* Build ssg routes when both the client and server builds are finished
* Fix default server fn encoding
* fix tokio console
* fix ssg
* add prerendering message
* render under the same environment variables as normal
* fix check
* use should_bundle_to_asset
* enable ssg playwright test
* fix clippy
* Use different release profiles for desktop and server builds
* fix clippy
* change the global cargo config instead of the local one
* fix merge
* fix release profile logic
* use adhoc profile generation
* fix compilation of dioxus-lib in fullstack
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* Allows desktop apps to open mailto links
* Drop webbrowser, use `open` only
* switch to that_detached
* use workspace `open`
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* Pass args after -- to the executable during run and serve
* fix clippy
* switch to accepting a string argument for subcommand compatibility
* Handle merging with `@server` and `@client`
* fix clippy
* fix formatting
* always build into the client package
* fix clippy
* more clippy fixes
* white-list .rcgu.o files in the linking phase, otherwise dump them into the normal linking pile
* simplify a bit
* remove noisy trace
* remove wrong comment
* Fix deduping assets
* hash assets in the linker
* fix extracting assets
* Fix the hashed asset name
* deserialize the asset back from the link section
* prevent the read from being inlined
* remove some extra logs
* Fix liveview routing
* Only look for direct dependencies on dioxus features
* fix wasm split test
* On wasm, create a new object file with the asset information
* Fix multiple assets
* add a regression test for 3467
* fix image link
* fix linker out file
* fix linux linker args
* add windows linker command
* fix linux link args
* fix windows target triple
* Expose an option to build assets in the linker intercept
* Fix the standalone optimizer and document it in the dx help command
* include the cli opt version in the hash
* fix clippy
* fix ssg port
* add a safety note to the read_volatile call
* move found assets log
* fix some merge conflicts
* fix build
* make most env var for the linker optional
* guess the target triple when dx acts as the linker intercept
* automatically find the linker for normal builds
* use the right linker in wasm mode
* fix mac linker
* look inside archive files (rlibs)
* remove out.txt
* fix clippy
* fix typo
* fix clippy
* fix build
* fix dx link name in docs
* ignore libcompiler_builtins warnings
* fix playwright
* pass typocheck
* fix printing sysroot
* Modify final binary
* fix wasm assets
* remove old link section logic
* fix tests
* forward manganis export args
* fail to evaluate relocatable address
* retain all exports in the same pattern as other platforms
* Fix adding assets during a wasm hot patch
* less nesting and remove logs
* fix clippy
* log pdb files
* read from pdb
* print data section contents
* print with object
* normal windows builds working
* fix hot patch windows
* clean up logs
* fix clippy
* clean up assets
* use the most recent pdb
* fix doc test
* fix typo
* tiny nits
* make bundled a reference instead of a pointer
* add helpful comment to impl
* match on file format
* Fix asset hashing comment
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* subsecond/cli: fix passing through -fuse-ld for LinkerFlavour::Gnu
* if linker isn't a relative, local path, keep it unresolved since its a command on PATH
* disable precompress by default
* go back to nuking wasm dir in some cases
* enable more wasm-opt flags, use stable
* add better logging for wasm-opt failure
* add vscode debugger for apps
* todo: need to disconnect when rebuilding
* update debugger
* add uri handler to remote launch the debugger
* attach
* dont panic
* fixed it - hung processes are not errors
* wip: android debugger
* clean it up a bit
* revert ios stdout/stderr
* wire up pid from ios
* use target family instead of target_arch
* fix android
* bring back softkill
* typo
* feat: copy frameworks to Frameworks folder
* add dylib linking to patching
* remove logging
* rename __aslr_offset
* fix android/linux
* support linker flavor
* support custom target dirs
* custom cargo target dir support
* whoops ios
* dlsym doesn't exist on windows
* look for the right main symbol per platform
* distinction between mains
* export main on windows
* enbable rlib caching
* add dx hash
* adjust linking warnings
* update tui with hotreload state
* implement symbol flags
* add flags
* only run ranlib on darwin
* enable lld
* paths
* add harness test for tls
* wip: revert launch mobile
* wip
* fix fullstack mobile
* fix a few bugs
- long paths?
- reverting back to original
* pass-thru fuse-ld args
* fix nan in render, fix empty archives
* consider existing dep files if archive exists
* fmt
* drop msrv
When building for Android, the linker may incorrectly pick up Windows-specific
.lib files (e.g., from embed-resource) even with proper #[cfg] guards in build.rs.
This explicitly filters out .lib files from linker arguments when the target
environment is Android to prevent linkage failures.
* fix: subsecond on windows
an off-by-one error and improper escaping for response files was causing windows to fail
this fixes that
* add linker selection
This is because Rust generates accessors but marks them as TLS. This might not be a 100% portable fix across all code, but the dissasembly seems to hold.
