* Use humantime for build duration formatting in CLI
Replaces manual millisecond formatting with humantime::format_duration for improved readability of build duration logs. Adds humantime as a dependency in Cargo.toml.
* Format build duration with millisecond precision
Changed build duration logging to use millisecond precision instead of default formatting to avoid microsecond/nanosecond noise.
* Refactor duration formatting to use helper function to reduce code duplication.
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* implement const cbor encoding + decoding for basic types
* implement map encoding and decoding
* fix map test
* all tests passing
* dynamically sized arrays
* smaller str encoding
* swap array and list and add more documentation
* move serialization and deserialization for each struct together
* support both legacy and new assets
* bump const serialize version
* fix asset conversion code
* pull out manganis symbol struct from tuble
* test reading old asset versions
* more list/array cleanup and bump rust version
* fix clippy
* switch cli opt port
* install playwright deps
* split cli-optimization package to avoid two dioxus' in the same crate
* fix clippy
* force the toast.png asset to be included in the linker stage #[used] has platform depedant behavior
* bundle both formats in the link section and only use the asset the cli changed
* remove sudo which doesn't exist on windows
* add binstall to the playwright workflow
* separate bin target for the old cli
* lockfile
* cargo update to get versions shaken out
* notes on binstalls, add back `.read()` for compat
* use 0.8.0-alpha.0 for const-serialize instead of 0.8
this ensures we can still publish breaking changes on 0.8 without taking over the full version
* fix clippy in example
* small debug nits
* update rust-overlay in nix
* fix flake?
* migrate to new structure
* just comment out binstalls
* just remove old test harness
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* enable musl target builds with vendored libgit2
* move git2 to bottom of list
* also fix dioxus fullstack docs builds
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* add component subcommand
* add dx component add, remove and list commands
* handle rust dependencies
* handle component dependencies
* fetch remote registries
* sort components before listing them
* remove local dependency
* move te component manifest into the dioxus workspace
* add additional instalation instructions the first time the component
module is created
* fix mod name
* fix clippy
* improve docs and move to the main branch of components
* fix typos
* more typos
* undo const-serialize changes
* remove a few unwraps
* Allow adding multiple components at once and add a `--all` flag
* add options to the config for the base path, global asset path and
default registry
* component_path -> component_dir
* component_dir is always relative to the crate root
* fix clippy
* fix request imports
* wip: code style changes
* rename to "components" instead of "component"
* bump lock
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* wip
* wip: basic telemetry
* fix merge
* keep errors for telemetry
* fix upload when queued events are empty
* add per session id and keep track of build timing
* keep track of what commands are run
* capture panics
* keep track of panics
* better path stripping
* better tracing error telemetry
* only sync every week and check settings before sending any telemetry
* keep track of the args passed to commands
* anonymize commands
* more error tolerant
* wip
* wip
* wip
* merge cnflict
* other merg conflict
* migrate everything from telemetry to logging
* update docs
* wip... about to merge trace controller
* lil bit more refactor to clean up tracer
* more performant log writer
* cleanup ci detecting
* wire up to posthog
* re-uploads work
* yoink out the anon from each file
* cleanup sig
* lil bit cleaner
* dont write empty files
* wip log handler
* fmt
* cleanup logging of backtraces
* add proper backtrace support
* use stable reporter
* adhere to posthog format
* fix stacktraces
* use anyhow for capturing backtraces
* I think we're done?
* cleanup logging
* properly collect!
* move out keycode handling
* she works
* typo
* add extra fields
* fix cargo doc
---------
Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
* Update dependencies in Cargo.lock
* added in the missing bevy example which was included in recent merge
* undo unneccessary library installation in gh actions
* cleaned up further
* Update dependencies in Cargo.toml and Cargo.lock askana_escape to 0.13
* updated code to make tests work
* updated the wgpu texture example
* replaced all direct reference with use
* fixed wgpu and jsframework errors in benches and examples
* Fix: Import black_box from std::hint
* grand finale upgrade
* updated cargo.lock
* Bump hyper-util to 0.1.15 and plist to 1.7.4
* remove some unused swc dependencies and add a command to update them in the future
---------
Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* wip: openssl autodetection
* add voltaile read inside of asset fn
* support xcode 15 for --device
* vendor openssl on android
* Smaller width TUI
* switch to anyhow for the entire CLI
* add backtrace and print double printing of cargo_metadata errors
* add some padding to multi-line anyhow error
* check semvers
* don't open if not interactive
* set the tailwind current_dir so it doesn't twitch
* get the oboe demo working
* copy the c++ library on android
* cleanup env vars
* add depinfo watcher
* fix stale hotpatches and crate count
* add musl support
* remove outdated autofmt test
* update scanner app
* add hotdog app and bundle to ci
* upload dx on every branch
* collapse mobile into desktop
* `dx doctor` command
* windows command files
* no pipe on doctor
* fix ci?
