* warn if we both find manganis in the dependencies and strip is enabled in the current profile
* bump node
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* Update dependencies in Cargo.lock
* added in the missing bevy example which was included in recent merge
* undo unneccessary library installation in gh actions
* cleaned up further
* Update dependencies in Cargo.toml and Cargo.lock askana_escape to 0.13
* updated code to make tests work
* updated the wgpu texture example
* replaced all direct reference with use
* fixed wgpu and jsframework errors in benches and examples
* Fix: Import black_box from std::hint
* grand finale upgrade
* updated cargo.lock
* Bump hyper-util to 0.1.15 and plist to 1.7.4
* remove some unused swc dependencies and add a command to update them in the future
---------
Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* wip: openssl autodetection
* add voltaile read inside of asset fn
* support xcode 15 for --device
* vendor openssl on android
* Smaller width TUI
* switch to anyhow for the entire CLI
* add backtrace and print double printing of cargo_metadata errors
* add some padding to multi-line anyhow error
* check semvers
* don't open if not interactive
* set the tailwind current_dir so it doesn't twitch
* get the oboe demo working
* copy the c++ library on android
* cleanup env vars
* add depinfo watcher
* fix stale hotpatches and crate count
* add musl support
* remove outdated autofmt test
* update scanner app
* add hotdog app and bundle to ci
* upload dx on every branch
* collapse mobile into desktop
* `dx doctor` command
* windows command files
* no pipe on doctor
* fix ci?
* fix links
* fix ci
* use main instead of nightly
* bump node
* build cli for host
* cargo doc
* prep dog_app for bundle
* package hotdog
* no bundle or nightly cli
* comment out nightly cli
* add quotes to linker files
* chore(deps): upgrade wry from 0.45.0 to v0.51.2
* Unwrap webview
* update tauri
* fix more versions
* switch to a single websocket per app to communicate edits in desktop
* use websockets on the ts side
* queue pending edits before the websocket connects
* fix decoding the websocket blobs in ts
* rebuild js
* fix clippy
* more sensible struct names
* allow http on android and require a key to match between the webview and native sides
* remove out.txt
* clippy
* small style changes
* More light cleanups
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
* wip: fixes to get docsite working again
* Fix asset location with PIC in hot patched builds
* Add an hidden cli flag to exit early in hot patch tests on failure
* add a test for hot patching with assets
* fix clippy
* fix looks_like_manganis_symbol
* longer timeout for hot patching in CI
* log page content
* log assets
* Log asset after write
* record a playwright trace
* Explicitly enable cargo incremental for hot patching
* fix retry for patch test
* reset asset
* disable hot patching test for new exports
* add nightly playwright
* use different toolchain names
* use beta instead of nightly for less thrashing
* add failing test
* workaround hot reloading bug
* restore swapping asset tests
* add toolchain
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* Don't use inline scripts and function constructor.
This allows a stricter Content-Security-Policy which is required for web extensions.
* Load module scripts asynchronously
* Extract common code into method
* Fix injecting loading script
* Append to the file instead of reading and appending to the file string
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
Co-authored-by: Evan Almloff <evanalmloff@gmail.com>
* wip: add some spin logging
* wipe dioxus branding if not being used by dioxus
* add --locked, --offline, --frozen
* properly git init with `dx new` and `dx init`
* dont panic in verbosity
* Move build-assets to "tools"
* change ui for dx new offline
* pin tauri-bundle
* pin tauri
* run tailwind once
* fix(cli, breaking): Align Android applicationId with user's `bundle.identifier`
This commit fixes the Android `applicationId` generation to accurately reflect the user-configured `bundle.identifier` when provided. It also refactors the logic by removing the `full_mobile_app_name` function, with `bundle_identifier` now being the direct source for the Android `applicationId`.
The `bundle_identifier` function now operates as follows:
1. If `bundle.identifier` is explicitly set by the user:
- It validates that the identifier has at least three segments (e.g., `com.example.app`).
- The user's `identifier` is then returned and used directly as the Android `applicationId`.