* wip.... bun installer
* - warn on incompatible versions
- clean up some logs
- add coloring to log levels
* add toasts to desktop/mobile
* Auto open simulators
* auto boot android
* preserve url
* pull out some of the warnings
* add self-updater
* wip: mcp
* add install.sh and adjust binstall path
* add some cuter styling to logs!
* update "input.css"
* update other input.css
* style a bit more
* change getting started
* add windows installer
* move dioxus-mobile into dioxus-desktop
add sentry wip to cli
* shorten timeout of toast
* fix cli display
* wire up customization of android manifest
* udid is a real word
* add 429 to lychee cache
* accept all 200-204 and 429
* feat(cli): add `bundle.android` config to build and sign the apk file in release mode
Add this to `Dioxus.toml`
```toml
[bundle.android]
jks_file = "path/to/jks file relative to Dioxus.toml"
jks_password = "jks_password "
key_alias = "key_alias"
key_password = "key_password "
```
When release flag is enabled and this configuration exists at the same time, use `gradlew assembleRelease` build and sign apk file
* fix merge conflict
* only run assembleRelease when bundle exists
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* fix: dx bundle progress output off-by-one in log lines
* fix: Emit the name of the last compiled unit (feedback from @DogeDark)
* fix: Log "Compiled" instead of "Compiling", since the log refers to completed units, not in-progress ones
---------
Co-authored-by: Jonathan Kelley <jkelleyrtp@gmail.com>
* update dx serve output: remove wrap from "Platform", "App features" and "Serving at" paragraphs
ratatui's Wrap system causes text to disappear into an invisible 2nd line when paragraph content exceeds available space, which might confuse new users when terminal width is small.
This PR removes wrapping entirely, using ratatui default behavior (truncation) instead, which is not optimal either but possibly less confusing.
---------
Co-authored-by: sebdotv <sebdotv@gmail.com>
Enable runtime rust hot patching.
* roll back wry to 0.45
* cleanup rustc
* wip
* wip: fix client/server
* get the subsecond cli thing working again
* back to list of builds but with accessors
* migrate some methods to workspace, clean up impl a bit
* pass mode through build context
* use a build context, similar to cargo/rustc
* merge BuildUpdate and HandleUpdate into BuilderUpdate
* Move more resolution of args into runner
* migrate some methods to runner
* hoist out fullstack
* fix build request resolver
* yay request is cleaned up
* fixup resolution a bit
* spawn off the build!
* re-wire android autodetection
* re-wire android autodetection
* wire back up a few more things
* re-wire tooling verification
* I think it's mostly in the right condition for regular app
* add depinfo parser
* yay okay works with regular apps again
* full rebuilds are back
* rewire file wtcher
* wire patch!
* yayyyyyy patching works and is really fast
* yay android works
* clean up stdout piping
* yayyy memap on android so we don't need root
* create a static wasm jump table
* wip: global offset table for wasm
* wip... thinking about making the patches relocatable
* wip: customized relocation
* YESSSSSS RELOCATABLE WASM
* clean up impl a bit
* lil bit more cleanup
* lil bit more
* lil bit more cleanup
* lil bit more cleanup, support 32 bit platforms
* sick, wasm is completely pic
* hmmmm not quite working yet
* woooo, patches loading from rust+wasm
* integrated into the cli 😎
* condense a bit
* cleaned up request a bit
* bust fingerprints
* Make the file diffing logic a bit more sensible
* still working through a few issues, server launches but is acting weird
* fix merge conflict
* more merge issues
* remove stuff we don't want anymore
* revert name change
* wip: server not working anymore :(
* split apart "dioxus fullstack" into "dioxus server" and "dioxus web"
* fixup a few more compile errors
* grrr opening server
* simultaneous frontend and backend patching
* use rustc wrapper
* wip: passing assets to jumptable
* migrate project-like examples
* patchy patchy server fns!
* rollback some random changes
* unwind the js files
* rollback hash
* no need for patch
* more cleanups
* lil bit more cleanup, remove some old cruft
* allow patching when wasm webpage is closed
* tiny bit more robust
* lil bit of clean up
* clean up ws code
* bit more clean ups
* condense
* undo file moves
* move back other project
* move other project
* migrate out harness and janky CLI
* fix compile
* anonymize some files, heavily document others
* lots more documentation, for posterity!
* ton more docs
* clean up the cli a bit more
* more ws cleanup
* more cleanup
* migrate build id to cli-config
* add command file handling
* random small cleanups
* wip....
* wip....