* fix links
* fix ci
* use main instead of nightly
* bump node
* build cli for host
* cargo doc
* prep dog_app for bundle
* package hotdog
* no bundle or nightly cli
* comment out nightly cli
* add quotes to linker files
* Build ssg routes when both the client and server builds are finished
* Fix default server fn encoding
* fix tokio console
* fix ssg
* add prerendering message
* render under the same environment variables as normal
* fix check
* use should_bundle_to_asset
* enable ssg playwright test
* fix clippy
* Fix deduping assets
* hash assets in the linker
* fix extracting assets
* Fix the hashed asset name
* deserialize the asset back from the link section
* prevent the read from being inlined
* remove some extra logs
* Fix liveview routing
* Only look for direct dependencies on dioxus features
* fix wasm split test
* On wasm, create a new object file with the asset information
* Fix multiple assets
* add a regression test for 3467
* fix image link
* fix linker out file
* fix linux linker args
* add windows linker command
* fix linux link args
* fix windows target triple
* Expose an option to build assets in the linker intercept
* Fix the standalone optimizer and document it in the dx help command
* include the cli opt version in the hash
* fix clippy
* fix ssg port
* add a safety note to the read_volatile call
* move found assets log
* fix some merge conflicts
* fix build
* make most env var for the linker optional
* guess the target triple when dx acts as the linker intercept
* automatically find the linker for normal builds
* use the right linker in wasm mode
* fix mac linker
* look inside archive files (rlibs)
* remove out.txt
* fix clippy
* fix typo
* fix clippy
* fix build
* fix dx link name in docs
* ignore libcompiler_builtins warnings
* fix playwright
* pass typocheck
* fix printing sysroot
* Modify final binary
* fix wasm assets
* remove old link section logic
* fix tests
* forward manganis export args
* fail to evaluate relocatable address
* retain all exports in the same pattern as other platforms
* Fix adding assets during a wasm hot patch
* less nesting and remove logs
* fix clippy
* log pdb files
* read from pdb
* print data section contents
* print with object
* normal windows builds working
* fix hot patch windows
* clean up logs
* fix clippy
* clean up assets
* use the most recent pdb
* fix doc test
* fix typo
* tiny nits
* make bundled a reference instead of a pointer
* add helpful comment to impl
* match on file format
* Fix asset hashing comment
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* feat: copy frameworks to Frameworks folder
* add dylib linking to patching
* remove logging
* rename __aslr_offset
* fix android/linux
* support linker flavor
* support custom target dirs
* custom cargo target dir support
* whoops ios
* dlsym doesn't exist on windows
* look for the right main symbol per platform
* distinction between mains
* export main on windows
* enbable rlib caching
* add dx hash
* adjust linking warnings
* update tui with hotreload state
* implement symbol flags
* add flags
* only run ranlib on darwin
* enable lld
* paths
* add harness test for tls
* wip: revert launch mobile
* wip
* fix fullstack mobile
* fix a few bugs
- long paths?
- reverting back to original
* pass-thru fuse-ld args
* fix nan in render, fix empty archives
* consider existing dep files if archive exists
* fmt
* drop msrv
* wip.... bun installer
* - warn on incompatible versions
- clean up some logs
- add coloring to log levels
* add toasts to desktop/mobile
* Auto open simulators
* auto boot android
* preserve url
* pull out some of the warnings
* add self-updater
* wip: mcp
* add install.sh and adjust binstall path
* add some cuter styling to logs!
* update "input.css"
* update other input.css
* style a bit more
* change getting started
* add windows installer
* move dioxus-mobile into dioxus-desktop
add sentry wip to cli
* shorten timeout of toast
* fix cli display
* wire up customization of android manifest
* udid is a real word
* add 429 to lychee cache
* accept all 200-204 and 429
Enable runtime rust hot patching.