2. If `config.bundle.identifier` is not set by the user:
- It defaults to `com.example.{PascalCaseExecutableName}`. The `executable_name` (e.g., "my-app" derived from a project name like "MyApp") is converted to `PascalCase` (e.g., "MyApp") for this default.
**BREAKING CHANGE**:
This change primarily affects Android builds and may alter the final `applicationId` for users who had a custom `bundle.identifier` set, particularly if its casing or final segment differed from the PascalCased `executable_name`.
- **Previous Behavior**:
The Android `applicationId` was derived from `full_mobile_app_name`. This function effectively used the first two segments of the `bundle_identifier` (user-configured or default) but then **always** appended a PascalCased version of the `executable_name` as the final segment.
Example Scenario:
- User project name: "MyApp" (CLI set `executable_name` to "my-app")
- User configured `bundle.identifier` in Dioxus config: `"com.custom.myapp"`
- `bundled_app_name()` (from "my-app"): "MyApp"
- Old `applicationId` (via `full_mobile_app_name`): `"com.custom.MyApp"`
- **New Behavior**:
With the same user configuration (`"com.custom.myapp"`), the `applicationId` will now be: `"com.custom.myapp"`
This change ensures the `applicationId` respects the user's explicit `bundle.identifier` string. However, if users were unknowingly relying on the previous behavior where the last segment was always a PascalCased version of the `executable_name` (potentially mismatching their intended lowercase final segment in `bundle.identifier`), their `applicationId` will change upon updating the CLI.
According to Google's Android documentation, the `applicationId` must not be changed after an app is published, as this causes Google Play to treat it as a new application. Users who have published Android apps and utilized custom `bundle.identifier` configurations should meticulously verify their `applicationId` after this update to ensure it remains consistent with their published versions or to take appropriate action if a change is detected.
* fix: relax validation for bundle.identifier
1. Contains at least one dot ('.').
2. Does not start with a dot.
3. Does not end with a dot.
4. Does not contain consecutive dots ('..').
e.g., `com.example` or `com.example.app`
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* Build ssg routes when both the client and server builds are finished
* Fix default server fn encoding
* fix tokio console
* fix ssg
* add prerendering message
* render under the same environment variables as normal
* fix check
* use should_bundle_to_asset
* enable ssg playwright test
* fix clippy
* Use different release profiles for desktop and server builds
* fix clippy
* change the global cargo config instead of the local one
* fix merge
* fix release profile logic
* use adhoc profile generation
* fix compilation of dioxus-lib in fullstack
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* Allows desktop apps to open mailto links
* Drop webbrowser, use `open` only
* switch to that_detached
* use workspace `open`
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* Pass args after -- to the executable during run and serve
* fix clippy
* switch to accepting a string argument for subcommand compatibility
* Handle merging with `@server` and `@client`
* fix clippy
* fix formatting
* always build into the client package
* fix clippy
* more clippy fixes
* white-list .rcgu.o files in the linking phase, otherwise dump them into the normal linking pile
* simplify a bit
* remove noisy trace
* remove wrong comment
* Fix deduping assets
* hash assets in the linker
* fix extracting assets
* Fix the hashed asset name
* deserialize the asset back from the link section
* prevent the read from being inlined
* remove some extra logs
* Fix liveview routing
* Only look for direct dependencies on dioxus features
* fix wasm split test
* On wasm, create a new object file with the asset information
* Fix multiple assets
* add a regression test for 3467
* fix image link
* fix linker out file
* fix linux linker args
* add windows linker command
* fix linux link args
* fix windows target triple
* Expose an option to build assets in the linker intercept
* Fix the standalone optimizer and document it in the dx help command
* include the cli opt version in the hash
* fix clippy
* fix ssg port
* add a safety note to the read_volatile call
* move found assets log
* fix some merge conflicts
* fix build
* make most env var for the linker optional
* guess the target triple when dx acts as the linker intercept
* automatically find the linker for normal builds
* use the right linker in wasm mode
* fix mac linker
* look inside archive files (rlibs)
