* Add a bevy-texture example based on wgpu-texture
* Use git branch of Blitz
* Update existing code to new blitz
* Use Device from Dioxus for bevy
* Use ManualTextureView
Signed-off-by: Nico Burns <nico@nicoburns.com>
* Fix texture size on window resize
* Clean code
* Rename example to 'bevy-example' in 'bevy' directory
* Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4
* Install alsa in CI
Signed-off-by: Nico Burns <nico@nicoburns.com>
* Add libudev to CI
Signed-off-by: Nico Burns <nico@nicoburns.com>
---------
Signed-off-by: Nico Burns <nico@nicoburns.com>
Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com>
Co-authored-by: Nico Burns <nico@nicoburns.com>