* roll back wry to 0.45
* cleanup rustc
* wip
* wip: fix client/server
* get the subsecond cli thing working again
* back to list of builds but with accessors
* migrate some methods to workspace, clean up impl a bit
* pass mode through build context
* use a build context, similar to cargo/rustc
* merge BuildUpdate and HandleUpdate into BuilderUpdate
* Move more resolution of args into runner
* migrate some methods to runner
* hoist out fullstack
* fix build request resolver
* yay request is cleaned up
* fixup resolution a bit
* spawn off the build!
* re-wire android autodetection
* re-wire android autodetection
* wire back up a few more things
* re-wire tooling verification
* I think it's mostly in the right condition for regular app
* add depinfo parser
* yay okay works with regular apps again
* full rebuilds are back
* rewire file wtcher
* wire patch!
* yayyyyyy patching works and is really fast
* yay android works
* clean up stdout piping
* yayyy memap on android so we don't need root
* create a static wasm jump table
* wip: global offset table for wasm
* wip... thinking about making the patches relocatable
* wip: customized relocation
* YESSSSSS RELOCATABLE WASM
* clean up impl a bit
* lil bit more cleanup
* lil bit more
* lil bit more cleanup
* lil bit more cleanup, support 32 bit platforms
* sick, wasm is completely pic
* hmmmm not quite working yet
* woooo, patches loading from rust+wasm
* integrated into the cli 😎
* condense a bit
* cleaned up request a bit
* bust fingerprints
* Make the file diffing logic a bit more sensible
* still working through a few issues, server launches but is acting weird
* fix merge conflict
* more merge issues
* remove stuff we don't want anymore
* revert name change
* wip: server not working anymore :(
* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"
* fixup a few more compile errors
* grrr opening server
* simultaneous frontend and backend patching
* use rustc wrapper
* wip: passing assets to jumptable
* migrate project-like examples
* patchy patchy server fns!
* rollback some random changes
* unwind the js files
* rollback hash
* no need for patch
* more cleanups
* lil bit more cleanup, remove some old cruft
* allow patching when wasm webpage is closed
* tiny bit more robust
* lil bit of clean up
* clean up ws code
* bit more clean ups
* condense
* undo file moves
* move back other project
* move other project
* migrate out harness and janky CLI
* fix compile
* anonymize some files, heavily document others
* lots more documentation, for posterity!
* ton more docs
* clean up the cli a bit more
* more ws cleanup
* more cleanup
* migrate build id to cli-config
* add command file handling
* random small cleanups
* wip....
* wip....
* fix: use workspace for krate discovery
* fix panic logging on serve by placing it *after* the logs
* reorder logging to be sensible on success
* bring back swc
* ws cruft
* small patches to relocs in loader
* bump krates
* hoist main funcs into the ifunc table, fixing wasm
* fix tui output for long lines
* add more linker logging
* wow, incredible, we build fat binaries, holy heckkkkk
* fix args for frontend/backend
* small cleanups
* properly send along build IDs to clients
* fix workspace compiles
* clean up jump table work a bit
* clean up logging a bit
* open existing
* fixup some commands
* open existing browser integration
* wire up the new dx serve client/server syntax
* fixup `dx run` command
* bring back some old functionality
* fix serverfn feature sets
* remove toast animation and simplify its code a bit
* less intrusive toast
* dont change build status when patching on web
* add proper cache busting to vcomponent
* clean up the patch file a bit
* more lints/checks cleaned up
* go back to TargetArgs but a BuildTargets resolved struct
* clean up more nits
* use an atomicptr for jumptable
* fix interaction with initial web load + suspense
* don't run asset system on wasm/bindgen js in dev
* reduce blast radius of PR
* use profile to determine if we're in release
* cleanup prod html template
* cleanup profiles
* fix feature resolution of fullstack
* if fullstack is explicitly false, don't use it
* light cleanups
* drop carg config2
* pass along linker args properly
* make workspace examples compile with dx again
* fewer unwraps and better error loggign
* bit more error handlign
* small cleanup
* drive-by cleanups
* use queries instead of initialize for aslr stuff
* fix hotpatch with higher opt level
* fix aslr bug from multiple clients
* fix merge conflict
* fix typos
* clippy
* fix miscompile
* fix doctest
* properly rollback wry to 0.45
* fix markdown path issues, other test issues
* fix test in router
* fix release mode test
* fix some more tests, clean up a few more items
* use fnptr instead of typeid
* clean up memozation via subsecond in core
* use "main" as sentinel
* fix imports and re-exports
* get off __rust_alloc for aslr offset detection
* wip
* wip... fixing unoptimized web
* hmmmm mmmm
* close,ish, still missing the wasmbindgen dynaimc imports
* aha! full wasm works now
- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports
what an awful pain.