* remove out.txt
* fix clippy
* fix typo
* fix clippy
* fix build
* fix dx link name in docs
* ignore libcompiler_builtins warnings
* fix playwright
* pass typocheck
* fix printing sysroot
* Modify final binary
* fix wasm assets
* remove old link section logic
* fix tests
* forward manganis export args
* fail to evaluate relocatable address
* retain all exports in the same pattern as other platforms
* Fix adding assets during a wasm hot patch
* less nesting and remove logs
* fix clippy
* log pdb files
* read from pdb
* print data section contents
* print with object
* normal windows builds working
* fix hot patch windows
* clean up logs
* fix clippy
* clean up assets
* use the most recent pdb
* fix doc test
* fix typo
* tiny nits
* make bundled a reference instead of a pointer
* add helpful comment to impl
* match on file format
* Fix asset hashing comment
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* subsecond/cli: fix passing through -fuse-ld for LinkerFlavour::Gnu
* if linker isn't a relative, local path, keep it unresolved since its a command on PATH
* disable precompress by default
* go back to nuking wasm dir in some cases
* enable more wasm-opt flags, use stable
* add better logging for wasm-opt failure
* add vscode debugger for apps
* todo: need to disconnect when rebuilding
* update debugger
* add uri handler to remote launch the debugger
* attach
* dont panic
* fixed it - hung processes are not errors
* wip: android debugger
* clean it up a bit
* revert ios stdout/stderr
* wire up pid from ios
* use target family instead of target_arch
* fix android
* bring back softkill
* typo
* feat: copy frameworks to Frameworks folder
* add dylib linking to patching
* remove logging
* rename __aslr_offset
* fix android/linux
* support linker flavor
* support custom target dirs
* custom cargo target dir support
* whoops ios
* dlsym doesn't exist on windows
* look for the right main symbol per platform
* distinction between mains
* export main on windows
* enbable rlib caching
* add dx hash
* adjust linking warnings
* update tui with hotreload state
* implement symbol flags
* add flags
* only run ranlib on darwin
* enable lld
* paths
* add harness test for tls
* wip: revert launch mobile
* wip
* fix fullstack mobile
* fix a few bugs
- long paths?
- reverting back to original
* pass-thru fuse-ld args
* fix nan in render, fix empty archives
* consider existing dep files if archive exists
* fmt
* drop msrv
* fix: subsecond on windows
an off-by-one error and improper escaping for response files was causing windows to fail
this fixes that
* add linker selection
* wip.... bun installer
* - warn on incompatible versions
- clean up some logs
- add coloring to log levels
* add toasts to desktop/mobile
* Auto open simulators
* auto boot android
* preserve url
* pull out some of the warnings
* add self-updater
* wip: mcp
* add install.sh and adjust binstall path
* add some cuter styling to logs!
* update "input.css"
* update other input.css
* style a bit more
* change getting started
* add windows installer
* move dioxus-mobile into dioxus-desktop
add sentry wip to cli
* shorten timeout of toast
* fix cli display
* wire up customization of android manifest
* udid is a real word
* add 429 to lychee cache
* accept all 200-204 and 429
* feat(cli): add `bundle.android` config to build and sign the apk file in release mode
Add this to `Dioxus.toml`
```toml
[bundle.android]
jks_file = "path/to/jks file relative to Dioxus.toml"
jks_password = "jks_password "
key_alias = "key_alias"
key_password = "key_password "
```
When release flag is enabled and this configuration exists at the same time, use `gradlew assembleRelease` build and sign apk file
* fix merge conflict
* only run assembleRelease when bundle exists
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* fix: dx bundle progress output off-by-one in log lines
* fix: Emit the name of the last compiled unit (feedback from @DogeDark)
* fix: Log "Compiled" instead of "Compiling", since the log refers to completed units, not in-progress ones
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
Enable runtime rust hot patching.
* roll back wry to 0.45
* cleanup rustc
* wip
* wip: fix client/server
* get the subsecond cli thing working again
* back to list of builds but with accessors
* migrate some methods to workspace, clean up impl a bit
* pass mode through build context
* use a build context, similar to cargo/rustc
* merge BuildUpdate and HandleUpdate into BuilderUpdate
* Move more resolution of args into runner
* migrate some methods to runner
* hoist out fullstack
* fix build request resolver
* yay request is cleaned up
* fixup resolution a bit
* spawn off the build!
