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dioxus/docs/guide/src/concepts/components.md
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2021-11-01 18:38:09 -04:00

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# Introduction to Components
In the previous chapter, we learned about Elements and how they can be composed to create a basic User Interface. In this chapter, we'll learn how to group Elements together to form Components.
In this chapter, we'll learn:
- What makes a Component
- How to model a component and its properties in Dioxus
- How to "think declaratively"
## What is a component?
In short, a component is a special function that takes input properties and outputs an Element. Typically, Components serve a single purpose: group functionality of a User Interface. Much like a function encapsulates some specific computation task, a Component encapsulates some specific rendering task.
### Learning through prior art
Let's take a look at a post on r/rust and see if we can sketch out a component representation.
![Reddit Post](../images/reddit_post.png)
This component has a bunch of important information:
- The score
- The number of comments
- How long ago it was posted
- The url short address
- The title
- The username of the original poster
If we wanted to sketch out these requirements in Rust, we would start with a struct:
```rust
struct PostData {
score: i32,
comment_count: u32,
post_time: Instant,
url: String,
title: String,
original_poster_name: String
}
```
If we look at the layout of the component, we notice quite a few buttons and functionality:
- Upvote/Downvote
- View comments
- Share
- Save
- Hide
- Give award
- Report
- Crosspost
- Filter by site
- View article
- Visit user
If we included all this functionality in one `rsx!` call, it would be huge! Instead, let's break the post down into some core pieces:
![Post as Component](../images/reddit_post_components.png)
- **VoteButton**: Upvote/Downvote
- **TitleCard**: Title, Filter-By-Url
- **MetaCard**: Original Poster, Time Submitted
- **ActionCard**: View comments, Share, Save, Hide, Give award, Report, Crosspost
### Modeling with Dioxus
We can start by sketching out the Element hierarchy using Dioxus. In general, our "Post" component will be comprised of the four sub-components listed above. First, let's define our `Post` component.
Unlike normal functions, Dioxus components must explicitly define a single struct to contain all the inputs. These are commonly called "Properties" (props). Our component will be a combination of these properties and a function to render them.
Our props must implement the `Props` trait and - if the component does not borrow any data - `PartialEq`. Both of these can be done automatically through derive macros:
```rust
#[derive(Props, PartialEq)]
struct PostProps {
id: Uuid,
score: i32,
comment_count: u32,
post_time: Instant,
url: String,
title: String,
original_poster: String
}
```
And our render function:
```rust
fn Post((cx, props): Scope<PostProps>) -> Element {
cx.render(rsx!{
div { class: "post-container"
VoteButton {
score: props.score,
}
TitleCard {
title: props.title,
url: props.url,
}
MetaCard {
original_poster: props.original_poster,
post_time: props.post_time,
}
ActionCard {
post_id: props.id
}
}
})
}
```
When declaring a component in `rsx!`, we can pass in properties using the traditional Rust struct syntax. Dioxus will automatically call "into" on the property fields, cloning when necessary. Our `Post` component is simply a collection of smaller components wrapped together in a single container.
Let's take a look at the `VoteButton` component. For now, we won't include any interactivity - just the rendering the score and buttons to the screen.
Most of your Components will look exactly like this: a Props struct and a render function. Every component must take a tuple of `Context` and `&Props` and return an `Element`.
As covered before, we'll build our User Interface with the `rsx!` macro and HTML tags. However, with components, we must actually "render" our HTML markup. Calling `cx.render` converts our "lazy" `rsx!` structure into an `Element`.
```rust
#[derive(PartialEq, Props)]
struct VoteButtonProps {
score: i32
}
fn VoteButton((cx, props): Scope<VoteButtonProps>) -> Element {
cx.render(rsx!{
div { class: "votebutton"
div { class: "arrow up" }
div { class: "score", "{props.score}"}
div { class: "arrow down" }
}
})
}
```
## Borrowing
You can avoid clones using borrowed component syntax. For example, let's say we passed the `TitleCard` title as an `&str` instead of `String`. In JavaScript, the string would be copied by reference - none of the contents would be copied, but rather the reference to the string's contents are copied. In Rust, this would be similar to calling `clone` on `Rc<str>`.
Because we're working in Rust, we can choose to either use `Rc<str>`, clone `Title` on every re-render of `Post`, or simply borrow it. In most cases, you'll just want to let `Title` be cloned.
To enable borrowed values for your component, we need to add a lifetime to let the Rust compiler know that the output `Element` borrows from the component's props.
```rust
#[derive(Props)]
struct TitleCardProps<'a> {
title: &'a str,
}
fn TitleCard<'a>((cx, props): Scope<'a, TitleCardProps>) -> Element<'a> {
cx.render(rsx!{
h1 { "{props.title}" }
})
}
```
For users of React: Dioxus knows *not* to memoize components that borrow property fields. By default, every component in Dioxus is memoized. This can be disabled by the presence of a non-`'static` borrow.
This means that during the render process, a newer version of `TitleCardProps` will never be compared with a previous version, saving some clock cycles.
## The `Context` object
Though very similar to React, Dioxus is different in a few ways. Most notably, React components will not have a `Context` parameter in the component declaration.
Have you ever wondered how the `useState()` call works in React without a `this` object to actually store the state?
React uses global variables to store this information. Global mutable variables must be carefully managed and are broadly discouraged in Rust programs.
```javascript
function Component(props) {
let [state, set_state] = useState(10);
}
```
Because Dioxus needs to work with the rules of Rust it uses the `Context` object to maintain some internal bookkeeping. That's what the `Context` object is: a place for the component to store state, manage listeners, and allocate elements. Advanced users of Dioxus will want to learn how to properly leverage the `Context` object to build robust and performant extensions for Dioxus.
```rust
fn Post((cx /* <-- our Context object*/, props): Scope<PostProps>) -> Element {
cx.render(rsx!{ })
}
```
## Moving forward
Next chapter, we'll talk about composing Elements and Components across files to build a larger Dioxus App.
For more references on components, make sure to check out:
- [Components in depth]()
- [Lifecycles]()
- [The Context object]()
- [Optional Prop fields]()