* fix: use workspace for krate discovery
* fix panic logging on serve by placing it *after* the logs
* reorder logging to be sensible on success
* bring back swc
* ws cruft
* small patches to relocs in loader
* bump krates
* hoist main funcs into the ifunc table, fixing wasm
* fix tui output for long lines
* add more linker logging
* wow, incredible, we build fat binaries, holy heckkkkk
* fix args for frontend/backend
* small cleanups
* properly send along build IDs to clients
* fix workspace compiles
* clean up jump table work a bit
* clean up logging a bit
* open existing
* fixup some commands
* open existing browser integration
* wire up the new dx serve client/server syntax
* fixup `dx run` command
* bring back some old functionality
* fix serverfn feature sets
* remove toast animation and simplify its code a bit
* less intrusive toast
* dont change build status when patching on web
* add proper cache busting to vcomponent
* clean up the patch file a bit
* more lints/checks cleaned up
* go back to TargetArgs but a BuildTargets resolved struct
* clean up more nits
* use an atomicptr for jumptable
* fix interaction with initial web load + suspense
* don't run asset system on wasm/bindgen js in dev
* reduce blast radius of PR
* use profile to determine if we're in release
* cleanup prod html template
* cleanup profiles
* fix feature resolution of fullstack
* if fullstack is explicitly false, don't use it
* light cleanups
* drop carg config2
* pass along linker args properly
* make workspace examples compile with dx again
* fewer unwraps and better error loggign
* bit more error handlign
* small cleanup
* drive-by cleanups
* use queries instead of initialize for aslr stuff
* fix hotpatch with higher opt level
* fix aslr bug from multiple clients
* fix merge conflict
* fix typos
* clippy
* fix miscompile
* fix doctest
* properly rollback wry to 0.45
* fix markdown path issues, other test issues
* fix test in router
* fix release mode test
* fix some more tests, clean up a few more items
* use fnptr instead of typeid
* clean up memozation via subsecond in core
* use "main" as sentinel
* fix imports and re-exports
* get off __rust_alloc for aslr offset detection
* wip
* wip... fixing unoptimized web
* hmmmm mmmm
* close,ish, still missing the wasmbindgen dynaimc imports
* aha! full wasm works now
- disable externref when compilng patch modules
- manually link wasm instrinsics
- displace the __wbindgen_placeholder__ table with the synthesized wbg imports
what an awful pain.
There might be a few items missing, so will test against the docsite shortly
* remove failing test
* hmmmm things aren't perfect
* from what I can tell, relocatable wasm just doesn't work with wasm-bindgen
sad
https://github.com/rustwasm/wasm-bindgen/issues/1420
* AI IS LITERALLY THE WORST
* preserve wasm snippets across compiles
* IT HOTPATCHES THE DOCSITE, WE ARE LIVING IN THE FUTURE
* remove the macos cfg-out
* fix: need to allocate 1 more page
* fix url issue
* properly span props
* properly fill in extra symbols
* light cleanups and good docs
* delete cruft, better docs
* More cleanups and simplifications
* clippy, typos
* remove harnesses
* wasm-bindgen error logging
* clean up deps
* remove cruft
* proper priv/pub
* use ifuncs for all env imports
* cruft
* use par_iter, better output
* implement a cache for the base module
* delete custom sections
* cache the main native module too
* add par iter in a few more places
* clippy, map ident
* better logging and status bars
* wip: some small windows support
* wip more windowss
* fix weird regression
* implement windows jump table
* small fixes for windows
* better windows support
* windows support pt2
* rust lld is not msvc
* whole archive the rlibs
* ignore windows and sys crates
* logging
* ohhhhhh, pop out dlls
* dedupe
* thANK GOD FAT LINKING WORKS ON WINDOWS
* hoist caching
* implement patch based on cache
* fix location for pdb
* pass data symbols, correct object
* add all symbol for windows
* add log
* treat none rva as undefined
* whoops
* handle windows calling convention
* dont use relocated arm64 stub windows
* not all are text?
* WINDOWS FUNCTION PATCHING WORKS
but issue with statics?
* use our own entry
* handle windows imp symbols
* add log
* jump to the real symbol not the layout
* whoops
* hotpatching windows works completely holy heck yay
* drop linker args crate
* disable ssg playwright for now
* light cleanups
* some cleanups / preps:
- bump to serverfn 0.8.2
- fix playwright test
- fix clippy
* use fix from #4042
* bring in other fix for liveview
* hoist some configuration
* use __aslr_reference instead of aslr_reference
* add better errors to patcherror
* fix android
* panic if patching fails
* clean up tomls
* wip: fixing wasm compile for server
* fullstack wasm again
* fix cfg
* fixup feature detection
* fix issue with features
* fix playwright!
* add barebones template test harness
* fix compatibility between the two hotreload engines
* fix preldue of server
* fix check for wasm-opt
* small fixes