* re-wire android autodetection
* re-wire android autodetection
* wire back up a few more things
* re-wire tooling verification
* I think it's mostly in the right condition for regular app
* add depinfo parser
* yay okay works with regular apps again
* full rebuilds are back
* rewire file wtcher
* wire patch!
* yayyyyyy patching works and is really fast
* yay android works
* clean up stdout piping
* yayyy memap on android so we don't need root
* create a static wasm jump table
* wip: global offset table for wasm
* wip... thinking about making the patches relocatable
* wip: customized relocation
* YESSSSSS RELOCATABLE WASM
* clean up impl a bit
* lil bit more cleanup
* lil bit more
* lil bit more cleanup
* lil bit more cleanup, support 32 bit platforms
* sick, wasm is completely pic
* hmmmm not quite working yet
* woooo, patches loading from rust+wasm
* integrated into the cli 😎
* condense a bit
* cleaned up request a bit
* bust fingerprints
* Make the file diffing logic a bit more sensible
* still working through a few issues, server launches but is acting weird
* fix merge conflict
* more merge issues
* remove stuff we don't want anymore
* revert name change
* wip: server not working anymore :(
* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"
* fixup a few more compile errors
* grrr opening server
* simultaneous frontend and backend patching
* use rustc wrapper
* wip: passing assets to jumptable
* migrate project-like examples
* patchy patchy server fns!
* rollback some random changes
* unwind the js files
* rollback hash
* no need for patch
* more cleanups
* lil bit more cleanup, remove some old cruft
* allow patching when wasm webpage is closed
* tiny bit more robust
* lil bit of clean up
* clean up ws code
* bit more clean ups
* condense
* undo file moves
* move back other project
* move other project
* migrate out harness and janky CLI
* fix compile
* anonymize some files, heavily document others
* lots more documentation, for posterity!
* ton more docs
* clean up the cli a bit more
* more ws cleanup
* more cleanup
* migrate build id to cli-config
* add command file handling
* random small cleanups
* wip....
* wip....
* fix: use workspace for krate discovery
* fix panic logging on serve by placing it *after* the logs
* reorder logging to be sensible on success
* bring back swc
* ws cruft
* small patches to relocs in loader
* bump krates
* hoist main funcs into the ifunc table, fixing wasm
* fix tui output for long lines
* add more linker logging
* wow, incredible, we build fat binaries, holy heckkkkk
* fix args for frontend/backend
* small cleanups
* properly send along build IDs to clients
* fix workspace compiles
* clean up jump table work a bit
* clean up logging a bit
* open existing
* fixup some commands
* open existing browser integration
* wire up the new dx serve client/server syntax
* fixup `dx run` command
* bring back some old functionality
* fix serverfn feature sets
* remove toast animation and simplify its code a bit
* less intrusive toast
* dont change build status when patching on web
* add proper cache busting to vcomponent
* clean up the patch file a bit
* more lints/checks cleaned up
* go back to TargetArgs but a BuildTargets resolved struct
* clean up more nits
* use an atomicptr for jumptable
* fix interaction with initial web load + suspense
* don't run asset system on wasm/bindgen js in dev
* reduce blast radius of PR
* use profile to determine if we're in release
* cleanup prod html template
* cleanup profiles
* fix feature resolution of fullstack
* if fullstack is explicitly false, don't use it
* light cleanups
* drop carg config2
* pass along linker args properly
* make workspace examples compile with dx again
* fewer unwraps and better error loggign
* bit more error handlign
* small cleanup
* drive-by cleanups
* use queries instead of initialize for aslr stuff
* fix hotpatch with higher opt level
* fix aslr bug from multiple clients
* fix merge conflict
* fix typos
* clippy
* fix miscompile
* fix doctest
* properly rollback wry to 0.45
* fix markdown path issues, other test issues
* fix test in router
* fix release mode test
* fix some more tests, clean up a few more items
* use fnptr instead of typeid
* clean up memozation via subsecond in core
* use "main" as sentinel
* fix imports and re-exports
* get off __rust_alloc for aslr offset detection
* wip
* wip... fixing unoptimized web
* hmmmm mmmm
* close,ish, still missing the wasmbindgen dynaimc imports
* aha! full wasm works now
- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports
what an awful pain.