There might be a few items missing, so will test against the docsite shortly
* remove failing test
* hmmmm things aren't perfect
* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen
sad
https://github.com/rustwasm/wasm-bindgen/issues/1420
* AI IS LITERALLY THE WORST
* preserve wasm snippets across compiles
* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE
* remove the macos cfg-out
* fix: need to allocate 1 more page
* fix url issue
* properly span props
* properly fill in extra symbols
* light cleanups and good docs
* delete cruft, better docs
* More cleanups and simplifications
* clippy, typos
* remove harnesses
* wasm-bindgen error logging
* clean up deps
* remove cruft
* proper priv/pub
* use ifuncs for all env imports
* cruft
* use par_iter, better output
* implement a cache for the base module
* delete custom sections
* cache the main native module too
* add par iter in a few more places
* clippy, map ident
* better logging and status bars
* wip: some small windows support
* wip more windowss
* fix weird regression
* implement windows jump table
* small fixes for windows
* better windows support
* windows support pt2
* rust lld is not msvc
* whole archive the rlibs
* ignore windows and sys crates
* logging
* ohhhhhh, pop out dlls
* dedupe
* thANK GOD FAT LINKING WORKS ON WINDOWS
* hoist caching
* implement patch based on cache
* fix location for pdb
* pass data symbols, correct object
* add all symbol for windows
* add log
* treat none rva as undefined
* whoops
* handle windows calling convention
* dont use relocated arm64 stub windows
* not all are text?
* WINDOWS FUNCTION PATCHING WORKS
but issue with statics?
* use our own entry
* handle windows imp symbols
* add log
* jump to the real symbol not the layout
* whoops
* hotpatching windows works completely holy heck yay
* drop linker args crate
* disable ssg playwright for now
* light cleanups
* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy
* use fix from #4042
* bring in other fix for liveview
* hoist some configuration
* use __aslr_reference instead of aslr_reference
* add better errors to patcherror
* fix android
* panic if patching fails
* clean up tomls
* wip: fixing wasm compile for server
* fullstack wasm again
* fix cfg
* fixup feature detection
* fix issue with features
* fix playwright!
* add barebones template test harness
* fix compatibility between the two hotreload engines
* fix preldue of server
* fix check for wasm-opt
* small fixes
The current `axum` feature and `server` feature are incompatible with wasm32-unknown-unknown target
due to:
1. depends on axum features not compatible with wasm
2. SSR requires reading the filesystem for index.html
With this patch I add the `server_fn_axum` feature which disables SSR and enables targeting
wasm32-unknown-unknown with server functions enabled.
Note that for this to work, `server_fn` depends on `inventory` and as stated in this docs depending on
the context you might need to expose and call [`__wasm_call_ctors`](https://docs.rs/inventory/latest/inventory/#webassembly-and-constructors)
(I needed that specifically for cloudflare workers)
change axum_server_fn feature for axum_wasm and include SSR tools there
This change additionaly make axum_server_fn feature additive by exposing a different
`DioxusRouterWasmExt` with only the wasm-compatible parts instead of exposing the
`DioxusRouter` trait under the same name.
Docs are updated to reflect this change.
rename axum_wasm to axum_core and update docs
fix typo
re-enable default-features for axum in dioxus-cli
re-enable axum default-features for liveview
re-enable default-features for axum for playwright-tests
* feat: wasm-split base implementation
* kinda sorta works with the cli
* okay great it actually works
* fix: cache busting for chunks
* cleaned up version
* it works with the router
* wip: migrate to a faster linear solution using id remapping
* add a good harness
* it works completely on the docsite
* the super tight build works too
* make parallelizable
* works on the docsite but not the harness
* light cleanups, fix for both harness and docsite
* make codegen smaller by extract some shared functions to prevent monos
* chunking works, but tbd on tuning heuristics
* extract used module
* wip: cleaning up module
* wip: much better understanding of how imports work
* fix the call graph
* working again...
