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Jonathan Kelley cd54f5953b update the dioxus cratesio readme, add many more examples (#5501)
* update the dioxus cratesio readme

* fix example

* fix header

* add a bunch more examples
2026-04-21 17:07:48 -07:00

41 lines
1.3 KiB
Rust

//! Running side effects when state changes.
//!
//! `use_effect` runs a closure after every render where one of the signals it reads has
//! changed. It's the escape hatch for talking to code outside of Dioxus — logging, syncing
//! to `localStorage`, updating the `document.title`, tweaking imperative APIs, and so on.
//!
//! For pure derivations of other signals, reach for `use_memo` instead — effects are meant
//! for side effects, not for computing values used in the UI.
use dioxus::prelude::*;
fn main() {
dioxus::launch(app);
}
fn app() -> Element {
let mut count = use_signal(|| 0);
let mut name = use_signal(|| "world".to_string());
// Runs after every render where `count` changes — use this for side effects
use_effect(move || {
println!("count is now {count}");
});
// An effect can read multiple signals. It re-runs whenever any of them change.
use_effect(move || {
println!("greeting changed: hello, {name} — count is {count}");
});
rsx! {
h1 { "Hello, {name}! ({count})" }
button { onclick: move |_| count += 1, "Increment count" }
input {
value: "{name}",
oninput: move |evt| name.set(evt.value()),
}
p { "Check your terminal — each change fires an effect." }
}
}