* Bump Rust CI version to 1.88 Signed-off-by: Nico Burns <nico@nicoburns.com> * Upgrade to Blitz v0.2.0 Signed-off-by: Nico Burns <nico@nicoburns.com> * Native: enable clipboard and file_dialog support by default * Fix clippy errors Signed-off-by: Nico Burns <nico@nicoburns.com> * See if cargo update magically fixes build Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix compile err Signed-off-by: Nico Burns <nico@nicoburns.com> * Remove unused wasm-opt dep * Fix wgpu_child_window example Signed-off-by: Nico Burns <nico@nicoburns.com> * Update blitz-shell Signed-off-by: Nico Burns <nico@nicoburns.com> * cargo fmt Signed-off-by: Nico Burns <nico@nicoburns.com> * Allow clippy lint Signed-off-by: Nico Burns <nico@nicoburns.com> * CI: Bump pinned nightly version Signed-off-by: Nico Burns <nico@nicoburns.com> * Allow clippy lint in whole module Signed-off-by: Nico Burns <nico@nicoburns.com> * Fix more clippy lints Signed-off-by: Nico Burns <nico@nicoburns.com> * Use Rust 1.90 for clippy Signed-off-by: Nico Burns <nico@nicoburns.com> * cargo update --ignore-rust-version * revert cargo updates Signed-off-by: Nico Burns <nico@nicoburns.com> * Revert another silly clippy lint --------- Signed-off-by: Nico Burns <nico@nicoburns.com>
Example: Integrating Dioxus into a Bevy application
This example demonstrates rendering a Dioxus application onto a texture within a Bevy application.
Core Concepts
- Render a headless Dioxus-native app to a texture.
- Share and display the texture on a quad in the Bevy app.
- Transmit mouse and keyboard events from Bevy to Dioxus.
- Events are captured when hovering over elements with the
catch-eventsclass, ensuring only Dioxus receives them.
- Events are captured when hovering over elements with the
- Manage application state through channel messages between Dioxus and Bevy.