* Add a bevy-texture example based on wgpu-texture * Use git branch of Blitz * Update existing code to new blitz * Use Device from Dioxus for bevy * Use ManualTextureView Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix texture size on window resize * Clean code * Rename example to 'bevy-example' in 'bevy' directory * Upgrade to blitz 0.1.0-alpha.5 and anyrender 0.4 * Install alsa in CI Signed-off-by: Nico Burns <nico@nicoburns.com> * Add libudev to CI Signed-off-by: Nico Burns <nico@nicoburns.com> --------- Signed-off-by: Nico Burns <nico@nicoburns.com> Co-authored-by: Jerome Caucat <jerome.caucat@smartshape.com> Co-authored-by: Nico Burns <nico@nicoburns.com>
94 lines
2.3 KiB
Rust
94 lines
2.3 KiB
Rust
use crate::bevy_renderer::BevyRenderer;
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use crate::Color;
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use dioxus_native::{CustomPaintCtx, CustomPaintSource, DeviceHandle, TextureHandle};
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use std::sync::mpsc::{channel, Receiver, Sender};
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use wgpu::Instance;
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pub enum DemoMessage {
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// Color in RGB format
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SetColor(Color),
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}
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enum DemoRendererState {
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Active(Box<BevyRenderer>),
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Suspended,
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}
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pub struct DemoPaintSource {
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state: DemoRendererState,
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start_time: std::time::Instant,
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tx: Sender<DemoMessage>,
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rx: Receiver<DemoMessage>,
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color: Color,
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}
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impl DemoPaintSource {
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pub fn new() -> Self {
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let (tx, rx) = channel();
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Self::with_channel(tx, rx)
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}
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pub fn with_channel(tx: Sender<DemoMessage>, rx: Receiver<DemoMessage>) -> Self {
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Self {
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state: DemoRendererState::Suspended,
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start_time: std::time::Instant::now(),
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tx,
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rx,
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color: Color::WHITE,
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}
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}
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pub fn sender(&self) -> Sender<DemoMessage> {
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self.tx.clone()
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}
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fn process_messages(&mut self) {
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loop {
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match self.rx.try_recv() {
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Err(_) => return,
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Ok(msg) => match msg {
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DemoMessage::SetColor(color) => self.color = color,
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},
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}
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}
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}
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fn render(
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&mut self,
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ctx: CustomPaintCtx<'_>,
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width: u32,
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height: u32,
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) -> Option<TextureHandle> {
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if width == 0 || height == 0 {
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return None;
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}
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let DemoRendererState::Active(state) = &mut self.state else {
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return None;
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};
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state.render(ctx, self.color.components, width, height, &self.start_time)
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}
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}
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impl CustomPaintSource for DemoPaintSource {
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fn resume(&mut self, instance: &Instance, device_handle: &DeviceHandle) {
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let active_state = BevyRenderer::new(instance, device_handle);
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self.state = DemoRendererState::Active(Box::new(active_state));
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}
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fn suspend(&mut self) {
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self.state = DemoRendererState::Suspended;
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}
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fn render(
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&mut self,
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ctx: CustomPaintCtx<'_>,
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width: u32,
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height: u32,
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_scale: f64,
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) -> Option<TextureHandle> {
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self.process_messages();
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self.render(ctx, width, height)
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}
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}
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