There might be a few items missing, so will test against the docsite shortly
* remove failing test
* hmmmm things aren't perfect
* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen
sad
https://github.com/rustwasm/wasm-bindgen/issues/1420
* AI IS LITERALLY THE WORST
* preserve wasm snippets across compiles
* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE
* remove the macos cfg-out
* fix: need to allocate 1 more page
* fix url issue
* properly span props
* properly fill in extra symbols
* light cleanups and good docs
* delete cruft, better docs
* More cleanups and simplifications
* clippy, typos
* remove harnesses
* wasm-bindgen error logging
* clean up deps
* remove cruft
* proper priv/pub
* use ifuncs for all env imports
* cruft
* use par_iter, better output
* implement a cache for the base module
* delete custom sections
* cache the main native module too
* add par iter in a few more places
* clippy, map ident
* better logging and status bars
* wip: some small windows support
* wip more windowss
* fix weird regression
* implement windows jump table
* small fixes for windows
* better windows support
* windows support pt2
* rust lld is not msvc
* whole archive the rlibs
* ignore windows and sys crates
* logging
* ohhhhhh, pop out dlls
* dedupe
* thANK GOD FAT LINKING WORKS ON WINDOWS
* hoist caching
* implement patch based on cache
* fix location for pdb
* pass data symbols, correct object
* add all symbol for windows
* add log
* treat none rva as undefined
* whoops
* handle windows calling convention
* dont use relocated arm64 stub windows
* not all are text?
* WINDOWS FUNCTION PATCHING WORKS
but issue with statics?
* use our own entry
* handle windows imp symbols
* add log
* jump to the real symbol not the layout
* whoops
* hotpatching windows works completely holy heck yay
* drop linker args crate
* disable ssg playwright for now
* light cleanups
* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy
* use fix from #4042
* bring in other fix for liveview
* hoist some configuration
* use __aslr_reference instead of aslr_reference
* add better errors to patcherror
* fix android
* panic if patching fails
* clean up tomls
* wip: fixing wasm compile for server
* fullstack wasm again
* fix cfg
* fixup feature detection
* fix issue with features
* fix playwright!
* add barebones template test harness
* fix compatibility between the two hotreload engines
* fix preldue of server
* fix check for wasm-opt
* small fixes
* Fix --target flag not passed to cargo when Platform == Server
* revision: use --server-target flag
---------
Co-authored-by: Miles Murgaw <milesmurgaw@gmail.com>
* feat: wasm-split base implementation
* kinda sorta works with the cli
* okay great it actually works
* fix: cache busting for chunks
* cleaned up version
* it works with the router
* wip: migrate to a faster linear solution using id remapping
* add a good harness
* it works completely on the docsite
* the super tight build works too
* make parallelizable
* works on the docsite but not the harness
* light cleanups, fix for both harness and docsite
* make codegen smaller by extract some shared functions to prevent monos
* chunking works, but tbd on tuning heuristics
* extract used module
* wip: cleaning up module
* wip: much better understanding of how imports work
* fix the call graph
* working again...
* wip: thinking about ifuncs
* ifunc approach works
* yes the ifunc approach works!!
* it all works completely even with chunks
* small cleanups
* comments
* actually locate all of the symbols
* clean up final implementation
* clean up tomls, revert some mono changs
* clean up, add some more comments / docs in places
* hoist more packages
* clean up impl a bit more
* clean cli
* move harness to playwright
* update playwright
* extract codgen
* add lazy to components
* Add docs to split loader
* clippy
* typos
* clippy, don't generate splits if not on wasm
* whoops, const
* Typos and docs
* enable optimizations in ci
* add optimizations to ci
* add wasm-split router feature
* parallel playwright?
* fix no case check
* disable pre-compress... think that might be the issue
* better logging, no default pre-compress, caching of shared symbols
* Fix: compressing assets
* fix non-interactive logging for serve
* cache playwright even on failure, use the cli with optimizations
* fix prebuild
* fix playwright webserver