* wip: thinking about ifuncs
* ifunc approach works
* yes the ifunc approach works!!
* it all works completely even with chunks
* small cleanups
* comments
* actually locate all of the symbols
* clean up final implementation
* clean up tomls, revert some mono changs
* clean up, add some more comments / docs in places
* hoist more packages
* clean up impl a bit more
* clean cli
* move harness to playwright
* update playwright
* extract codgen
* add lazy to components
* Add docs to split loader
* clippy
* typos
* clippy, don't generate splits if not on wasm
* whoops, const
* Typos and docs
* enable optimizations in ci
* add optimizations to ci
* add wasm-split router feature
* parallel playwright?
* fix no case check
* disable pre-compress... think that might be the issue
* better logging, no default pre-compress, caching of shared symbols
* Fix: compressing assets
* fix non-interactive logging for serve
* cache playwright even on failure, use the cli with optimizations
* fix prebuild
* fix playwright webserver
* wip: bind to 0.0.0.0 instead of 127.0.0.1
* dont hang in background - ignore suspend commands when tty is disabled
* use system adb
* pass configs through to android mobile launch
* fix: line sizes + clear pushes frame
* dont resume window state on mobile
* fix screen sizing for ipad
* attempt and fail to implement codesigning
* Clippy and note about safety in android bindings
* Fix server crash logging and opening fullstack apps
* Fix race condition during SSG
* move route prerendering into a separate stage
* Fix static site generation with dx serve
* only proxy the fullstack server if ssg is disabled
* test nested-suspense with ssg in playwright
* feat: integrate dioxus-logger inline
* remove log/simple logger references
* fix: add dioxus-data-id-0 to root elements to not emit errors internally
* drop config.toml and use cargo.toml profiles instead
* make clippy happy with the unit value lint
* feat: better presentation for logging
* improve build types by extracing asset opt as a dylib
* dont use dylib, but let regular workspace caching do the heavy lifting
* add prebuild to cli for better lock contention
* hoist deps
* disable slow tests
* re-enable sequential, debug=0 for dev
* use vfs for windows
* dont cache on failure, fix windows vfs caceh
* free disk space re-order
* add clippy + fmt to windows channel
* yoink makefile
* proper rustfmt/clippy on toolchain
* set incremental to zero since cargo-cache disables it
* Create a crate for constant serialization of config structs for manganis
* use SerializeConst for the image asset builder
* switch to a declarative macro for assets
* add serializable options for each asset type
* implement the new manganis macro
* optimize assets in the CLI
* Fix assets with dioxus formattable
* reduce fuzzing test limits
* use the new syntax in examples
* fix avif support
* Fix manganis doc tests
* cache asset optimization
* Split out asset and bundled asset
* make hash pointer width independent
* Fix manganis macro docs
* add constvec::is_empty method to fix clippy lint
* remove nasm feature
* simplify test_rsplit_once test so typos passes
* revert example change from clippy fix
* always accept unix paths
* fix windows path seperator
* fix folder asset hash
* Optimize assets in a blocking task
* Fix asset options docs
* Document Asset and BundledAsset
* simplify the linker macro a bit
* add more docs to AssetParser expansion
* add image format helpers
* Split by both unix and windows path separators and take the smallest one
* fix(cli)!: init subcommand now works correctly
* test(cli): added tests for init subcommands
* chore: moved `init` subcommand tests to its own file
* removed unnecessary arguments from tested command
* refactor(cli)!: new subcommand now behaves like cargo
* moved the hidden cursor workaround into a function
* feat(cli): added `branch` flag for init/new subcommands
* feat(cli): added `revision` and `tag` options
* clean up logging to avoid random extra trace
* fix race condition with updates
* properly wire up verbose
* fix bundling (macos) and logging
* Add structured output
* clean up clap names
* extract out wire format
* switch structured key to json
* fix random println, fallback to `dioxus/platform`
* clean up logging for run/build
* clean up logging around project
* remove manual exits
* fix tokio runtime for mobile
* rework dog app
* rip out ssg
* Switch dioxus/axum to dioxus/server
* add android template inline
* pre restructure for bundle prep
* add the whole res directory
* Better theme for the app
* remove mobile demo now that most apps work natively
* self-referential android
* only use deep linking for assets
* fix imports for android
* clippy, fixup ios and android
* I'm not boxing compiler message you can't make me
* fix clippy on unix