = devserver_ip {
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envs.push((
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dioxus_cli_config::DEVSERVER_IP_ENV,
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devserver_ip.ip().to_string(),
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));
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envs.push((
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dioxus_cli_config::DEVSERVER_PORT_ENV,
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devserver_ip.port().to_string(),
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));
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}
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if crate::VERBOSITY
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.get()
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.map(|f| f.verbose)
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@@ -480,6 +480,27 @@ impl AppBuilder {
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envs.push((dioxus_cli_config::SERVER_PORT_ENV, addr.port().to_string()));
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}
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envs
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}
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#[allow(clippy::too_many_arguments)]
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pub(crate) async fn open(
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&mut self,
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devserver_ip: SocketAddr,
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open_address: Option<SocketAddr>,
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start_fullstack_on_address: Option<SocketAddr>,
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open_browser: bool,
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always_on_top: bool,
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build_id: BuildId,
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args: &[String],
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) -> Result<()> {
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let envs = self.child_environment_variables(
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Some(devserver_ip),
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start_fullstack_on_address,
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always_on_top,
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build_id,
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);
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// We try to use stdin/stdout to communicate with the app
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match self.build.platform {
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// Unfortunately web won't let us get a proc handle to it (to read its stdout/stderr) so instead
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@@ -12,6 +12,7 @@ mod assets;
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mod builder;
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mod context;
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mod patch;
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mod pre_render;
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mod request;
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mod tools;
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@@ -19,5 +20,6 @@ pub(crate) use assets::*;
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pub(crate) use builder::*;
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pub(crate) use context::*;
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pub(crate) use patch::*;
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pub(crate) use pre_render::*;
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pub(crate) use request::*;
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pub(crate) use tools::*;
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@@ -0,0 +1,148 @@
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use anyhow::Context;
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use dioxus_cli_config::{server_ip, server_port};
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use dioxus_dx_wire_format::BuildStage;
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use futures_util::{stream::FuturesUnordered, StreamExt};
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use std::{
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net::{IpAddr, Ipv4Addr, SocketAddr},
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time::Duration,
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};
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use tokio::process::Command;
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use crate::BuildId;
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use super::{AppBuilder, BuilderUpdate};
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/// Pre-render the static routes, performing static-site generation
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pub(crate) async fn pre_render_static_routes(
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devserver_ip: Option<SocketAddr>,
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builder: &mut AppBuilder,
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updates: Option<&futures_channel::mpsc::UnboundedSender<BuilderUpdate>>,
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) -> anyhow::Result<()> {
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if let Some(updates) = updates {
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updates
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.unbounded_send(BuilderUpdate::Progress {
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stage: BuildStage::Prerendering,
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})
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.unwrap();
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}
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let server_exe = builder.build.main_exe();
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// Use the address passed in through environment variables or default to localhost:9999. We need
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// to default to a value that is different than the CLI default address to avoid conflicts
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let ip = server_ip().unwrap_or_else(|| IpAddr::V4(Ipv4Addr::new(127, 0, 0, 1)));
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let port = server_port().unwrap_or(9999);
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let fullstack_address = SocketAddr::new(ip, port);
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let address = fullstack_address.ip().to_string();
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let port = fullstack_address.port().to_string();
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// Borrow port and address so we can easily move them into multiple tasks below
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let address = &address;
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let port = &port;
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tracing::info!("Running SSG at http://{address}:{port} for {server_exe:?}");
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let vars = builder.child_environment_variables(
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devserver_ip,
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Some(fullstack_address),
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false,
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BuildId::SERVER,
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);
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// Run the server executable
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let _child = Command::new(&server_exe)
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.envs(vars)
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.current_dir(server_exe.parent().unwrap())
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.stdout(std::process::Stdio::null())
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.stderr(std::process::Stdio::null())
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.kill_on_drop(true)
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.spawn()?;
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// Borrow reqwest_client so we only move the reference into the futures
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let reqwest_client = reqwest::Client::new();
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let reqwest_client = &reqwest_client;
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// Get the routes from the `/static_routes` endpoint
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let mut routes = None;
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// The server may take a few seconds to start up. Try fetching the route up to 5 times with a one second delay
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const RETRY_ATTEMPTS: usize = 5;
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for i in 0..=RETRY_ATTEMPTS {
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tracing::debug!(
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"Attempting to get static routes from server. Attempt {i} of {RETRY_ATTEMPTS}"
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);
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let request = reqwest_client
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.post(format!("http://{address}:{port}/api/static_routes"))
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.body("{}".to_string())
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.send()
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.await;
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match request {
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Ok(request) => {
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routes = Some(request
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.json::<Vec<String>>()
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.await
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.inspect(|text| tracing::debug!("Got static routes: {text:?}"))
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.context("Failed to parse static routes from the server. Make sure your server function returns Vec<String> with the (default) json encoding")?);
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break;
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}
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Err(err) => {
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// If the request fails, try up to 5 times with a one second delay
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// If it fails 5 times, return the error
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if i == RETRY_ATTEMPTS {
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return Err(err).context("Failed to get static routes from server. Make sure you have a server function at the `/api/static_routes` endpoint that returns Vec<String> of static routes.");
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}
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tokio::time::sleep(std::time::Duration::from_secs(1)).await;
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}
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}
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}
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let routes = routes.expect(
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"static routes should exist or an error should have been returned on the last attempt",
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);
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// Create a pool of futures that cache each route
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let mut resolved_routes = routes
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.into_iter()
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.map(|route| async move {
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tracing::info!("Rendering {route} for SSG");
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// For each route, ping the server to force it to cache the response for ssg
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let request = reqwest_client
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.get(format!("http://{address}:{port}{route}"))
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.header("Accept", "text/html")
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.send()
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.await?;
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// If it takes longer than 30 seconds to resolve the route, log a warning
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let warning_task = tokio::spawn({
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let route = route.clone();
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async move {
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tokio::time::sleep(Duration::from_secs(30)).await;
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tracing::warn!("Route {route} has been rendering for 30 seconds");
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}
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});
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// Wait for the streaming response to completely finish before continuing. We don't use the html it returns directly
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// because it may contain artifacts of intermediate streaming steps while the page is loading. The SSG app should write
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// the final clean HTML to the disk automatically after the request completes.
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let _html = request.text().await?;
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// Cancel the warning task if it hasn't already run
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warning_task.abort();
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Ok::<_, reqwest::Error>(route)
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})
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.collect::<FuturesUnordered<_>>();
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while let Some(route) = resolved_routes.next().await {
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match route {
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Ok(route) => tracing::debug!("ssg success: {route:?}"),
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Err(err) => tracing::error!("ssg error: {err:?}"),
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}
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}
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tracing::info!("SSG complete");
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drop(_child);
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Ok(())
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}
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@@ -1412,6 +1412,10 @@ impl BuildRequest {
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// Now extract the assets from the fat binary
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self.collect_assets(&self.patch_exe(artifacts.time_start), ctx)?;
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// If this is a web build, reset the index.html file in case it was modified by SSG
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self.write_index_html(&artifacts.assets)
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.context("Failed to write index.html")?;
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// Clean up the temps manually
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// todo: we might want to keep them around for debugging purposes
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for file in object_files {
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@@ -3202,7 +3206,6 @@ impl BuildRequest {
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|| will_wasm_opt
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|| ctx.mode == BuildMode::Fat;
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let keep_names = will_wasm_opt || ctx.mode == BuildMode::Fat;
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let package_to_asset = self.release && !should_bundle_split;
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let demangle = false;
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let wasm_opt_options = WasmOptConfig {
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memory_packing: self.wasm_split,
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@@ -3345,25 +3348,53 @@ impl BuildRequest {
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// In release mode, we make the wasm and bindgen files into assets so they get bundled with max
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// optimizations.
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let wasm_path = if package_to_asset {
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// Make sure to register the main wasm file with the asset system
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let name = assets.register_asset(&post_bindgen_wasm, AssetOptions::Unknown)?;
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format!("assets/{}", name.bundled_path())
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} else {
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let asset = self.wasm_bindgen_wasm_output_file();
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format!("wasm/{}", asset.file_name().unwrap().to_str().unwrap())
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};
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let js_path = if package_to_asset {
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if self.should_bundle_to_asset() {
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// Register the main.js with the asset system so it bundles in the snippets and optimizes
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let name = assets.register_asset(
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assets.register_asset(
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&self.wasm_bindgen_js_output_file(),
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AssetOptions::Js(JsAssetOptions::new().with_minify(true).with_preload(true)),
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)?;
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}
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if self.should_bundle_to_asset() {
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// Make sure to register the main wasm file with the asset system
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assets.register_asset(&post_bindgen_wasm, AssetOptions::Unknown)?;
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}
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// Write the index.html file with the pre-configured contents we got from pre-rendering
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self.write_index_html(assets)?;
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Ok(())
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}
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/// Write the index.html file to the output directory. This must be called after the wasm and js
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/// assets are registered with the asset system if this is a release build.
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pub(crate) fn write_index_html(&self, assets: &AssetManifest) -> Result<()> {
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// Get the path to the wasm-bindgen output files. Either the direct file or the opitmized one depending on the build mode
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let wasm_bindgen_wasm_out = self.wasm_bindgen_wasm_output_file();
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let wasm_path = if self.should_bundle_to_asset() {
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let name = assets
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.get_first_asset_for_source(&wasm_bindgen_wasm_out)
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.expect("The wasm source must exist before creating index.html");
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format!("assets/{}", name.bundled_path())
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} else {
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let asset = self.wasm_bindgen_js_output_file();
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format!("wasm/{}", asset.file_name().unwrap().to_str().unwrap())
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format!(
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"wasm/{}",
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wasm_bindgen_wasm_out.file_name().unwrap().to_str().unwrap()
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)
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};
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let wasm_bindgen_js_out = self.wasm_bindgen_js_output_file();
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let js_path = if self.should_bundle_to_asset() {
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let name = assets
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.get_first_asset_for_source(&wasm_bindgen_js_out)
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.expect("The js source must exist before creating index.html");
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format!("assets/{}", name.bundled_path())
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} else {
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format!(
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"wasm/{}",
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wasm_bindgen_js_out.file_name().unwrap().to_str().unwrap()
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)
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};
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// Write the index.html file with the pre-configured contents we got from pre-rendering
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@@ -3371,7 +3402,6 @@ impl BuildRequest {
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self.root_dir().join("index.html"),
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self.prepare_html(assets, &wasm_path, &js_path).unwrap(),
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)?;
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Ok(())
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}
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